View Full Version : VON3 electric trap kind - Is there a safe place to stand?
RudeIota
06-01-2011, 11:34 AM
I've run VON3 many times on elite, but the three times I've done it since U9 on elite that electric trap at the end has all but completely wiped our party. Is this intentional?
The first time, people didn't know about the trap so they huddled up next to the barrier to block the marut. Those people died, myself included (300HP with electric resist)
The second time, people knew about the trap, so we stood back near the NPC. We completely wiped save someone using a res cake. (I also died with 300HP and electric resist)
The third time, people knew about the trap. Most stood by the NPC, but a friend and I stood far away on the opposite side of the room... because I 'learned' not to stand there from last time... My friend (with evasion) was the only one who survived and couldn't res us.
Am I just unlucky? Are people expected to die from the trap? Are there ANY safe areas? Just wondering.
Leatherneck
06-01-2011, 12:01 PM
I've run VON3 many times on elite, but the three times I've done it since U9 on elite that electric trap at the end has all but completely wiped our party. Is this intentional?
The first time, people didn't know about the trap so they huddled up next to the barrier to block the marut. Those people died, myself included (300HP with electric resist)
The second time, people knew about the trap, so we stood back near the NPC. We completely wiped save someone using a res cake. (I also died with 300HP and electric resist)
The third time, people knew about the trap. Most stood by the NPC, but a friend and I stood far away on the opposite side of the room... because I 'learned' not to stand there from last time... My friend (with evasion) was the only one who survived and couldn't res us.
Am I just unlucky? Are people expected to die from the trap? Are there ANY safe areas? Just wondering.
I'm not 100% positive if there is a safe area but what I did do the last 5 or so times I ran this one was stand in the threshold of the first doorway you enter. (It seals up with a "force field" when the boss comes out) Once the traps go off I move forward, I was not hit by the traps when I did it that way. One time I also did not make it in attempting this. Give that a shot next time if no one else can advise a better spot to stand/method.
Ryiah
06-01-2011, 12:02 PM
I've run VON3 many times on elite, but the three times I've done it since U9 on elite that electric trap at the end has all but completely wiped our party. Is this intentional?
What electrical trap? Are you sure it isn't the Marut? He has an electrical attack. Last couple of times I've done the quest I was on normal with a sorcerer that killed it long before it had a chance to do anything so there might be one that never got a chance to go off.
Thaxlsillyia
06-01-2011, 12:09 PM
What electrical trap? Are you sure it isn't the Marut? He has an electrical attack. Last couple of times I've done the quest I was on normal with a sorcerer that killed it long before it had a chance to do anything so there might be one that never got a chance to go off.
when the marut brings down the barrier to its door it does a large aoe electric attack that tends to kill a lot of non evasionists. i think thats what he is talking abt.
Impaqt
06-01-2011, 12:11 PM
the trap range is very small actually (Compared to the room anyway).
Stand by Vale and you are safe.
-Zephyr-
06-01-2011, 12:17 PM
the trap range is very small actually (Compared to the room anyway).
Stand by Vale and you are safe.
I've had this trap wiping an entire party on epic standing next to the entrance of the room, at the far opposite...
Its range may vary depending on difficulty, but on epic I'm pretty sure it covers the full room.
Nick_RC
06-01-2011, 12:23 PM
the trap range is very small actually (Compared to the room anyway).
Stand by Vale and you are safe.
Actually its been changed recently it hits the whole room and does a tonne of dmg. There is a save tho.
Personally i hit von3 at level 11 so i can wear my ring of the djinn and hit myself with pro energy. I normally have the rest of the party stand outside the room unless im confident they can survive.
N
omulrau
06-01-2011, 12:37 PM
Did the quest last week on a tr on all difficulties and if you stand near the south wall, in a corner, the damage is minimal, even on elite.
Darkrok
06-01-2011, 02:02 PM
This effect is new. It was insane damage - killing a character with evasion and over 200hp's (as well as the rest of the group). I'm guessing that the effect triggers if you build a wall to block in the Marut and hits everyone in the room. I haven't run it since that time though as I leveled past it - I can't confirm that theory atm. Sounds like it might make sense to have everyone huddle at the first doorway for now in any case.
RudeIota
06-01-2011, 02:10 PM
This effect is new. It was insane damage - killing a character with evasion and over 200hp's (as well as the rest of the group). I'm guessing that the effect triggers if you build a wall to block in the Marut and hits everyone in the room. I haven't run it since that time though as I leveled past it - I can't confirm that theory atm. Sounds like it might make sense to have everyone huddle at the first doorway for now in any case.
