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View Full Version : Eternal Rest lost it's Ghost Touch property?



Antheal
07-14-2011, 07:37 AM
The "Eternal Rest" handwraps from the Catacombs chain, is supposed to have Ghost Touch on it.

So why am I getting "Incorporeal" every now and then when fighting Wraiths with them?

FrancisP.Fancypants
07-14-2011, 08:06 AM
That's.. not right. Considering the number of handwrap issues lately, I'm not too surprised though.
Is there something doing stacking damage like Charged Gauntlets that might not apply? Or like a glancing blow?

I don't pay much mind to the technicals on handwraps (monks are just too **** fast to worry), but if all else fails- /bug.

gloopygloop
07-14-2011, 08:08 AM
Ghost Touch was listed as "fixed" in the 10.1 release notes for crafted handwraps.

It seems like there are three groups of Handwraps in DDO
Crafted
Lootgen
Named
and that a fix for one or two of those has the potential to break the leftover group(s).

Missing_Minds
07-14-2011, 08:10 AM
*sigh* bug report it.

Henky
07-14-2011, 08:19 AM
The "Eternal Rest" handwraps from the Catacombs chain, is supposed to have Ghost Touch on it.

So why am I getting "Incorporeal" every now and then when fighting Wraiths with them?
Not only Eternal Rest. My +5 handwraps Ghost Touch of Pure Good doesn't work. I get the incorporeal thing.

SteeleTrueheart
07-14-2011, 08:23 AM
Ghost Touch was listed as "fixed" in the 10.1 release notes for crafted handwraps.

It seems like there are three groups of Handwraps in DDO
Crafted
Lootgen
Named
and that a fix for one or two of those has the potential to break the leftover group(s).

This is so true, that I think they may have to go back and really rethink how wraps are coded.

Syllph
07-14-2011, 08:26 AM
they told me not to roll a monk this life... they said do a bard or have fun with a sorc. they told me not to roll a monk.... 5 more painful levels till 20.

PNellesen
07-14-2011, 08:39 AM
Wow. Just... wow. I love this game, but when there are MORE bugs with each release than the release before, and I'm actually AFRAID to try a certain class or create a certain item (Min II, just to use a recent example that was eventually fixed) there's something seriously wrong.

Murphy's Law of Software Development - For every bug you fix, 2 more are created. Sigh.

MrkGrismer
07-14-2011, 08:44 AM
Ghost Touch was listed as "fixed" in the 10.1 release notes for crafted handwraps.

It seems like there are three groups of Handwraps in DDO
Kind of Broke
Mostly Broke
Completely Broke
and that a fix for one or two of those has the potential to break the leftover group(s).

Fixed that for ya ;)

My monk is currently enjoying life in the Cayman Islands...

Smitey
07-14-2011, 08:51 AM
I Bug reported this yesterday.

http://i215.photobucket.com/albums/cc309/vinny35/DDO%20misc/ScreenShot00007-1.jpg

KoboldTerror
07-14-2011, 08:54 AM
This is broken for non crafted handwraps. Thanks for reporting it.
A fix for this will go in the next possible update. I am working on it now.

Zharfie
07-14-2011, 09:03 AM
This is broken for non crafted handwraps. Thanks for reporting it.
A fix for this will go in the next possible update. I am working on it now.

Cool, thanks!

Sometimes I, as a developer, want to get into DDO code and fix it, but then I think about all these weird bugs that seem to arise as a side effect from changes to other issues and I think to myself... "It'd just be better to write it from scratch with proper design this time :E"

This is why I hate software development companies these days... always in a hurry to release without any quality control over the code base.

I hope you DDO developers will get make your saving throws against the horrors of gludge code, I wish you good luck.

By the way, this is the second fix to crafted handwraps that had the opposite effect on non-crafted handwraps... go figure

Saaluta
07-14-2011, 09:09 AM
This is broken for non crafted handwraps. Thanks for reporting it.
A fix for this will go in the next possible update. I am working on it now.

