View Full Version : gratz turbine on making sands usless for casters
Scrabie
07-17-2011, 11:03 AM
Thank you turbine for taking one of the few areas where a caster could solo fairly easily and completly distroying it in the name of "improvement" . The fact that firewall is now mostly usless is one thing, but the improvement that the endless spaws of mob casters now cast febilemind followed instantly by ray of enfeble so that you cant cast and then cant move, often before you even know theres an enemy nearby makes the area a total death trap. SO thank you SOOOOOO much Turbine, maybe next you can give cometfall to kobalds to you know, make low level quests more "balanced"
Ivan_Milic
07-17-2011, 11:05 AM
next you can give cometfall to kobalds to you know, make low level quests more "balanced"
signed
bradleyforrest
07-17-2011, 11:07 AM
Wat?
Firewall is still very good against undead, and get a +Str item if Ray of Enfeeblement drops you to overburdened.
Also, mobs in explorer areas don't respawn. Certain dungeons, yes, but not explorer areas.
WirelessJoe
07-17-2011, 11:08 AM
Thank you turbine for taking one of the few areas where a caster could solo fairly easily and completly distroying it in the name of "improvement" . The fact that firewall is now mostly usless is one thing, but the improvement that the endless spaws of mob casters now cast febilemind followed instantly by ray of enfeble so that you cant cast and then cant move, often before you even know theres an enemy nearby makes the area a total death trap. SO thank you SOOOOOO much Turbine, maybe next you can give cometfall to kobalds to you know, make low level quests more "balanced"
Some of the plethora of the solo epic scroll farming casters may disagree with you. Casters are still some of the best solo classes in the game; if you want unfair solo treatment in the Sands, try running around there as a rogue.
ORIGINALBAG0
07-17-2011, 11:08 AM
Thank you turbine for taking one of the few areas where a caster could solo fairly easily and completly distroying it in the name of "improvement" . The fact that firewall is now mostly usless is one thing, but the improvement that the endless spaws of mob casters now cast febilemind followed instantly by ray of enfeble so that you cant cast and then cant move, often before you even know theres an enemy nearby makes the area a total death trap. SO thank you SOOOOOO much Turbine, maybe next you can give cometfall to kobalds to you know, make low level quests more "balanced"
wat
I still spam firewalls like there's no tomorrow. As long as you do it right, it's still ridiculously overpowered. It's an AOE DOT. In an action-based combat game like this, AOE DOTs are still king.
I agree with everything else, though. Sands got kinda rough a few updates ago when they started giving more spells to enemy casters. Those soundbursts in Wiz-King suck if you aren't a Pale Master, and they chain-cast them until you ding.
Unless.... wait.... Are you talking about epic sands or level 12 sands?
DevHead
07-17-2011, 11:10 AM
Oh, did you get caught by an undead ambush? That kind of stuff happens in PnP D&D.....and other games......and this game. Why should our toons be able to walk all over the enemies all the time? It's still quite possible to run through Sands; you just need to adjust how you play a little bit. You'll be fiiiiiiiiiiiiiiine.
altrocks
07-17-2011, 11:11 AM
Thank you turbine for taking one of the few areas where a caster could solo fairly easily and completly distroying it in the name of "improvement" . The fact that firewall is now mostly usless is one thing, but the improvement that the endless spaws of mob casters now cast febilemind followed instantly by ray of enfeble so that you cant cast and then cant move, often before you even know theres an enemy nearby makes the area a total death trap. SO thank you SOOOOOO much Turbine, maybe next you can give cometfall to kobalds to you know, make low level quests more "balanced"
http://farm5.static.flickr.com/4061/4669812732_5407c2534c.jpg
Doganpc
07-17-2011, 11:22 AM
Spot Check? How about True Seeing, that's a level 6 spell that even Sorc's have access too at level 12. Don't know about your playstyle, but I don't like to be suprised by hidden mobs scattered throughout a wilderness area (or learn about that trap I forgot the hard way).