One of the parties I was in did not have anyone at the wall. Not sure what triggers it other than the barrier going down. Seems a little insane and pretty unfair, honestly.. maybe to the point where it is actually not working as intended.
Any chance one of the devs like Eladrin can confirm this is the way it is supposed to work?
From by observations, it's just about the whole room (if not) and the trap hits multiple times for more than 150 damage.
if you stand near the south wall, in a corner, the damage is minimal, even on elite.Going to have to try this out next time around. :-)
protokon
06-01-2011, 02:23 PM
had the same problem while leveling this life. we were farming it on normal, had someone in our group stand in various places across the entire room and get hit every single time. on elite, the entire party died save one guy with evasion - who we were lucky enough had raise dead clickies.
blasting the entire room seemed pretty harsh on elite...
Lissyl
06-01-2011, 02:29 PM
It was a surprise to me on my mechanic rogue -- last time I ran VON3, that stuff didn't happen. Everyone but me and the cleric died, and the cleric was at something like -6.
I knew keeping that Korthos aid clickie was a good idea. So I zinged Marut a coupla times with a round of repeater shots, started kiting him all around the room, giving me time to wandwhip a couple cure mods to the cleric while he got the party up, then stopped and blocked (and died) while the melee got control of him back, upon which the cleric ress'ed me back up so I could finish the fight too. Sadly, Marut still ended up killing off the mighty melee...then the sorc...so I plinked his last few hp down myself.
Gogo Light Repeating Crossbow! Nothing like needing a 16 to land a solid hit when your dex is 30. *blink*
But yah back to the trap. It's retardedly strong, we had some good melee in that group, a couple levels over quest level, properly fort'ed (Minos), good hp.
Lithic
06-01-2011, 02:34 PM
Actually its been changed recently it hits the whole room and does a tonne of dmg. There is a save tho.
Personally i hit von3 at level 11 so i can wear my ring of the djinn and hit myself with pro energy. I normally have the rest of the party stand outside the room unless im confident they can survive.
N
How recently? When I farm it I usually stand near the wall opposite the barier where the marut walks in with no hits at all. I dont even bother with electrical resistance.
Jaid314
06-01-2011, 02:35 PM
i've heard (but *not* tested personally) that if you press right up against the barrier the marut comes from, you don't get zapped by it. i've also heard (again, *not* tested personally) that if you go into the corners near where veil is, you don't get zapped by it.
on a side note, in order for the melees to "get control" they only had to form a wall at the same door as always and let you run through to the other side... there's nothing magical about the one side of the door that makes it the only side the marut can be on when you form a wall, so long as you get the ranged damage people on the opposite side of the door as the marut and have 3 people blocking at the wall, you should be fine.
Lissyl
06-01-2011, 02:41 PM
i've heard (but *not* tested personally) that if you press right up against the barrier the marut comes from, you don't get zapped by it. i've also heard (again, *not* tested personally) that if you go into the corners near where veil is, you don't get zapped by it.
on a side note, in order for the melees to "get control" they only had to form a wall at the same door as always and let you run through to the other side... there's nothing magical about the one side of the door that makes it the only side the marut can be on when you form a wall, so long as you get the ranged damage people on the opposite side of the door as the marut and have 3 people blocking at the wall, you should be fine.
Yah, I know...but they were pretty insistent on chasing after him with no-roll swings, and since I know melee hate cute halflings who make them chase the monster, I thought it better to give them what they wanted. I holed up when I hit the next corner (backwards kiting, corner to corner to corner to corner) and SHIFTblocked, leaving them walling him in by default. I just wanted us to win, and wasn't about to annoy everyone by making them do it my way. The 10% xp wasn't a consideration anymore, so eh. :) But yah, you're absolutely right about how they should have done it.
BadBuy
06-01-2011, 03:27 PM
Ran VON3 on Normal many times a few days ago on my low Dex Cleric. I used just the guild ship elec resists and the running at the barrier tactic. Usually would end up with something like 6 points of damage. So really nothing serious, but i remember doing it on Hard a week ago, without running at the barrier, got quite a lot of dmg then and 4 of 6 party members died.
Impaqt
06-01-2011, 04:07 PM
Weird. I just solo'd it on ELite at level a couple days ago and didnt notice the trap at all. Just stood next to vale, talked to her, and waited for the marut.... Ran it 7 or 8 times on various difficulties and never once got hit standing next to vale.
shadow_419
06-01-2011, 04:22 PM
did it on epic yesterday, and standing on vale i took 400+pts of dmg on a failed save.
Impaqt
06-01-2011, 04:27 PM
did it on epic yesterday, and standing on vale i took 400+pts of dmg on a failed save.
