Zectarash
04-17-2011, 09:33 PM
Quick question: is Zen Archery passive or a stance?
And here's the gimpiest gimp of gimp builds (brought to you by Zectarash/Foluke/Izzam/ 10 other names):
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Undead Archer
Level 20 Lawful Good Half-Elf Male
(2 Monk \ 6 Ranger \ 12 Wizard)
Hit Points: 271
Spell Points: 943
BAB: 13\13\18\23
Fortitude: 17
Reflex: 12
Will: 15
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 16 23 26
Wisdom 14 14 15
Charisma 10 10 10
Tomes Used
+1 Tome of Intelligence used at level 4
+2 Tome of Intelligence used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 4 4
Bluff 0 0 0
Concentration 2 25 26
Diplomacy 4 23 24
Disable Device n/a n/a n/a
Haggle 2 11.5 11.5
Heal 2 2 2
Hide 4 23 24
Intimidate 0 0 0
Jump 2 2 2
Listen 2 2 2
Move Silently 4 23 24
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 3 8 8
Search 3 8 8
Spot 6 23.5 26.5
Swim 2 2 2
Tumble 3 3 3
Use Magic Device 0.5 0.5 0.5
{\b {\ul Notable Equipment }} \par Icy Raiment \par Draconic Ring \par Chattering Ring \par Xachosian Eardweller \par Belt of the Defenders of Siberys \par Firestorm Greaves \par Kundarak Delving Boots \par Boots of the Innocent \par Vile Blasphemy \par Bramble-Casters \par Sanura's Band \par Bracers of the Glacier \par \par Level 1 (Monk)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+2)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Tumble (+3)
Skill: Use Magic Device (+0.5)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Level 2 (Wizard)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+0.5)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Spell (1): Charm Person
Spell (1): Detect Secret Doors
Spell (1): Nightshield
Spell (1): Obscuring Mist
Spell (1): Jump
Spell (1): Grease
Level 3 (Wizard)
Skill: Diplomacy (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Tumble
Spell (1): Feather Fall
Level 4 (Wizard)
Ability Raise: INT
Skill: Diplomacy (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Spell (2): Resist Energy
Spell (2): Knock
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Improved Diplomacy I
Enhancement: Improved Hide I
Enhancement: Improved Move Silently I
Enhancement: Improved Spot I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence I
Enhancement: Half-Elf Barbarian Toughness I
Level 5 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Spell (2): Invisibility
Spell (2): Web
Enhancement: Half-Elf Improved Damage Reduction I
Enhancement: Elven Keen Eyes I
Enhancement: Elven Keen Eyes II
Enhancement: Human Adaptability Intelligence I
Level 6 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Zen Archery
Spell (3): Displacement
Spell (3): Haste
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting I
Level 7 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Spell (3): Chain Missiles
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeletal Knight
Level 8 (Ranger)
Ability Raise: INT
Skill: Diplomacy (+3)
Skill: Haggle (+1.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Bow Strength
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Energy Resistance Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Mage
Level 9 (Wizard)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Selected) Maximize Spell
Spell (4): Death Aura
Spell (4): Fire Shield
Enhancement: Wizard Improved Maximizing I
Enhancement: Half-Elf Barbarian Toughness II
Level 10 (Wizard)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Spell (4): Wall of Fire
Spell (4): Stoneskin
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Wizard Subtle Spellcasting II
Level 11 (Wizard)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Spell (5): Feeblemind
Spell (5): Cloudkill
Enhancement: Half-Elf Improved Damage Reduction II
Level 12 (Wizard)
Ability Raise: INT
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Spell (5): Teleport
Spell (5): Waves of Fatigue
Enhancement: Elven Arcane Archer I
Level 13 (Monk)
Skill: Diplomacy (+1)
Skill: Haggle (+2.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Way of the Patient Tortoise I
Level 14 (Wizard)
Skill: Concentration (+7)
Spell (6): Greater Heroism
Spell (6): True Seeing
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Monk Wisdom I
Level 15 (Wizard)
Skill: Concentration (+7)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (6): Shadow Walk
Spell (5): Protection From Elements
Enhancement: Wizard Intelligence II
Level 16 (Ranger)
Ability Raise: INT
Skill: Concentration (+5)
Skill: Diplomacy (+1.5)
Skill: Hide (+2)
Skill: Move Silently (+2)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II
Level 17 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1.5)
Skill: Haggle (+2)
Skill: Hide (+2)
Skill: Move Silently (+2)
Feat: (Automatic) Diehard
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 18 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+4)
Feat: (Selected) Extend Spell
Spell (1): Camouflage
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Summon Nature's Ally I
Enhancement: Ranger Energy Resistance Boost II
Enhancement: Ranger Sprint Boost II
Enhancement: Wizard Elemental Manipulation I
Level 19 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+6)
Feat: (Favored Enemy) Favored Enemy: Lawful Outsider
Enhancement: Ranger Desert Lore I
Enhancement: Summon Blackbone Knight
Enhancement: Shroud of the Wraith
Level 20 (Ranger)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+6)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Note: some spells may get swapped with inscribed scrolls in-game.
All criticism must be constructive.
