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Kklemzy
06-23-2011, 06:51 AM
Hello. I'm kinda new to the game and thinking of starting a fighter.
I love dual-wielding so I'm thinking of going that.

Could somebody please suggest me "the best" 32p build?
I've found this one:
http://forums.ddo.com/showpost.php?p=2883250&postcount=92
but it's 1 year old and I don't know how much it changed since. For example, there are Half-Orcs now that might be good for TWF fighters? Also the difference between WF and Dwarf?

Any help really appreciated.
Thank you.

Kklemzy
06-23-2011, 10:16 AM
Nothing eh? Is there any collection/archive of "rather new" builds?

DeathsApprentice
06-23-2011, 10:25 AM
Have a look at http://compendium.ddo.com/wiki/Fighter_101

It will give you some solid advice.

Jevern
06-23-2011, 10:56 AM
It'd be nice if you could be a little more specific. What are you aiming for with your TWF build, other than DPS? Pure DPS? hp? Do you want other side skills?

There isn't really a 'best' build, the player is the biggest factor of how successful your toon is. Then there's gear too. I'm not really a fan of posting builds and saying 'do this', but suggestions and answers to your questions:

Khopeshes pretty much have the nicest combination of base damage and critical multiplier, but there are other weapons that come pretty close. These are also really expensive, so since you're new, I'd probably recommend scimitars or dwavern axes, as the good ones are generally easier to come by and aren't as costly as khopeshes. Elves get racial bonuses with the former, and dwarves get them with the latter.

As for races, Half Orcs do get the +2 bonus to strength, but something you might want to consider is that Half Orcs get racial bonuses to THF rather than TWF, so it'd be a slight waste there. While both dwarves and warforged get a +2 to con, WF have more immunities to stuff like poison. They also get THF bonuses. However, the main drawback here is that they only get 50% healing amplification, as compared to the 100% on other races. This can be increased with enhancements, but as a new player you would probably struggle because this is most noticeble in the low levels and if you've just started, you're not going to have the money to buy potions. Dwarves get dwavern axe proficiencies, which are good if you plan to go TWF. Another thing would be the extra balance skills, some extra saves and +1 to attack rolls against certain enemies.

All in all, if you are new to the game, I would suggest a dwarf TWF axe fighter. Doing that gives you more hp to play around with, you also need to worry less about potions because you get 100% healing amplification, and dwarvern axes are pretty cheap in comparison with khopeshes in the auction house. Even with these benefits going, if you play your player well, you can still pack a punch.

Also, if you want some new player builds, search for Tihocan's builds, I believe he has quite a number posted up on the forums.

TheDjinnFor
06-23-2011, 11:06 AM
Have a look at http://compendium.ddo.com/wiki/Fighter_101

It will give you some solid advice.

This.

Although if you're asking for 32 pts, here's an ability score set you might prefer; it requires a +2 dexterity tome:

Strength --------18 (16 pts)
Dexterity -------17 (8 pts +2 tome)
Constitution ---16 (6 pts)
Intelligence ----10 (2 pts)
Wisdom --------8
Charisma -------6

Ability Point Buy: At every fourth level, put all Ability Points into Strength (STR).
Tome usage: At level 7 use a +2 dexterity tome to increase your dexterity score to 17.
Feats: Take Power Attack at level 6 and Improved Two-weapon Fighting at level 9 (because you won't qualify for ITWF until lvl 7 when you can take the dex tome), otherwise all the same.
Enhancements: All the same.

If you can't afford the +2 dex tome, there's always the option of dropping Int to 8, raising dex to 16, and using a +1 dex tome at lvl 3. Or following that build linked above exactly and putting your first level up in Dexterity (and using the exact feat progression listed), if even a +1 tome is out of your reach, although personally I figure that to be a waste.

Kklemzy
06-23-2011, 11:08 AM
But lets say I have unlimited money. Also I'm not a real newb, played DDO for half a year a year ago but it was a Wizard back then.
How would you go about it then? (having best gear, pots and everything all the time?)

Also who dishes out the most damage while leveling and in the end game? THF or TWF?
Khopeshes are sword, correct? So maybe some other race then dwarves would be better then?

In general what would be the strongest combination end game and while leveling?

