View Full Version : Create Undead Spell - Black Onyx Gem
Mordraan
05-13-2011, 03:21 PM
They used to sell the Black Onyx Gem from a vendor in the Portable Hole. After U9, it's not there anymore. Anyone know where they moved it to?
elixer1
05-13-2011, 03:36 PM
I bought one from the guild vendors, haven't check since update 9 to see if it's still there. I would just check the other vendors in the other houses, I don't recall which ones exactly.
Slightly off topic. Do you actually use this spell? I tried it out on my cleric when I first got it, but was severely unimpressed so I dumped it, maybe I was to hasty.
Cleric gets the spell and jumps into Searing heights to check it out.
Cleric casts spell: *Poof* "Rise Mummy!"
Mummy attacks unsuspecting monsters
Cleric Laughs!
Cleric moves in for the kill steal.
Cleric gets Mummy Rot
Cleric says what the f! the mummy has turned on me!
Cleric is now unable to heal self, dies from kobold stabs and mummy slams.
Kobold Laughs!
So I understand the mechanics of it, and how the undead get a save, but I stopped using the spell, since (frankly fairly powerful) undead that turn on you half way through battle is of limited utility.
What is your strategy when you use this spell?
MrkGrismer
05-13-2011, 03:37 PM
I get all my spell components from the place in House J right next to the teleporter.
Note, they changed how the spell works with Update 9 so the undead don't break control quite so easily (possibly at all, don't remember, don't feel like looking at the release notes right now)
Waylayer
05-13-2011, 03:40 PM
I bought one from the guild vendors, haven't check since update 9 to see if it's still there. I would just check the other vendors in the other houses, I don't recall which ones exactly.
Slightly off topic. Do you actually use this spell? I tried it out on my cleric when I first got it, but was severely unimpressed so I dumped it, maybe I was to hasty.
Cleric gets the spell and jumps into Searing heights to check it out.
Cleric casts spell: *Poof* "Rise Mummy!"
Mummy attacks unsuspecting monsters
Cleric Laughs!
Cleric moves in for the kill steal.
Cleric gets Mummy Rot
Cleric says what the f! the mummy has turned on me!
Cleric is now unable to heal self, dies from kobold stabs and mummy slams.
Kobold Laughs!
So I understand the mechanics of it, and how the undead get a save, but I stopped using the spell, since (frankly fairly powerful) undead that turn on you half way through battle is of limited utility.
What is your strategy when you use this spell?
They have removed the "they turn against you" part; as it was an easy way for certain classes, with the proper equipment, to get free health / mana. http://forums.ddo.com/showthread.php?t=310049
Mordraan
05-14-2011, 10:54 AM
Thanks, they are still available at Feather Fall's Apothecary in House J and at the guild vendors. This spell is somewhat useful when soloing, as I can have two pets. It's a CR 12 creature, so not extremely useful.
Sarisa
05-14-2011, 11:03 AM
Now that they removed the "break" that people abused to trigger their Torc/Concordant Opposition, it's become useful for dealing with self healers.
Summon the mummy and let him curse a healing boss, like the one in Running with the Devils. That way, his heals only hit for half.
Havok.cry
05-14-2011, 09:39 PM
create undead no longer turns on you, but it also takes your normal summon slot now :( also it has better monsters now
MrkGrismer
05-16-2011, 08:30 AM
Now that they removed the "break" that people abused to trigger their Torc/Concordant Opposition, it's become useful for dealing with self healers.
Summon the mummy and let him curse a healing boss, like the one in Running with the Devils. That way, his heals only hit for half.
His heals still heal??? Bezebus Heist! Where is the justice? (forgive me, sometimes the advantages they give the monsters in this game really get to me)
Sarisa
05-16-2011, 08:34 AM
His heals still heal??? Bezebus Heist! Where is the justice? (forgive me, sometimes the advantages they give the monsters in this game really get to me)
It's a mummy curse, which has always allowed healing to work at half effectiveness. This includes curses (rot is different) from enemy mummies on player characters.