Thank you for the response KT, but how do my monks beat up on undead beholders for those chests :( My GT of Disruption handwraps keep missing :(

Saal :)

Dendrix
07-14-2011, 11:24 AM
The number of bugs in handwraps issues is terrifying.

Everything gets broken about them. Properties and to hits randomly on crafted, named, random

I suggest that the developers do the following
1) Write an internal development note about how to create and setup handwraps as items and the various settings that are necessary for them to work correctly.
2) test thoroughly hand wraps on every build to make sure various properties and to hits work for random, named and crafted.

Darkrok
07-14-2011, 03:48 PM
Thank you for the response KT, but how do my monks beat up on undead beholders for those chests :( My GT of Disruption handwraps keep missing :(

Saal :)

Spectral Gloves or Ethereal Bracers in the meantime I suppose.

waterboytkd
07-14-2011, 05:38 PM
Just started doing Delera's on my monk. Talk about sad face...had the issue, too. Eternal Rest, still missing due to incorporeality. Bug reported it, but looks like Kobold knows...

PS You know what's hilarious about this? Our non-crafted wraps with ghost touch don't work. So, the obvious solution: craft some ghost touch wraps. But you can't! The crafting hall is closed! Yay! Time to find some ghost touch kama's for a little bit...

PPS Lol. No ghost touch kamas on the AH at all...

Jaid314
07-14-2011, 05:55 PM
PPS Lol. No ghost touch kamas on the AH at all...

let's be reasonable here. imagine for a second that you were unaware of this bug. would *you* actually take the time to put a ghost touch kama on the auction house?

i sure wouldn't.

try a ghost touch quarterstaff. it's still not terribly likely, but comparatively speaking it's a much better chance.

ImFour20
07-14-2011, 06:14 PM
This is broken for non crafted handwraps. Thanks for reporting it.
A fix for this will go in the next possible update. I am working on it now.

bwuahahahaha

we'll never have handwraps working properly :((((

tinnertaz
07-25-2011, 09:58 PM
well the server was down then back up the crafting hall is back and my gt handwraps still not working i would like to know when i can run the orchard again with working handwraps

Letrii
07-25-2011, 10:21 PM
well the server was down then back up the crafting hall is back and my gt handwraps still not working i would like to know when i can run the orchard again with working handwraps

When you craft a set.

PurdueDave
07-25-2011, 10:26 PM
Ghost Touch was listed as "fixed" in the 10.1 release notes for crafted handwraps.

It seems like there are three groups of Handwraps in DDO
Crafted
Lootgen
Named
and that a fix for one or two of those has the potential to break the leftover group(s).

You left off the fourth group.

Crafted
Lootgen
Named
The ones that work correctly

gloopygloop
07-25-2011, 10:37 PM
You left off the fourth group.

Crafted
Lootgen
Named
The ones that work correctly

I only listed the groups that exist. :)

Letrii
07-25-2011, 10:43 PM
I only listed the groups that exist. :)

You stole my line.

GWSJohn
07-26-2011, 01:29 AM
Just thought I would add, I don't know if this is another handwrap bug but I have a level 5 WF Pure monk and I've done the catacombs 3x with class bound loot and I have yet to receive the Eternal Rest handwraps.

Last night I ran through it without class bound loot and it still didn't show.

If you can't fix it, remove it?

Anyone else having this issue? Or is it just me?

Scyo
07-26-2011, 05:20 AM
Just thought I would add, I don't know if this is another handwrap bug but I have a level 5 WF Pure monk and I've done the catacombs 3x with class bound loot and I have yet to receive the Eternal Rest handwraps.

Last night I ran through it without class bound loot and it still didn't show.

If you can't fix it, remove it?

Anyone else having this issue? Or is it just me?

Is named loot even affected by the 'Quest End Rewards Based on Class' option? Up until now I assumed it isn't.

Smitey
07-26-2011, 07:51 AM
The wraps posted as screenshot in post #10 were obtained 07/08/2011 5:53 pm.

