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mikalandrs
07-11-2011, 01:23 AM
Ok so here's the deal I need some help from a few of you multi-class build gurus. Looking to make a completionist build and take advantage of a few things but keep running into hick ups. So I wanted to know what some other options might be.

Requirements:
rogue- need to be able to handle epic traps. Gear i have to help epic utility vest and epic spyglass all other equip is up in the air at this moment.

Feats- completionist, entire 2wf line, toughness, would like pally and rouge past life feats and maybe 1 more (see what flavors we can come up with and why)

Basics- would like to see hp with no items around 400+

Race- Your best choice and why

Weapons- obviously kopeshes would give the best damage but whatever will work best with the build

saves- saves vs traps around 30 would be nice i will have 3 past lives rogue to help.

also put in any other past lives you need beyond the completionist requirements to get to whats being asked.

best ive come up with so far is 13 fighter and 7 rogue and it was close to what i was looking for just looking for something possably better

Balkas
07-11-2011, 03:06 AM
I would probably go something like a Human 12 Fighter/6 Rogue/2 Monk and grab all 3 Dragonmarks and hope that the proposed changes to the Epic Chimera's Fang go through.

Alternatively, you could make an Exploiter build but use Bastard Swords and take Completionist, but you might have fewer hitpoints than you were shooting for.

Luckness
07-11-2011, 03:26 AM
I started messing around in a character planner but stopped...

I'd suggest human because you're going to need the feats (based on what you say you want), the skill points don't hurt, and humans can get both an increase of strength and Racial Toughness III with Greater Adaptability: Constitution. Healing amp too, of course.

I'd suggest mixing 12 levels Fighter, 7 levels Rogue, 1 level Monk as an alternative. The monk level gives you better saves and another feat, as well as some AC (when wearing robes), without really giving up anything much (1 BAB most significantly).

Good luck, have fun.

mikalandrs
07-11-2011, 01:31 PM
Ok so here is what I came up with. I know I am asking allot with this build but figured I would give it a go and I'm close just need some help with the polish. Feel free to recomend feat swaps or changes that you think would be more beneficial since i was kind of looking for fillers at the end. Barb level is completely up in the air as well just thought it might be fun to have rage to use from time to time. Also when I did this I noticed Barbs get more skill points than fighters so maybe more lvls of barb? I will mess around with it but if someone beats me to it that would be fine as well.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Dues
Level 20 Chaotic Good Human Male
(12 Fighter \ 1 Barbarian \ 7 Rogue)
Hit Points: 386
Spell Points: 120
BAB: 18\18\23\28\28
Fortitude: 16
Reflex: 16
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 15 27
Dexterity 15 21
Constitution 14 19
Intelligence 16 20
Wisdom 12 16
Charisma 8 12

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 18
Bluff -1 6
Concentration 2 9
Diplomacy -1 6
Disable Device 7 35
Haggle 3 21
Heal 1 8
Hide 6 12
Intimidate -1 6
Jump 6 16
Listen 1 6
Move Silently 6 12
Open Lock 6 35
Perform n/a n/a
Repair 3 10
Search 7 35
Spot 5 35
Swim 6 15
Tumble 6 18.5
Use Magic Device 3 26

Level 1 (Rogue)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting


Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword


Level 3 (Fighter)
Feat: (Selected) Completionist
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 4 (Rogue)
Ability Raise: STR


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Selected) Past Life: Soldier of the Faith
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 7 (Rogue)


Level 8 (Fighter)
Ability Raise: STR


Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Past Life: Sneak of Shadows


Level 10 (Rogue)


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 13 (Rogue)


Level 14 (Fighter)


Level 15 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Past Life: Warrior of the Wild


Level 16 (Rogue)
Ability Raise: STR


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Lightning Reflexes


Level 19 (Rogue)


Level 20 (Barbarian)
Ability Raise: STR
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Acid Trap Lore I
Enhancement: Kensei Bastard Sword Mastery I
Enhancement: Kensei Bastard Sword Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Bastard Sword Specialization I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Mechanic I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Improved Disable Device I
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock I
Enhancement: Improved Open Lock II
Enhancement: Improved Search I
Enhancement: Improved Search II
Enhancement: Improved Spot I
Enhancement: Improved Spot II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Enhancement: Rogue Improved Trap Sense I




with the gear i stated in my first post I get +20 so spot search disable and open lock and with +5 resist item traps save is right at 30 with +7 dex item it might be better.

