Infiltraitor
05-13-2011, 05:30 PM
Dearest DDO Developers. You want to make a flawless game more than I want to play one. Primarily because playing a flawless game won't pay my rent, but making a flawless game will pay your rent. Truth be told, I've only spent about $300 USD on the game so far, so it hardly qualifies me for any kind of expertise. Nevertheless, my wishlist is to fix what I think are rather hideous flaws.
Wishlist is Suggested fixes for:
Elves:
1) Make Valenar Elfs gain their weapon bonus to KHOPESH. Never seen an elf wield a falchion. Probably because the weapon is bigger than the elf.
Clerics:
There is a severe cleric shortage. The primary reason is that other classes are so much more fun to play. It is more than just a power balance issue, the very gameplay of being a cleric is less fun.
1) Heal through obstacles.
2) Cleric Domains.
Feats that do almost nothing:
Diehard: So you got beat down to -9 hit points. By letting you survive at -9 hp, Diehard basically gives you 10 extra hit points. As opposed to toughness that gives much more hit points.
Mobile Spellcasting: Jump casting saves a feat. Everybody does it.
Defensive Roll: If you are below 20% health, if you are hit by a physical attack, if you make a reflex/100 chance roll, if the attack doesn't do enough damage to kill you twice over anyway, then you take half damage from that attack. What usually happens is that the rogue gets beat down to half, and then gets one-shotted. He never makes it to the 20% mark.
Suggested Feat Fixes:
1) Diehard: Give hit points.
2) Mobile Spellcasting: Delete this feat.
3) Defensive Roll: Change this feat to be, "If you are ABOVE 90% health".
Skills that do almost nothing:
1) Heal and Repair: Make these skills give healing amplification.
Item slots that do almost nothing:
1) Quivers: This is a wasted slot for 90% of DDO players. Suggested Fix: Count quivers as TRINKETS for crafting purposes so we can add trinket prefixes and suffixes to quivers.
Thanks for your time. Keep up the good work.
Edit: Very good points posted below. Changing accordingly.
Wishlist is Suggested fixes for:
Elves:
1) Make Valenar Elfs gain their weapon bonus to KHOPESH. Never seen an elf wield a falchion. Probably because the weapon is bigger than the elf.
Clerics:
There is a severe cleric shortage. The primary reason is that other classes are so much more fun to play. It is more than just a power balance issue, the very gameplay of being a cleric is less fun.
1) Heal through obstacles.
2) Cleric Domains.
Feats that do almost nothing:
Diehard: So you got beat down to -9 hit points. By letting you survive at -9 hp, Diehard basically gives you 10 extra hit points. As opposed to toughness that gives much more hit points.
Mobile Spellcasting: Jump casting saves a feat. Everybody does it.
Defensive Roll: If you are below 20% health, if you are hit by a physical attack, if you make a reflex/100 chance roll, if the attack doesn't do enough damage to kill you twice over anyway, then you take half damage from that attack. What usually happens is that the rogue gets beat down to half, and then gets one-shotted. He never makes it to the 20% mark.
Suggested Feat Fixes:
1) Diehard: Give hit points.
2) Mobile Spellcasting: Delete this feat.
3) Defensive Roll: Change this feat to be, "If you are ABOVE 90% health".
Skills that do almost nothing:
1) Heal and Repair: Make these skills give healing amplification.
Item slots that do almost nothing:
1) Quivers: This is a wasted slot for 90% of DDO players. Suggested Fix: Count quivers as TRINKETS for crafting purposes so we can add trinket prefixes and suffixes to quivers.
Thanks for your time. Keep up the good work.
Edit: Very good points posted below. Changing accordingly.