I don't believe they have been removed in the latest patch as it is not even listed as a known issue yet:

http://forums.ddo.com/showthread.php?t=150534

And the quote from Tolero regarding handwrap 'bug fixes' was merely:


KoboldTerror's still working on that

SensaiRyu
07-26-2011, 01:56 PM
I have never had ghost touch (named or dropped) miss.

Until yesterday after I LR'd. Now they miss.

Going to try stone of change. If they don't work after that, gonna get me a pair of gt kama before the prices go up :D

tinnertaz
07-30-2011, 11:00 PM
When you craft a set.

they wont let me craft disruption

tinnertaz
07-30-2011, 11:04 PM
The wraps posted as screenshot in post #10 were obtained 07/08/2011 5:53 pm.

I don't believe they have been removed in the latest patch as it is not even listed as a known issue yet:

http://forums.ddo.com/showthread.php?t=150534

And the quote from Tolero regarding handwrap 'bug fixes' was merely:



i think they don't want people who it is not affecting to know they sent me a replie that it is a known issue but still not listed on the known issue list :(

Smitey
07-31-2011, 12:32 AM
The known issue thread is updated by Tolero/Cordovan (presumably to coorindate QA and DEV teams info) so unless QA specifically advise them they have recreated the problem and it's on the issues list it doesn't get updated. This does however seem a strange arrangement that someone like MajMalphunktion isn't in charge of adding new entries and removing fixed issues based on the live client version and their testing.

Several times now previously fixed bugs return to DDO so perhaps part of the QA checklist prior to new modules being made public should be to ensure some (not all) of the re-occurring bugs are checked, especially if the issue was a tricky one or had a significant impact.

This would then also be an opportunity for QA to halt new bug reports in a timely manner as the instructions to players is to continue to report issues if not listed so right now all monks should theoretically be raising tickets regarding handwraps.

perylousdemon
07-31-2011, 12:44 AM
Basically, we have three choices here. Use named/randomly generated GT handwraps and receive the incorporeal message half the time, use crafted GT handwraps that don't properly apply the enhancement bonus to hit/damage (all crafted wraps are broken in this way), or get our hands on some spectral gloves. Of course, the level 16 cloak of night or two pieces of the Tharnes set will also give ghost touch, but none of these items are an option for low-level toons.

Rest assured that this problem will be fixed soon (tm)! Until then: farm, spend plat, or suffer.

Letrii
07-31-2011, 03:14 AM
they wont let me craft disruption

No recipe for disruption shard or can't be applied to handwraps?

Letrii
07-31-2011, 03:16 AM
Basically, we have three choices here. Use named/randomly generated GT handwraps and receive the incorporeal message half the time, use crafted GT handwraps that don't properly apply the enhancement bonus to hit/damage (all crafted wraps are broken in this way), or get our hands on some spectral gloves. Of course, the level 16 cloak of night or two pieces of the Tharnes set will also give ghost touch, but none of these items are an option for low-level toons.

Rest assured that this problem will be fixed soon (tm)! Until then: farm, spend plat, or suffer.

Aren't there bracers that do same thing without losing access to brawling gloves?

Smitey
07-31-2011, 03:59 AM
Level 11 Ethereal bracers (http://ddowiki.com/page/Ethereal_Bracers)

Uska
07-31-2011, 06:00 AM
I am getting the samething a lot on my ghost touch of pure good handwraps I think they may have broke ghost touch on handwraps

Uska
07-31-2011, 06:01 AM
Ghost Touch was listed as "fixed" in the 10.1 release notes for crafted handwraps.

It seems like there are three groups of Handwraps in DDO
Crafted
Lootgen
Named
and that a fix for one or two of those has the potential to break the leftover group(s).

looks like you might be right my lootgen ones are working right anymore

gloopygloop
07-31-2011, 06:41 AM
No recipe for disruption shard or can't be applied to handwraps?

