View Full Version : whats vendor trash & whats not?
gara-xxx
04-26-2011, 12:53 PM
Can some1 plz tell me what items should I keep (I usually keep my eyes opened for met of pg weapons but what else?) ,whats NOT vendor trash?
thx :)
somenewnoob
04-26-2011, 12:59 PM
I've found the best way to judge, is by going to the AH and looking up the item. If I can sell it for more than I could sell it to a vendor for (taking into account the fees for selling on the AH) then I try to sell it there.
Keep in mind crafting is coming out, so things that were previously "trash" now may have some value for use in crafting.
But looking up things at the AH is the best way to figure out if something is valuable.
redspecter23
04-26-2011, 01:10 PM
A basic guideline for loot that you could pull from harbor, market and house quests up until around level 10 or so:
1. Freshly pulled Ioun Stones are never, ever, ever vendor trash. At least a couple are worth such an insane amount of platinum or gear that it would make you weep tears of joy for having such luck in getting one.
2. 99% of the loot you pull is vendor trash. You might think it's good, but it probably isn't.
3. A combination of both holy and silver on the same weapon (or silver and pure good) can make it's value quite high if it's a desirable weapon type such as Khopesh, Greataxe or Rapier. If you manage to find randomly generated "silver threaded" wraps, they are worth a fortune, but as far as I know they only drop from Devil Assault on normal or hard.
4. Twink items are what veteran players are looking for and they will pay good money for it.
+1 "element" weapon of pure good (min lv 4) is a decent weapon. Specific weapon types like Khopesh, Handwraps, Greataxe or Rapier may be more desirable.
+3 or higher pure "ability" items (str, dex, con, int, wis, cha) are great for twinking. if you can find them as race required the value can go up significantly. Rings tend to be worth more than non-rings but that's just a guideline. +1 items are so common they are worthless. Many vets have Abashi set items for their new toons so +2 and some +3 ability score items are not as desirable to them.
Hope this helps
Kriogen
04-26-2011, 01:13 PM
In general "clean" items are not vendor junk.
Example of "clean":
- +1 axe of pure good
- +5 Holy Silver Khopesh of Greater Evil Outsider Bane
- +3 INT ring
Example of "junk":
- +1 Shock longsword of Vertigo(+10)
- +4 INT ring of Diplomacy (+7)
While "junk" items has some nice effects on, it also has useless effects that increase "minimum level" (ML). +1 shock is ML:2, with extra <insert blah> its something like ML14. At lvl 14 you should have +5 Shockingburst of Pure Good, not "+1 elemental". +1 is good for Khortos, not Gianthold.
So good item, not-junk, is that item that has only useful effects, no extras, and with the lowest possible ML.
What is "useful"? Whatever kills monsters faster and/or makes you bigger, so you don't die while slaying monsters. A bit simplified description, but it's something in that direction.
chodelord
04-26-2011, 01:19 PM
Learn the classes and builds, spend a lot of time browsing the AH
That will give you a good indication of what has value and what doesn't. Think about the kinds of things you would use for you and your toons.
Look for "top tier" items that have the minimum level for the affixes they use.
For example a + paralyzer level 10 is worth a lot, a +1 paralyzer of vertigo +2 level 12 is probably worth 1/3 of that.
Rapier, khop, greataxe, handwraps are the top weapons
longsword, scimitar, falchion, longbow, qstaff are the "specialized" items but can still sell.
Light maces with holy, disruption, undead bane, are valuable because they are the only finessable blunt weapons.
I picked up a +2 Frost Falchion of pure good and a +4 Thundering greatsword of pure good the other day nice items for my lvl 10 fighter
fluffybunnywilson
04-26-2011, 01:26 PM
My opinion on what is/isn't vendor trash has changed since the crafting system was introduced.
I now look for decent weapon types (i.e. something that has a crit profile better than 20/x2) that have a metal property (Silver, Flametouched Iron, Cold Iron or Byshek) and I look for "clean" items.
