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View Full Version : New DoT spells - Why don't they act like other DoT spells?



Yaga_Nub
05-12-2011, 08:02 AM
All other DoT spells do damage immediately and then start their timer. The new DoT spells - Divine Punishment, Eladar's Electric Surge, and Niac's Biting Cold are applied and then there's a 2 second tick before applying the first damage. It's obvious that they are just a copy of the same spell with different damage types but why was that delay coded in?

Yaga_Nub
05-17-2011, 03:26 PM
wow no one has any ideas about this?

Thesoulgazer
05-17-2011, 03:37 PM
They are already OP.

redspecter23
05-17-2011, 03:40 PM
More than likely it's just the way it's been coded. People seem to like the spells (if anything they're still overpowered even as is) so I can't see Turbine adding a tick when it first hits. If you were to get an official response I'd guess that it would be that it's working as intended simply because it's not broken. It's easier to say it's WAI then to say it isn't and try to fix something that isn't broken.

It's similar to the ravager tod set and unarmed combat. It seems very odd that is specifically doesn't work with unarmed attacks so rather than try and change it so that it does, Turbine's stance is that it's WAI and the description should be updated to be made more clear. It's an easier solution to update the description than to change the way the item works.

transtemporal
05-17-2011, 04:55 PM
All other DoT spells do damage immediately and then start their timer.

Firewall did, but I don't think Icestorm was like that. Icestorm has always worked like the new school DoTs.

Wizzly_Bear
05-17-2011, 05:05 PM
Firewall did, but I don't think Icestorm was like that. Icestorm has always worked like the new school DoTs.

Acid fog too.

Blagrak
05-17-2011, 06:17 PM
I would put forth that acid fog, wall of fire, and ice storm aren't DoTs, they are AoEs.

You can run out of acid fog et al, but you're not going to run away from melf's, burning blood. Acid rain would be an AoE that applies a DoT.

To the OP, cause that's the way it got done is why it's that way - we may never know more than that is my guess.

And that's my 0.02 - or maybe an IOU for 0.02.

steelblueskies
05-17-2011, 06:37 PM
same mechanic as burning blood right now. probably modified from that. also makes more sense as they stack. reset the duration timer when reapplied but not the interval, means that when you reapply the dot or up the stack can marginally affect damage output.(ie reapplication at uneven numbers of seconds remaining simply costs you ticks per cast.

transtemporal
05-17-2011, 09:16 PM
I would put forth that acid fog, wall of fire, and ice storm aren't DoTs, they are AoEs.

These spells plainly have the ability to cause damage over a duration, as well as having the ability to cause damage in a specified area. Therefore, I would submit that neither DoT or AoE adequately describes these spells.

Instead, I would like to submit a new phraseology for the consideration of the gentle denizens of the forums: Area Damage over Time (ADoT).