NO TROLLING!!!
And here's the gimpiest gimp of gimp builds (brought to you by Zectarash/Foluke/Izzam/ 10 other names):
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Undead Archer
Level 20 Lawful Good Half-Elf Male
(2 Monk \ 6 Ranger \ 12 Wizard)
Hit Points: 271
Spell Points: 943
BAB: 13\13\18\23
Fortitude: 17
Reflex: 12
Will: 15
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 16 23 26
Wisdom 14 14 15
Charisma 10 10 10
Tomes Used
+1 Tome of Intelligence used at level 4
+2 Tome of Intelligence used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 4 4
Bluff 0 0 0
Concentration 2 25 26
Diplomacy 4 23 24
Disable Device n/a n/a n/a
Haggle 2 11.5 11.5
Heal 2 2 2
Hide 4 23 24
Intimidate 0 0 0
Jump 2 2 2
Listen 2 2 2
Move Silently 4 23 24
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 3 8 8
Search 3 8 8
Spot 6 23.5 26.5
Swim 2 2 2
Tumble 3 3 3
Use Magic Device 0.5 0.5 0.5
{\b {\ul Notable Equipment }} \par Icy Raiment \par Draconic Ring \par Chattering Ring \par Xachosian Eardweller \par Belt of the Defenders of Siberys \par Firestorm Greaves \par Kundarak Delving Boots \par Boots of the Innocent \par Vile Blasphemy \par Bramble-Casters \par Sanura's Band \par Bracers of the Glacier \par \par Level 1 (Monk)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+2)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Tumble (+3)
Skill: Use Magic Device (+0.5)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Level 2 (Wizard)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+0.5)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Spell (1): Charm Person
Spell (1): Detect Secret Doors
Spell (1): Nightshield
Spell (1): Obscuring Mist
Spell (1): Jump
Spell (1): Grease
Level 3 (Wizard)
Skill: Diplomacy (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Tumble
Spell (1): Feather Fall
Level 4 (Wizard)
Ability Raise: INT
Skill: Diplomacy (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Spell (2): Resist Energy
Spell (2): Knock
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Improved Diplomacy I
Enhancement: Improved Hide I
Enhancement: Improved Move Silently I
Enhancement: Improved Spot I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence I
Enhancement: Half-Elf Barbarian Toughness I
Level 5 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Spell (2): Invisibility
Spell (2): Web
Enhancement: Half-Elf Improved Damage Reduction I
Enhancement: Elven Keen Eyes I
Enhancement: Elven Keen Eyes II
Enhancement: Human Adaptability Intelligence I
Level 6 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Zen Archery
Spell (3): Displacement
Spell (3): Haste
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting I
Level 7 (Wizard)
Skill: Diplomacy (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Spell (3): Chain Missiles
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeletal Knight
Level 8 (Ranger)
Ability Raise: INT
Skill: Diplomacy (+3)
Skill: Haggle (+1.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Bow Strength
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Energy Resistance Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Mage
Level 9 (Wizard)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Selected) Maximize Spell
Spell (4): Death Aura
Spell (4): Fire Shield
Enhancement: Wizard Improved Maximizing I
Enhancement: Half-Elf Barbarian Toughness II
Level 10 (Wizard)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Spell (4): Wall of Fire
Spell (4): Stoneskin
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Wizard Subtle Spellcasting II
Level 11 (Wizard)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Spell (5): Feeblemind
Spell (5): Cloudkill
Enhancement: Half-Elf Improved Damage Reduction II
Level 12 (Wizard)
Ability Raise: INT
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Spell (5): Teleport
Spell (5): Waves of Fatigue
Enhancement: Elven Arcane Archer I
Level 13 (Monk)
Skill: Diplomacy (+1)
Skill: Haggle (+2.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Way of the Patient Tortoise I
Level 14 (Wizard)
Skill: Concentration (+7)
Spell (6): Greater Heroism
Spell (6): True Seeing
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Monk Wisdom I
Level 15 (Wizard)
Skill: Concentration (+7)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (6): Shadow Walk
Spell (5): Protection From Elements
Enhancement: Wizard Intelligence II
Level 16 (Ranger)
Ability Raise: INT
Skill: Concentration (+5)
Skill: Diplomacy (+1.5)
Skill: Hide (+2)
Skill: Move Silently (+2)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II
Level 17 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1.5)
Skill: Haggle (+2)
Skill: Hide (+2)
Skill: Move Silently (+2)
Feat: (Automatic) Diehard
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 18 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+4)
Feat: (Selected) Extend Spell
Spell (1): Camouflage
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Summon Nature's Ally I
Enhancement: Ranger Energy Resistance Boost II
Enhancement: Ranger Sprint Boost II
Enhancement: Wizard Elemental Manipulation I
Level 19 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+6)
Feat: (Favored Enemy) Favored Enemy: Lawful Outsider
Enhancement: Ranger Desert Lore I
Enhancement: Summon Blackbone Knight
Enhancement: Shroud of the Wraith
Level 20 (Ranger)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+6)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Note: some spells may get swapped with inscribed scrolls in-game.
All criticism must be constructive.
NO TROLLING!!!