PDA

View Full Version : Crafting shard descriptions need prefix/suffix indicators



Carpone
05-11-2011, 07:50 PM
Every crafting shard needs to have an indicator whether it's a prefix effect or a suffix effect. While I know many prefixes and suffixes, there are others that I will have to go Google to get an answer for because it's not obvious, like Vampirism and Aligned. Each player will have their own list of effects they aren't familiar with, based on their experience. It would provide alot of clarity if each shard simply stated "Prefix Effect" or "Suffix Effect", or some other obvious designator.

Also, when crafting shards, it would be nice to be able to filter based on prefix and suffix, in addition to the existing filters (level, arcane, divine, elemental, xp, etc).

ormsbygore
05-11-2011, 09:16 PM
Couldn't agree more.

/signed

Matuse
05-12-2011, 05:22 AM
Shard of X <-- Suffix
X Shard <-- Prefix

This is already implemented in game.

Cabronsisimo
05-12-2011, 05:26 AM
Shard of X <-- Suffix
X Shard <-- Prefix

This is already implemented in game.

i think it only shows this on the item crafting device. it should be shown on the shard crafting device too

Nailog
05-12-2011, 05:43 AM
You have to hover over the shard, not go by the title in the shard crafting device. Pull up the description of the shard and it gives you the true name.

(This is just the temporary work around. I agree that more information at a glance is better.)

Carpone
05-12-2011, 08:43 AM
You have to hover over the shard, not go by the title in the shard crafting device. Pull up the description of the shard and it gives you the true name.

(This is just the temporary work around. I agree that more information at a glance is better.)
Hovering over a shard does not tell you if it's a prefix or suffix.

Shard of X <-- Suffix
X Shard <-- Prefix

This is already implemented in game.
And this information is disseminated how to players? That's not obvious at all. I'm simply asking for clarity. Crafting should not be a guessing game requiring I alt-tab out to a crafting planner, like it is with Green Steel crafting.

Nailog
05-12-2011, 08:51 AM
Hovering over a shard does not tell you if it's a prefix or suffix.

http://members.cox.net/nailog/images/crafting.PNG

Buggss
05-12-2011, 08:55 AM
http://members.cox.net/nailog/images/crafting.PNG



I have to ask, why have you got 2-hander weapons in your dual-wielding weapon set boxes instead of just putting them straight into your action bars?

dkyle
05-12-2011, 08:59 AM
I have to ask, why have you got 2-hander weapons in your dual-wielding weapon set boxes instead of just putting them straight into your action bars?

Don't know about him, but I do it so that I don't activate GS weapon clickies by accident if I try to equip the weapon twice.

The game isn't great about recognizing attempts to switch weapons, so I generally hit the key twice out of habit. Sometimes, it's needed, sometimes not, but if it's not needed, I don't want a lightning bolt or whatever going off and slowing me down.

spear67
05-12-2011, 12:05 PM
I have to ask, why have you got 2-hander weapons in your dual-wielding weapon set boxes instead of just putting them straight into your action bars?

Dunno about him, but I have the 'next weapon set' key mapped, so I can just cycle thru my weapon sets... save my action bar for more important things.


ANYWAYS..... I agree that the shards need a BETTER description. Instead of the generic "Crafting shard" text, each shard should list if it's a prefix or suffix, what type of device it will go in, and any other special modifiers (IE piercing only) that apply.

Matuse
05-12-2011, 02:08 PM
And this information is disseminated how to players?

How are greensteel recipes disseminated to players in game? They aren't? At all?

So then, this is a huge and vast improvement.

Carpone
05-13-2011, 12:54 PM
How are greensteel recipes disseminated to players in game? They aren't? At all?

So then, this is a huge and vast improvement.
The Green Steel crafting system is an aberration. It's absolutely ******** that I have to go to a third-party "spoiler" site to get information that should be available in game.

Carpone
05-13-2011, 12:57 PM
http://members.cox.net/nailog/images/crafting.PNG
Prefix vs. suffix is not obvious at all. There's not like there's an in-game key that says "Shard X" = prefix and "X Shard" = suffix. Even that would be an improvement, but not the right solution.

Matuse
05-13-2011, 02:41 PM
The Green Steel crafting system is an aberration. It's absolutely ******** that I have to go to a third-party "spoiler" site to get information that should be available in game.

Oh?

What in-game resource tells you about crunching siberys and khyber fragments/shards in the stone of change?

What in-game resource tells you about using khyber fragments to bind items?

What in-game resource describes the collectible recipes to add the Adamantine Ritual, or the Force Burst Ritual (or any of the others)?

Felix_the_Rakshasa
05-16-2011, 01:33 AM
What in-game resource tells you about using khyber fragments to bind items?

Loading Screen Tip #205: Bound items never take permanent damage when repairing. You can bind an item you own using Khyber Dragonshard Fragments at the Stone of Change at the base of the Twelve's tower or next to the bank in the Marketplace.