But Dogan, they rise from the ground you can't spot them... yeah so adapt your game and stop running through there chaining them all up into a firewall and jumping around until they die like you used to. Oh and doesn't death ward resist exhaustion? Oh and those lesser restore pots help with enfeeblement.
Dogan
Adapt or Die
LordMond63
07-17-2011, 11:30 AM
While I do not totally agree with the OP, I think most of the responses have left out one tiny detail in his post, that being casters are hit first with Feeblemind and then by Ray of Enfeeblement. For a caster, being hit by Feeblemind means no more spells. Obviously the response would be flight to no longer being able to cast spells but RoE means that most casters- at least those who dumped STR (which is, I would argue, many if not most) and who did not make +STR items a priority (again, many if not most) can neither fight nor flee- not a good situation at all. Imagine being a STR-based class and having RoE and a second STR reducing spell- a real nasty one- stack on you so your STR is reduced to zero. What is your rate of survivability at that point?
Now, as I said at first, I do not agree that casters have been unfairly slammed when it comes to farming Sands (or, indeed, most other areas). It's just that the change to Firewall (one that makes sense I would add) does mean that perhaps the Easiest of Easy Buttons has been removed from the class and that you have to use a bit of strategery in order to counter that change. I still farm Sands with my ROG/WIZ and, while I agree that it is not as (ridiculously) easy as it once was, it's not a class-killer either. But I agree that the OP has a bit of a point.
dkyle
07-17-2011, 11:37 AM
Obviously the response would be flight to no longer being able to cast spells but RoE means that most casters- at least those who dumped STR (which is, I would argue, many if not most) and who did not make +STR items a priority (again, many if not most) can neither fight nor flee- not a good situation at all.
The mistake is in having less than 12 STR, base + items/bull's, at any time past level 5.
Mistakes have consequences. The answer is not to whine on the forums, but to correct the crucial mistake. Start keeping yourself buffed with Bull's Strength, OP, if you dumped STR and can't find a good enough STR item.
Also, helpless doesn't prevent movement. You can still flee. You're slower, but still fast enough to avoid most damage.
Get a str item and a stack of minor mnemonic enhancers and try again. Blindness ward helps, too. and curse and disease removal. And deathward or deathblock.
No more easy buttons pelase.
perylousdemon
07-17-2011, 11:43 AM
WF caster. 'Nuff said.
Oh, and minor mnemonic pots for feeblemind, but if they're living long enough to cast that, you're doing it wrong.
Battlehawke
07-17-2011, 11:48 AM
Aaaaawwwww Maaannnn!!!! Now you can't just plow around like a bulldozer mindlessly and round em all and throw a firewall down and just stand there?
Yeah, try running through explorer areas on a Rogue....
Grab some lesser restore pots and don't aggro the entire undead area at once. You might have actually use the shrine. It can still be done, just slow it down some...
voodoogroves
07-17-2011, 11:57 AM
I'm with altrocks; not sure this is really serious. My casters still tear the area up. Feeblemind goes away, if you get tagged with it and don't have a minor pot, just run around for a bit until it expires.
jwdaniels
07-17-2011, 11:59 AM
If you can't just run around agroing the entire explorer zone until DA Red and then spam firewalls until everything dies, that doesn't sound useless to me. It sounds like it's working as intended.
Missing_Minds
07-17-2011, 12:02 PM
Apparently someone doesn't have a small pile of lvl 1-4 neumonics to remove enfeelblestupid.
edit: And no, that isn't a strike at anyone, that is just what a guildy calls the spell and the name stuck with me.
Paleus
07-17-2011, 12:02 PM
Aaaaawwwww Maaannnn!!!! Now you can't just plow around like a bulldozer mindlessly and round em all and throw a firewall down and just stand there?...
My fire savant tossed some scorching rays into the mix, but yeah, those tactics havent changed at all in my experience. Its still tons of easy to bulldoze things with a caster.
