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Dreadmaster1993
04-16-2011, 06:22 AM
+ :able to swing a greatsword and using devine power spels ect to cath up dmg, heals are as good as a bacon of hope path
- : no power atak,(due less feats) , toughnes comes in a lil late (might swap this), porbly needs more gearing due healing amp and meelee skils


Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(20 Favored Soul)
Hit Points: 362 (422 from gear +20 dranotic)
Spell Points: 1842 (2302 whit gear)
BAB: 15\15\20\25\25 (same as a fighter when divine power on)
Fortitude: 18 (26 whit gear)
Reflex: 12 (20 whit gear)
Will: 12 (20 whit gear)

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 26 26 (32+6 exp)
Dexterity 10 10 10(16w gear)
Constitution 16 18 20(26 w gear+6exp)
Intelligence 8 10 10(
Wisdom 10 10 10(16 w gear)
Charisma 12 12 16(22wgear)

Tomes Used
+3 Tome of Strength used at level 11
+2 Tome of Constitution used at level 11
+2 Tome of Intelligence used at level 11 (can wait til lvl 16 if ya don't have any)

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 0 0
Bluff 1 3 3
Concentration 7 28 28(46wgear)
Diplomacy 1 3 3
Disable Device n/a n/a n/a
Haggle 1 3 3
Heal 0 0 0
Hide 0 0 0
Intimidate 1 3 5
Jump 4 9 9
Listen 0 0 0
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 2
Search -1 0 0
Spot 0 0 0
Swim 4 8 8
Tumble n/a 4 4(just enough to tuble w med plate)
Use Magic Device n/a n/a n/a(why should you have it as a fvs)

{\b {\ul Notable Equipment }} \par Striding Ring of the Archmagi \par Health Ring of Balance \par Dexterous Boots of Springing \par Armored Bracers of Repairing \par Ogre Power Gloves \par Proof against Poison Belt of Heavy Fortification \par Charismatic Cloak of Resistance \par Silver Flame Talisman \par Wise Cowl of Steady Spellcasting \par Blindness Ward Goggles of the Eagle \par \par Level 1 (Favored Soul)
Skill: Concentration (+4)
Feat: (Diety) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Divine Favor
Spell (1): Cure Light Wounds


Level 2 (Favored Soul)
Skill: Concentration (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Nightshield
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Great Weapon Aptitude I


Level 3 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Remove Fear
Enhancement: Favored Soul Prayer of Life I
Enhancement: Warforged Constitution I


Level 4 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Life Magic II
Enhancement: Warforged Healer's Friend I


Level 5 (Favored Soul)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Warforged Healer's Friend II


Level 6 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Spell (3): Mass Aid
Enhancement: Bladesworn Transformation


Level 7 (Favored Soul)
Skill: Concentration (+1)
Spell (2): Bear's Endurance
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Charisma II


Level 8 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Spell (4): Divine Power
Enhancement: Favored Soul Prayer of Life II


Level 9 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Spell (2): Eagle's Spendor
Spell (3): Prayer
Spell (4): Mass Shield of Faith
Enhancement: Favored Soul Prayer of Incredible Life II
Enhancement: Favored Soul Life Magic III


Level 10 (Favored Soul)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (5): Mass Cure Light Wounds
Enhancement: Favored Soul Life Magic IV


Level 11 (Favored Soul)
Skill: Concentration (+1)
Spell (3): Magic Circle Against Evil
Spell (4): Recitation
Spell (5): True Seeing


Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Mass Cure Moderate Wounds
Enhancement: Warforged Healer's Friend III


Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (4): Freedom of Movement
Spell (5): Spell Resistance
Spell (6): Heal
Enhancement: Favored Soul Prayer of Life III
Enhancement: Warforged Constitution II


Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (7): Mass Cure Serious Wounds
Enhancement: Favored Soul Prayer of Incredible Life III


Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Maximize Spell
Spell (5): Stalwart Pact
Spell (6): Heroes Feast
Spell (7): Mass Protection From Elements
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Greatsword Specialization I


Level 16 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (8): Death Pact
Enhancement: Warforged Damage Reduction II


Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Automatic) Leap Of Faith
Spell (7): Resurrection
Spell (8): Mass Cure Critical Wounds


Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Toughness
Spell (9): Mass Heal
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II


Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (8): Holy Aura
Spell (9): Summon Monster IX
Enhancement: Favored Soul Toughness III


Level 20 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (9): True Resurrection
Enhancement: Favored Soul Ascendency: Lord of Blades
Enhancement: Favored Soul Greatsword Specialization II
Enhancement: Warforged Hardiness I

Nailog
04-16-2011, 06:56 AM
I would say Power Attack is more important than THF.

