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fn_Chopper
04-19-2011, 07:36 AM
So you level your guild and .. it decays.

With a large guild (for example, a guild capable of filling a raid) you have no chance of ever reaching a decent level.

But that's beside the point. What I wanted to raise here was the issue of constant disappointment. If you have a large guild, it just can't advance. Sure, sure .. lots of people don't agree with large guilds, and that's fine. I can understand and have no quibble with that. But what's with the constant disappointment? "You're guild has reached level 61" ... "You're guild has decayed to level 60" ***? Are you trying to make me quit playing?

Sure, the guild levelling has got to be balanced and fair. But how is it fair to make the most 'renowned' guilds those without enough characters to run the Shroud? Surely the most renowned guilds are the guilds who put together a Shroud elite run?

Even if each wonderfully perfect and impeccable run only rewarded 1 renown, this would be better than awarding 1000 renown and then taking it away again tomorrow? This is disappointing, and a quite extreme disappointment. Whatever happened to grinding for your reward, making it difficult and worthwhile?

Call me a shmuck, but wouldn't we be better off with a change to guild renown?

blitzschlag
04-19-2011, 07:40 AM
so you basically want just free guild advancement to get ships and shrines?

ProdigalGuru
04-19-2011, 07:42 AM
It's not the system's fault that your guild isn't collecting enough renown.

Plenty of large guilds are leveling just fine.

Draccus
04-19-2011, 07:50 AM
If your guild isn't putting in enough hours to keep your favor where you want it, you should probably look into finding other guilds in similar situations and combining into one guild.

There are a lot of guilds out there with 8-12 active members that could combine into guilds of 30+ members and steadily progress in guild level. You probably already know some guilds that are similar in playstyle and size to your guild.

But if that's not an option because you're "just a small guild made up of a few friends" and want to stay that way, you'll have to accept the fact that you're not going to get to the higher levels. "Small, casual, and cozy" and "big guild ship" are mutually exclusive.

Hendrik
04-19-2011, 07:50 AM
At some point, large or small, you will reach your break-even point.

You have reached yours and WAI.

You can;

1. Recruit Accounts
2. Remove Accounts
3. Drink Renown pots
4. Run high level content

Lithic
04-19-2011, 07:50 AM
If you are a guild of 1000 people who each log in for 30mins a month, why do you deserve to be higher level than a guild of 6 players that each log in for 20hrs a week?

The stats show that the decay system is working just fine as a ruler for average member activitiy. If a higher level is really that important to you, then prune down your guild of the inactives. If comaraderie is what your guild is there for, then your guild level should be irrelevant, ESPECIALLY since you have almost the entire spectrum of good buffs by lvl 60. There is nothing all that good past 63, save for a slightly better exp shrine and bigger boat. Neither of which will make much (if any) difference.

Palantyr
04-19-2011, 07:59 AM
Oh man the days of the 60s, easy stuff. Wait until the 70s, being a "large" guild the decay brought on by the people who log on just enough to count towards active status is extremely brutal, but by these levels you have access to most all the amenities anyhow. Still, it becomes a little disheartening when a core of maybe 15-20 (hardcore) players crawls along at a snails pace and bounces levels for a couple days just because you don't want to boot old friends who still pop in for a raid, epic quest or just to shoot the sh*t with some regularity. Such are the trails of a large guild I suppose.

Fejj
04-19-2011, 08:02 AM
What I feel the OP is referring to is when the your renown gain = loss.

Most guilds will reach this point at around level 50 - 60.

Then yes, it is very frustrating. Each guild will have this MAX guild level where they cannot gain any more without farming, running pots, adding new members, or dumping less active people for advancement. (I know inactive members do not count, but less active members do)

I agree that the system is flawed. The fix should be to drop more renown at higher level quests. While running harbor quests is fun and all, there is more to the game. I have noticed that at higher levels you get much less renown. This too works against guilds struggling to advance. Once you get higher level characters, you get less renown. I feel once you get a guild level you should keep it. (with a mechanism in place to avoid abuse) That way a guild can really push for a level, make it, and feel good about it. WOOT!!, level 61!!!!!

But - then you have to balance that with the fact that its a reward for playing, and being active in the game. The more you play, the more treats you get. Getting to guild level 50 should be a challenge ..... the treats are nice. The current system seems to reflect that.

MrkGrismer
04-19-2011, 08:25 AM
The developers stated that the INTENT is for only the most active guilds to be able to attain 'high levels', it appears that level 60 is about the break point that separates the 'everyday' guild from the 'guild of people that put ddo above all else'.

On the other hand, very small guilds (less then 10 active accounts) will be lucky to see Guild Level 40.

luvirini
04-19-2011, 02:47 PM
I agree that the system is flawed. The fix should be to drop more renown at higher level quests. While running harbor quests is fun and all, there is more to the game. I have noticed that at higher levels you get much less renown. This too works against guilds struggling to advance. Once you get higher level characters, you get less renown. I feel once you get a guild level you should keep it. (with a mechanism in place to avoid abuse) That way a guild can really push for a level, make it, and feel good about it. WOOT!!, level 61!!!!!


Higher level quests give on average a lot more reknown.

Most end rewards in IQ/dreamind dark chains are 150-1000 point awards when run by level 20s, whereas most harbor quests run at level are 50 pointers..

Single level 20 running quick quests for about 2-3 hours/week can easily ransack couple of the quests for 20k+ average base reknown.

Bodic
04-19-2011, 02:51 PM
Tip# 1603

You can loot the renown trophy instead of the vendor trash from your end reward.

Lithic
04-19-2011, 02:53 PM
Tip# 1603

You can loot the renown trophy instead of the vendor trash from your end reward.

And lose the 802pp? You sir are a crazy person! ;)

Draccus
04-19-2011, 03:13 PM
And lose the 802pp? You sir are a crazy person! ;)

Anyone ever notice how the only time a good item ends up on your end reward list is also the only time you get offered a legendary victory?

I run an elite ToD and get offered 11 versions of studded leather armor and a 50-renown token. I solo a Wrath of Flame on normal and get offered a +4 Weakening Rapier of Enfeebling, a +2 Int Tome, a Major pot, and a Legendary Victory. :/

Lithic
04-19-2011, 03:19 PM
Anyone ever notice how the only time a good item ends up on your end reward list is also the only time you get offered a legendary victory?

I run an elite ToD and get offered 11 versions of studded leather armor and a 50-renown token. I solo a Wrath of Flame on normal and get offered a +4 Weakening Rapier of Enfeebling, a +2 Int Tome, a Major pot, and a Legendary Victory. :/

Yes I've noticed that. Then again, I've given up banishing rapiers and +2 wisdom tomes for heroic deeds... heh