No idea what you are talking about. I just finished taking my Wiz through there last week (yup, wiz, not even fire sav) and she destroyed content out there.
I'd suggest not dump statting str next time. FM can be cured by drinking a pot btw (keep the minor SP pots handy for a cheap cure)
Cholera
07-17-2011, 12:22 PM
No idea what you are talking about. I just finished taking my Wiz through there last week (yup, wiz, not even fire sav) and she destroyed content out there.
I'd suggest not dump statting str next time. FM can be cured by drinking a pot btw (keep the minor SP pots handy for a cheap cure)
Dont treat STR as a dump stat? If you mean put points in it at creation, that's not very wise. If you just mean equipping a STR item, then yeah, that's an absolute must. If for no other reason than to maintain a light load - medium slows ya down and maximum movement speed on a caster is a near absolute necessity - particularly for stuff like the run in TOD.
But points at creation, nooooo. Well, unless you're going to build some kind of caster/melee abberation that'll end up being on a level of freakishness that would rival any xoriat critter. That's just my (very opinionated) opinion, however.
Burtle
07-17-2011, 12:27 PM
Apparently someone doesn't have a small pile of lvl 1-4 neumonics to remove enfeelblestupid.
edit: And no, that isn't a strike at anyone, that is just what a guildy calls the spell and the name stuck with me.
ROFL +1
Almost decorated my monitor w/ some slightly chewed pieces of cereal when I saw that word... nice
innersphere1
07-17-2011, 12:35 PM
http://www.leftwithnothing.com/wp-content/uploads/2011/05/dawson-crying.jpg
licho
07-17-2011, 12:40 PM
ROFL +1
Almost decorated my monitor w/ some slightly chewed pieces of cereal when I saw that word... nice
Wait, i have seen similar phase so often, that i stared wondering if im weird if not using forum while drinking & eating. ;-)
Back to OP:
Get some Str item +4 is enought for me. (the more the better).
Stand back, move behind one of crystal, feble is generally short duracion.
Once the feble is over fire your spell of choice (mine is lighting bolt)
Repeat.
And no, there is no ring no matter how often you check. ;-)
Actually i love when enemy casters are smart to use right spells, like soundburs, light one, feble, emfeblment... sure it makes play harder, but thats it. I still wish some of them learn more about mass, death ward, spell resistance, protecion from elements...
Who said playing arcane should be sooo easy.
Phidius
07-17-2011, 12:42 PM
...
But points at creation, nooooo. Well, unless you're going to build some kind of caster/melee abberation that'll end up being on a level of freakishness that would rival any xoriat critter. That's just my (very opinionated) opinion, however.
A 14 str is a small investment of 6 build points - the same as taking Con from 16 to 18.
My capped casters would gladly trade 20 hitpoints for an extra ring/belt slot.
Lissyl
07-17-2011, 12:44 PM
Firewall? Really?
You only need 3 spells in the desert. Disintegrate, Arcane Bolt(Blast), and Frost Lance. And turn your darn sound up, you can hear something rising from the ground from a mile away! :)
Frost lance everything that isn't a skelly or a gnoll (heck, even FL the gnolls if you'd like).
Disint everything that IS a skelly.
Arcane Bolt to get new pretty colors on the screen (or if you accidentally let a Mummy Guardian get his Prot from Elements up. Or you could just frost lance him...twice.)
Heighten PK for those annoying scorrow if you like. If not...frost lance works just as well. :p
dkyle
07-17-2011, 12:45 PM
Dont treat STR as a dump stat? If you mean put points in it at creation, that's not very wise. If you just mean equipping a STR item, then yeah, that's an absolute must. If for no other reason than to maintain a light load - medium slows ya down and maximum movement speed on a caster is a near absolute necessity - particularly for stuff like the run in TOD.
But points at creation, nooooo. Well, unless you're going to build some kind of caster/melee abberation that'll end up being on a level of freakishness that would rival any xoriat critter. That's just my (very opinionated) opinion, however.