None of the "power 5" are available as crafting reccipes.

Vorpal
Disruption
Banishing
Smiting
Paralyzing

I'd absoultely make myself a +5 Banishing Blessed-Silver weapon of Greater Lawful Outisder Bane and a +5 Banishing Blessed-Cold Iron weapon of Greater Chaotic Outsider Bane if it were possible.

Sure, it won't worth in Shavrath, but I'd still go nuts with it in the places where it did work.

GWSJohn
08-05-2011, 07:58 PM
I feel like an idiot, it took me 12 tries of the catacombs to get the eternal rest wraps. And now that I have them, they're useless. It's easier for me to just use +4 wraps than to use the eternal wraps.

perylousdemon
08-06-2011, 12:17 AM
Aren't there bracers that do same thing without losing access to brawling gloves?

Ethereal bracers, yes. Cloak of night also has ghostly on it (that's actually what I'm using on my monk). *If* I didn't have the cloak, I'd be SoL because she's an AC build and I'm not swapping off my bracers for the ghost touch that is inexplicably broken on my handwraps.


I feel like an idiot, it took me 12 tries of the catacombs to get the eternal rest wraps. And now that I have them, they're useless. It's easier for me to just use +4 wraps than to use the eternal wraps.

Unfortunately, your randomly generated +4 ghost touch handwraps are broken too! Unless they snuck in a fix when I wasn't looking. They do that on occasion. I keep telling them I don't like them fixing stuff behind my back, but what can you do?

I'm joking, by the way. Turbine doesn't fix stuff! That's crazy talk.

GWSJohn
08-06-2011, 12:28 AM
They aren't +4 ghost touch wraps, just regular wraps, which is even worse! When having to choose between ghost touched or not, I find myself skipping the ghost touched because it never works! They used to be my go-to weapons last year in the necropolis, now they collect dust.

perylousdemon
08-06-2011, 12:31 AM
They aren't +4 ghost touch wraps, just regular wraps, which is even worse! When having to choose between ghost touched or not, I find myself skipping the ghost touched because it never works! They used to be my go-to weapons last year in the necropolis, now they collect dust.

Ah. Well, crafted ghost touch handwraps work (as I mentioned previously), but the enhancement bonus to attack/damage isn't applied properly; they also don't register as magical weapons and thus don't bypass the DR of wraiths, which have DR/magic. But at least you'll have ghost touch, as broken as it is.

picaisfun
08-06-2011, 12:43 AM
Eternal rest and my +3 ghost touched handwraps of maiming are not working right. I am getting the incorporel message when I fight with my monk. ps sorry about the spelling :)

Smitey
08-14-2011, 11:36 AM
Listed in the release notes (http://forums.ddo.com/showthread.php?t=206066) for Lamannia:



Ghost Touch crafted handwraps now work correctly.
-
The Ghost Touch effect on Eternal Rest handwraps now work properly.

downeast
08-16-2011, 02:26 PM
Listed in the release notes (http://forums.ddo.com/showthread.php?t=206066) for Lamannia:

Still broken on live servers as of Aug 16 (confirmed on Orien).

game5551
08-16-2011, 02:45 PM
Still broken on live servers as of Aug 16 (confirmed on Orien).

Well, yes, seeing as U11 hasnt made it live.
According to http://forums.ddo.com/showthread.php?t=335157 ghost touch works now on crafted, but pure good/holy isnt breaking dr.

Hopefully the monks can get a break and have all of their wraps working correctly soon.

AMDarkwolf
08-16-2011, 02:47 PM
This is broken for non crafted handwraps. Thanks for reporting it.
A fix for this will go in the next possible update. I am working on it now.

+1'd simply cuzits nice to see a dev in here. Thanks for telling us that you. sometimes. Pay attention :D

Antheal
12-02-2011, 06:32 PM
This is broken for non crafted handwraps. Thanks for reporting it.
A fix for this will go in the next possible update. I am working on it now.