OP(and me) was talking about Elite. I havent done epic in a while.
-Zephyr-
06-01-2011, 04:31 PM
Weird. I just solo'd it on ELite at level a couple days ago and didnt notice the trap at all. Just stood next to vale, talked to her, and waited for the marut.... Ran it 7 or 8 times on various difficulties and never once got hit standing next to vale.
Solo ? How about a trap scaling with dungeon scaling ? :)
Impaqt
06-01-2011, 05:25 PM
Solo ? How about a trap scaling with dungeon scaling ? :)
Scaling on elite is extremely minor and wouldnt effect the radius
RudeIota
06-01-2011, 05:26 PM
I think I've figured it out...
Turbine designed this team-wiping trap to sell more res cakes. :D
Out of curiosity, did you have a barbarian in the group? We are hit or miss on this trap, its either insane damage or minimal. I do know when we had a barb in the group it was 3 ticks for 400/200 damage to him. He had 120 protect/450 hit points (level 12) and died with 3 made saves. the time he failed 2 saves he ended up at -390 or something. The one time we ran it without him, everyone survived with hardly any damage on the evasion types. I'm not sure if there is a connection there...
shadow_419
06-01-2011, 06:17 PM
OP(and me) was talking about Elite. I havent done epic in a while.
Same happend at lvl on elite in a tr train. Nearly wiped the group since the radius is pretty much the whole room now. The radius of the trap doesn't seem to be affected by difficulty just the dmg. Which is exactly what the op was talking about.
awang20
06-01-2011, 08:57 PM
I've only run this once since U9, and it was on normal, but I don't even recall there being a trap. At all. Melees stood by the barrier, casters were behind, and I didn't see any spikes of damage anywhere.
Strider1963
06-01-2011, 09:13 PM
Did it on normal and hard a couple of days ago.. On hard, the whole party wiped from the elec when he came out. On norm, the roge and wiz still died, and we tried standing near the room entrance and in a corner as far away as we could... this never happened before the update, would just stand and block him out.. It also seemed to me that the Marut's elec attacks were stronger than normal too.
Impaqt
06-01-2011, 09:44 PM
File bug reports folks. thats not right.
Ran on elite, took 470+ elec damage on my TR'd fighter.
Only the evasion toon survived. Thankfully the quest was still completed.
HallowedOne
06-01-2011, 10:21 PM
One thing me and my friends done when playing on epic was to gather close to the entrance and prepare mass cure spammage. Then some1 over TS warned when he was to start the fight so I could start spamming - I was the healer. All survived.
Maybe it can work on lower diffs as well.
Raithe
06-01-2011, 10:31 PM
I posted a thread a while ago about the increased trap damage of update 9, but got no replies. I've been soloing VoN 3 on elite because it has a large number of chests and lots of collectibles for Cannith crafting. So far my caster with 240 hit points raged and a 26 reflex save + prot 120 has survived it both solo and in a group of 3.
To me it makes no sense. The black dragon room on elite is now similarly ridiculous. I suspect, however, that it's simply an unintended side effect of someone making a gamewide sweep of elite traps - but such a sweep did NOT need to be made. If anything, elite needs to be brought in line with normal quests of a similar level.
Every quest needs to behave like Devil Assault and the Chronoscope.
Miahoo
06-02-2011, 03:45 AM
I've run it 3 times last week, This is what I've found.
I hope it'll help.
http://img824.imageshack.us/img824/6091/von3jungleofkhyber.jpg (http://imageshack.us/photo/my-images/824/von3jungleofkhyber.jpg/)
In the corner north to the NPC.
CalydorEstalon
06-02-2011, 04:03 AM
With all the times you people have stood next to her, did it not occur to anyone at all that her name is not Vale (a valley) but Veil (a shroud)?
Miahoo
06-02-2011, 02:54 PM
I was wrong earlier, the safe spot with the picture have been updated.
Jaid314
06-02-2011, 06:08 PM
With all the times you people have stood next to her, did it not occur to anyone at all that her name is not Vale (a valley) but Veil (a shroud)?
yes. see post number 14 :)
Miahoo
06-02-2011, 06:12 PM
nvm. wrong one.
Iljushka
07-03-2011, 05:46 AM
Has there been a solution found to this? Is the northwest corner, marked on that map, really safe?
Yesterday we were about to run it on hard and elite, but after only the cleric and me (left with about 10 hp) surviving the trap on hard (5/6 were TR, lvl 10-11), we reconsidered. No way we would have survived on elite. Maybe with the djinni ring, but even then, the numbers presented here .. second wave of the damage would probably kill everyone, and third wave would definitely.
