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View Full Version : The New Crafting System and how is it affecting the Economy?



Kokanee
05-30-2011, 01:03 AM
Created this thread to gather opinions of other servers on this topic.
Since I have recently seen my plat shrink more and more while deconstructing all that trash loot the used to cover pots cost, scrolls and others.

Regardless of If you are using the New Crafting System or not.
How do you think it is affecting the Game's Economy?
In the short term and long Term.

Let us know of you thoughts.

Seikojin
05-30-2011, 01:06 AM
I can say without a doubt, deconning items really halts your income for plat. But if you only decon high end gear, you may be able to make some money and not really feel it. Or you can sell everything like normall and slowly transmute greaters into lessers.

Beld
05-30-2011, 01:09 AM
I will go several days deconning items and making no money, then I will spend some time in the vale and devil's battlefield just to sell items to make some money....I also farm taps and relics for some cash when I feel the need to re-stock the coffers.

Overall, lot less plat going in my pocket, but I have been able to make some decent gear that I would have had to pay an arm and a leg for otherwise, so there is probably a break even point in there somewhere.

karudo
05-30-2011, 01:13 AM
Imo it should help balance the economy a bit since u will be able to tailor make items as needed, but with that said i can see some changes crafting to balance that out and fill in missing shards etc.

Kokanee
05-30-2011, 10:12 AM
Imo it should help balance the economy a bit since u will be able to tailor make items as needed, but with that said i can see some changes crafting to balance that out and fill in missing shards etc.

Balance the economy in terms of removing plat from game?

I believe it is going to be somehow unbalancing on the long run.
Since there is going to be a considerable shortage of currency

Trades of extremely rare items are already advertised in terms of Large scales or even Flawless dragon scales at end game. They usually say "No Plat".

Maybe when people reach high crafting levels they can start accumulating once again.
I wonder how much it adds up in total cost to get maxed out in all crafting schools.
Its like buying XP with plat. which is imo unbalancing and grindy.

That said no one is required to get crafting levels. So some might still be the "Plat Lords" in future.

Ungood
05-30-2011, 10:26 AM
The basic way it *might* work, is an early decline in some peoples bank accounts. (IE: Crafters) because they will deconstruct their income.

However, I do it, because I believe later on down the road, I'll be able to recap this, by being able to simply make exactly what I want, and thus hopefully ultimately save some plat in the long run.

Not to mention with unbound comes out, a little sub on the side selling shards.

LordMond63
05-30-2011, 12:25 PM
My opinion comes from someone who has, to this point, passed on taking part in the live crafting Beta.

In my situation, I am seeing my bank account expand because there is a healthy demand for looted greater essences. Yes, the price has declined per essense (on Orien,from about 1200 each to about 700 each) since the first days of crafting, but that is to be expected as the process shakes itself out. But there remains a very active market for fairly-priced essences and it is an opportunity for players not participating in crafting to build some wealth.

As for removing plat from the economy, I disagree with those who think that is necessarily a bad thing. Some players have, over time, amassed a truly staggering amount of plat. Those players can artifically pump up the price of items on the AH, if they are so inclined, because, to them, cost really is "no object". Not that the effect is intentional, but this means that those of lesser means (probably 95% of the players) are effectively priced out of the market when it comes to choice gear that is not BtC or BtA. Maybe the price of Blood Stones will drop to, say, 300k plat if there are fewer players capable buying them at 800k plat. If I am coming off as jealous, please understand that is not my intention. My chosen playstyle eliminates the possibility that I will ever be the Bill Gates of DDO. This is merely an observation on my part.

KillEveryone
05-30-2011, 12:31 PM
Some don't care to use it and have been posting stuff on the AH.

Stuff with metal properties will continue to go for a large sum until/if crafting allows that.

Short term, you'll be broke because you'll be grinding stuff.

Long term, you'll make your plat back and there are pleny of quests that will get you enough vendor trash to cover expenses on other characters.

