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Flintsen
07-12-2011, 07:13 AM
Remember when:

-Everyone ran around with Curse cause no one could afford curse pots and it was permanent after leaving a quest.
-Bank K wasn't open
-You could die in the hole in House K
-Invaders was run 100 times
-Having a +5 Adamentine Full plate drop was like winning the lottery
-Level 10 cap

Add yours. I'm feeling nostalgic.

Anthorin
07-12-2011, 07:14 AM
And.....

When you died you lost a load of XP......
You could walk round the market and see blind people staggering around trying to find someone to remove it......

Flintsen
07-12-2011, 07:20 AM
And.....

When you died you lost a load of XP......
You could walk round the market and see blind people staggering around trying to find someone to remove it......

I was down 20k one time from multiple Invader runs

Dozen_Black_Roses
07-12-2011, 07:22 AM
The teleporters between the houses were random and you never knew which house you would wind up in?

Hehe took me a while to figure out where the hell I was or how to get places no thanks to that annoyance.

Caine33
07-12-2011, 07:27 AM
When you didn't have auto access to the rest of the harbor

When there was no Korthos but 4-5 houses on the shore that allowed you to hone your skills

Goodblade gave you level 1 quests

Big_Russ
07-12-2011, 07:30 AM
Each character could only have four enhancements.

Dazalarian
07-12-2011, 07:52 AM
when you could use a Full Plate and still have Evasion.

Cheers,
-Daz

Philibusta
07-12-2011, 07:56 AM
Remember when....

...halflings didn't wear shoes?

...wizards could make their own scrolls and potions starting at level 1?

...rangers had animal companions?

...a high-level wizard was something to be feared, instead of a buffbot?

...rogues were called thieves?

...there were waaaay more spells for wizards and clerics?

...to gain the abilities to do the things a Pale Master can do now, a wizard would pretty much have to be evil?

...there weren't robots and aircraft in D&D games?

...we used THAC0?

...people roleplayed their character's personas?

...they were characters and not "toons"?

Crystalizer
07-12-2011, 08:02 AM
- when +5 mithral full plates were the best ones
- when wop was still functioning and so finesse and repeater builds were
- when vorpals were useful
- when a +1 frost longsword was just class
- when spell penetration was not implemented
- when content was high quality
- when raids were amazing and devs needed months of development to actually make them functioning properly
- when you needed will saves and barbarians were just deadmeat
- when true reincarnation was not implemented, not transforming this game into a hardcore grinders fest
- when you was logging for having fun but not grinding to death
- when you could create and play non conventional builds
- when ddo was fun
...

Flintsen
07-12-2011, 08:13 AM
- when +5 mithral full plates were the best ones
- when wop was still functioning and so finesse and repeater builds were
- when vorpals were useful
- when a +1 frost longsword was just class
- when spell penetration was not implemented
- when content was high quality
- when raids were amazing and devs needed months of development to actually make them functioning properly
- when you needed will saves and barbarians were just deadmeat
- when true reincarnation was not implemented, not transforming this game into a hardcore grinders fest
- when you was logging for having fun but not grinding to death
- when you could create and play non conventional builds
- when ddo was fun
...

There is no need to go negative this was meant to be a fun post.

Crystalizer
07-12-2011, 08:13 AM
There is no need to go negative this was meant to be a fun post.

oops sorry, for a second i just felt nostalgic :)

Memnir
07-12-2011, 08:14 AM
The Titan was unbeaten, until the night before the patch.
The Low Road.
Brutes Barracks was the loot run.
Vorpal worked on any crit - not just 20s.
Kobold Island was just a boat ride away.
Later on, Prison of the Planes was the loot run.
Harbormaster Zin had locked down the Harbor due to kobolds.
There were pawn shops in House P and J.

Dirac
07-12-2011, 08:27 AM
1. no two weapon slots of any kind. If you wanted a second weapon or shield, you had to dig it out of your backpack.
2. neither potions nor scrolls had icons.
3. beholders could kill you anywhere in the dungeon or back in the tavern.
4. Threnal south 3 was the loot run ... and the fleshrender chest in Korromar.