Dump Bladesworn Transformation and Energy of the Scion and try to grab the last two Toughness enhancements. Bladesworn Transformation stops your ability to heal, which is your biggest advantage as a melee.

You might also consider dumping the critical healing enhancements to fit in a tier of the power attack line and some WF boosted hate.

(I don't see Death Ward at all on your spell list. Consider trading something out for this. Break Enchantment is a pretty good dance stopper. You can make some friends pretty quickly with this spell.)

Dreadmaster1993
04-16-2011, 07:49 AM
2 (took new spels and ench)


Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(20 Favored Soul)
Hit Points: 382
Spell Points: 1812
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 12
Will: 12

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 26 26
Dexterity 10 10 10
Constitution 16 18 20
Intelligence 8 10 10
Wisdom 10 10 10
Charisma 12 12 16

Tomes Used
+3 Tome of Strength used at level 11
+2 Tome of Constitution used at level 11
+2 Tome of Intelligence used at level 11

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 0 0
Bluff 1 3 3
Concentration 7 28 28
Diplomacy 1 3 3
Disable Device n/a n/a n/a
Haggle 1 3 3
Heal 0 0 0
Hide 0 0 0
Intimidate 1 3 5
Jump 4 9 9
Listen 0 0 0
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 2
Search -1 0 0
Spot 0 0 0
Swim 4 8 8
Tumble n/a 4 4
Use Magic Device n/a n/a n/a

{\b {\ul Notable Equipment }} \par Striding Ring of the Archmagi \par Health Ring of Balance \par Dexterous Boots of Springing \par Armored Bracers of Repairing \par Ogre Power Gloves \par Proof against Poison Belt of Heavy Fortification \par Charismatic Cloak of Resistance \par Silver Flame Talisman \par Wise Cowl of Steady Spellcasting \par Blindness Ward Goggles of the Eagle \par \par Level 1 (Favored Soul)
Skill: Concentration (+4)
Feat: (Diety) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Power Attack
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Cure Light Wounds
Spell (1): Divine Favor


Level 2 (Favored Soul)
Skill: Concentration (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Nightshield


Level 3 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Remove Fear


Level 4 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Spell (2): Cure Moderate Wounds


Level 5 (Favored Soul)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy


Level 6 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Spell (3): Mass Aid


Level 7 (Favored Soul)
Skill: Concentration (+1)
Spell (2): Eagle's Spendor
Spell (3): Cure Serious Wounds


Level 8 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Spell (4): Divine Power


Level 9 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Spell (2): Bear's Endurance
Spell (3): Magic Circle Against Evil
Spell (4): Freedom of Movement


Level 10 (Favored Soul)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (5): Stalwart Pact


Level 11 (Favored Soul)
Skill: Concentration (+1)
Spell (3): Prayer
Spell (4): Recitation
Spell (5): Break Enchantment


Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Heal


Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (4): Mass Shield of Faith
Spell (5): Mass Cure Light Wounds
Spell (6): Heroes Feast


Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (7): Mass Protection From Elements


Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Maximize Spell
Spell (5): True Seeing
Spell (6): Mass Cure Moderate Wounds
Spell (7): Mass Spell Resistance


Level 16 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (8): Mass Death Ward


Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Automatic) Leap Of Faith
Spell (7): Mass Restoration
Spell (8): Death Pact


Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Toughness
Spell (9): True Resurrection


Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (8): Mass Cure Critical Wounds
Spell (9): Summon Monster IX


Level 20 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (9): Mass Heal
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Ascendency: Lord of Blades
Enhancement: Favored Soul Greatsword Specialization I
Enhancement: Favored Soul Greatsword Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Damage Reduction III
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Healer's Friend III
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III

wax_on_wax_off
04-16-2011, 09:13 AM
Drop wisdom to 6 and dexterity to 8. Bump intelligence by 4 and pick up UMD and intimidate. Eat a +2 int tome at level 7 and bump balance. Always have 1 whole rank in Tumble in any build.