Well tell me what you think and any gear suggestions you think might help. Would really like to give this a test run before I start doing the past live fillers as I am working on the completionist stuff right now just want time to iron out the kinks.

Thanks ahead of time everyone

dasomdas
07-20-2011, 05:13 AM
how about pure rogue? :P

Luckness
07-20-2011, 06:57 AM
Pure rogue is brilliant, but the OP constrains the build to using a load of feats that become very hard to fit without free feats from classes (completionist, past life rogue, past life pally, and bastard swords). He also requires a high naked HP. If the player actually did get the 14+ lives done that would be required, including 3 rogue past lives, I suppose another benefit of a funky multiclass would be novelty. Hence the 12/6/2 and 12/7/1 suggestions for going Fighter/Rogue/Monk. The rogue levels are there for skills and sneak attack. 12 Fighter gives feats and the awesome Kensai II prestige. The monk splash could be replaced (as the poster wants to do) with barbarian, if he can do with less feats.

If he wanted to give it a rogue icon, I'd suggest 13 Rogue / 5 Ranger / 2 Fighter. This gives you a lot more rogue-ish stuff, including rogue-only feats. It gives you two Favored Enemies with +6 damage against them as well as Ram's Might (+2 strength, +2 damage) and one free feat (Two Weapon Fighting). Fighter rounds it out by giving you another two feats (and +1 Strength I guess). Yeah, Tempest I would be more damage on such a build, but it'd cost you too many feats to be doable, given the other ones you want. This would give you three more feats than a pure rogue.

Balkas
07-20-2011, 11:42 AM
I would probably rather have 13 Rogue/6 Ranger/1 Fighter than 13 Rogue/5 Ranger/2 Fighter.

You'd get ITWF for free and could situationally have very good Burst DPS with Manyshot+Haste Boost IV. You *could* even go Elf/Helf for AA, but that'd require more feats than you'd likely want to use.

Luckness
07-20-2011, 11:52 AM
I would probably rather have 13 Rogue/6 Ranger/1 Fighter than 13 Rogue/5 Ranger/2 Fighter.

You'd get ITWF for free and could situationally have very good Burst DPS with Manyshot+Haste Boost IV. You *could* even go Elf/Helf for AA, but that'd require more feats than you'd likely want to use.
I was thinking of either, just in terms of melee DPS the Fighter gets +1 Strength, but Manyshot is good. So yeah, 13 Rogue / 6 Ranger / 1 Fighter would work better if you made use of Manyshot.

BuyTiles
07-20-2011, 12:40 PM
Not all the OP asked for, certainly not for AC

Hps very close to 400 without any items and only using +2 tomes.

Saves will be good with the paladin levels.

Kensei 2 Assassin I build.

Didn't have time to sort out the feat order, so Kensei is taken much later than needed, but STR and hps are buffed up with a good progression.

Full ranks in spot/search/dd/UMD
Partial ranks in balance and jump.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(12 Fighter \ 2 Paladin \ 6 Rogue)
Hit Points: 368
Spell Points: 40
BAB: 18\18\23\28\28
Fortitude: 23
Reflex: 20
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 28
Dexterity 15 20
Constitution 14 18
Intelligence 14 18
Wisdom 8 12
Charisma 14 20

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 17
Bluff 2 12
Concentration 2 9
Diplomacy 6 14
Disable Device 6 30
Haggle 2 8
Heal -1 6
Hide 2 12
Intimidate 6 31
Jump 7 20
Listen -1 4
Move Silently 6 16
Open Lock 6 12
Perform n/a n/a
Repair 2 7
Search 6 30
Spot 3 27
Swim 3 12
Tumble 6 12
Use Magic Device 6 31

Level 1 (Rogue)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Improved Trap Sense I


Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Improved Recovery I


Level 3 (Fighter)
Feat: (Selected) Completionist
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I


Level 4 (Fighter)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Faster Sneaking I
Enhancement: Fighter Strength I


Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II


Level 6 (Fighter)
Feat: (Selected) Past Life: Soldier of the Faith
Enhancement: Human Improved Recovery II


Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Strength II


Level 8 (Rogue)
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)
Enhancement: Human Adaptability Charisma I
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity I


Level 11 (Fighter)
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Critical Accuracy III


