Dystarin
04-29-2011, 02:56 AM
Hi again all,
Today, i seek confirmations about some mechanics i do not master yet.
Trying to clarify my questions, i tried to write them to wait for "yes or no" answers.
Here we go :
1. Cure Wounds spells are affected by Empower Spells and Maximize Feats.
2. Heal and Mass Heal spells are only affected by Empower Healing Feat. No Empower Spells, no Maximize.
3. Only the best of Ardor / Devotion / Potency effects applies to Healing Spells (Cure and Heal)
4. A spell that has be Heightened still use its original level to determine if it is effected by Potency/Efficacy.
(Thus a V Spell, Heightened to IX, will still be enforced by a Superior Potency VI)
5. You dont have to endlessly click on your metamagic stances :
a- Only DC generators spells can be heightened. All the others wont 'use' Heighten and so wont cost more when casted.
b- Only Defensive spells can be extended. All the others wont 'use' Extend and so wont cost more when casted.
c- Only variable* spells can be Empowered / Maximized. All the others wont use these Feats and so wont cost more when casted.
(*variable : spells that use dices to get their base damage, opposed to 'static' spells that have fixed outputs. Note that a 1d6+20 would be considered as variable, even if there is a static component into its formula)
5. Enlarge only affect range, not area radius, for each and every spell. No exception.
6. Using a DoT spell, each occurence can critic independantly.
7. To debuff a Fort. Save, arcanists can only use Curse, Cloudkill or Energy Drain spells. No other Spell that Cloudkill lowers the target's CON without giving a Fort. Save before taking effect.
Thank you very much, in advance, for your answers.
Today, i seek confirmations about some mechanics i do not master yet.
Trying to clarify my questions, i tried to write them to wait for "yes or no" answers.
Here we go :
1. Cure Wounds spells are affected by Empower Spells and Maximize Feats.
2. Heal and Mass Heal spells are only affected by Empower Healing Feat. No Empower Spells, no Maximize.
3. Only the best of Ardor / Devotion / Potency effects applies to Healing Spells (Cure and Heal)
4. A spell that has be Heightened still use its original level to determine if it is effected by Potency/Efficacy.
(Thus a V Spell, Heightened to IX, will still be enforced by a Superior Potency VI)
5. You dont have to endlessly click on your metamagic stances :
a- Only DC generators spells can be heightened. All the others wont 'use' Heighten and so wont cost more when casted.
b- Only Defensive spells can be extended. All the others wont 'use' Extend and so wont cost more when casted.
c- Only variable* spells can be Empowered / Maximized. All the others wont use these Feats and so wont cost more when casted.
(*variable : spells that use dices to get their base damage, opposed to 'static' spells that have fixed outputs. Note that a 1d6+20 would be considered as variable, even if there is a static component into its formula)
5. Enlarge only affect range, not area radius, for each and every spell. No exception.
6. Using a DoT spell, each occurence can critic independantly.
7. To debuff a Fort. Save, arcanists can only use Curse, Cloudkill or Energy Drain spells. No other Spell that Cloudkill lowers the target's CON without giving a Fort. Save before taking effect.
Thank you very much, in advance, for your answers.