Thorondir
06-04-2011, 07:15 PM
Hi,
i just startet playing DDO some time ago and level'd a few toons to level 4 ... so i made myself some thoughts about a good solo char.
Firstoff, it must be able, to open chest/doors in the dungeons, because i hate to know, that there is treasure and i cant get to it. After that, i prefered the melee classes. i really liked to play a battle-cleric, so i used this as my basic. (i like the idea, to use spells to buff myself and also liked the ability, to heal myself if something did not work out as good as planned )
The basic thoughts on the builds were: use a cleric 19 / fighter 1 and try to improve it to fit my purposes more. So, i thought, it would be a good idea, to level up fighter some more, in this case to 6 to be able to get Kensai I to increase the damage the char can deal. With level 13 cleric i can still do level 7 spells, that will support me.
I also used one level of rogue, to get to all that nice treasure.
my build would look something like:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Acalithiele Tinuviel
Level 20 Lawful Good Human Female
(6 Fighter \ 1 Rogue \ 13 Cleric)
Hit Points: 302
Spell Points: 652
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 8
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 18 23 26
Dexterity 10 10 10
Constitution 14 14 15
Intelligence 8 8 8
Wisdom 12 12 12
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 7 7
Bluff -1 -1 0
Concentration 6 25 26
Diplomacy 0 0 1
Disable Device n/a 1 2
Haggle -1 -1 -1
Heal 2 2 4
Hide 0 0 0
Intimidate -1 -1 0
Jump 4 9 9
Listen 1 1 1
Move Silently 0 0 0
Open Lock n/a 2 3
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 0 1
Spot 1 3 3
Swim 4 9 9
Tumble 1 1 1
Use Magic Device n/a n/a n/a
Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Tumble (+1)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Handed Fighting
Level 2 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+2)
Level 3 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Extend Spell
Feat: (Fighter Bonus) Power Attack
Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+2)
Level 5 (Cleric)
Skill: Concentration (+2)
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 8 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Fighter)
Skill: Balance (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Skill: Balance (+1)
Level 12 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Skill: Concentration (+1)
Level 14 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Level 15 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Ability Raise: STR
Skill: Concentration (+2)
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Power Critical
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 20 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Kensei Battle Axe Mastery I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility IV
Enhancement: Racial Toughness III
Enhancement: Improved Disable Device I
Enhancement: Improved Heal II
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness II
Enhancement: Cleric Divine Healing III
Enhancement: Cleric Improved Turning I
so, i got a few questions before i will level this char: Would this build work as intendet? Or is it gimped to much?
I guess, my saves are a little to low, but i dont know, which ones are the most important... But i guess, this can be adjusted.
Another question is, will this character be able, to at least be usefull in an endgame dungeon/raid? Or is the healing and damage this char does too low?
Did i miss something else entirely? if so, i would be thankfull for all tipps you have for a new player.
PS: i hope, you could understand my english as it is not my native language.
i just startet playing DDO some time ago and level'd a few toons to level 4 ... so i made myself some thoughts about a good solo char.
Firstoff, it must be able, to open chest/doors in the dungeons, because i hate to know, that there is treasure and i cant get to it. After that, i prefered the melee classes. i really liked to play a battle-cleric, so i used this as my basic. (i like the idea, to use spells to buff myself and also liked the ability, to heal myself if something did not work out as good as planned )
The basic thoughts on the builds were: use a cleric 19 / fighter 1 and try to improve it to fit my purposes more. So, i thought, it would be a good idea, to level up fighter some more, in this case to 6 to be able to get Kensai I to increase the damage the char can deal. With level 13 cleric i can still do level 7 spells, that will support me.
I also used one level of rogue, to get to all that nice treasure.
my build would look something like:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Acalithiele Tinuviel
Level 20 Lawful Good Human Female
(6 Fighter \ 1 Rogue \ 13 Cleric)
Hit Points: 302
Spell Points: 652
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 8
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 18 23 26
Dexterity 10 10 10
Constitution 14 14 15
Intelligence 8 8 8
Wisdom 12 12 12
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 7 7
Bluff -1 -1 0
Concentration 6 25 26
Diplomacy 0 0 1
Disable Device n/a 1 2
Haggle -1 -1 -1
Heal 2 2 4
Hide 0 0 0
Intimidate -1 -1 0
Jump 4 9 9
Listen 1 1 1
Move Silently 0 0 0
Open Lock n/a 2 3
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 0 1
Spot 1 3 3
Swim 4 9 9
Tumble 1 1 1
Use Magic Device n/a n/a n/a
Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Tumble (+1)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Handed Fighting
Level 2 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+2)
Level 3 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Extend Spell
Feat: (Fighter Bonus) Power Attack
Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+2)
Level 5 (Cleric)
Skill: Concentration (+2)
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 8 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Fighter)
Skill: Balance (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Skill: Balance (+1)
Level 12 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Skill: Concentration (+1)
Level 14 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Level 15 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Ability Raise: STR
Skill: Concentration (+2)
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Power Critical
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 20 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Kensei Battle Axe Mastery I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility IV
Enhancement: Racial Toughness III
Enhancement: Improved Disable Device I
Enhancement: Improved Heal II
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness II
Enhancement: Cleric Divine Healing III
Enhancement: Cleric Improved Turning I
so, i got a few questions before i will level this char: Would this build work as intendet? Or is it gimped to much?
I guess, my saves are a little to low, but i dont know, which ones are the most important... But i guess, this can be adjusted.
Another question is, will this character be able, to at least be usefull in an endgame dungeon/raid? Or is the healing and damage this char does too low?
Did i miss something else entirely? if so, i would be thankfull for all tipps you have for a new player.
PS: i hope, you could understand my english as it is not my native language.