View Full Version : Crafting an Ooze Basher
Bonulino
06-17-2011, 10:10 AM
I crafted a new Ooze Basher for myself, a +3 Greatclub of Everbright. I am now trying to decide which prefix is best. The 2 choices I narrowed down to are Vicious and Screaming. Does anyone have comments?
AZgreentea
06-17-2011, 10:16 AM
Vicious. It works better overall.
somenewnoob
06-17-2011, 10:19 AM
I'd go screaming, but that's because I have an aversion to self inflicted damage.
MrFister
06-17-2011, 10:20 AM
I like the +2 vicious silver threaded handwraps of ooze bane I made.
exvanguard
06-17-2011, 10:42 AM
I like the +2 vicious silver threaded handwraps of ooze bane I made.
wow - u have enough silver threaded handwraps to use a set for oozebane? silver wraps are like the holy grail of the crafting system
somenewnoob
06-17-2011, 10:43 AM
wow - u have enough silver threaded handwraps to use a set for oozebane? silver wraps are like the holy grail of the crafting system
That's exactly what I was thinking.
FlyingTurtle
06-17-2011, 10:49 AM
I like the +2 vicious silver threaded handwraps of ooze bane I made.
No oozes have DR/silver, so you're just rubbing it in the faces of all the monks who want that base item for crafting boss beaters.
I like it.
Schmoe
06-17-2011, 11:37 AM
I like the +2 vicious silver threaded handwraps of ooze bane I made.
Awesome. :D It would be even better if you used them on your Barbarian!
adamkatt
06-17-2011, 11:40 AM
I just stick with my force burst of pg wraps. Not really enough ooze in game to worry about a beater at this time.
Qindark
06-17-2011, 11:40 AM
I like the +2 vicious silver threaded handwraps of ooze bane I made.
why waste a +2 shard? :D
I personally like my +1 acid touch handwraps of lesser ooze bane, but then i don't have mega crafting levels yet
Bonulino
06-17-2011, 12:33 PM
As a Barbarian, I am more into clubs and axes than handwraps. What would be a good ooze killer prefix for a club? BTW, it really is nice to be able to dispatch an individual ooze in 1 or 2 hits, since when I go into some dungeons with a party we get attacked by a whole horde of oozes.
Morosy
06-17-2011, 12:39 PM
As a Barbarian, I am more into clubs and axes than handwraps. What would be a good ooze killer prefix for a club? BTW, it really is nice to be able to dispatch an individual ooze in 1 or 2 hits, since when I go into some dungeons with a party we get attacked by a whole horde of oozes.
Still vicious.
ka0t1c1sm
06-17-2011, 12:47 PM
I use Impact on my crafted Everbright weapons for the expanded crit range.
Schmoe
06-17-2011, 12:48 PM
I use Impact on my crafted Everbright weapons for the expanded crit range.
Lol! Too funny!
(At least, I hope you were joking...)
Diyon
06-17-2011, 12:52 PM
I like the +2 vicious silver threaded handwraps of ooze bane I made.
For the record, if these are on a monk of theirs, it doesn't waste them at all, as you can reclean the weapon and put new stuff on it.
....doesn't make it not mean to do it and then taunt people about it though. lol
(or pretend to have done it)
jcTharin
06-17-2011, 04:16 PM
I like the +2 vicious silver threaded handwraps of ooze bane I made.
You are evil. I like it.
EllisDee37
06-17-2011, 04:53 PM
Does screaming do full damage vs all ooze types (including bosses) and also rust monsters? If so I think I might switch from vicious to screaming. I really don't like vicious weapons.
sweez
06-18-2011, 02:30 PM
I like the +2 vicious silver threaded handwraps of ooze bane I made.
/winning
BossOfEarth
06-24-2011, 11:30 PM
Does screaming do full damage vs all ooze types (including bosses) and also rust monsters? If so I think I might switch from vicious to screaming. I really don't like vicious weapons.