Well your fix didn't work, unfortunately.

They're still broken. Elite Wraiths in Delera's are still incorporeal.

I suspect it's an issue with Artificer elemental imbues.

MrkGrismer
12-05-2011, 10:40 AM
It is difficult to tell now because hireling damage will show up, as will pet damage. So sometimes you will see incorporal for attacks that are not your own. I have noticed this a LOT on my artificer, especially with the number of guards and such going off. But it seems to me the actual ghost touch weapon is working fine.

That being said, I haven't played my monk in a while so I can't speak directly to the named wraps.

Paleus
12-05-2011, 10:57 AM
Does anyone else find it mildly humorous that a thread about weapons designed to fight undead gets itself necro'ed?

mws2970
12-05-2011, 11:07 AM
Does anyone else find it mildly humorous that a thread about weapons designed to fight undead gets itself necro'ed?

Good catch! ;) LOL

To the OP's recent reply, I used my Eternal Rest in the Catacombs just this weekend and they are working correctly.

FranOhmsford
12-05-2011, 11:11 AM
Good catch! ;) LOL

To the OP's recent reply, I used my Eternal Rest in the Catacombs just this weekend and they are working correctly.

I specifically went to the AH and Bought a Trash Ghost Touch Greatsword of whatever for Necro 2 - Guess what?

INCORPOREAL!

It's NOT JUST Handwraps!

mws2970
12-05-2011, 11:15 AM
I specifically went to the AH and Bought a Trash Ghost Touch Greatsword of whatever for Necro 2 - Guess what?

INCORPOREAL!

It's NOT JUST Handwraps!

Interesting......I haven't had any issues with my GT disruptors on any of my toons.

FranOhmsford
12-05-2011, 11:29 AM
Interesting......I haven't had any issues with my GT disruptors on any of my toons.

Was not a disruptor.

Was a trash Greatsword from AH as my barb doesn't have a Ghost Touch weapon {for some reason}.

I've seen this happen before in one of the house k quests {poss Chamber of Insanity - was a while back}.

Seems to me it's GhostTouch itself that's borked - it just shows up more often on wraps.

goblean
12-05-2011, 11:39 AM
Well your fix didn't work, unfortunately.

They're still broken. Elite Wraiths in Delera's are still incorporeal.

I suspect it's an issue with Artificer elemental imbues.

This is the issue and how to recreate the bug. I noticed it after a helpful artie cast it on me during the maban event. Once the elemental bonus runs out, I was seeing incorporeal when attempting to beat wraiths. I know relogging fixed the issue, don't remember if you could just switch wraps to fix it though. This is essentially another wraps bug, their other fix was working.

Caliban
12-05-2011, 11:45 AM
This is the issue and how to recreate the bug. I noticed it after a helpful artie cast it on me during the maban event. Once the elemental bonus runs out, I was seeing incorporeal when attempting to beat wraiths. I know relogging fixed the issue, don't remember if you could just switch wraps to fix it though. This is essentially another wraps bug, their other fix was working.

The bug with the artificer elemental weapon taking out Ghost Touch on handwraps (and maybe other weapons) can be "fixed" by un-equipping and then re-equipping the handwraps.

I do know that after the last update that was supposed to fix ghost touch, my pre-update Eternal Rest handwraps still weren't working, but I did the chain again and got a new set of Eternal Rest, and they seemed to work fine, as did any randomly generated ghost touch handwraps. Haven't tested crafted handwraps - I avoid using them.

FrancisP.Fancypants
12-05-2011, 03:52 PM
Seems to me it's GhostTouch itself that's borked - it just shows up more often on wraps.

Could be it's the incorporeal property that's broken. Or maybe just wraiths. I don't envy the devs.

wax_on_wax_off
12-05-2011, 04:10 PM
I noticed that my Eternal Rest's stopped working sometimes when I elemental weaponed them. Swapping back and forth or doing something else seemed to fix it though. Don't care now as I have ethereal bracers and they always seem to work.