View Full Version : When were ghostly skeltons changed?
Narmolanya
05-24-2011, 08:45 AM
So I was running Deleras a few moments ago and my pg wepon broke and all I had was a acid touch quarterstaff. To my suprise the ghostly skeltons took damage from the wepon instead of just the elemental effect as they had in the past.
I did a forum search and found nothing, also checked the last two release notes and found no mention. For all I know they could of changed this a long time ago since I never go into Deleras without a pg wepon I wouldnt have noticed. Anyone else know if this is a recent change?
http://i822.photobucket.com/albums/zz141/jishinmukade/ScreenShot00001.jpg
Samadhi
05-24-2011, 08:51 AM
It's got to be relatively recent. Friend new to the game ran it 2-3 mos. ago and they still had their super high DR /good.
le_goat
05-24-2011, 08:52 AM
Screenshot a little small, lemme get my goggles on minute seeing +15, hold on.....
Narmolanya
05-24-2011, 08:55 AM
Screenshot a little small, lemme get my goggles on minute seeing +15, hold on.....
Yeah I know, sorry, best I could get.
Truga
05-24-2011, 08:58 AM
I remember running delera not long ago and they still worked as usual. Maybe a random hotfix broke them?
Edit: Was said acid weapon maybe flametouched iron or of righteousness?
suszterpatt
05-24-2011, 08:58 AM
Those logs say the skellies still had the DR apply. Maybe they just reduced the amount?
Sarisa
05-24-2011, 09:06 AM
Took my little monk/rogue acrobat into Delera's today to test it.
http://sarisa.botbay.net/DDO/GhostlySkellie.jpg
This was on norm, and since I was doing part 2, with a hireling.
Down to DR4/Good, at least at that scaling level. A HUGE reduction in their power and threat level.
Fire has always worked on them since I purchased access to Delera's in update 4.
Edit...This was supposed to be posted on page 2, after Gkar and donfilibuster's posts. Forum glitched it here.
Missing_Minds
05-24-2011, 09:10 AM
So I was running Deleras a few moments ago and my pg wepon broke and all I had was a acid touch quarterstaff. To my suprise the ghostly skeltons took damage from the wepon instead of just the elemental effect as they had in the past.
I did a forum search and found nothing, also checked the last two release notes and found no mention. For all I know they could of changed this a long time ago since I never go into Deleras without a pg wepon I wouldnt have noticed. Anyone else know if this is a recent change?
http://i822.photobucket.com/albums/zz141/jishinmukade/ScreenShot00001.jpg
Lets see here... if my spot 20 spyglass is working (seriously, that is toooooo dang small)
I'm reading that the skeleton took 5 points of damage after their DR absorbed 5 points. So you hit them for 10 points of damage total.
And... 3 points of acid damage? No resistance there, they took full acid damage.
You were running it on causal or normal weren't you? Looks like working as intended.
Now if you were doing it on hard or elite, then I'd expect you not to be able to do enough damage to bypass their DR.
Zeruell
05-24-2011, 09:21 AM
The change is game-wide and thus not directly related to delera but helps do it at a lower level.
At lv 4-5 you may still need the weapon be bludgeon for best results.
I've never known the ghostly skeletons to have DR/bludgeon -- weapon type never mattered, as long as it bypassed DR/good.
EDIT: The hell? This post is tagged 5 hours before I actually posted it... o.O
Crazyfruit
05-24-2011, 09:38 AM
Update 9. These guys used to be DR99 or so. It's hidden deep in the release notes.
Monsters on normal & casual difficulty modes with odd resistances got them removed or lowered.
Inevitables (The big armored purple gorilla things) seem to have been affected as well. Haven't noticed any others
Frotz
05-24-2011, 09:42 AM
IIRC, the U9 reduced resistances for some mobs and possibly DR got hit here and there as well. DDOwiki.com says they used to have 100/Good.
Memnir
05-24-2011, 09:56 AM
Update 9.
