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Masadique
05-03-2011, 02:44 PM
So I hate fighters. I have one at 18 and just can't stand to play it anymore. However I got him to 18 and should probably do something with that slot. My plan is simple, TR him into a pure tactics fighter. That way I will have a hot bar besides Haste IV, and Stunning Blow.

TWF is the plan for all the different reasons. I simply need more suffixes/prefixes with Stunning +10, Sunder +10, and Vertigo +10.

I picked up two levels of rogue so I could get hamstring, and the maxed out DD/Search is just a perk.

The Kensai choice was purely for bonuses to trip, sunder, and stunning. My weapon of choice is going to be a DA, for obvious reasons, but effects are going to take precedent when I'm not fighting a boss.

In summation, down with auto attack, up with freedom!


Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Shamshoun The Destroyer
Level 20 Lawful Good Dwarf Male
(18 Fighter \ 2 Rogue)
Hit Points: 366
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 15
Reflex: 13
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 15 18
Constitution 16 18
Intelligence 12 14
Wisdom 8 8
Charisma 6 6

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 16
Bluff -2 1
Concentration 3 7
Diplomacy -2 1
Disable Device 5 25
Haggle -2 -2
Heal -1 -1
Hide 6 8
Intimidate -2 1
Jump 8 12
Listen -1 -1
Move Silently 6 8
Open Lock 6 9
Perform n/a n/a
Repair 1 2
Search 5 27
Spot -1 -1
Swim 4 8
Tumble 6 8
Use Magic Device 2 2

Level 1 (Rogue)
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Toughness


Level 2 (Fighter)
Feat: (Fighter Bonus) Stunning Blow


Level 3 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 4 (Fighter)


Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 6 (Fighter)
Feat: (Selected) Combat Expertise


Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Trip


Level 8 (Rogue)


Level 9 (Fighter)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Hamstring


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 15 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 16 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Feat: (Selected) Toughness


Level 19 (Fighter)


Level 20 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Dwarven Tactics III
Enhancement: Kensei Dwarven Waraxe Mastery I
Enhancement: Kensei Dwarven Waraxe Mastery II
Enhancement: Kensei Dwarven Waraxe Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Sunder) II
Enhancement: Fighter Strategy (Sunder) III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Fighter Dwarven Waraxe Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I




Right, forgot to ask my questions...

Any advice for stats, enhancements, or feats? I tried to get the leveling order down as best I could, but I can't be certain that I didn't fail.

FREEEEEEEEEDOOOOOOOOOOM!!!!!!!!

Gnorbert
05-03-2011, 02:56 PM
With two levels of rogue you should max out UMD... if you want more versatility it doesn't get much better than all the options a high UMD will present.

Deathlos
05-03-2011, 03:00 PM
Sap wouldnt go wrong on a tactics build.

Also, ever think of going Monk over Rogue? grab a toughness feat and Stunning fist. Switch to handwraps for a Fast stun then back to your DAs. if your more of a twitchy style of player

theboatman
05-03-2011, 03:11 PM
Rogue is needed for sneak dice to qualify for Hamstring.

Rogue at 8(second level) is the earliest I would take it, if you need evasion that soon. If you don't, you might hold off a few more levels to take advantage of the skill points.

Masadique
05-03-2011, 03:59 PM
I thought about UMD...maybe I will do that. I just wanted to make sure that we would always search/disable traps.

Monk was trumped by rogue for hamstring.

Sap would be fun to use again, I just don't trust pugs with it.

Rogue was taken at 1 and 8.

ProdigalGuru
05-03-2011, 04:09 PM
Your order of attacks would be more useful if it were: Sunder, Trip, Stun, Hamstring.

Masadique
05-03-2011, 04:15 PM
Your order of attacks would be more useful if it were: Sunder, Trip, Stun, Hamstring.

I thought about it as I typed the title actually. Just didn't want to redo it.