Also, just like before the crafting introduction, I look for "clean" items. I consider an item "clean" (vs. polluted) when it has has one useful property and does not have other junk properties that increase the Minimum Level for that weapon or item without giving a benefit.
A +x Holy Scimitar is a very nice item.
A +x Holy Scimitar of Tendon Slice is less nice because I'll have to be higher level in order to use the weapon even though the Tendon Slice doesn't do much for me.
Similarly, if an item has a prefix and a suffix that complement each other (or that I just want because both are good), then I'll place a higher value on that item.
A Feather Falling ring is great.
A Feather Falling ring of +10 Swim is less great because the +10 Swim just increases the minimum level without giving a desireable effect.
A Feather Falling ring of +10 Balance is OUTSTANDING because I do have a high enough level character to wear that ring and I love being able to get both Balance (that I want) and Feather Falling (that I want) in just one gear slot.
A +x Holy Scimitar of Pure Good is nice in the same way, because both properties are useful for killing the stuff that I want to kill with that weapon.
gara-xxx
04-26-2011, 01:30 PM
yea the reason why I asked is I pulled a +1 anarhic adamantine kopesh of smiting (ML:10 for horc) & the dude was like :"oh nice" ... I usually sell all the weapons I get but should I keep something like that?
redspecter23
04-26-2011, 01:37 PM
That's a very nice weapon because of the combination and the level on it. Specifically it will do great damage against the end boss in Von 3 (which is typically run at around level 10) even better after tomorrow when the smiting changes come into effect. In addition it's a general purpose construct beater and shroud portal beater later on. If you have a Khopesh user or plan to make one, I'd keep it. The only possible downside is that I've seen more half-orcs that use a 2 handed fighting style than those that use 2 weapon, but that's a minor issue with the weapon.
mournbladereigns
04-26-2011, 01:39 PM
I'll crafting trash except for GS/Raid/Epic Gear!
Srsly though, useful prefixes/suffixes and base item props silver <weapon> of useful meleeing are good for crafting/selling to crafters.
Feathing falling items, high Striding, Proof against poison, Disease immunity, deathblock, with lowest ML possible are good utility items, especially if have lots of alts.
Cloaks of Greater <element> resistance are handy, etc.
High +Stat /low ML items are very good (roughly 2x the plus +1) so ML 9/+4, ML 13/+6 or less. Rings are most valuable at lower levels
KongColeus
04-26-2011, 01:54 PM
If it is not either of those it tends to have zero value.
The stuff that is +2 or +1 is pretty common so give it away or put on the AH at a cheap price but more than I would get from the armor vendor.
I like pure items for these suffixes
haggling, disabling, escape, minute seeing, greater elemental resistance(acid, cold, electric, fire, sonic) greater false life, protection
Necklace haggle +15 is worth more than base value
Necklace haggle +3 is very common
I like these suffixes if 3 uses or 5 uses
Remove Blindness, Remove Curse, Lesser Restoration, Neutralize Poison, and Remove Disease. If you are a self sufficient player you will like these.
For me, these suffixes are for certain situation and not worth much
diplomacy, Eloquence, elvenkind, balance, rage, eagle, jump, false life(the spell), Aid(the spell)
This suffixs are worth zero to me
tumbling, repair, sustenance, charm person, resist energy, suggestion, bestow curse, fear, poison, grease, ray of exhaustion, ray of enfeeblement, dismissal, tumblng, elemental(acid, cold, electric, fire, sonic) resistance, improved elemental resistance, despair, halt undead, command undead, remove paralysis, Proof against Poison.
The reason why things with spells on them are usless is because they are cast at the level it says. A resist item is only reists 10%. Once you get to be 7th or higher level you can get +20% reistance spells. If you get House P favor of 75 you can BUY 20% resistance that lasts for 30 minutes. Once you are 6th level you can BUY resist 20% potions.
Remember, each player has their own feel for the game. I like some things, others will dislike it.