Dark_Knight_Silver
05-30-2011, 12:41 PM
I asked myself this same question last week. I would send all loot to my haggle bard and sell them at the various vendors. Now I simply mail my high-end weapons to him and decon armor and items unless they are AH worthy; now it's simply about going to house D. I found that I am making more money and spending less time:)

NaturalMystik
05-30-2011, 01:01 PM
I've got a lvl 13 on a new server, who doesn't have access to any pre-built resources. The early levels were pretty lean. I've been deconstructing most of the vendor trash I get and putting the odd bit of really good gear on the auction house. I've actually got a half decent amount of plat saved up now, just from chests and non magical items I guess. Not enough to afford anything really great, but I've been crafting some pretty sweet gear. I'm not really noticing a loss of plat coming in, but I am getting a lot of satisfaction from making my own items especially since they are kinda 'free' and I would not be able to afford them otherwise. So yeah I'm loosing the chance to many some extra money, but I think I gain more from making some pretty sweet customized gear.

katana_one
05-30-2011, 01:01 PM
I can't comment on the overall impact to the economy as a whole, but I can tell you about my own personal experience.

Currently, I'm not all that interested in crafting. I'm not willing to put in the time to grind out the crafting XP to make anything worthwhile for either of my active characters.

So what I'm doing instead is putting ALL my trash loot on the AH, even stuff that used to be considered vendor trash. The vendor trash gets listed with a buyout equal to the item's value. I would guess that my trash items sell at least 75% of the time. I take everything that doesn't sell and deconstruct it once per login.

Doing this has given me a steady cash flow and I am not having any problems keeping myself in pots and other consumables. Additionally, I will eventually reach a high enough crafting score to make something worthwhile without crunching trash items in the crafting house for hours on end.

Seems win/win to me. Your mileage may vary.

karudo
05-30-2011, 01:03 PM
Balance the economy in terms of removing plat from game?

I believe it is going to be somehow unbalancing on the long run.
Since there is going to be a considerable shortage of currency

Trades of extremely rare items are already advertised in terms of Large scales or even Flawless dragon scales at end game. They usually say "No Plat".

Maybe when people reach high crafting levels they can start accumulating once again.
I wonder how much it adds up in total cost to get maxed out in all crafting schools.
Its like buying XP with plat. which is imo unbalancing and grindy.

That said no one is required to get crafting levels. So some might still be the "Plat Lords" in future.

by removing plat u mean making plat sure i make a bunch spending still do and as far as unbalancing how much did potency kamas go for as well as +burst or metal type of grtr bane go for now with the investment into crafting u can sv ur self the larges etc and plat for other things so ppl that dont want to do crafting can still hope and pray for the trades while others that craft just wont have to worry about how much a weapon goes for.

AZgreentea
05-30-2011, 01:20 PM
I dont think the removal of plat will unbalance the economy in the long run. After all, at some point we will have unbound crafting. That means one wep that can be given to alts.

People will eventually find their own balance between making weps and gear and making plat. Like someone posted before, people will start alternating between farming for each.

I have noticed a decrease in the prices of many things since crafting. Of course, some things have increased, like valuable base items. The AH is a bonanza lately, but that will settle down. People wont be able to spend plat they dont have. If they spend lots and lots of plat on the AH, they will be broke in short order. I have heard plenty of tales of 100's of k's of plat being spent in frustration.

Which brings up my last point. Turbine will make a lot of money off of impatient crafters. Thats completely fine by me, since I am too cheap to buy that stuff from the DDO Store. I approve of the store acting as a convenience and not an endgame gateway. In this case, they introduced the the stuff to the game first. That gets a gold star in my book.

BOgre
05-30-2011, 02:11 PM
I'm not bright enough to work out the long term effects, nor even to see if what I'm doing will net gain at some point. Doing it anyways though.

Pre U9 I had a steadily growing plat pile. Selling vendor trash always paid for questing expenses, and maybe added to the pile a little. Premium gear auctioned well, and good collectibles brought home the bacon. Nowadays, I'm deconning the trash, so AH gear is paying the questing bills. Collectibles are still ok, but overall, my plat pile has shrunk.

Now, eventually, I hope, I'll be able to make back some of these losses by selling crafted gear, but if everyone is broke, how can I set a meaningful price on my product? I think crafting in general will take a loooong time to pay for itself.