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Past Life: Sneak of Shadows


Level 13 (Fighter)
Enhancement: Fighter Toughness III


Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Kensei Bastard Sword Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Bastard Sword Specialization I
Enhancement: Paladin Extra Smite Evil I


Level 15 (Fighter)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons


Level 16 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 17 (Rogue)
Enhancement: Improved Move Silently I
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness IV


Level 18 (Rogue)
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost II
Enhancement: Kensei Bastard Sword Mastery II
Enhancement: Fighter Kensei II
Enhancement: Rogue Subtle Backstabbing I


Level 19 (Rogue)
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently II


Level 20 (Rogue)
Enhancement: Rogue Assassin I

Balkas
07-20-2011, 01:16 PM
I was thinking of either, just in terms of melee DPS the Fighter gets +1 Strength, but Manyshot is good. So yeah, 13 Rogue / 6 Ranger / 1 Fighter would work better if you made use of Manyshot.

Speaking of AC, maybe the splash would be better as a monk than a fighter.

Luckness
07-20-2011, 01:25 PM
Speaking of AC, maybe the splash would be better as a monk than a fighter.

I don't understand precisely what he means by he needs an "AC of 40-50," as it'd be pretty hard -not- to be able to reach 40 AC with the right gear and buffs, on any build. But yes, if he wants meaningful AC, a monk splash is better.

maddmatt70
07-20-2011, 01:32 PM
OP are you close to the completionist? Have you actually levelled a character up to 20? Have you ever played the end game or are thinking of playing the end game? Sounds like you just want to level over and over which is one way to play the game. Why don't you just ask for a triple completionist build for the year 2015?

Bleh101
07-26-2011, 03:27 AM
U said you wanted to use twf and bastard swords? you know they only proc glancing blows when used one handed or S&B right?

mikalandrs
08-08-2011, 03:34 AM
bleh101-yea switched out of bastard swords on this didn't realize the glancing blow only worked on s&b(sucks).

luckness-40-50 ac I now realize is easily attainable so thats not a huge concern any more

madmatt- I am well on my way to completionist at this point have done about half of the classes and have run most endgame content as a rogue already. (i pretty much play just one character)

Just wanted to get a idea of where I might end up so I can start getting the appropriate gear as I go along although I am sure that will change with updates and all the additions to come

mikalandrs
08-08-2011, 03:39 AM
Here is another alternate idea I came up with epic traps will be interesting at least since i wont be able to use the utility vest all the time but it could still work


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Half-Elf Male
(18 Monk \ 2 Rogue)
Hit Points: 318
Spell Points: 40
BAB: 14\14\19\24
Fortitude: 17
Reflex: 22
Will: 24

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 12 16
Dexterity 15 20
Constitution 12 16
Intelligence 16 20
Wisdom 16 28
Charisma 8 12

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 12
Bluff -1 4
Concentration 3 30
Diplomacy -1 4
Disable Device 7 32
Haggle 3 8
Heal 3 14
Hide 2 8
Intimidate -1 4
Jump 5 10
Listen 7 16
Move Silently 2 8
Open Lock 6 32
Perform n/a n/a
Repair 3 8
Search 7 34
Spot 7 38
Swim 5 10
Tumble 6 12
Use Magic Device n/a n/a

{\b {\ul Notable Equipment }} \par Minos Legens \par Nyoko's Necklace \par Oremi's Necklace \par Shintao Cord \par Nyoko's Band \par Oremi's Ring \par Kyosho's Ring \par Gloves of Titan's Grip (Upgraded) \par Dusk Heart \par The Blood Stone \par Dragontouched Vestments \par Jidz-Tet'ka (Epic) \par Dexterous Boots of Springing \par Proof against Poison Belt of Greater False Life \par Kundarak Delving Goggles \par Wise Ring of Disabling \par Clever Goggles of Disabling \par \par Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness


Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist


Level 3 (Monk)
Feat: (Selected) Completionist
Feat: (Monk Bonus) Discipline


Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Past Life: Soldier of the Faith


Level 7 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting


Level 8 (Rogue)


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Past Life: Sneak of Shadows


Level 16 (Monk)


Level 17 (Monk)


Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Monk)


Level 20 (Monk)
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Keen Eyes I
Enhancement: Elven Keen Eyes II
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Cleric Dilettante II
Enhancement: Improved Cleric Dilettante III
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Disable Device I
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Improved Spot I
Enhancement: Rogue Dexterity I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II

JeffreyGator
08-08-2011, 02:25 PM
I'm not sure why someone would get 5 caster past-lives to play a toon without a spell bar?

