MrRotten
04-22-2011, 09:49 AM
I'm returning to DDO after quite of bit of time away and I am astonished as to how much has changed.
One of the big things I am excited for is the H-Orc! :)
I just can't seem to settle on a build that I like...
I am unfamilure what Update 9 is bringing and how it might impact these builds, so I would appreciate any and all advice/tips/suggestions/recommendations on these builds.
From what I gather, the difference in DPS from Pure Barb to Pure Fighter isn't much, so I guess it just comes down to what build will have the best survivability in the HIGH end content.
Build 1: H-Orc Fighter (Two Weapon Fighter)
One of the reason I went with Oversized Weapons is because of flavor... all in all I am sure it's better to go a different rout.
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Chaotic Neutral Half-Orc Male
(20 Fighter)
Hit Points: 472
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 9
Will: 6
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 20)
Strength 19 26
Dexterity 15 17
Constitution 14 16
Intelligence 11 13
Wisdom 8 10
Charisma 6 8
Tomes Used
+1 Tome of Intelligence used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 2 12
Bluff -2 -1
Concentration 2 3
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal -1 0
Hide 2 3
Intimidate 2 22
Jump 8 33
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 0
Swim 4 10
Tumble n/a 3.5
Use Magic Device n/a n/a
Level 1 (Fighter)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Power Critical
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Extra Action Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Greataxe Specialization I
Enhancement: Fighter Greataxe Specialization II
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Melee Damage II
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Build 2: H-Orc Barb (Two Handed Barb)
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Chaotic Neutral Half-Orc Male
(20 Barbarian)
Hit Points: 340
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 6
Will: 8
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 20)
Strength 20 27
Dexterity 8 10
Constitution 16 18
Intelligence 8 10
Wisdom 12 14
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 0 11.5
Bluff -2 -1
Concentration 3 4
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal 1 7.5
Hide -1 0
Intimidate 2 22
Jump 9 31
Listen 1 2
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 1 2
Swim 5 8
Tumble 0 1
Use Magic Device n/a n/a
Level 1 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Tumble (+1)
Feat: (Selected) Two Handed Fighting
Level 2 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 3 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Power Attack
Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 5 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 6 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Two Handed Fighting
Level 7 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 8 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 9 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 11 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 12 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Two Handed Fighting
Level 13 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 14 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 15 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Cleave
Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 17 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 18 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Great Cleave
Level 19 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 20 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Build 3: H-Orc Fighter (Two Handed Fighter)
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Chaotic Neutral Half-Orc Male
(20 Fighter)
Hit Points: 410
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 6
Will: 6
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 20)
Strength 20 27
Dexterity 8 10
Constitution 16 18
Intelligence 12 14
Wisdom 8 10
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 1 11.5
Bluff -2 -1
Concentration 3 4
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal -1 0
Hide -1 0
Intimidate 2 22
Jump 9 31
Listen -1 0
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot -1 0
Swim 5 19
Tumble n/a 1
Use Magic Device n/a n/a
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Two Handed Fighting
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Cleave
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Great Cleave
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Selected) Toughness
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Toughness
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Power Critical
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Toughness
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Toughness
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Keep in mind about each build, I only build the ability stats with a +2 Tome, I know there is better, I know they can be found, but just keeping it straight forward for now..
Now all 3 of these builds are rough sketches, but pretty close to what I am looking at as far as how I would build them.
As far as DPS, all 3 seem to probably be close.
So which is the more all around fighter and best to choose?
Which build would yield the most Solo-friendly way to go, and less equipment needy yet still be solid?
What needs tweeked??
Much help appreciated...
One of the big things I am excited for is the H-Orc! :)
I just can't seem to settle on a build that I like...
I am unfamilure what Update 9 is bringing and how it might impact these builds, so I would appreciate any and all advice/tips/suggestions/recommendations on these builds.
From what I gather, the difference in DPS from Pure Barb to Pure Fighter isn't much, so I guess it just comes down to what build will have the best survivability in the HIGH end content.
Build 1: H-Orc Fighter (Two Weapon Fighter)
One of the reason I went with Oversized Weapons is because of flavor... all in all I am sure it's better to go a different rout.
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Chaotic Neutral Half-Orc Male
(20 Fighter)
Hit Points: 472
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 9
Will: 6
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 20)
Strength 19 26
Dexterity 15 17
Constitution 14 16
Intelligence 11 13
Wisdom 8 10
Charisma 6 8
Tomes Used
+1 Tome of Intelligence used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 2 12
Bluff -2 -1
Concentration 2 3
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal -1 0
Hide 2 3
Intimidate 2 22
Jump 8 33
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 0
Swim 4 10
Tumble n/a 3.5
Use Magic Device n/a n/a
Level 1 (Fighter)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Power Critical
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Extra Action Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Greataxe Specialization I
Enhancement: Fighter Greataxe Specialization II
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Melee Damage II
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Build 2: H-Orc Barb (Two Handed Barb)
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Chaotic Neutral Half-Orc Male
(20 Barbarian)
Hit Points: 340
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 6
Will: 8
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 20)
Strength 20 27
Dexterity 8 10
Constitution 16 18
Intelligence 8 10
Wisdom 12 14
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 0 11.5
Bluff -2 -1
Concentration 3 4
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal 1 7.5
Hide -1 0
Intimidate 2 22
Jump 9 31
Listen 1 2
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 1 2
Swim 5 8
Tumble 0 1
Use Magic Device n/a n/a
Level 1 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Tumble (+1)
Feat: (Selected) Two Handed Fighting
Level 2 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 3 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Power Attack
Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 5 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 6 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Two Handed Fighting
Level 7 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 8 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 9 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 11 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 12 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Two Handed Fighting
Level 13 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 14 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 15 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Cleave
Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 17 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 18 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Great Cleave
Level 19 (Barbarian)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 20 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Build 3: H-Orc Fighter (Two Handed Fighter)
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Chaotic Neutral Half-Orc Male
(20 Fighter)
Hit Points: 410
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 6
Will: 6
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 20)
Strength 20 27
Dexterity 8 10
Constitution 16 18
Intelligence 12 14
Wisdom 8 10
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 1 11.5
Bluff -2 -1
Concentration 3 4
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal -1 0
Hide -1 0
Intimidate 2 22
Jump 9 31
Listen -1 0
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot -1 0
Swim 5 19
Tumble n/a 1
Use Magic Device n/a n/a
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Two Handed Fighting
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Cleave
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Great Cleave
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Selected) Toughness
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Toughness
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Power Critical
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Toughness
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Toughness
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Keep in mind about each build, I only build the ability stats with a +2 Tome, I know there is better, I know they can be found, but just keeping it straight forward for now..
Now all 3 of these builds are rough sketches, but pretty close to what I am looking at as far as how I would build them.
As far as DPS, all 3 seem to probably be close.
So which is the more all around fighter and best to choose?
Which build would yield the most Solo-friendly way to go, and less equipment needy yet still be solid?
What needs tweeked??
Much help appreciated...