Two to four points in STR is not unwise. You've got some points to spend after maxing INT, and 1 point of CON vs 3 points of STR isn't an obvious choice.
That said, on my WF wizard, I did max INT and CON, with no points anywhere else, but I knew what I was doing, and if I ever got enfeebled, my response was "Oh, that was stupid of me not putting on a STR item or keeping Bull's up", not "OMG why does Turbine hate me?"
Burtle
07-17-2011, 12:50 PM
http://www.leftwithnothing.com/wp-content/uploads/2011/05/dawson-crying.jpg
wait...can't tell if he's constipated or debating on whether or not he shoulda put some points into strength, cuz he's..what's that word...oh yea... "enfeeblestupid" :D
DoctorWhofan
07-17-2011, 12:51 PM
While I do not totally agree with the OP, I think most of the responses have left out one tiny detail in his post, that being casters are hit first with Feeblemind and then by Ray of Enfeeblement. For a caster, being hit by Feeblemind means no more spells. Obviously the response would be flight to no longer being able to cast spells but RoE means that most casters- at least those who dumped STR (which is, I would argue, many if not most) and who did not make +STR items a priority (again, many if not most) can neither fight nor flee- not a good situation at all. Imagine being a STR-based class and having RoE and a second STR reducing spell- a real nasty one- stack on you so your STR is reduced to zero. What is your rate of survivability at that point?
Now, as I said at first, I do not agree that casters have been unfairly slammed when it comes to farming Sands (or, indeed, most other areas). It's just that the change to Firewall (one that makes sense I would add) does mean that perhaps the Easiest of Easy Buttons has been removed from the class and that you have to use a bit of strategery in order to counter that change. I still farm Sands with my ROG/WIZ and, while I agree that it is not as (ridiculously) easy as it once was, it's not a class-killer either. But I agree that the OP has a bit of a point.
Honestly, While I know they spam feebleminded, I rarely get effected by it at level. And since my clerics (and sorcerers cuz everyone has UMD) all carry heal scrolls at level (and lesser restoration wands) not a biggie.
Outside some Fire elementals, Firewall works just peachy. Especially against Air elementals. OHHHH!!! I hate them.
I also take down the casters first. Maybe it is a tactics issue? Regardless, I don't see the issue.
flech
07-17-2011, 12:52 PM
Thank you turbine for taking one of the few areas where a caster could solo fairly easily and completly distroying it in the name of "improvement" . The fact that firewall is now mostly usless is one thing, but the improvement that the endless spaws of mob casters now cast febilemind followed instantly by ray of enfeble so that you cant cast and then cant move, often before you even know theres an enemy nearby makes the area a total death trap. SO thank you SOOOOOO much Turbine, maybe next you can give cometfall to kobalds to you know, make low level quests more "balanced"
STR isn't a dump stat, I rest my case.
I think a ton of people just failed their sarcasm check.
mudfud
07-17-2011, 12:55 PM
Some of the plethora of the solo epic scroll farming casters may disagree with you. Casters are still some of the best solo classes in the game; if you want unfair solo treatment in the Sands, try running around there as a rogue.
Running around explorers including sands is always gonna be different and longer when running it on a melee compared to a caster.
Lissyl
07-17-2011, 12:55 PM
I think a ton of people just failed their sarcasm check.
It's still early for me, that's entirely possible.
If I did, it was a '1'. Because, you know, admitting I could fail on anything BUT a 1 would be gimp. :D
Winter_storm
07-17-2011, 12:57 PM
I thought that too, until I realized that electric and ice does just as good. It only irritated me in sense I had to relearn what spells work now on what monster and what doesn't. After months on that character, and then after the change it was like I was back in Korthos again trying to figure out whats what. If you go solo, fog them, icy storm and just electrify them. When done blow away the fog and go on to the next electrifying stuff in you path. :D
Beethoven
07-17-2011, 02:26 PM
mob casters now cast febilemind followed instantly by ray of enfeble so that you cant cast and then cant move, often before you even know theres an enemy nearby makes the area a total death trap.