Avatar of Juiblex is immune to sonic.
theboatman
06-25-2011, 12:10 AM
true law/true chaos are also nice prefixes, depending on your alignment
Jaid314
06-25-2011, 05:15 AM
if it's actually a moderately tough ooze (ie won't die in a couple of hits anyways), a maladroit of everbright is an option to consider.
not too expensive, uses body essences (which i have a lot of anyways), gets them down to 0 and they take +50% damage, which will hopefully be worth more than the average of 7 damage vicious gets you... though of course, it doesn't kick in until probably 6-10 hits.
but then, honestly, if you're killing the oozes in 1-5 hits, why the heck are you bothering to make anything special to use on them anyways? you don't make ultra-specialized weapons to kill orcs or kobolds, do you?
as far as rust monsters, my advice is to get a wood weapon (which can't rust anyways). make it greater aberration bane, not everbright, and probably throw a force burst on the front end, but really any elemental burst will do fine.
BossOfEarth
06-26-2011, 01:09 AM
I don't know if it's true but ddowiki says handwraps are immune to damage from oozes and rust monsters. http://ddowiki.com/page/Handwraps
NightHiker
06-27-2011, 06:01 AM
As far as ooze bashers are concerned... I just reached level 36 in arcane crafting and created a couple of +4 clubs of ooze bane I dual wield. They take less damage for being wooden, have enough durability to last through any quest, make piece meal of any ooze and cost a copper to repair. ;)
Couldn't think of a better option so far. It's like having a couple of muck's dooms but better, as long as you don't forget to make a trip to any vendor every few ooze inhabited quests. Then keep upgrading them as you get better at crafting, maybe add a prefix like true chaos or law (but probably overkill) and you're all set as ooze basher extraordinaire.
MariJay
06-28-2011, 11:10 AM
I had some Ooze questions that I hope someone can answer. They would factor into the kind of ooze weapons I'd think about making:
1) Do any oozes have Acid immunity or resistance?
2) Do wood weapons take less damage from hitting oozes?
3) Would adding adamantine rituals reduce damage to the weapon or just allow it to take more damage?
Dragavon
06-28-2011, 11:17 AM
true law/true chaos are also nice prefixes, depending on your alignment
True law / true chaos can be used by anyone on crafted weapons.
My main is chaotic good, I made true law byeshk khopeshes for the Daelkyr boss and they require no UMD to use, nor give negative penalty.
EllisDee37
06-28-2011, 07:14 PM
and cost a copper to repairAll crafted gear has the nifty side effect of being dirt cheap to repair.
Bonulino
06-29-2011, 08:49 AM
Just for the record, I opted for the +3 Vicious Greatclub of Everbright. I decided against the Screaming prefix because some oozes are resistant to sonic damage. I can take out low level oozes in 1 or 2 hits, and higher level ones may take 5-7 hits. I haven't yet tried it on a boss ooze. I have plenty of hit points, so the self damage is not much of a problem.
EllisDee37
06-29-2011, 06:38 PM
I had some Ooze questions that I hope someone can answer. They would factor into the kind of ooze weapons I'd think about making:
1) Do any oozes have Acid immunity or resistance?
2) Do wood weapons take less damage from hitting oozes?
3) Would adding adamantine rituals reduce damage to the weapon or just allow it to take more damage?Sorry, missed these before.
1) Yes, and there is an ooze boss who actually gets healed by acid damage.
2) Not sure, but I once broke 3 wooden greatclubs in a single run through Durk's.
3) Just allow it to take more damage.
IBCROOTBEER
06-29-2011, 06:47 PM
3) Would adding adamantine rituals reduce damage to the weapon or just allow it to take more damage?
Adding adamantine ritual also increases the hardness and therefore makes it more difficult to get damaged ... so if i'm understanding the ritual correctly, your weapon should also take less damage.
EllisDee37
06-29-2011, 06:51 PM
Hmmm, would that make a random drop Adamantine Maul a viable candidate for the Ooze Bane suffix? Maybe tossing in a couple/few adamantine rituals for good measure?
Hmmm, would that make a random drop Adamantine Maul a viable candidate for the Ooze Bane suffix? Maybe tossing in a couple/few adamantine rituals for good measure?
The more stuff you craft onto the weapons, the harder they get and the more damage they can take, so I made a couple of Vicious of Ooze Bane and ended up putting a +4 prefix on them once I got high enough.
They never break, as was posted earlier, they are dirt cheap to repair and they make VERY short work of any ooze type mobs I encounter.