Monsters on normal & casual difficulty modes with odd resistances got them removed or lowered.This.
It's a part of the general watering down of resistances and immunities game-wide. If the change is a good or a bad thing, I'll leave that up to the individual to decide...
Narmolanya
05-24-2011, 10:01 AM
This.
It's a part of the general watering down of resistances and immunities game-wide. If the change is a good or a bad thing, I'll leave that up to the individual to decide...
Yeah thats kind of why I even posted about it. Ranks up there with unlocking the doors in Tear and changing Scrag Trolls among other things in my opinion.
Crazyfruit
05-24-2011, 10:12 AM
I just did Spire of Validus (lich quest in House J) on norm. End boss no longer had his mantle of invulnerability... wonder if that was a bug or this change.
edit: Was a bug, he had it on the third run we did
Sarisa
05-24-2011, 10:15 AM
I just did Spire of Validus (lich quest in House J) on norm. End boss no longer had his mantle of invulnerability... wonder if that was a bug or this change.
Interesting. Does Raiyum still have his mantle on norm?
I think that's really sad. Given that they do give you a crappy weapon that can bypass DR, and added a new weapon type that counts as good, and put out more twink weapons that could do secondary damage even if you couldn't bypass DR, there was really no excuse for this removal of flavor.
Missing_Minds
05-24-2011, 10:22 AM
added a new weapon type that counts as good
Righteous is not new. It has been around since day 1 I think. The only thing new about it, is that it counts as good aligned damage now. Maybe for a video game that is a good thing? I didn't think it was necessary, however.
MrkGrismer
05-24-2011, 10:57 AM
The change didn't seem necessary, but 100/good is definitely odd. It also always seemed to be odd to me that those skillies did not have #/good and blunt. Being able to use a holy rapier on a ghostly skelly with no probs never sat quite right with me...
Righteous is not new. It has been around since day 1 I think. The only thing new about it, is that it counts as good aligned damage now. Maybe for a video game that is a good thing? I didn't think it was necessary, however.
I know its not new. But it's new that it count's towards DR reduction in that quest making it a new DR breaker for that quest, which is my point.
sweez
05-24-2011, 11:00 AM
I just did Spire of Validus (lich quest in House J) on norm. End boss no longer had his mantle of invulnerability... wonder if that was a bug or this change.
edit: Was a bug, he had it on the third run we did
He still has the mantle, and cyclonic blast is obviously bugged and considered to be a lvl 4 spell since it doesn't work on him or Raiyum:rolleyes:
Magnyr_Delorn
05-24-2011, 12:13 PM
Inevitables (The big armored purple gorilla things)
This is the most unintentionally hilarious description I've ever heard to describe Maruts.
Lissyl
05-24-2011, 12:55 PM
Didn't fire used to not work on them too? I'm thinking it did. Now it tears'em up.
But for everone complaining about how ZOMG nerfed it makes it, remember that in pnp, one of the changes between 3.0 and 3.5 was to limit DR from 5 to 15 because it was felt to be too punitive to have the much larger DR's that 3.0 had. DR100? That was silly to begin with.
Didn't fire used to not work on them too? I'm thinking it did. Now it tears'em up.
But for everone complaining about how ZOMG nerfed it makes it, remember that in pnp, one of the changes between 3.0 and 3.5 was to limit DR from 5 to 15 because it was felt to be too punitive to have the much larger DR's that 3.0 had. DR100? That was silly to begin with.
PnP has creatures with store line related immunities, which is in essence what that DR 100 was. The WHOLE POINT of that story was that they could only be harmed by good weapons, and THEN THEY HANDED YOU ONE.
Totally fair.
And now they are totally underpowered because their hitpoints were set assuming a large portion of the group couldn't break DR except with the SF club (something less and less true over time, but that's a different issue)
donfilibuster
05-24-2011, 02:00 PM
The change is game-wide and thus not directly related to delera but helps do it at a lower level.
At lv 4-5 you may still need the weapon be bludgeon for best results.
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