Vorpal worked on any crit - not just 20s.


I ran across a vorpal scimitar collecting dust on a old storage toon the other day. It did make me pause. Nothing since has been that overpowered, and I had forgotten I had the thing.

fluffi
07-12-2011, 08:43 AM
click every time you wanted to swing your weapon
Giant caves in Threnal was the loot run
Searing heights was a very tough explorer

herzkos
07-12-2011, 08:45 AM
rangers were gimp . . . really gimp. made me sad because i always liked rangers in pnp.

drow were uber. people in harbor would say, "hey that guys playin' a drow: listen to them".

seeing a level 12 character and thinking, "wow, thats a high level". ( i came in just before
the level cap was raised to 14)

plus many of the above memories.

Caine33
07-12-2011, 08:50 AM
When Retribution caused awe (Holy, True Law, Pure Good)

STK Fire room was death without a competent rogue

Magic Missile was the spell of choice for STK and Stormcleave

Braegan
07-12-2011, 09:04 AM
Few good ones already mentioned...

- When the Trinket from House P Vamp quest made you immune to being Held.

- When to beat that Vamp in House P you better bring an arcane or two.

- When to run Velah you had to run Von 1-4 (in order) to access Von5...everytime.

- There was no lock item in inventory...you sold with caution!

- Co6 last part was teh loot run.

- There were no static rewards for chains like Deleras, Tangleroot.

- Spending hours lost in the desert.

Crystalizer
07-12-2011, 09:05 AM
...

- There were no static rewards for chains like Deleras, Tangleroot.

...

you mean when we systematically had the choice between all static rewards at the end of those chain quests i guess, not the current grind

Braegan
07-12-2011, 09:17 AM
you mean when we systematically had the choice between all static rewards at the end of those chain quests i guess, not the current grind

Nah. Even further back.

First there were no static rewards, only random loot.

Then came static rewards, full list each time.

Finally we have static rewards, random list of static drops and random loot.

Man, now I do feel like an old-timer.

Memnir
07-12-2011, 09:19 AM
When the radius for Grease was huge - and you could make a slip-n-slide from the ogre caves to the beach on Co6.

brinclhof
07-12-2011, 09:23 AM
Free 2 play max level cap was 4 with out a lvling sigil. You could get a sigil that took you to lvl 8 I think either as an end reward or form the Turbine store with free points by the time you left korthos though.

(funny thing is I started playing and got my lvl sigil, lvled to 5 and then they released the update that got rid of that need.)

-Korthos island was exciting because it was all you knew....

Crystalizer
07-12-2011, 09:25 AM
...Man, now I do feel like an old-timer.i can't even remember that one :)
but i remember when you could boot someone from your group inside an instance
or when instances were buggy and several groups could be in the same instance, or when players in chain quests were loosing each other in different instances, that was sometimes crazy..

Beld
07-12-2011, 09:30 AM
When PoP, Madstone and Crucible was worth 25-35K xp per run underlevel.

When you got xp bonus for running quests under level so there was a challenge/reward.

When you had to REALLY work to get a rogue thru the early levels (especially a finesse build).

Burtle
07-12-2011, 09:42 AM
*When they sold Wall of Fire, Dimension Door, Cloud Kill, Solid Fog, and other various types of AOE scrolls in the vendors.

jydog100
07-12-2011, 09:43 AM
trying over and over to finally build a rogue i could get out of the lower harbor, solo.
running explosive situation till ransacked gathering cure light pots
when running PoP gave 20k+ xp
when people actually ran greymoon/co6 at level

Crystalizer
07-12-2011, 09:47 AM
when the con stat was generally the lowest stat on our builds (especially with drows release)

jjflanigan
07-12-2011, 09:49 AM
...When people would run back through a quest after completion to shrine up before finishing out
...When people would shield block + Magic Missile spam the guardian in STK
...

