View Full Version : Bugs: Greater banes, force rituals and cannith Handwraps
Tirisha
07-03-2011, 09:24 PM
With Greater banes on Crafted handwraps:
You'll get the 3D6 damage but not the +4 enhancement bonus.
Greater banes work normally on other wpn types.
*sorry if I'm echoing somebody but I just learned this*
Force ritual will bug out the enchantment, suffix and prefix of crafted handwraps.
Force rituals work normally on other wpn types *make sure to key before you add the ritual, and be sure it is worth the extra shard of potential since the ritual increases the Enchantment level of the weapon*
*Sorry bout the echo, just making sure these issues are known*
wyndzen
07-05-2011, 10:23 AM
I crafted a +5 holy burst warhammer of glob and it was bugged - didnt do nearly the dam or to hit that it should have.
I think when you are checking and feeling that these things work, Tirisha, you aren't checking to see what does or doesnt stack. When you ship buff, a bunch of crafted stuff gets progressively worse, in comparison to non-crafted weapons. I don't know what is bugged or what the bugs are, but stuff is not working right, not even close.
QuantumFX
07-05-2011, 10:34 AM
Don’t forget: You cannot apply a stunning shard to handwraps.
ImFour20
07-05-2011, 10:37 AM
and dont forget, the regular +X enhancement bonus to crafted handwraps is also not working
please dont forget any of this
Tirisha
07-05-2011, 10:59 PM
I crafted a +5 holy burst warhammer of glob and it was bugged - didnt do nearly the dam or to hit that it should have.
I think when you are checking and feeling that these things work, Tirisha, you aren't checking to see what does or doesnt stack. When you ship buff, a bunch of crafted stuff gets progressively worse, in comparison to non-crafted weapons. I don't know what is bugged or what the bugs are, but stuff is not working right, not even close.
I'm not sure about other wpns, I haven't noticed any fallacies with my Scimitar on my fighter but:
I believe if you get a damage buff of any kind while wraps are equipped they will bug. You can work around this by un-equiping and re-equiping. I tested this with Shocking burst and holy burst. Either getting the buff or removing the buff while the crafted wraps are equipped, should bug wraps. Again work around is re-equiping. Can't test PA but I'd wager that will bug it too.
Tirisha
07-05-2011, 11:00 PM
and dont forget, the regular +X enhancement bonus to crafted handwraps is also not working
please dont forget any of this
I don't know why so many people are having an issue with the enhancement bonus, I do not have this issue. maybe it's PA I don't run that feat so wouldn't come across that bug.
Tirisha
07-05-2011, 11:02 PM
Don’t forget: You cannot apply a stunning shard to handwraps.
This is true, though I don't know why you'd want stunning 8 wraps anyways:p lol jk. Hope they fix this bug, but from the looks of it there is just too much to fix O.o.
Persiflage
07-07-2011, 09:04 AM
Actually, I suspect that all the bugs with handwraps are basically one bug. Handwraps are unique; they aren't exactly weapons, they don't *behave* exactly like weapons, but they're in the weapon slot. I would imagine that the cleanest fix to these issues would be to change the way that handwraps of any kind - crafted or not - are coded, but not having an insight into the programming logic behind how handwraps work, I wouldn't have the faintest idea what that fix might be!
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