What in-game resource tells you about crunching siberys and khyber fragments/shards in the stone of change?

Loading Screen Tip #201: Dragonshard Fragments can be combined at a Stone of Change if you place a large enough number of them into the device.


2 out of 3 ain't bad :)

Matuse
05-16-2011, 05:49 AM
That's rather vague, and also not terribly useful, since as indicated there are a couple hundred hints, the odds of seeing any particular one is low.

And hell, my load screens come and go so fast that there isn't even time to read them unless it's only a handful of words.

Carpone
05-16-2011, 10:30 AM
Oh?

What in-game resource tells you about crunching siberys and khyber fragments/shards in the stone of change?

What in-game resource tells you about using khyber fragments to bind items?

What in-game resource describes the collectible recipes to add the Adamantine Ritual, or the Force Burst Ritual (or any of the others)?

More examples of things done poorly in DDO. No reason to use this as a basis for a new system.

redspecter23
05-16-2011, 10:39 AM
Is there a way to tell prefix or suffix in game? yes.

Is it as clear and efficient as it should be? no.

Each shard should be clearly labeled as prefix or suffix in some way and there should definitely be an option to sort by prefix or suffix. I'd also like an option to sort by what gear i can craft any given shard onto. So if I choose Divine, Prefix, Headgear, I'll get a list of all divine craftable shards that are prefixes that I can craft onto my headgear.

Matuse
05-16-2011, 12:34 PM
More examples of things done poorly in DDO. No reason to use this as a basis for a new system.

Yet that makes greensteel not be an aberration, but the standard.

And by that standard, since crafting shards ARE identified as prefix or suffix, they are leaps and bounds ahead of the previous iterations.

Ungood
05-16-2011, 12:46 PM
http://members.cox.net/nailog/images/crafting.PNG

Thanks This was quite helpful! I normally do not look at them like this, but knowing this now, I'll start to pay more attention!

Kudos for the Info!

Calebro
05-16-2011, 08:10 PM
Holy rapier vs rapier of pure good
Holy shard vs shard of pure good
Of = suffix

Was this really that confusing to people?

EllisDee37
05-16-2011, 09:40 PM
I'd also like an option to sort by what gear i can craft any given shard onto. So if I choose Divine, Prefix, Headgear, I'll get a list of all divine craftable shards that are prefixes that I can craft onto my headgear.I posted a thread with this information to the forums, link in signature.

You can make the game do this by adding a blank of the item type you're interested in to the shard attacher machine. Fair warning that doing so isn't nearly as helpful as you'd think, since hundreds of flavors of skill and spell boosts clutter the list to near unreadability. (20 skills * 7 flavors, similar sprawl for spell abilities.) I tried to consolidate everything as much as possible in the linked thread.

Falco_Easts
05-16-2011, 10:30 PM
While the information is available in game, I think it could be clearer. The part I would like before making a shard is what sort of equipment it can be attached to i.e main hand weapon, off hand weapon only. Headgear only. Blunt weapon only etc...

NaturalHazard
05-17-2011, 12:33 AM
Don't know about him, but I do it so that I don't activate GS weapon clickies by accident if I try to equip the weapon twice.

The game isn't great about recognizing attempts to switch weapons, so I generally hit the key twice out of habit. Sometimes, it's needed, sometimes not, but if it's not needed, I don't want a lightning bolt or whatever going off and slowing me down.

its worse when its a raise clickie and you need up needing that clickie down the line.

Solmage
05-17-2011, 06:15 AM
The Green Steel crafting system is an aberration. It's absolutely ******** that I have to go to a third-party "spoiler" site to get information that should be available in game.

Personally, I think one should have to figure it out from scratch, so people stop complaining about that. :cool:


However, I see nothing wrong with simply changing our current shards to read holy shard (prefix).

wemery73
05-17-2011, 03:47 PM
Every crafting shard needs to have an indicator whether it's a prefix effect or a suffix effect. While I know many prefixes and suffixes, there are others that I will have to go Google to get an answer for because it's not obvious, like Vampirism and Aligned. Each player will have their own list of effects they aren't familiar with, based on their experience. It would provide alot of clarity if each shard simply stated "Prefix Effect" or "Suffix Effect", or some other obvious designator.

Also, when crafting shards, it would be nice to be able to filter based on prefix and suffix, in addition to the existing filters (level, arcane, divine, elemental, xp, etc).

Couldn't agree more.

/signed
:D:)

adamkatt
05-17-2011, 04:15 PM
Oh?

What in-game resource tells you about crunching siberys and khyber fragments/shards in the stone of change?

What in-game resource tells you about using khyber fragments to bind items?

What in-game resource describes the collectible recipes to add the Adamantine Ritual, or the Force Burst Ritual (or any of the others)?

Oh oh oh oh oh.. I know the answer!!!!