Xaniver881
07-02-2011, 05:12 AM
Im looking for a bit of help. I just recently went vip and really want to play a monk despite not having 32 point builds. After thinking about it, I could play a class I hate to farm the favor or I can make a monk and farm it then GR once I unlock 32 points if my understanding of that is correct.
I wanted to play a dark monk that could solo, so Half Elf looked like what I wanted with wand and scroll healing. And I wanted a High DC for my abilities and AC so all build points are going into wisdom.
Ive played a few toons up till about 8-9 so I still have a lot to learn. One thing I need to find is a guide on crafting gear I hear about all this Green Steel stuff and dragontouched but I digress, What I need help with is this: 1.) How do the feats look? and skills? I like the jump skill so i dont need buffs to jump =D 2.) Enhancements, I dont know the best way to handle these. Id like a level by level breakdown if anyone happen to has the time. Im mainly going to be soloing because I play late nights and like the challenge.
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Half-Elf Male
(20 Monk)
Hit Points: 284
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 17
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 16 20
Constitution 14 14
Intelligence 8 8
Wisdom 14 22
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Dexterity used at level 18
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 32
Bluff -1 -1
Concentration 6 35
Diplomacy -1 3
Disable Device n/a n/a
Haggle -1 -1
Heal 2 6
Hide 3 9
Intimidate -1 -1
Jump 5 26
Listen 2 6
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 6
Swim 2 2
Tumble 4 8
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Human Improved Recovery I
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Level 4 (Monk)
Ability Raise: WIS
Enhancement: Static Charge
Enhancement: Improved Jump II
Enhancement: Improved Tumble II
Level 5 (Monk)
Enhancement: Way of the Elegant Crane II
Enhancement: Porous Soul
Level 6 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Stunning Fist
Enhancement: Improved Cleric Dilettante I
Enhancement: Monk Ninja Spy I
Level 7 (Monk)
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch
Level 8 (Monk)
Ability Raise: WIS
Enhancement: Adept of Wind
Enhancement: Racial Toughness II
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Touch of Death
Level 10 (Monk)
Enhancement: Elven Dexterity II
Level 11 (Monk)
Enhancement: Improved Cleric Dilettante II
Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Monk Ninja Spy II
Enhancement: Master of Thunder
Level 13 (Monk)
Enhancement: Adept of Rock
Level 14 (Monk)
Enhancement: Way of the Elegant Crane III
Enhancement: Monk Wisdom II
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Improved Cleric Dilettante III
Level 16 (Monk)
Ability Raise: WIS
Enhancement: Monk Wisdom III
Level 17 (Monk)
Enhancement: Fists of Iron
Enhancement: Adept of Rain
Level 18 (Monk)
Feat: (Selected) Toughness
Enhancement: Grandmaster of Storms
Level 19 (Monk)
Enhancement: Way of the Elegant Crane IV
Enhancement: Unbalancing Strike
Level 20 (Monk)
Ability Raise: WIS
Enhancement: Monk Serenity
Enhancement: Monk Improved Recovery I
Well I thank you guys in advance for any help you can give.
I wanted to play a dark monk that could solo, so Half Elf looked like what I wanted with wand and scroll healing. And I wanted a High DC for my abilities and AC so all build points are going into wisdom.
Ive played a few toons up till about 8-9 so I still have a lot to learn. One thing I need to find is a guide on crafting gear I hear about all this Green Steel stuff and dragontouched but I digress, What I need help with is this: 1.) How do the feats look? and skills? I like the jump skill so i dont need buffs to jump =D 2.) Enhancements, I dont know the best way to handle these. Id like a level by level breakdown if anyone happen to has the time. Im mainly going to be soloing because I play late nights and like the challenge.
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Half-Elf Male
(20 Monk)
Hit Points: 284
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 17
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 16 20
Constitution 14 14
Intelligence 8 8
Wisdom 14 22
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Dexterity used at level 18
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 32
Bluff -1 -1
Concentration 6 35
Diplomacy -1 3
Disable Device n/a n/a
Haggle -1 -1
Heal 2 6
Hide 3 9
Intimidate -1 -1
Jump 5 26
Listen 2 6
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 6
Swim 2 2
Tumble 4 8
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Human Improved Recovery I
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Level 4 (Monk)
Ability Raise: WIS
Enhancement: Static Charge
Enhancement: Improved Jump II
Enhancement: Improved Tumble II
Level 5 (Monk)
Enhancement: Way of the Elegant Crane II
Enhancement: Porous Soul
Level 6 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Stunning Fist
Enhancement: Improved Cleric Dilettante I
Enhancement: Monk Ninja Spy I
Level 7 (Monk)
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch
Level 8 (Monk)
Ability Raise: WIS
Enhancement: Adept of Wind
Enhancement: Racial Toughness II
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Touch of Death
Level 10 (Monk)
Enhancement: Elven Dexterity II
Level 11 (Monk)
Enhancement: Improved Cleric Dilettante II
Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Monk Ninja Spy II
Enhancement: Master of Thunder
Level 13 (Monk)
Enhancement: Adept of Rock
Level 14 (Monk)
Enhancement: Way of the Elegant Crane III
Enhancement: Monk Wisdom II
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Improved Cleric Dilettante III
Level 16 (Monk)
Ability Raise: WIS
Enhancement: Monk Wisdom III
Level 17 (Monk)
Enhancement: Fists of Iron
Enhancement: Adept of Rain
Level 18 (Monk)
Feat: (Selected) Toughness
Enhancement: Grandmaster of Storms
Level 19 (Monk)
Enhancement: Way of the Elegant Crane IV
Enhancement: Unbalancing Strike
Level 20 (Monk)
Ability Raise: WIS
Enhancement: Monk Serenity
Enhancement: Monk Improved Recovery I
Well I thank you guys in advance for any help you can give.