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View Full Version : Petition - allow to slot spells with meta magic in a similar way to slotting weapons



patang01
04-29-2011, 10:03 AM
I'm fairly sure that this is not the first time someone mentions it and I'm sure it'll require a change in the way meta magi apply but I really don't see a reason why that should be. Unless of course I don't understand the functionality of meta magic other than a divine or arcane user have learned techniques that enhanced the functionality of spells.

Being able to slot say up to 10 spells and decide that 1 particular spells should have empower and maximize and another heighten is a way for caster and divine to tactically decide how they want to play their characters with more flexibility.
Such as I'd love to be able to use cure light mass without empower and maximize since I otherwise waste tons of SP (one full crit with any of them usually heals most fully and adding the meta magic to it is way overkill) and I'd love to be more useful by also adding some offensive spells to the mix, such as perhaps Comet fall or Divine punishment. I obviously want to maximize damage and minimize healing because it's generally more than enough, but if I do I will blow through all my SP.
That means that I have to surrender to one role or another, wasting the effort that I can lend to the group.

And no - I don't want to make a Clonk type build or offensive FvS just to 'lend a hand'. I'd like the flexibility to use divine magic instead, both offensive and supportive rather than narrow the spectrum of what I can do into two types of roles.
Similarly I'm sure Arcane would like that flexibility, such as in ToD part 3 when the arcane casters usually end up having to reconstruct whomever is tanking for optional chest. Or in VoD.

Being able to define how we use our power is a much better way to make us use as many spells as possible in varied ways then forcing it through rebalancing of spells. While I understand why that was done since we asked (and rightly so) to end blank immunities on higher end content, I do believe that allowing a better way to control how we use meta magic on spells promotes less gold standard builds and more inventive ways of getting things done.

Xenostrata
04-29-2011, 01:41 PM
/signed, though slightly less so now than before I dumped extend.

I would /facepalm every time I run a quest and recast false life/gh on myself a lot, because each time I did it cost me 20 sp extra from extend.

Using metamagic feats as individual mods and instead of toggles would be a great idea, in my opinion.

Montoya
04-29-2011, 01:44 PM
very signed

Ithaquah
04-29-2011, 01:50 PM
I like it the way we have it... at least is isn't like traditional D&D rules, where the metamagic effects make you prepare the spell at a higher level spell slot.

For example... Empower Spell: All variable, numeric effects of an empowered spell are increased by one-half. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.

This would mean that an Empowered Magic Missile would take up a 3rd level spell slot - the same as a normal Fireball.

Zachski
04-29-2011, 01:52 PM
Actually, one thing I think would be neat would be to actually go into your spell book and have tiny little buttons under each spell, each one representing a metamagic. When you click it, the spell icon above it gets the exact same icon on the tiny button in one of the corners, and then you can drag that to your bar.

Of course, it would also be nice if activating a metamagic didn't take a standard action >> that might help a bit.

Farayon
04-29-2011, 01:55 PM
You might be interested in this posting here:

http://forums.ddo.com/showpost.php?p=3693810&postcount=7

danotmano1998
04-29-2011, 01:58 PM
/signed vigorously!

This would address some of the other threads I've seen floating around as well.

muffinlad
04-29-2011, 06:54 PM
This is a great idea.

muffinspells.

dragons1ayer74
07-15-2011, 11:58 AM
This is a great idea.

My FVS would disable Max/empower metas on holy smite and sound burst (but leave on quicken and heighten) leave blade barrier with everything on. It would save some SP and let me cast some spells that I would others wise be too concerned to cast.