I know, isn't it awesome? See, that's how you deal with casters. Feeblemind them. Trip them. Stunning blow them. I also like the combination of Dispel Magic followed by Greater Command some divine mobs use. I much rather see more mob behavior like that to show the limits of our arcanes than another round of nerfs.
Sleepsalot
07-17-2011, 04:10 PM
This may be news for you They re-spawn on Korthos and other low level Slayer , Explorer areas. Enter any Dungeon come back out there they are.......Same places.....
Wat?
Also, mobs in explorer areas don't respawn. Certain dungeons, yes, but not explorer areas.
dkyle
07-17-2011, 04:15 PM
This may be news for you They re-spawn on Korthos and other low level Slayer , Explorer areas. Enter any Dungeon come back out there they are.......Same places.....
Respawn is different than an instance reset.
Are you sure these are respawns but not reset instances?
Yaga_Nub
07-17-2011, 04:19 PM
The mistake is in having less than 12 STR, base + items/bull's, at any time past level 5.
...
That's not a mistake but a choice and a rather poor choice at that.
Sleepsalot
07-17-2011, 04:20 PM
They are in wide open areas so I would tend to think re-spawn. I know for some it takes
Showing though..... Run Korthos Island and see.....
Respawn is different than an instance reset.
Are you sure these are respawns but not reset instances?
dkyle
07-17-2011, 04:42 PM
That's not a mistake but a choice and a rather poor choice at that.
I don't get it. How is a mistake different than a rather poor choice?
They are in wide open areas so I would tend to think re-spawn. I know for some it takes
Showing though..... Run Korthos Island and see.....
But you said they respawn when you're in the quest. Do they respawn without you entering a quest? If you enter a quest, you are likely to reset the instance (although, if you're quick in the quest, you might not).
And I've run Korthos many times. I've never noticed enemies respawning without me entering a quest. And I've frequently seen them not reappear at all since I can run most quests fast enough to avoid the instance reset.
Socio
07-17-2011, 07:23 PM
Thank you turbine for taking one of the few areas where a caster could solo fairly easily and completly distroying it in the name of "improvement" . The fact that firewall is now mostly usless is one thing, but the improvement that the endless spaws of mob casters now cast febilemind followed instantly by ray of enfeble so that you cant cast and then cant move, often before you even know theres an enemy nearby makes the area a total death trap. SO thank you SOOOOOO much Turbine, maybe next you can give cometfall to kobalds to you know, make low level quests more "balanced"
I get hit by a Feeble mind and Ray of Enfeeblement just about every trip out there. A small tip I have to give if you are a Arcane caster, Always pack a few mnemonic pot's for the feeble mind removal and a 5th caster level spell that I see very few people use that I have come to love and that's Break Enchantment. I never go questing without that spell as it just seems to make the situations stated above a small speed bump vs a major problem.
If you have never used the Break Enchantment spell, It removes all transmutations, enchantments, and curses from you on a successful DC check. Most of these include: Magical Blindness, Ray of Enfeeblement, Most Curses, and put's a hamper on those pesky fire wall spamming eternal skele mage's as it removes the firewall cast on you similar to using gust of wind to blow it away.
I like the challenge those skele's give me when they are reducing me to a mindless weakling, but if your are properly prepared those skele's will be running back to rayium in no time :D
Luckness
07-17-2011, 08:27 PM
If anything, this makes sense and could be pursued more vigorously. DDO does consider arcanes to be a "challenging" class to solo with, says so right when you make one. Fits with my idea of the frail but powerful glass cannon type also. (Even though it's not completely true at higher level - maybe just be glad for that?)
UnderwearModel
07-17-2011, 08:48 PM
The sands has always been like this. They always have cast ray of enfeeblement and feeblemind.