Make sure that you have power attack.

Considering the changes in U9, my feat selection would be: power attack, empower, maximise, quicken, improved critical: slashing, toughness, adamantine body

Empower instead of Empower Healing is for the new AoV PrE. When Divine Avenger comes out you should have a free feat respec to swap to Empower Healing if that is better.

Bump constitution up to 18 if you can. On a 34 point build I'd do 18, 8, 18, 12, 6, 10 should fit you nicely.

The DPS on a build like this is never great. Mediocre DPS but good healing is fine but the way I like to roll is to have the option to hate tank as well. Check out the Soul Survivor (http://forums.ddo.com/showthread.php?t=268346) build. There are suggestions here which are slightly different to the described build and they are somewhat like the variations I made on my build which I can suggest are strong choices given my experiences and the changes that are coming in the next update.

Good luck :)

Dreadmaster1993
04-17-2011, 07:39 AM
not taking intimi , cos its only a half skill, so prety useless if it comes to it,
not suposet to tank, only if in solo play , can't take adam body cos i have to drop smting else for it then, can always use armor bonus stuf to get ac up , dit change stats somebit, (wil save wil be **** at low lvls so make shure u have remove fear at these lvls then)


Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(20 Favored Soul)
Hit Points: 402
Spell Points: 1812
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 8 8
Constitution 18 22
Intelligence 10 12
Wisdom 6 6
Charisma 12 16

Tomes Used
+3 Tome of Strength used at level 11
+2 Tome of Constitution used at level 11
+2 Tome of Intelligence used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 8
Bluff 1 3
Concentration 8 29
Diplomacy 1 3
Disable Device n/a n/a
Haggle 1 3
Heal -2 -2
Hide -1 -1
Intimidate 1 5
Jump 4 10
Listen -2 -2
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 3
Search 0 1
Spot -2 -2
Swim 4 8
Tumble 1 5
Use Magic Device n/a n/a

{\b {\ul Notable Equipment }} \par Striding Ring of the Archmagi \par Health Ring of Balance \par Dexterous Boots of Springing \par Armored Bracers of Repairing \par Ogre Power Gloves \par Proof against Poison Belt of Heavy Fortification \par Charismatic Cloak of Resistance \par Silver Flame Talisman \par Wise Cowl of Steady Spellcasting \par Blindness Ward Goggles of the Eagle \par \par Level 1 (Favored Soul)
Feat: (Diety) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Power Attack


Level 2 (Favored Soul)


Level 3 (Favored Soul)
Feat: (Selected) Empower Healing Spell


Level 4 (Favored Soul)


Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire


Level 6 (Favored Soul)
Feat: (Selected) Quicken Spell


Level 7 (Favored Soul)


Level 8 (Favored Soul)


Level 9 (Favored Soul)
Feat: (Selected) Extend Spell


Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid


Level 11 (Favored Soul)


Level 12 (Favored Soul)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Favored Soul)


Level 14 (Favored Soul)


Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Maximize Spell


Level 16 (Favored Soul)


Level 17 (Favored Soul)


Level 18 (Favored Soul)
Feat: (Selected) Toughness


Level 19 (Favored Soul)


Level 20 (Favored Soul)
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Ascendency: Lord of Blades
Enhancement: Favored Soul Greatsword Specialization I
Enhancement: Favored Soul Greatsword Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Damage Reduction III
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Healer's Friend III
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III

Nailog
04-17-2011, 07:45 AM
can't take adam body cos i have to drop smting else for it then, can always use armor bonus stuf to get ac up
It's not about the AC, it's about the extra 3 stacking DR. And if you needed something to drop, Extend would be the prime candidate, though it depends on your playstyle.

porq
04-17-2011, 08:34 AM
If you picked Extend for longer buffs, then that's about the only legitimate use for it anymore.
If you picked it up for longer blade barriers, keep in mind that Extend wont work on them after update 9.

wax_on_wax_off
04-17-2011, 08:53 AM
DR 15/Adamantine is the point of the adamantine body feat. Alternatively, still having 13-14/adamantine and saving 6-10 AP is excellent too.

Intimidate is going to be very useful in update 9 as even if it's unsuccessful you'll still generate hate with it. Additionally, FvS capstone gives +2 intimidate and you'll have decent charisma (to be able to cast spells) and GS cha skills item (for UMD) among other things. Intimidate is definitely worthwhile.

