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Clayness
07-12-2011, 10:24 PM
Been having a little experiment to see what kind of damage and strength you can achieve on an unarmed character, think I managed to get as close to the maximum as possible here.

http://img.photobucket.com/albums/v502/Clay_More/ScreenShot00025.jpg

http://img.photobucket.com/albums/v502/Clay_More/Damage.png

I know its a little bit braggarty, but its been a pet project of mine for some time to see what you can achieve and I finally think I managed to get all the different buffs stacked up correctly.

kurai_123
07-12-2011, 10:59 PM
Very nice :)

ChadB123
07-13-2011, 12:53 AM
Fully awesome golem :D

Horkrux
07-13-2011, 12:56 AM
Max grats golemus!

Gaijinn
07-13-2011, 01:28 AM
Now if you weren't lawful good and lawful neutral instead you could snatch a litany and boost it to 80! ^^

Keybreaker
07-13-2011, 01:32 AM
I'm sure he has a +4 profane bonus to STR in there somewhere already.

I spy with my little eye: Zefsploitation!

Codect
07-13-2011, 06:01 AM
Very nice Golem, although.. I spy wind stance?

Clayness
07-13-2011, 08:20 AM
Good catch Aelie, means I could have gotten another +2! Auwww, oh well. And yeah, I had a +4 profane bonus to Str already from cookies.

Gaijinn
07-13-2011, 08:22 AM
I'm sure he has a +4 profane bonus to STR in there somewhere already.

I spy with my little eye: Zefsploitation!

True that, hezrou cookies are easily obtainable with the jester around :)

kernal42
07-13-2011, 10:35 AM
No madstone?

Battlehawke
07-13-2011, 10:41 AM
Grats

Doomcrew
07-13-2011, 10:44 AM
Strength tests and those poor rats .......

One day they're going to up and leave that spot.

Clayness
07-13-2011, 11:46 AM
Yeah, seems like its always those rats who get to pay!

Lobster5
07-13-2011, 02:31 PM
Orc fury?

XL_Jockey
07-13-2011, 07:30 PM
I was thinking of TRing into a Godhand build. Now I don't have to think anymore.

Clayness
07-13-2011, 08:26 PM
I was thinking of TRing into a Godhand build. Now I don't have to think anymore.

Godhand is a very fun build indeed, and it can deliver some quite outrageous DPS. It doesn't *quite* beat the 12 monk/8 fighter splash in regards to damage, but it has higher hit, and doesn't rely on Touch of Death to deal damage, which means that Godhand will be able to deliver high damage in *all* situations, as opposed to 12 monk/8 fighter which can have a significant drop in DPS in situations where +hit is an issue, or situations where Touch of Death doesn't work (like on undead).

The Hitpoints on Godhand is also a big plus, personally sitting at 640 hitpoints without Madstone on Golemus.

Gaijinn
07-14-2011, 06:00 AM
Godhand is a very fun build indeed, and it can deliver some quite outrageous DPS. It doesn't *quite* beat the 12 monk/8 fighter splash in regards to damage, but it has higher hit, and doesn't rely on Touch of Death to deal damage, which means that Godhand will be able to deliver high damage in *all* situations, as opposed to 12 monk/8 fighter which can have a significant drop in DPS in situations where +hit is an issue, or situations where Touch of Death doesn't work (like on undead).

The Hitpoints on Godhand is also a big plus, personally sitting at 640 hitpoints without Madstone on Golemus.

I've been a godhand myself, I loved it.

XL_Jockey
07-14-2011, 01:45 PM
Godhand is a very fun build indeed, and it can deliver some quite outrageous DPS. It doesn't *quite* beat the 12 monk/8 fighter splash in regards to damage, but it has higher hit, and doesn't rely on Touch of Death to deal damage, which means that Godhand will be able to deliver high damage in *all* situations, as opposed to 12 monk/8 fighter which can have a significant drop in DPS in situations where +hit is an issue, or situations where Touch of Death doesn't work (like on undead).

The Hitpoints on Godhand is also a big plus, personally sitting at 640 hitpoints without Madstone on Golemus.

That's been the big debate for me, taking 12 Fighter or 12 Monk, with ToD being the one item that could make it go either way. With the extra fighter feats it might even be nice to take prerequisite feats for both Monk PrEs to swap between them to be ToDespair friendly for Light Monk buffs.

Clayness
07-14-2011, 09:58 PM
There's very little reason to go dark side when you're a Godhand build, since you're lacking the 9 levels of monk required for Touch of Death anyways. You can't even get the water-striding ability so you can be useful in Abbot. Only thing you can get from dark side is the shadow-fade ability, which is *decent* for soloing.

Personally I just stick to light side as Godhand, since that gives you far more utility than dark side.