The only difference is your firewall is not as long lasting as it used to be.
Sweyn
07-17-2011, 08:49 PM
Thank you turbine for taking one of the few areas where a caster could solo fairly easily and completly distroying it in the name of "improvement" . The fact that firewall is now mostly usless is one thing, but the improvement that the endless spaws of mob casters now cast febilemind followed instantly by ray of enfeble so that you cant cast and then cant move, often before you even know theres an enemy nearby makes the area a total death trap. SO thank you SOOOOOO much Turbine, maybe next you can give cometfall to kobalds to you know, make low level quests more "balanced"
Can i have your stuff?
Falco_Easts
07-17-2011, 11:02 PM
They are in wide open areas so I would tend to think re-spawn. I know for some it takes
Showing though..... Run Korthos Island and see.....
I think maybe you are misunderstanding the terms.
Respawn - The same mobs you killed earlier pop up in the same spots they spawned last time. Without you leaving the area/instance.
Reset - You leave the area/instance for 5 minutes, reform party etc... and the instance resets meaning the area is as if you had not been in there. All mobs alive, chests unopened, rares may have spawned that weren't there last time etc...
Korthos resets, mobs there do not respawn. Same with Sands.
Combat_Wombat
07-17-2011, 11:37 PM
Thank you turbine for taking one of the few areas where a caster could solo fairly easily and completly distroying it in the name of "improvement" . The fact that firewall is now mostly usless is one thing, but the improvement that the endless spaws of mob casters now cast febilemind followed instantly by ray of enfeble so that you cant cast and then cant move, often before you even know theres an enemy nearby makes the area a total death trap. SO thank you SOOOOOO much Turbine, maybe next you can give cometfall to kobalds to you know, make low level quests more "balanced"
don't know what your talking about but if you cant hack it solo try running with a group?
HelvanderSeries6
07-17-2011, 11:47 PM
maybe next you can give cometfall to kobalds"
Now you're talking, but how would we ever make it to the desert. :eek:
altrocks
07-18-2011, 01:43 AM
Now you're talking, but how would we ever make it to the desert. :eek:
Better yet, let's give all kobold shamans electric loop! That should make WW more fun. :D
parvo
07-18-2011, 07:02 AM
No matter how turb tries, there will always be someone for whom this game is not easy enough...
Winter_storm
07-18-2011, 07:10 AM
I heard the Protection from Evil help protect you from this? Does anyone know its if its true? There seems to be a difference or is it just my imagination?
DragonTroy
07-18-2011, 07:13 AM
Some of the plethora of the solo epic scroll farming casters may disagree with you. Casters are still some of the best solo classes in the game; if you want unfair solo treatment in the Sands, try running around there as a rogue.
agreed, completely correct.
also, im working on getting my rogue able to do that. hes gunna be a tiny BEAST. and that will be in his bio too
EDIT: forgot to mention, as far as giving kobolds cometfall...
/signed, it'll make pugging in the harbor so much funner. comet fall + lightning bolt will take out ALL the newbies heheheheeheehehehehe
ThommiX
07-18-2011, 07:18 AM
I think the OP should learn to play this game a bit better before coming to post this kind of stuff...
Sands of menectharun is one of the MOST easy places to solo on an arcane. Did it with my eyes blinded,arms bound and just playing with my toes. Heck,you can even take an axe as a wizard(20) and beat the mobs down. Its impossible to die there...Well not impossible,someone always finds a way how to die :D
If feeblemind is getting you,you probably want to raise your saves. Personally i never had any problem with that spell in sands,didn't even notice they cast it.
RoE is easy to fix,just drink a lesser rest-pot/use a clicky.
Bloodstealer
07-18-2011, 07:36 AM
Doooh now look what we've all done... the OP wont come back and play now....
Well as I am here now I may as well add.... my Air Savant using just the cheap shocking grasp and electric loop spells given freely via enhancement just rips it up.. dont even get below a 500SP including my own buiffs on a full run round.