Pfold
07-03-2011, 08:57 AM
I've grinded that place out twice since u9 and both times the party autmatically went to the NE corner(across and to the right of the door going into that room). Usually just sent an evasion character to activate.
WHen I was soloing it I always got hit by the thing unless I had a hireling parked elsewhere in the room (specificly the corner mentioned above).
Miahoo
07-03-2011, 09:45 AM
When I tested it, NW was a safe spot (I havent played this quest for a month, since that post). I've yet tried NE.
Note, as said, it might be a problem if there's no evasion toon in the party, and he might not make it to NE in time after talking with the NPC, Unlike NW which is very close to the NPC.
BoBo2020
08-04-2011, 10:13 AM
When I tested it, NW was a safe spot (I havent played this quest for a month, since that post). I've yet tried NE.
Note, as said, it might be a problem if there's no evasion toon in the party, and he might not make it to NE in time after talking with the NPC, Unlike NW which is very close to the NPC.
If running with a hireling, you may want to park the hireling at the shrine and then summon them after the trap triggers
Astars
08-04-2011, 11:17 AM
The best i found (epic or regular) was a spot where I get hit by the trap only once: A bit left of the Marut door hugging the wall. You can easily reach it when talking to Veil.
If you can't survive a single lightning strike? All hope is lost and you should re-roll ;)
Cheers
Ast
Dendrix
08-04-2011, 11:29 AM
The best i found (epic or regular) was a spot where I get hit by the trap only once: A bit left of the Marut door hugging the wall. You can easily reach it when talking to Veil.
If you can't survive a single lightning strike? All hope is lost and you should re-roll ;)
Cheers
Ast
400 damage at level 10ish? pretty stupid statement you make
supp3nhuhn
08-04-2011, 11:33 AM
I have never taken any damage standing in the southwest corner of teh room.
Works 100% of the time just need to be really standing in there and not near it as many people like to do when told to hug a wall. :S
ceiswyn
08-04-2011, 11:44 AM
...there's an electric trap at the end of VoN3? Seriously? Where?
I sense that another example of my supernatural obliviousness may soon be passing into legend...
kafrielveddicus
08-05-2011, 08:29 AM
You would think some folks would post a screenshot here to give examples!
Hellllboy
08-05-2011, 08:42 AM
This trap is Stupid hard (level range of quest vs. HP dmg. sustained-no box to disarm)-I dont know why you would need to find some mystical "secret place" to stand when you start a combat with the end boss. I question if this is WAI. I wish a DEV would respond on why they have set up a "party wipe" trap at the very end of a quest.
jaegarnel
08-05-2011, 01:16 PM
This trap is Stupid hard (level range of quest vs. HP dmg. sustained-no box to disarm)-I dont know why you would need to find some mystical "secret place" to stand when you start a combat with the end boss. I question if this is WAI. I wish a DEV would respond on why they have set up a "party wipe" trap at the very end of a quest.
Agreed.
If there was a hint from Veil that you needed to take shelter somewhere, I could understand, though I'd still consider it a bad idea. As it is, on elite, the trap covers the whole room and if you don't take shelter, you'll take 3*400 electrical dmg. That seems very excessive, considering there can't be a lvl 11 without evasion who can survive that, even with 30 electrical resist and protection from energy.
The difficulty scaling of that trap also seems really off. I farmed VoN 3 normal on my wizard, and barely noticed the trap, the force traps in the doorways were actually more deadly. I joined a VoN 3 elite PUG at lvl 15 for favor, and everyone except the two toons with evasion died. I took about 600 electrical dmg despite having resist and protection. Usually trap dmg will be 4 or 5 times higher on elite than on normal, not 10 times higher.
This trap is Stupid hard (level range of quest vs. HP dmg. sustained-no box to disarm)-I dont know why you would need to find some mystical "secret place" to stand when you start a combat with the end boss. I question if this is WAI. I wish a DEV would respond on why they have set up a "party wipe" trap at the very end of a quest.
I could care less about "why" they just need to do one of a few things.
1. Make it so it can be disarmed.
2. If it cant be disarmed scale it down, and also allow it to be detected. I dont mean scale it down to eazy mode here, but scale it down to where prepared groups will live after detecting and preparing for it. Unprepared will still die.
3. Make it so its not the entire room and unescapable.
somenewnoob
08-05-2011, 01:32 PM
Did they add that to get rid of the easy way to beat that boss with the melee wall?
I know for sure there is a safe spot, I ran it with my cleric a week ago and one guy knew the out of the way forner for us all to park at.
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