Cardtrick
04-26-2011, 04:56 PM
yea the reason why I asked is I pulled a +1 anarhic adamantine kopesh of smiting (ML:10 for horc) & the dude was like :"oh nice" ... I usually sell all the weapons I get but should I keep something like that?
That's an awesome item. It's hard to say how much it would sell for, since things will be shaken up by crafting and the item effect changes, but my guess is you wouldn't want to sell it for less than a few hundred thousand plat.
Against lawful constructs (portals, most importantly), after the U9 updates, it does +2d6 damage (from anarchic) and +4d6 damage (from smiting). By comparison, an anarchic, holy, or vicious of greater construct bane would do +2d6 and +3d6 + 4.
I recently paid 800,000 plat for a +5 vicious of GCB, and I was glad to find it after a couple of months of browsing vendors, the AH, asking in trade channel, and even a forum thread. Your weapon does a little less damage than that, but not much.
After you've run a few Shrouds, you're willing to pay whatever it takes to get portals down a hair faster. Plus, your weapon is a low enough level and a popular enough weapon type that the actual smiting ability will actually be quite useful, regardless of the extra damage. It's also one of the best-possible weapons for at-level hard or elite VON3.
PurdueDave
04-26-2011, 05:00 PM
My guidelines...
Keep great for trade. Great = almost anybody would want this.
Good but I don't want goes for the lower of whatever the going rate is or whatever I think it's worth.
Things that I don't want but a new player would I AH for ~80% of base value on buyout.
There's a few things I'd keep just for the sake of it because I think they're kind of cool.
Seikojin
04-26-2011, 05:03 PM
That's an awesome item. It's hard to say how much it would sell for, since things will be shaken up by crafting and the item effect changes, but my guess is you wouldn't want to sell it for less than a few hundred thousand plat.
Against lawful constructs (portals, most importantly), after the U9 updates, it does +2d6 damage (from anarchic) and +4d6 damage (from smiting). By comparison, an anarchic, holy, or vicious of greater construct bane would do +2d6 and +3d6 + 4.
I recently paid 800,000 plat for a +5 vicious of GCB, and I was glad to find it after a couple of months of browsing vendors, the AH, asking in trade channel, and even a forum thread. Your weapon does a little less damage than that, but not much.
After you've run a few Shrouds, you're willing to pay whatever it takes to get portals down a hair faster. Plus, your weapon is a low enough level and a popular enough weapon type that the actual smiting ability will actually be quite useful, regardless of the extra damage. It's also one of the best-possible weapons for at-level hard or elite VON3.
^that is why. Overall use for level.
Everything is crafting trash otherwise.
Matuse
04-26-2011, 11:29 PM
yea the reason why I asked is I pulled a +1 anarhic adamantine kopesh of smiting (ML:10 for horc) & the dude was like :"oh nice" ... I usually sell all the weapons I get but should I keep something like that?
That is a godly item combination. Do not sell it.
Anarchic - You bypass the DR on Maruts like the end boss of VoN3. It also does 2d6 to Maruts and devil portals.
Adamantine - You bypass the DR on iron golems. This also massively bumps the hardness and durability, so the item is unlikely to take permanent damage, and lasts a long time.
Smiting - For now (about another 10 hours), it causes constructs to save or die on a critical hit. After Update 9, it changes to inflicting 4d6 damage per hit to constructs, and occasionally forcing a save-or-die on a natural 20.
About the only way that could be better is if it was a warhammer, since the /Blunt would also let it break the DR on clay golems. Still, that is an amazing item.
Aashrym
04-26-2011, 11:42 PM
That's a very nice weapon because of the combination and the level on it. Specifically it will do great damage against the end boss in Von 3 (which is typically run at around level 10) even better after tomorrow when the smiting changes come into effect. In addition it's a general purpose construct beater and shroud portal beater later on. If you have a Khopesh user or plan to make one, I'd keep it. The only possible downside is that I've seen more half-orcs that use a 2 handed fighting style than those that use 2 weapon, but that's a minor issue with the weapon.