Crystalizer
07-12-2011, 09:52 AM
When there were Euro forums, and all the negativity was 'over there'....

:rolleyes:

the european forums kept many players playing ddo i guess, including me :)

Flintsen
07-12-2011, 09:53 AM
All in all this game has given me 5 years of great fun, frustration and friendships. Can't complain. Here's to another 10 years of DDO.

Crystalizer
07-12-2011, 09:55 AM
All in all this game has given me 5 years of great fun, frustration and friendships. Can't complain. Here's to another 10 years of DDO.

hehe my wife would only retain frustration

Montrose
07-12-2011, 09:56 AM
You couldn't knock Coyle out

Euphonia's challenge could kill you
Falling from the frustratingly narrow catwalks in the marketplace would kill you. ("I just... wanted... level 2... components..." <dies>)
Falling from the bridge in House K would kill you

Catacombs were filled to the brim with slimes. Mages beware!

The Abbot wasn't so smart about little pointy sticks hitting him from very far away
You could recall from the reaver while flying and toodle around

Cloudkill worked through doors and walls
Cloudkill didn't aggro mobs
Cloudkill was basically the shiz
Firewall worked through doors and walls
Firewall did double damage against undead
Firewall was basically the shiz

I saw a video of someone soloing Stormcleave and thought "Wow, I hope I'm that good one day".

Dirac
07-12-2011, 09:59 AM
Falling from the frustratingly narrow catwalks in the marketplace would kill you. ("I just... wanted... level 2... components..." <dies>)


Nice. That gave me a laugh. I did that...

Memnir
07-12-2011, 10:03 AM
You click on the Founder's Memorial - and see a lot of names you miss, and a lot of good times remembered.

jjflanigan
07-12-2011, 10:07 AM
...You would log in to play on your home server: Xoriat (R.I.P. Xoriat server!)

cdbd3rd
07-12-2011, 10:08 AM
You click on the Founder's Memorial - and see a lot of names you miss, and a lot of good times remembered.


Aye.


My 'remember when'... When Turbine used to show up for Gen Con.



(srry, I had to.) :rolleyes:

Tuney
07-12-2011, 10:11 AM
I remember a time of when Warforges were shunned and formed their own clich

Rangers were shunned more then Warforges and Barbs were told to drop the two handed weapon to take up a sheild!

I quickly realized the power of UMD! And Became a healing bard to both Robots and my 'non gimped breatheren!'

Remember all the immunities warforges have? Well they were just resistances that required spending a feat to get!

Arnhelm
07-12-2011, 10:26 AM
...when WF could drown...

Thelmallen
07-12-2011, 10:34 AM
....when solid fog actually slowed creatures down appreciably

Erdrique
07-12-2011, 11:07 AM
Oh the fond memories....

1). Wavecrest Tavern in the Harbor and Jacoby Drexelhand giving my rogue fits...
2). Lord Goodblade giving out his Ornamental Blade..
3). Having to go through the sewer quest to get from the Port to the upper part of the Harbor
4). Bribing to get from the Harbor to the Market...
5). When Three Barrel Cove was nothing more than a ramshackle town...
6). The Threnal Giant Caves were the fastest loot runs...
7). First time seeing a disruptor in Delera's and going "wow"...
8). The standard for rogues disarming traps was elite Wizard King
9). When there was only Tempest Spine as a raid
10). When the Marketplace Tent was destroyed...

I remember the vast majority of the others too!! The times have definitely changed!!

Krell
07-12-2011, 01:30 PM
When the marketplace tent entrance would break. You would enter and see 20 people standing there, then you knew you were screwed.

When people would cast grease and obscuring mist on the stairs leading up to the Leaky Dinghy and no one could get in.

When brand new people would fall off the newbie ship in the harbor and drown repeatedly because they couldn't figure out how to swim.

Although it was already mentioned, I thought it was funny when blind was permanent and I had to "feel" my way to a tavern and hope a "high level" cleric was around to remove it.