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Sorwen
07-17-2011, 12:17 PM
Divine Punishment says it does 1d6+1 per caster level of light damage. So at level 13 it should do 13d6+13. On what I've tried it on so far (rats, Suwagan, undead, panthers) it does an average 16 points of damage. That really should be possible or does everything have resistance to light damage?

MrCow
07-17-2011, 12:19 PM
Divine Punishment deals 1d6 damage, and an extra +1 damage per caster level (so at caster level 13 it would be 1d6 + 13).

Sorwen
07-17-2011, 12:25 PM
Divine Punishment deals 1d6 damage, and an extra +1 damage per caster level (so at caster level 13 it would be 1d6 + 13).
Ah. K. Thanks. They need to fix the description then. It says 1 to 6 +1 per caster level and doesn't show the normal break down of the actual dice. That absolutely sucks because of that I'll now be saving plat till I can swap that out. Hey Devs some of us can't afford to swap out spells because of poor descriptions (Playing FS). Thanks again MrCow.

baddax
07-17-2011, 12:28 PM
This is a powerful spell, might consider keeping it.

Dandonk
07-17-2011, 12:28 PM
Ah. K. Thanks. They need to fix the description then. It says 1 to 6 +1 per caster level and doesn't show the normal break down of the actual dice. That absolutely sucks because of that I'll now be saving plat till I can swap that out. Hey Devs some of us can't afford to swap out spells because of poor descriptions (Playing FS). Thanks again MrCow.

Divine Punishment is extremely powerful, and well worth keeping on any character that can cast it.

Billnert
07-17-2011, 12:29 PM
Ah. K. Thanks. They need to fix the description then. It says 1 to 6 +1 per caster level and doesn't show the normal break down of the actual dice. That absolutely sucks because of that I'll now be saving plat till I can swap that out. Hey Devs some of us can't afford to swap out spells because of poor descriptions. Thanks again MrCow.

I wouldn't swap it out if I where you, it is an awesome spell, it is a really good boss beater, three times, with the last as a maximum will do wonders. Especially if you have the light enhancement line maxed out.

TheDearLeader
07-17-2011, 12:30 PM
Ummm...

MrCow is right, naturally.

But we're leaving some stuff out here.

No Empower?
No Maximize?
No Potency/Brilliance Clickies?
No Enhancements?

Divine Punishment is an *awesome* spell. Especially when Triple-Stacked against high-HP bosses, it's the bomb diggety.

But like any and every other damage-based spell.. you have to like, do stuff to make it do more damage. Like the things I listed above.

MrCow
07-17-2011, 12:32 PM
Ah. K. Thanks. They need to fix the description then.

Feel free to help Turbine along, submit a bug report (http://forums.ddo.com/new_bug.php) on the wording of the description used in Divine Punishment (http://compendium.ddo.com/wiki/Spell:Divine_Punishment) that it should be clearer.

Kabaon
07-17-2011, 12:34 PM
Trust me, DP is an excellent single target DoT for divines. Try it with Maximize and Empower on (which if you plan on being an offensive caster, be it divine or arcane, you should have these metas) and for a damage boost some smiting enhancements. Oh, and remember it can be triple stacked doing 3x the damage, just remember to recast it every 12-14 seconds once you have it 3x stacked to keep up the max possible damage from the spell.

Sorwen
07-17-2011, 12:35 PM
Most of my fights don't last long enough for the spell to work well, but everyone was right about Blade Barrier so I'll keep this for now and try it out more. As for the Spell feats no I don't have any of them yet.

Darknark
07-17-2011, 12:36 PM
EDIT: Gah, took too long to write this up and got ninja'd by three people. lol
DP is an insane spell, I don't recommend that you ever swap it out. Given that you said there was a plat cost, i'm going to assume that you are a FvS.

Even ignoring the entire light damage line and maximize, emp, pre... etc

DP does:
1d6 + cl dmg per 2 seconds, stacks up to three times.

