View Full Version : Turbine, please allow everything in PvP
fluffybunnywilson
05-10-2011, 03:26 PM
If your character can do it to an opponent in a quest, you should be able to do it to a fellow player in the PvP pit.
Please allow all spells and all abilities in PvP.
It's the right thing to do.
unknownturok
05-11-2011, 01:02 PM
i can see it now just a big fire pit
Musouka
05-11-2011, 01:10 PM
Firepit? I was thinking a small group of wizard/sorcs just filling the PvP pit with discoballs and every single cloud spell possible.
kyleann
05-11-2011, 01:14 PM
/popcorn for the fire pit....
unknownturok
05-11-2011, 01:29 PM
Firepit? I was thinking a small group of wizard/sorcs just filling the PvP pit with discoballs and every single cloud spell possible.
that too
WirelessJoe
05-11-2011, 01:49 PM
Firepit? I was thinking a small group of wizard/sorcs just filling the PvP pit with discoballs and every single cloud spell possible.
Or a thousand invisible rogues bumping into each other and assassinating as fast as their cooldown allows.
/"Why is the PVP brawl pit empty except for hundreds of soulstones?"
fluffybunnywilson
05-11-2011, 01:52 PM
All of that sounds good to me.
Syllph
05-11-2011, 02:02 PM
Everything is allowed. click on the player. Click Challenge player. Select the arena and rules and go. EVERY ability/spell you have is at your disposal.
Thorzian
05-11-2011, 02:05 PM
Everything is allowed. click on the player. Click Challenge player. Select the arena and rules and go. EVERY ability/spell you have is at your disposal.
not sneak.. rogues get shafted even in arena's
Missing_Minds
05-11-2011, 02:26 PM
not sneak.. rogues get shafted even in arena's
I am NOT a PVP advocate by any means. And I'm pretty much against devs spending time on it.
However, I'm more than agreeable for some things.
1. Fix sneaking.
2. ANYTHING goes. This means all spells, all abilities.
3. Remove the scaling that happens.
4. There should be lvl restricted brawl pits. 1-5, 6-10, 11-15, and any.
5. And this is a big one. Put in Leadership boards! Turbine, you said you were going to years ago back with Mod 3. DO IT.
/signed.
I dont like the cherry picking atmosphere where certain things cant be used. Participating in PVP means people will use whatever ability they have against you, and you can use whatever ability you have against them.
PVP means anything goes. There are too many nerf requests due to not being built to beat certain tactics.
If your character can do it to an opponent in a quest, you should be able to do it to a fellow player in the PvP pit.
Please allow all spells and all abilities in PvP.
It's the right thing to do.
While I don't like devs spending a lot of time on PvP, that most certainly is the the way to go. The way most people use PvP is to test out things, and it makes no sense that you can't use all your spells. What's next, barbs can't rage in a pit?
Yajerman01
05-11-2011, 04:15 PM
I would agree to have all spells included if all classess have the ability via skills, saves and/or gear to counter or mitigate the damage.
Hendrik
05-11-2011, 04:26 PM
Everything is allowed. click on the player. Click Challenge player. Select the arena and rules and go. EVERY ability/spell you have is at your disposal.
Not only that, every Tavern with a pit has a NPC that you can use to form 12 man PvP battles.
The challenge system was the latest update to PvP and that was quite a LONG time ago and a update I supported.
fluffybunnywilson
05-11-2011, 04:38 PM
I would agree to have all spells included if all classess have the ability via skills, saves and/or gear to counter or mitigate the damage.
Not all characters have the ability via skills, saves and/or gear to counter or mitigate the damage done by enemies in PvE. Why should PvP be any different?
If you want a character that can do something, then make a character that can do that. Don't complain because your Fighter can't self heal enough to survive or because your 6 Strength Wizard can't do enough damage in melee once his spell points run out.
Different classes can do different things. That's a Good Thing(tm).
Therigar
05-11-2011, 04:48 PM
If your character can do it to an opponent in a quest, you should be able to do it to a fellow player in the PvP pit.
Please allow all spells and all abilities in PvP.
It's the right thing to do.
In general terms I agree with this sentiment.
But, in practical terms I have to object.
A serious issue with DDO is lag. It comes and it goes, but overall it is a continuing issue. And, a lot of the issue relates to resources spent on graphics.
Many of the spells that cannot be used are graphic intensive. We've all been in quests where two or three high graphics spells get cast and we've seen the lag kick in.
PvP has a vocal opposition now. If you were to have everything going in instances that are public instead of private you'd see even disinterested, live and let live players like me joining the opposition to PvP in DDO.
Yajerman01
05-11-2011, 05:26 PM
Don't complain (tm).
Wasnt complaining
MsEricka
05-11-2011, 05:35 PM
I hate PvP, I wish it were removed. But I must honestly say that I do agree that if PvP remains, all spells and abilities should be able to be used.
Please spend less than 5 minutes doing this, that's already too much time invested in PvP.
fluffybunnywilson
05-11-2011, 06:32 PM
Wasnt complaining
Thank you for the concise summary.
protokon
05-11-2011, 07:40 PM
I would be all for this idea if abilities/spells were scaled appropriately.
Thesoulgazer
05-11-2011, 10:10 PM
Without spell changes, this would be a one way massacre in favor of the Casters.
Or a thousand invisible rogues bumping into each other and assassinating as fast as their cooldown allows.
/"Why is the PVP brawl pit empty except for hundreds of soulstones?"
Rogues, eh?
*Jumps off of tavern bridge and fires off a chain/ball lightning to clear away stealthed rogues in immediate area, then casts firewall and cloud*
Thorzian
05-11-2011, 10:15 PM
Without spell changes, this would be a one way massacre in favor of the Casters.
Rogues, eh?
*Jumps off of tavern bridge and fires off a chain/ball lightning to clear away stealthed rogues in immediate area, then casts firewall and cloud*
stealthed rogues evade puny lightning and assassinate stoopid wizard when he lands
Thesoulgazer
05-11-2011, 10:20 PM
stealthed rogues evade puny lightning and assassinate stoopid wizard when he lands
Hmmm.... point taken
*fires off a cloud and a FW*
fluffybunnywilson
05-12-2011, 09:23 AM
In general terms I agree with this sentiment.
But, in practical terms I have to object.
A serious issue with DDO is lag. It comes and it goes, but overall it is a continuing issue. And, a lot of the issue relates to resources spent on graphics.
Many of the spells that cannot be used are graphic intensive. We've all been in quests where two or three high graphics spells get cast and we've seen the lag kick in.
PvP has a vocal opposition now. If you were to have everything going in instances that are public instead of private you'd see even disinterested, live and let live players like me joining the opposition to PvP in DDO.
This makes sense and I definately do not want to see PvP causing even more problems for PvE than it already does.
As long as the spells/abilities aren't contributing significantly to lag, however, I do think that they should be allowed.
Quarterling
05-12-2011, 11:05 AM
I'd really like them to make it so that you can stealth in PvP; would be fun for us rogues! :D
In fact, here is something from the Official Known Issues (http://forums.ddo.com/showthread.php?t=150534).
During PVP, players with the Invisibility spell cast on them can still be seen by opponent players.
It doesn't say anything about stealthing, but if you can appear invisible with the invisibility spell, there is no reason why you shouldn't be able to stay hidden while sneaking.
elraido
05-12-2011, 11:34 AM
Paladins get screwed still. Smite Evil still won't work at all in PvP.
Beeeeeaner
08-20-2011, 07:26 PM
Paladins get screwed still. Smite Evil still won't work at all in PvP.
But extra damage with divine sacrifice and with a disruption that fight can actually even out.
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