I may take a stab at the true law/true chaos versions for some of my ummmmmm, squishier toons tho :D
EllisDee37
06-29-2011, 07:09 PM
I may take a stab at the true law/true chaos versions for some of my ummmmmm, squishier toons tho :DKeep in mind that crafted gear doesn't have umd checks, so you don't have to match True Law/True Chaos shards with character alignments. The negative level effect, OTOH, does function on crafted gear so the Anarchic/Axiomatic shards will incure a negative level on opposite aligned characters.
Keep in mind that crafted gear doesn't have umd checks, so you don't have to match True Law/True Chaos shards with character alignments. The negative level effect, OTOH, does function on crafted gear so the Anarchic/Axiomatic shards will incure a negative level on opposite aligned characters.
And I only have 2 TN characters....I know all the reasoning behind TN, I just gotta be Chaotic :cool: what can I say.
EDIT: Pally MC in my sig notwithstanding that is ;)
belaf52
12-31-2011, 02:50 PM
I was wondering what I should put in the guild slot of my ooze/rust beaters, Acid, fire, frost, elec damage or atack bonus? Any advice?
PurpleTimb
12-31-2011, 03:47 PM
True chaos adamantine warhammer/maul of everbright. Works great on oozes and rusties, as well as flesh and clay golems and maruts.
Snarglefrump
12-31-2011, 04:20 PM
but then, honestly, if you're killing the oozes in 1-5 hits, why the heck are you bothering to make anything special to use on them anyways? you don't make ultra-specialized weapons to kill orcs or kobolds, do you?
The living spells in the Subterranne count as oozes. They're pretty nasty.
EllisDee37
12-31-2011, 04:54 PM
True chaos adamantine warhammer/maul of everbright. Works great on oozes and rusties, as well as flesh and clay golems and maruts.That's a great idea, I think I might swith my Screaming of Everbright over to that. +rep for you.
Ganolyn
12-31-2011, 04:56 PM
I don't craft so I don't know if paralyzing is an option, but I love my dual paralyzing of everbright heavy maces with festival icy bursts on them. Oozes and rusties are never a problem.
EllisDee37
12-31-2011, 05:03 PM
Sadly not craftable, but those sound awesome, especially for rusties. Many ooze are immune to cold, but the risia should hit rusties full force.
Oozes in general are immune to elemental damage. Some elements hit some oozes, but no element hits all oozes. (And some elements heal some oozes.) When you add in the fact that oozes have basically 0 AC and this is one weapon where guild augments add very little.
Bolo_Grubb
12-31-2011, 05:40 PM
I don't craft so I don't know if paralyzing is an option, but I love my dual paralyzing of everbright heavy maces with festival icy bursts on them. Oozes and rusties are never a problem.
This what I use and I love it for both oozes and rusties.
Jaid314
12-31-2011, 06:38 PM
The living spells in the Subterranne count as oozes. They're pretty nasty.
sure, and after a few hits they will be dex 0 with my proposed weapon of choice, at which point they stop casting spells and become considerably less nasty ;)
(they also don't need everbright iirc, and they don't split when you hit them with a non-bludgeoning weapon, so you can just use a nice generic DPS weapon on them most of the time).
Talon_Moonshadow
12-31-2011, 07:49 PM
No oozes have DR/silver, so you're just rubbing it in the faces of all the monks who want that base item for crafting boss beaters.
I like it.
lol...
Talon_Moonshadow
12-31-2011, 07:55 PM
true law/true chaos are also nice prefixes, depending on your alignment
Probably a good idea, as almost all Oozes are neutral.
Not sure about that Avatar in the Pit, but he should be CE.
(So I think TL mught be cool)
Crafted and other bound items do not take permanent damage.
So what I have been doing is making Lesser Ooze Bane weps and Everbright weps, but your inventory concerns may make this a bad idea. ;)
belaf52
01-01-2012, 10:54 AM
Sadly not craftable, but those sound awesome, especially for rusties. Many ooze are immune to cold, but the risia should hit rusties full force.
Oozes in general are immune to elemental damage. Some elements hit some oozes, but no element hits all oozes. (And some elements heal some oozes.) When you add in the fact that oozes have basically 0 AC and this is one weapon where guild augments add very little.
Ok then I think I will add the cold damage in my guild slot for the rust monster. +1 :D
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