Firewall is not my thing but but as a quick win in a crowded area I could still put one up and electric loop them while they run in and out of it.... I really see no substance to this whine OP....
Have patience and you will soon master the ways of the force my young padawan..... ;)
DragonTroy
07-18-2011, 07:42 AM
Doooh now look what we've all done... the OP wont come back and play now....
Well as I am here now I may as well add.... my Air Savant using just the cheap shocking grasp and electric loop spells given freely via enhancement just rips it up.. dont even get below a 500SP including my own buiffs on a full run round.
Firewall is not my thing but but as a quick win in a crowded area I could still put one up and electric loop them while they run in and out of it.... I really see no substance to this whine OP....
Have patience and you will soon master the ways of the force my young padawan..... ;)
as soon as my flying WF(air savant) gets a torc im planning on doing the same thing. those sla's are beautiful, just beautiful
Jawny_Carcinogen
07-18-2011, 07:45 AM
This thread amuses me.
First of all, yes strength is a dump stat for a caster. You have 2 primary stats one is Int or Cha (depending on wether you're a wiz or a sorc respectively) and the second is Con.
The second primary stat is a debate I often have with new, and sometimes seasoned, casters. However the results generally settle the debate: I die when I do something stupid (Semi-often, sure) and they die any time they get that aggro they seem to have themselves fooled into thinking anyone can avoid indefinately...
Why not strength? As has already been pointed out you can start with a base strength, add an item, and have enough to not be helpless anytime you get enfeebled. Is this a wasted a item slot? What else were you going to put there? dex? You have more than enough item slots to have room to fit everything critical, if you run into slot issues before you start needing to worry about static gear you're doing something terribly wrong.
Why do I not suggest going ahead and putting leftover points in strength after having maxed your 2 primary stats on a 32/34/36 point build? A sorceror can use those points in INT for skill points. A wizard will soon learn that lots of stuff likes to do cha damage, most effects that do cha damage stack, and having your brain eaten sucks.
Another thing worth noting is that I notice everyone suggesting carrying lesser restoration pots to cure ray of enfeeblement, yet for some reason also suggesting carrying a second set of pots (lessr mana pots, available in a finite supply from chests and the AH...) to cure an additional ailment that can also be cured by the lesser restoration pots they already mentioned...
OP I'll sum it up for you: Ignore anyone telling you to reroll with some points in str and just get an item, carry lesser restoration pots (everywhere, not just in the sands), and play around with some new spells. They didn't make firewall worthless they just made it not TEH ONLY SPELLZ IN THE GAME ZOMG. (You would have run into the same akwardness when you started running into devils later on in the game anyways)
My2Cents
07-18-2011, 07:47 AM
No matter how hard Turbine makes the game, there will always be someone who doesn't think it's hard enough and complains every time they think someone wants to make it easier, in their view.
Many of the latest responders in the forum lose sight of the obvious: How hard the Sands (and other parts of DDO are) appear to someone are almost entirely due to a combination of build, gear and player experience.
When I first started I found sands horribly difficult. Now, after some substantial playing experience and some gear, I find it tolerable, even easy at times on my melee build. I am sure if I had a geared arcane it would be a cakewalk with what I know -now-.
Everyone always assumes that the experience for their geared Arcane which is their 10th toon after playing 5 years is going to be the same as the person who started last month with no resources and minimal play experience.
Tha's just not true.
ThommiX
07-18-2011, 07:55 AM
No matter how hard Turbine makes the game, there will always be someone who doesn't think it's hard enough and complains every time they think someone wants to make it easier, in their view.
Many of the latest responders in the forum lose sight of the obvious: How hard the Sands (and other parts of DDO are) appear to someone are almost entirely due to a combination of build, gear and player experience.
When I first started I found sands horribly difficult. Now, after some substantial playing experience and some gear, I find it tolerable, even easy at times on my melee build. I am sure if I had a geared arcane it would be a cakewalk with what I know -now-.