And yes, I did link tihocan's guide: http://forums.ddo.com/showpost.php?p=2883250&postcount=92
but I'm not sure if its outdated or not. It's one year old and I have no idea what all has changed for warriors since then?


This.

Although if you're asking for 32 pts, here's an ability score set you might prefer; it requires a +2 dexterity tome:

Strength --------18 (16 pts)
Dexterity -------17 (8 pts +2 tome)
Constitution ---16 (6 pts)
Intelligence ----10 (2 pts)
Wisdom --------8
Charisma -------6

Ability Point Buy: At every fourth level, put all Ability Points into Strength (STR).
Tome usage: At level 7 use a +2 dexterity tome to increase your dexterity score to 17.
Feats: Take Power Attack at level 6 and Improved Two-weapon Fighting at level 9 (because you won't qualify for ITWF until lvl 7 when you can take the dex tome), otherwise all the same.
Enhancements: All the same.

If you can't afford the +2 dex tome, there's always the option of dropping Int to 8, raising dex to 16, and using a +1 dex tome at lvl 3. Or following that build linked above exactly and putting your first level up in Dexterity (and using the exact feat progression listed), if even a +1 tome is out of your reach, although personally I figure that to be a waste.

Could I just go with 8 Int and 16 dex, then still use +2dex? I mean, don't you buy all the tomes eventually? +2 for all stats? And isn't INT useless?
_

Really anymore tips appreciated.
Thank you very much.

TheDjinnFor
06-23-2011, 11:26 AM
Also who dishes out the most damage while leveling and in and game? THF or TWF?

If you want pure damage and absolutely nothing else, make a THF Barbarian. Other builds have other things to offer depending on how you build them; a THF Barbarian has one thing and one thing only to offer to a group: DPS. And with high HP and DR a Barbarian also makes a good hate tank.

Of course, in this game DPS is very important but its not the only thing that's important, which is why there's no such thing as 'the most damage', or if there is its pretty useless as a build.


Khopeshes are sword, correct? So maybe some other race then dwarves would be better then?

Make a Khopesh-wielding half-orc then. Dwarves aren't far behind half orcs when using dwarven axes, though, which is why its an oft-recommended newbie choice.


In general what would be the strongest combination end game and while leveling?

This doesn't really have an easy answer. Builds don't really dictate how easy it is for players; yes, for the same player there's a difference between build choice X and Y but if I recommend you a build and you don't play it the same way I do then you won't get as much out of it. I'd say melee bards are easy to level; they get the utility of a caster with the power of a melee through most of the beginning and middle game.

More to the point, it really depends on the build. Barbarians, for example are backloaded in terms of power; they get most of their power at lvl 15-18, when they get Death Frenzy and GTHF. Melee-built bards are frontloaded; they can keep up reasonably well with a Barb until around the Vale, when a Barbarian starts sprinting ahead. Melee bards also have tons of utility spells and abilities which make them desirable in their own right beyond their role as a melee toon.


Could I just go with 8 Int and 16 dex, then still use +2dex?

You could. Although one more point in dex doesn't do anything for you beyond +1 reflex saves if you happen to have even Dex (which is really nothing at all), whereas two more points in Int gets you 23 more skillpoints.


I mean, don't you buy all the tomes eventually? +2 for all stats?

So? Using a +2 int tome at level 20 does not retroactively grant you the 23 skill points you lost by not starting with 10 Int. And why would you waste money buying Cha tomes and Wis tomes if you get nothing out of them? Ignore it when builds show they bought +2 tomes for all stats; that's just dumb and is rarely, if ever, needed.


And isn't INT useless?

Int is largely useless, yes, but Dex is even more useless for an AC-less TWF Fighter except to allow him or her to qualify for the TWF feats. You have one mandatory skill, balance, that you need to max out by level 20 (spending all 23 of those points into). With 10 base int you have another 23 skillpoints to work with, which can go into jump or intimidate or whatever.

DeathsApprentice
06-23-2011, 01:20 PM
In general what would be the strongest combination end game and while leveling?


If you are looking for a decent build: Blitz http://forums.ddo.com/showthread.php?t=264744

I have a slightly modified version of this at level 12 and it obliterates everything that crosses it's path.

If you follow this build, I can guarantee you will bring the pain to your enemies.