Devil/Clay Golem curses are a slightly different type and are the ones that prevent healing completely.
elixer1
05-16-2011, 09:00 AM
They have removed the "they turn against you" part; as it was an easy way for certain classes, with the proper equipment, to get free health / mana. http://forums.ddo.com/showthread.php?t=310049
I missed that, thanks!
MrkGrismer
05-16-2011, 02:44 PM
It's a mummy curse, which has always allowed healing to work at half effectiveness. This includes curses (rot is different) from enemy mummies on player characters.
Devil/Clay Golem curses are a slightly different type and are the ones that prevent healing completely.
Okay, I was confused then. I was thinking rot. Which I assume does not apply to red names anyway...
Philibusta
05-16-2011, 09:43 PM
His heals still heal??? Bezebus Heist! Where is the justice? (forgive me, sometimes the advantages they give the monsters in this game really get to me)
The justice comes in when you* make it to the end of the quest. The boss' minions are all dead. There's no one between you and him.
Wait. Let me rephrase that.
There's no one between your party, and him.
So of course you all go about attacking him as a group. Like...like a bunch of punk gang-bangers that jump one guy cause they just can't grasp the concept of a one-on-one fight.
There's one of him and six...or twelve...of you. A bunch of overpowered, over-geared, "I must have all the Greensteel so I can complain the game isn't challenging enough", Firewall-spamming (until now HAHAHA), cowards that have to team up against one guy cause each of you is too busy quaking in your Madstone boots to try doing it yourself.
There's your justice.:D You're welcome.
*Disclaimer: In using the term "you" in this post, I am not directing it toward one person specifically, but rather a collective philosophy of some of the player base of this game that for some reason think everything should have an easy button.
MrkGrismer
05-17-2011, 08:59 AM
The justice comes in when you* make it to the end of the quest. The boss' minions are all dead. There's no one between you and him.
Wait. Let me rephrase that.
There's no one between your party, and him.
So of course you all go about attacking him as a group. Like...like a bunch of punk gang-bangers that jump one guy cause they just can't grasp the concept of a one-on-one fight.
There's one of him and six...or twelve...of you. A bunch of overpowered, over-geared, "I must have all the Greensteel so I can complain the game isn't challenging enough", Firewall-spamming (until now HAHAHA), cowards that have to team up against one guy cause each of you is too busy quaking in your Madstone boots to try doing it yourself.
There's your justice.:D You're welcome.
*Disclaimer: In using the term "you" in this post, I am not directing it toward one person specifically, but rather a collective philosophy of some of the player base of this game that for some reason think everything should have an easy button.
Interesting example. I solo the quest, but I usually have to put it on Casual because of that ONE guy. Nothing else much in that quest is all that difficult on normal, depending on how well my character is at fighting red-named devils. But at least they don't cast heal on themselves. It is just that ONE guy.
The added bane damage on banishing weapons made a big difference tho. I might not need to put it on casual anymore. My Bard didn't have any trouble with this guy, but then wound up having a bit of trouble with the end fight (silly me, charmed the other two eladrin, who broke the charm at the worst possible time ;) lesson learned).
We'll see how my monk does on it ;)
elixer1
05-17-2011, 10:16 AM
Plus your killing people who are good aligned, meanwhile you are employing mummies and such. I feel dirty everytime I run my paladin through that quest.
MrkGrismer
05-17-2011, 10:34 AM
Plus your killing people who are good aligned, meanwhile you are employing mummies and such. I feel dirty everytime I run my paladin through that quest.
Yeah, but they are insane. They can fly (perfect yet) but yet they make bridges to bypass the windlasher village.
elixer1
05-17-2011, 10:39 AM
Yeah, but they are insane. They can fly (perfect yet) but yet they make bridges to bypass the windlasher village.
lol, awesome point. +1
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