Everyone always assumes that the experience for their geared Arcane which is their 10th toon after playing 5 years is going to be the same as the person who started last month with no resources and minimal play experience.
Tha's just not true.
If OP would have been a newb,he probably should have/would have said it. So thats no excuse and people can always ask for help,not just come and whine how their one trick isn't working anymore when they can't think of anything else to use. Specially on arcane class which has a lot of options on how to kill stuff.
Though i agree,things in this game are hard and difficult if one doesn't take the time to learn,but that still is no excuse to come and whine like the OP did. Come and ask for advice is fine and good. Whining is not.
Jawny_Carcinogen
07-18-2011, 08:04 AM
No matter how hard Turbine makes the game, there will always be someone who doesn't think it's hard enough and complains every time they think someone wants to make it easier, in their view.
Many of the latest responders in the forum lose sight of the obvious: How hard the Sands (and other parts of DDO are) appear to someone are almost entirely due to a combination of build, gear and player experience.
Tha's just not true.
What kind of longevity and entertainment value would this game hold if it was tuned to be easy for people lacking player experience, gear, and/or a decent build...
Is this your first RPG?
ddobard1
07-18-2011, 08:12 AM
Unfortunately the Sands wilderness is easily enough.....
For those out there who like cake walks, I remember that D&D is all about challenges and super dangerous environments where the Heroes' competences are put to the test!
Missing_Minds
07-18-2011, 08:16 AM
Kobolds have already been given disintegrate.
I know when I died from it, I had to figure out just how they heck they killed me when I was near full health. I saw that and I had to laugh.
ShotByBothSides
07-18-2011, 08:37 AM
I can’t believe that the OP was being serious, perhaps it was a tongue in cheek response to all the other threads that are crying for nerfs to the over powered casters?
All the problems he mentions can be dealt with by using in game items and play techniques.
I am going to sound like an old fart; but I remember when the desert was really a dangerous place to be alone in for most clases. Yet most of us did it, worked out some tactics and found our Bloodstones and Spell Storing Rings.
Bring on the Kobold Comet Fall, I have heard it can knock a Troll to the ground.
My2Cents
07-18-2011, 09:00 AM
What kind of longevity and entertainment value would this game hold if it was tuned to be easy for people lacking player experience, gear, and/or a decent build...
Is this your first RPG?
Oh I agree, I was just responding to some of the replies I saw and reminding people of exactly what you are saying.
My2Cents
07-18-2011, 09:01 AM
If OP would have been a newb,he probably should have/would have said it. So thats no excuse and people can always ask for help,not just come and whine how their one trick isn't working anymore when they can't think of anything else to use. Specially on arcane class which has a lot of options on how to kill stuff.
Though i agree,things in this game are hard and difficult if one doesn't take the time to learn,but that still is no excuse to come and whine like the OP did. Come and ask for advice is fine and good. Whining is not.
I was responding to some of the responses, I don't even remember what the OP said but if he was wining, I very much agree with ya
SockMonkey
07-18-2011, 10:28 AM
Thank you turbine for taking one of the few areas where a caster could solo fairly easily and completly distroying it in the name of "improvement" . The fact that firewall is now mostly usless is one thing, but the improvement that the endless spaws of mob casters now cast febilemind followed instantly by ray of enfeble so that you cant cast and then cant move, often before you even know theres an enemy nearby makes the area a total death trap. SO thank you SOOOOOO much Turbine, maybe next you can give cometfall to kobalds to you know, make low level quests more "balanced"
not sure here... do I /reroll you or try and be helpful... some people are beyond helping tho.. I agree that the reflex save on fw is not great but if the mobs stay in it then they dont get the save. kite in the wall if you are squishy or turtle in it if you are not.
Feeblemind. dont know what to tell you here. Its always been there since day one, keep the mana pots from low level Q's.
If none of this works for you.. /reroll.
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