The racial restriction is a good thing too for characters who can UMD that. Helps bring the ML down.
FuzzyDuck81
04-27-2011, 06:05 AM
One thing i can see becoming very popular non-trash are weapons (regardless of enchantments) which have both a special material type AND a guild augment slot, as they can be stripped down for use in the crafting system... considering the prices some people are willing to pay for ritual components to add +1 force damage to an item, a guild augment slot that can add, eg. up to 1d4 of whatever element or up to +4 attack could be a very nice addition to a piece of gear.
zwiebelring
04-27-2011, 06:42 AM
Can some1 plz tell me what items should I keep (I usually keep my eyes opened for met of pg weapons but what else?) ,whats NOT vendor trash?
thx :)
To have maximum use of an item it depends on so many factors that actually just one answer will be satisfying:
Everything, that is not improving your characters capabilities is vendor trash/can be sold.
Addon:
There are some constellations of pre- and suffixes which are trash by default. For example all stat boost + skill boost items (health belt of balance -> +1 con, +12 balance, min. lvl. 15) or clickies with spells which have a DC (Banishing, Cause Fear, Scare, etc.) and on weapons i throw all tendon slice.
Those clickies might be useful in low lvl. you could suggest but then they are packed on a +5 fullplate of bullexcrements with min. lvl. 16. So here you go, vendor trash.
Trash or not is even measured on the degree on survivability of various builds. +6 stat boosts with min. lvl. 9 and racial req. are no vendor trash because there are many builds with maxed UMD skill so they are searching for these items to max out their stats asap.
KillEveryone
04-27-2011, 08:46 AM
Superior ---Impact, Inferno, Freeze, Corrosion, Shock, Repair, Ardor --- VI are all good to keep. Impact clickies espically have been scarce on the AH and I've been looking almost daily for the last few weeks.
These are clickies that boost your spells of that particular effect...Inferno = Fire, Impact = Force.
These will actually do 75% damage...description says 50% but that is incorrect...with will do better than a potentcy item.
Inferno IV should still be good since there isn't any other fire spell untill Delayed Blast Fireball and that is a lvl 7 spell and the only clickies that boost that are named items so the Inferno IV will still be a good sell. Less than that isn't as good since most want to boost firewall but with the new costs less than IV may become a good choice for lower level characters.
Captain_Wizbang
04-27-2011, 08:50 AM
It depends on how uber you are! :rolleyes:
Seriously! As you play & build your armory, you'll acquire "stuff" and learn what's good & not.
Tough to answer, and with the new deconstruction phase being released today, it will change a lot of peoples habits.
(http://s299.photobucket.com/albums/mm299/chefricochet/animated/?action=view¤t=8bda50d8.gif)
(http://s299.photobucket.com/albums/mm299/chefricochet/?action=view¤t=muckbane.png)
dunklezhan
04-27-2011, 08:55 AM
Everything now has some intrinsic value - assuming crafting takes off. Nothing is now vendor trash. From now on, I reckon there's a few choices for what used to be vendor 'trash'**:
1. Use it
2. Pass it to an alt
3. If a broker will buy it, do your local crafting guild a favour and sell it there instead.
4. Give it to someone in your guild who has expressed an interest in crafting.
5. Put it on the AH if you're either a: feeling greedy or b: feeling generous, depending on the base/buyout price you use...*
6. Screw you, crafters! I'm vendoring this thing! bwah hahahahahahaHAAAAA
*NB I think its too early to tell what is good 'crafting' loot and what isn't. Most stuff is going to be rendered down for generic ingredients, and I don't think there's any kind of effect that produces large ingredients more or less often than any others.
**NB NB if its not trash, continue as previously. What is and isn't trash is pretty subjective though most of the time.
Teharahma
04-27-2011, 09:00 AM
yea the reason why I asked is I pulled a +1 anarhic adamantine kopesh of smiting (ML:10 for horc) & the dude was like :"oh nice" ... I usually sell all the weapons I get but should I keep something like that?