1d6 = 3.5 on average (1-6 range)
Cl = 20 (lets just assume)

x3 for the triple stack 70.5 per 2 seconds without any bonuses to damage

141 with just maximize, and still no enhancements or potency item (brilliance (? that is it right?) clickies are better)

This is essentially 70dps for almost no work (click a button once every ten seconds, and is cheap SP wise). Add in your enhancements and you can easily do 200-300+ dps with just that, and that is ignoring crits.

Kabaon
07-17-2011, 12:43 PM
Most of my fights don't last long enough for the spell to work well, but everyone was right about Blade Barrier so I'll keep this for now and try it out more. As for the Spell feats no I don't have any of them yet.

Ah, well keep it anyway. I find it be situational as most trash mobe die too fast. DP is more commonly used on tough quest bosses, raid bosses, and possibly epic mobs/bosses.

DoctorWhofan
07-17-2011, 12:45 PM
Most of my fights don't last long enough for the spell to work well, but everyone was right about Blade Barrier so I'll keep this for now and try it out more. As for the Spell feats no I don't have any of them yet.

As a cleric player here, I would reccomend you to get some type of offensive metamagic ASAP. At least one. Both Empower and Maximise will work on all your healing too, except the spells HEAL and HEAL, MASS.

They will help with the uberness that is Blade Barrier but they make Divine Punishment totally the most awesome DoT out there. Great for bosses and can STACK!! 3 times!! I do @ 250-300 points of damage every tick with 3 on a mob.

PNellesen
07-17-2011, 12:53 PM
To just emphasize the point others have made - DP is right there with Blade Barrier in terms of usefulness and effectiveness for a Divine caster. One nice thing about it is that you can contribute some pretty good damage in a boss fight without having to get too close to the action. Parts 4/5 of Shroud, for instance - Quickened Mass Heal, toggle quicken off, Divine punishment, toggle quicken on, Mass Heal, back to DP, wash, rinse, repeat until Harry's dead. I love seeing purple 200s and 300s pop up every couple seconds once it's stacked, and that's only with Maximize and the first tier of the smiting line, combined with a Sup. Potency item :)

Asmodeus451
07-17-2011, 12:56 PM
This is a powerful spell, might consider keeping it.

wat he said.

DP can be very powerful, even if you are built for melee, as it has no save, and thus is PURELY a boost in DPS.

having DP up on a target while beating on it with (insert your chosen weapon/s here) just means that you're doing that much extra damage.

you can also stack it up to 3 times, and that adds up to around ~70 max damage a tick

also dont forget that Radiance, Potency, and Efficacy items will effect it, and IIRC, a Superior Radiance clicky will net you 75% extra damage from it on top of enhancements

Aura of menace also ups the damage, as its is a light spell

[edit: also worth noting is that DP will work on things that are immune to elemental damage, such as shroud portals]

Yaga_Nub
07-17-2011, 12:57 PM
Divine Punishment deals 1d6 damage, and an extra +1 damage per caster level (so at caster level 13 it would be 1d6 + 13).

What's up Cow?

Sorwen
07-17-2011, 01:53 PM
Thanks everyone for the help and advice. Question does the duration reset for each dot because the cool down is 10 seconds so it shouldn't be possible to triple stack it?

TheDearLeader
07-17-2011, 01:55 PM
Thanks everyone for the help and advice. Question does the duration reset for each dot because the cool down is 10 seconds so it shouldn't be possible to triple stack it?

10 Second Cooldown, 16 Second Duration.

You have 6 seconds to apply the next level of the stack, or to maintain the triple stack.

And yes, when you apply the next level/maintain, the duration also goes back up to 16 seconds.

Sorwen
07-17-2011, 01:58 PM
10 Second Cooldown, 16 Second Duration.

You have 6 seconds to apply the next level of the stack, or to maintain the triple stack.

And yes, when you apply the next level/maintain, the duration also goes back up to 16 seconds.
Thanks. I figured, but wanted to make sure they were not using that new math. ;)