As for making good stuff for myself, well, i'm not sure i'll get there. I quest for an hour or two a day, and craft for half an hour. Using just collected/deconned materials, I've got the mid-teens in all schools. Now, an at level(ish) quest for me would be Made to Order. Figured I'd make myself an Anarchic Khopesh of Construct Bane. Well with mid teen crafting level, I'm not skilled enough to add AnaBurst, even plain jane Anarchic needs lvl33. Lesser ConstructBane was as high as I could make for bane, so I ended up with a +1 Khopesh of LCB. HAAARDLY heavy enough for Marut.

So, I'll keep questing, and leveling myself and my crafting, but I'm guessing that crafting will always be far behind my character level.

Now here's a question: If/when I TR, will I keep my crafting level? If so, then I can craft good stuff for my TR, if not, I suppose I'd have to make up a golf bag before rezzing?

Sarisa
05-30-2011, 02:32 PM
It's a nightmare to find low level stuff in the brokers any more. It's bought out by people doing bulk deconstructions extremely fast. This makes it harder for new players to pick up things like +7 disable goggles and +4 stat/+1 junk skill items to start getting themselves equipped better.

The AH is not a solution for new players.

Junts
05-30-2011, 04:05 PM
Balance the economy in terms of removing plat from game?

I believe it is going to be somehow unbalancing on the long run.
Since there is going to be a considerable shortage of currency

Trades of extremely rare items are already advertised in terms of Large scales or even Flawless dragon scales at end game. They usually say "No Plat".

Maybe when people reach high crafting levels they can start accumulating once again.
I wonder how much it adds up in total cost to get maxed out in all crafting schools.
Its like buying XP with plat. which is imo unbalancing and grindy.

That said no one is required to get crafting levels. So some might still be the "Plat Lords" in future.

People don't want plat at endgame because its abundant and worthless unless you are buying on the AH.

Less overall plat would raise its value.

I'll note that if you don't account for the plat I've intentionally spent on crafting (buying greaters, decons, blanks, etc), even though I have yet to broker or ah a single item I've pulled since update9, I've had a net income due to the other things you pull that sell easily (+2 tomes, etc). I've spent a lot more than I had to on the actual crafting, but if I hadn't, I'd be making a net profit despite not selling any vendor trash whatsoever for a month.

FrancisP.Fancypants
05-30-2011, 05:08 PM
It's a nightmare to find low level stuff in the brokers any more. It's bought out by people doing bulk deconstructions extremely fast. This makes it harder for new players to pick up things like +7 disable goggles and +4 stat/+1 junk skill items to start getting themselves equipped better.

The AH is not a solution for new players.

This is true to a large degree. It's actually made expendable stuff more valuable in terms of use- thieves tools, utility pots, stuff I've vendored without thinking twice- since it's been more difficult to find what used to be vendor trash.

But for now, at least, it seems like people have started to figure this out and are doing more loot runs closer to level. And more LFMs to choose from makes me happier than a million plat and bunch of twink gear.

Kalari
05-30-2011, 05:19 PM
The crafting game finally gave me a way to spend plat Ive actually spent a lot more then I used to and I sat on a lot of plat after years of playing and not really buying things off the AH. I figure the money ive put into it will work itself out in the long run since instead of buying twink gear or having to even save it in the bank for a new alt I can actually craft items and already have a few ml 1 feather fall, detect secret doors clickies, weapons armor and shields for starters. You add the stuff you get from newer quest I wont have to look at the AH as anything but a seller ever again.

It does take a lot of grind and the part of me who wanted to move a bit faster on my one crafter did give into buying essences but overall I think the benefits both current and potential makes it worth having around. And since its voluntary I have no one to blame if it ends up a big waste of time but myself.

sirgog
05-30-2011, 07:11 PM
More than anything else, I'm interested to see what the new crafting obsoletes.

On characters that want to take Improved Critical anyway, crafted +4 Holy Silver of Evil Outsider Bane weapons (and the same in Cold Iron) can be made with ~37 crafting level, and basically replace Mineral 2 weapons.

Random lootgen DR breakers have already started to plummet in value - a +5 Metalline of Pure Good Dwarven Axe I recently pulled would have sold easily for 250-300k PP pre-U9, it took me 4 tries to get 100k PP on the AH for it. Far better DR breakers that were once considered valuable items (+3 Holy Silver Greatsword of Pure Good, +3 Anarchic Burst Silver Khopesh of Pure Good) may not even get a single FRDS each.