No worries kank, I placed it back into the guild chest xD
Crafting changes things considerably. Will try to cover a few other things...
Potions: Bull's strength, Fox's Cunning, Eagle's Splendor can easily go for 50-90% of base price; better than vendoring especially if you have a lot of them. I usually plunk them down at 50% to help turnover. Look at existing prices for all mnemonic potions - can usually get well above base through auctions. Barkskin, Heroism, Prot/Fire et al, Resist Elements 20, Haste, etc. can usually get 80+% of base price, too.
Scrolls: Don't have a list, but all of the spells not sold by vendors can be quite valuable - IIRC (albeit with Alzheimers) - Dimension Door, Delayed Blast Fireball, Mass Prot/Elements, all 9th level spells, etc. Other commonly used cleric/FvS spells like restoration, have about 80% vendor value on AH.
Wands: Blur, Shield at 5th and 10th level, Expeditious Retreat 5th and 10th, Prot Elements 10th+, Resist Elements 11+, also have good to high value.
Not gonna cover weapons, jewelry, armor, etc. - except on Armor and new Elven Wizard Enhancements, Twilight Armor especially Mithril or even Adamantine for some, might hit a special niche.
Collectibles - do yourself a favor if you are strapped on cash and inventory space - pick up the biggest collectibles bag you can afford and collect everything you can. The downside is that it takes a lot of time to turn in all of the vendor trash collectibles - i.e. a thousand kobold prayer beads. All of this stuff can accrue to thousands of platinum. Some will trade in for example to half-used Cure Moderate Wands - which have good AH resale value. However, there are a lot of things you don't want to trade in - but sell on AH that will make you richer, faster, than selling loads of items. Pure Water, Silver Flame Hymnals, Fragrant Drowshood, Lightning-Split Soarwoods, Sparkling Dust, Luminescent Dust.... even those Kobold Prayer beads. Eberron Dragonshards are also good. These can easily turn a forgettable quest into a memorable one. Prices will vary by server - depending upon who and how many are farming them.
Collectibles are a pain though... they are of special value as most players are not active in collecting them... because they are a pain. Demand is usually higher than supply, though supply tends to be priced significantly higher than the market is willing to bear - as in a lot of cases we're talking about a +1 AC for armor or shield, +1 damage on a weapon, or +1-4 damage for crits on a weapon, or a +1 to resists.
These are the easy/almost everywhere collectibles - then you get into tapestries, relics, and everything else - which is where the big money can be made if you are a dedicated collector.
Examining the AH is the most important thing though. Second rate weapons can still pick up much better than vendor value - as new characters will be looking to get something decent but can't afford top of the line.
Starjumper327
04-27-2011, 10:48 PM
yea the reason why I asked is I pulled a +1 anarhic adamantine kopesh of smiting (ML:10 for horc) & the dude was like :"oh nice" ... I usually sell all the weapons I get but should I keep something like that?
Are you going to use that?
LordMond63
04-28-2011, 11:21 AM
Crafting might have the effect of removing "vendor trash" from the game's lexicon entirely or nearly so- assuming, as a poster above said, it takes off and becomes really popular. It's going to force players who watch every platinum piece to do the math necessary to determine which items when deconstructed yeild the greatest quantity of the most desirable crafting materials at each crafting skill range (psymun has already done yeoman's work on this topic in the Orien server forum). What we could see is a massive reduction in the amount of items we see at brokers and even on the AH, particularly low-level items (many players are going to deconstruct low level loot to 'test the waters' of crafting and see if they like it), until someone discovers the path to success that requires the least effort, at which point most other players pursuing craftinh will follow that lead, making those particular items hideously expensive.
The short answer is, I'm not sure anyone knows for sure right now >IF< you take into account crafting. If you are willing to ignore crafting, then I don't >think< the definition of "vendor trash" has changed much, if at all.
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