Since you are wanting thieving skills I would think about wizard probably.

rog 2 ftr 4 wizard 14 (bab of 12 so take ftr 4 at 14 to get gtwf)

feats
twf * 3 (3 from ftr levels)
toughness
completionist
past rog, past paladin
SF necro, maximize, extend wizard
GSF necro for vampire form
power attack
Bastard sword, otwf etc

half elf
str 16
dex 15
con 16
int 15
wis 8
cha 8

Grieve
08-08-2011, 03:05 PM
How About 12/6/2 Fighter/Ranger/Rogue Human. For the sake of this build, I'll assume a full set of +2 tomes & access to +6 stat gear when capped.

Granted Feats:
Bow Strength
Rapid Shot
Many Shot
TWF
ITWF
Diehard

Taken Feats: (15)
GTWF
PA
IC: Slash
Toughness
Completionist
PL: Rogue
PL: Paladin
Extend
WF: Slashing
WS: Slashing
GWS: Slashing
and....
4 more feats of your choice
If you want AC... Combat Expertise, Dodge, TWD, & Toughness
If you want ranged... PBS, PS, IPS, IC: Ranged
If you want more skills... SF: Search, SF: Disable, SF: UMD, & Toughness
If you want HP... x4 Toughness
If you want ???... So many more possibilities.

Base Atts:
Str- 17 + 5 Level ups
Dex- 15
Con- 16
Int- 13
Wis- 8
Cha- 8

Progression:
1: Rogue
2-7: Ranger
8-13: Fighter
14: Rogue
15-20: Fighter

Skills:
Full points into Search, Disable, & UMD. Then as many as you can into Open Lock & Balance. (This should be possible. If not, it would be very close.)

Enhancements:
Will possibly fill in later if you want more from this build idea.

mikalandrs
08-09-2011, 03:29 AM
some solid ideas

Jeff- I'm assuming that lvl ups go into int? never thought of using wizy build either sounds like that could be fun but past lives would probably be a bit different. might have to flesh this one out a bit to see how it works

grieve- another solid idea am curious if with just 13 int if the dd could be high enough will have to go through this build as well to see what it comes up with. The number of feats you get is awesome though so it gives lots of options thats for sure

Keep em coming no matter how far out they might seem.

Grieve
08-09-2011, 10:34 AM
grieve- another solid idea am curious if with just 13 int if the dd could be high enough will have to go through this build as well to see what it comes up with. The number of feats you get is awesome though so it gives lots of options thats for sure


I have a rogue splash build that had a starting Int of 12 that can get most if not all traps with the right buffs & gear swaps. For the Trap gear, here's what I recommend.

Temporary Item: Epic Kundarak Delving Goggles (This item covers all the important trap skills in 1 item which is very clutch.)

Final Setup:
Epic Time-Sensing Goggles
Epic Utility Vest
GS Int Skills Item
Ventilated Bracers
GS Dex Skills Item (If you need a boost to Open Lock. Also, this could be your GS HP Item as well)

mikalandrs
08-09-2011, 01:10 PM
thanks grieve I always forget about those skill stacks from gs. I have the utility vest already and could use the cove trinket in the mean time for the search and spot stuff. Still going to run the numbers and see how it goes just for grins and to work out the lvl order. Will probably make this one of the past life builds to do a test and see what else I might need to pick up or make.

Stitch78
08-11-2011, 11:18 AM
Seems to me that this is the exact wrong time to TR into your completionist build. You know, with the brand new class that will instantly un-completionist you... which will arrive "soon".

ThePrincipal
08-15-2011, 02:06 PM
rogue SA is the highest melee dps
ranger manyshot + slayers is the highest burst dps

so why not... something like 18rogue/1fighter/1wizard to combine sneak damage with manyshot goodness?!

mikalandrs
08-16-2011, 08:08 PM
Stitch-yea new class is going to make it a little longer before im done but it shouldnt be that bad i still have a few lives to go any way so whats one more. just trying to make it where i pick all the gear up along the way.

Principal -would do that but you can go arcane with a half elf so not sure on the lvl split and most assassin skills are better in melee but i see where your going with that. also i think feat requirements would be to intensive. But if you've worked that out please show me how it would be interesting.