It's easy to hit tanking HP (mine is about 600 and will soon go up to 650), DR gives excellent tanking ability and it's a bit useless being a character with healing plus mediocre melee (until eSoS) and nothing else when you can so easily be capable of so much more.

Chette
04-17-2011, 09:09 AM
I would drop empower healing and extend still, they are just not needed. You will be healing primarily with mass cure critical since for a melee divine the long casting time of mass heal results in you not meleeing as much. A maximized mass cure critical will top off your party if you are using superior ardor clickies, empowering it will just result in you over-healing. Extend is nice for divine power/favour, and that's about it. These still last over 2 minutes at level 20, so I wouldn't take a feat just for those.

wax_on_wax_off
04-17-2011, 09:33 AM
I would drop empower healing and extend still, they are just not needed. You will be healing primarily with mass cure critical since for a melee divine the long casting time of mass heal results in you not meleeing as much. A maximized mass cure critical will top off your party if you are using superior ardor clickies, empowering it will just result in you over-healing. Extend is nice for divine power/favour, and that's about it. These still last over 2 minutes at level 20, so I wouldn't take a feat just for those.

Not really, I have empower healing and maximise on all the time when I'm healing and I find it gives a nice amount of healing while minimising overhealing and repeated casting. Additionally, in U9, MCLW and MCMW are having their SP costs reduced so the new Go To spells may be MCCW - MCMW - MCLW (in that order), empower healing is vital for that trio.

I definitely like empower healing or empower (empower in U9 is stronger with the new PrE).

Standal
04-17-2011, 09:48 AM
I'd get toughness as early as possible. I'd swap toughness and quicken, I had no problem until I got blade barrier and mass heal with not having quicken.

Unless something has changed since the original release notes, you don't need empower for AoV. Maximize qualifies. I like Empower Heal on this build since it benefits the Heal spell. As a low heal amp character you need that.

Depending on your thoughts on the benefits of Extend, I might swap it to Adamantine body. I leveled with Extend, but felt kind of squishy in some quests. Now at level 20, I don't think it matters. The only real benefit I get from Extend is buffs like Holy Aura, Divine Favor, and Divine Power. DR 13/addy is pretty close to DR 15.

Farayon
04-17-2011, 10:02 AM
Additionally, in U9, MCLW and MCMW are having their SP costs reduced so the new Go To spells may be MCCW - MCMW - MCLW (in that order), empower healing is vital for that trio.


Is this certain? The current lama build has clwm at 25 SP and cmwm at 35 SP.

Teharahma
04-17-2011, 10:12 AM
Just follow Soul Survivor and don't 'create' your own cheap version of it.

coolpenguin410
04-17-2011, 11:04 AM
+ heals are as good as a bacon of hope

I want to know where I can find some bacon of hope, especially if it heals me! :p

wax_on_wax_off
04-17-2011, 06:15 PM
Drop wisdom to 6 and dexterity to 8. Bump intelligence by 4 and pick up UMD and intimidate. Eat a +2 int tome at level 7 and bump balance. Always have 1 whole rank in Tumble in any build.

Make sure that you have power attack.

Considering the changes in U9, my feat selection would be: power attack, empower, maximise, quicken, improved critical: slashing, toughness, adamantine body

Empower instead of Empower Healing is for the new AoV PrE. When Divine Avenger comes out you should have a free feat respec to swap to Empower Healing if that is better.

Bump constitution up to 18 if you can. On a 34 point build I'd do 18, 8, 18, 12, 6, 10 should fit you nicely.

The DPS on a build like this is never great. Mediocre DPS but good healing is fine but the way I like to roll is to have the option to hate tank as well. Check out the Soul Survivor (http://forums.ddo.com/showthread.php?t=268346) build. There are suggestions here which are slightly different to the described build and they are somewhat like the variations I made on my build which I can suggest are strong choices given my experiences and the changes that are coming in the next update.

Good luck :)

Snipered! I wonder what I did to deserve that?

wax_on_wax_off
04-17-2011, 06:17 PM
Is this certain? The current lama build has clwm at 25 SP and cmwm at 35 SP.

I am not, I can only refer to the release notes which say 25 for each.