ImFour20
07-14-2011, 10:11 PM
I did 2 lives as the Godhand build and did enjoy it. TR'd into the 12 monk this life and going to focus more on dps against things like harry, sulo, etc.

in my experience. i was unable to get enough reflex save to tank echrono(think it was at 21 base) and not enough hp to confidently tank tod(i was only sitting at ~555, maybe 595 in earth stance. Yes i have tanked tod before. but 50hp buffer isn't enough in my eyes when factoring in lag.

i will definitely go back to it when i get my 3rd fighter past life. but for now ill play with the 12/7/1 split

wiglin
07-14-2011, 10:15 PM
Personally I just stick to light side as Godhand, since that gives you far more utility than dark side.

Shadowfade is a very good ability and lot better than decent for soloing. I prefer to drop back to monk 7 and take 1 level of rogue to max umd. Shadow Fade + Blur Cloak + No fail heal scrolls is extremely self sufficient. You also gain +2d6 sneak attack from ninja spy and 1 rogue level, and you are able to spam dps ki strikes instead of fist of light. The basic fist of darkness does 2d10 damage with an additional 1d50 on vorpal hits. The increase to survivability and the ability to not be stuck using fists of light if you want to stay alive without being dependent on a healer is huge.

Gaijinn
07-15-2011, 06:04 AM
Shadowfade is a very good ability and lot better than decent for soloing. I prefer to drop back to monk 7 and take 1 level of rogue to max umd. Shadow Fade + Blur Cloak + No fail heal scrolls is extremely self sufficient. You also gain +2d6 sneak attack from ninja spy and 1 rogue level, and you are able to spam dps ki strikes instead of fist of light. The basic fist of darkness does 2d10 damage with an additional 1d50 on vorpal hits. The increase to survivability and the ability to not be stuck using fists of light if you want to stay alive without being dependent on a healer is huge.

Shadowfade is awesome for EDQ, and with the insane ki generation it can more or less always be activated. I did enjoy the group buffs as light monk though.

eclipse668
07-16-2011, 05:06 PM
nice str score there....


... but why would you neglect shadowfade on a tanky build? and then again why would you neglect the extra damage from fists of darkness over a minor healdebuff and finishers that are highly situational and lower your overall dps due to your kistrikes beeing on cooldown? I played my godhand as a fists of light first and converted to the dark side.. never regretted it.

Gaijinn
07-18-2011, 08:06 AM
nice str score there....


... but why would you neglect shadowfade on a tanky build? and then again why would you neglect the extra damage from fists of darkness over a minor healdebuff and finishers that are highly situational and lower your overall dps due to your kistrikes beeing on cooldown? I played my godhand as a fists of light first and converted to the dark side.. never regretted it.

Well, think of this;

How useful would a +2 bonus (stacks with everything) to all saves, to hit and skill checks for your ENTIRE raid be?
How useful would a sustained 25% decrease spell costs for your entire raid be? (Healers will love you)
How useful would Stun/daze/sleep immunity be for your entire raid?

Light monk buffs are by no doubt incredibly useful for all situations, you just need to find what suits your playstyle and what you feel is more important to you and your raid.

ImFour20
07-18-2011, 08:13 AM
Well, think of this;

How useful would a +2 bonus (stacks with everything) to all saves, to hit and skill checks for your ENTIRE raid be?
How useful would a sustained 25% decrease spell costs for your entire raid be? (Healers will love you)
How useful would Stun/daze/sleep immunity be for your entire raid?

Light monk buffs are by no doubt incredibly useful for all situations, you just need to find what suits your playstyle and what you feel is more important to you and your raid.

that really was my issue. keeping those buffs up means no madstones(sadly i just got my first pair of boots of the innocent, so that would have been better than dustless boots last life XD) which I am obviously addicted to lol. but then I had issues keeping those buffs up.

I could keep them up on myself very easily. but just couldn't get into the habit of selecting a healer/caster before using the finisher.

And then using those buffs that much really takes away from my dps ki strikes and simply attacking. and i've always had dps in mind when playing my main toon.

Gaijinn
07-18-2011, 08:19 AM
that really was my issue. keeping those buffs up means no madstones(sadly i just got my first pair of boots of the innocent, so that would have been better than dustless boots last life XD) which I am obviously addicted to lol. but then I had issues keeping those buffs up.

I could keep them up on myself very easily. but just couldn't get into the habit of selecting a healer/caster before using the finisher.

And then using those buffs that much really takes away from my dps ki strikes and simply attacking. and i've always had dps in mind when playing my main toon.

Good point, I most of the times had to completely take off my madstone boots.

PS: Orien is back up. Let's see what they borked this time?

Clayness
07-18-2011, 08:44 AM
Good point, I most of the times had to completely take off my madstone boots.

PS: Orien is back up. Let's see what they borked this time?

My bet is something with the wraps. Can't have both uncrafted and crafted wraps working at the same time, that makes monks OP