View Full Version : Fighter DPS calc please +5 met pg vs. min II
stille_nacht
04-12-2011, 08:45 PM
assume fighting harry, hit on II, improved crit, 42 str
+5 met pg scimitar
min II khopesh
too sleepy right now ><
thinking about making min IIs first even though they are about 11 pnts worse on trash unless the scimitars are close-ish
NOTE: stop saying the min II is better, i KNOW it is... just to sleepy to calculate whether i should just craft something...
NaturalHazard
04-12-2011, 08:47 PM
assume fighting harry, hit on II, improved crit
+5 met pg scimitar
min II khopesh
too sleepy right now ><
min khopesh wins.
I too am too sleepy.
what would be more interesting is what is the difference between
minII khopesh
and +5 holy silver khopesh of pure good?
eulogy098
04-12-2011, 09:13 PM
i use a silver holy burst of evil outsider bane Dwarven axe on my dwarf and I''ll wager it against anyones min2. Having it freed me to skip min2 and build the cheaper (and in my opinion better on anything without dr) triple earths. However im sure a min2 will do a lot more damage then a simple metalline-pure good weapon. 1d6 more positive damage, higher base damage, 1d4 slicing damage, add up over time.
Now if you can find a silver holy burst of GREATER eviloutsider bane... you are in extremely good shape.
stille_nacht
04-12-2011, 09:29 PM
min khopesh wins.
I too am too sleepy.
what would be more interesting is what is the difference between
minII khopesh
and +5 holy silver khopesh of pure good?
min II wins by like, .6
sirgog
04-12-2011, 09:37 PM
+5 MoPG weapons are pretty terrible. Even a +3 Holy Silver weapon out-DPS's them on fiends; +2 ones are close.
Against foes with enough Acid resist that the acid damage on a Min 2 isn't relevant, a Min 2 is a +5 Holy Silver Cold Iron Slicing Keen weapon with increased base damage. The base damage increase alone is usually better than the 'Pure Good' suffix, leaving the Min 2 ~10 damage a swing ahead of the +5 MoPG.
PopeJual
04-12-2011, 09:42 PM
Part of that calculation depends on Normal/Hard/Elite.
On Normal, you'll do some Acid damage on a crit.
On Hard/Elite, you'll do none.
MinII
+5
+2d6 Holy
+1ish base damage
+1d4 bleed
+small amount of Acid
+5 Metalline of PG
+5
+1d6 Good
+5 Holy Silver of PG
+5
+2d6 Holy
+1d6 Good
(assuming you have the correct Improved Crit and matching weapon types.)
TheDjinnFor
04-12-2011, 09:57 PM
assume fighting harry, hit on II, improved crit
+5 met pg scimitar
min II khopesh
too sleepy right now ><
thinking about making min IIs first even though they are about 11 pnts worse on trash unless the scimitars are close-ish
This doesn't even require you to turn around and calculate anything. Kopesh has a better crit profile (19-20/x3 vs 18-20/x2), does more base damage (1d10+5 vs 1d6+5), and has Holy instead of Pure Good (2d6 vs 1d6). The Min II even has all kinds of extra acid damage to top the cake off, but this won't work on harry.
stille_nacht
04-12-2011, 11:02 PM
i know min II khopesh is better then metalline scimi of pg, not mentally deficient here guys...
how far behind is it is my question...
Jaid314
04-12-2011, 11:15 PM
i know min II khopesh is better then metalline scimi of pg, not mentally deficient here guys...
how far behind is it is my question...
i suspect that depends on more factors than you've listed.
like what your strength is, whether or not you have feats with one or the other, etc.
Soul-Shaker
04-12-2011, 11:15 PM
Depends somewhat on what build/class holds the weapons but if assuming no augment crit range/multiplier classes and that acid wont do anything and hit on 2 like you mentioned:
Crits power themself dont matter because the have the same crit power 15-20x2 = 12 and 17-20x3 = 12
MinII Khopesh (+5 met pg scimitar)
+5 (+5)
1d10 base dice (1d6 scim) = 2 ave dmg per base swing but when scaled with crit power between 2-3 dmg so use 3.
2d6 holy (1d6 PG) = 1d6 difference
1d4 bleed (nothing) = 1d4 difference
Total becomes 3+3.5+2.5 = 9 dmg per swing.
stille_nacht
04-12-2011, 11:19 PM
Crits power themself dont matter because the have the same crit power 15-20x2 = 12 and 17-20x3 = 12
khopesh has a higher multiplier technically because it also gets 2-16 x1 as a pose to teh scimi's 2-14 x1
STR: ~44
of course khopesh feat is taken
Soul-Shaker
04-12-2011, 11:41 PM
khopesh has a higher multiplier technically because it also gets 2-16 x1 as a pose to teh scimi's 2-14 x1
STR: ~44
of course khopesh feat is taken
yeah ur right. man its been since I did these calcs and forgot i calc just multiply range/multiplier but instead its range/(multi -1)
so scim = 6 and khopesh = 8 in cases for str/dmg bonuses and scim 12 / khopesh 12 is for crit effect calcs (seeker or 1d* base crit effects, alignment burst calc based on weapon).
either way like many stated, you dont really need to calc to see there is a large difference. Just needed to compare the 2 items side by side.
Edit So a better total becomes 3+3.5+2.5 + 2x/20 = 9 + 2x/20 dmg per swing where x = dmg bonuses currently affected by(str/songs/feats like PA/kensai etc)
stille_nacht
04-13-2011, 11:29 AM
hmmm throwing this in, how would a +1 seeker +10 silver rapier of pg compare to the +5 met pg scimi? i dont have improved crit: piercing
assuming i have no seeker item on
Kinerd
04-13-2011, 07:00 PM
Seeker gets you 10 * 3 * 2 * .5 (fortification) = 30 damage over 20 swings.
The +4 enhancement difference gets you 4 * (13 + 6 * (.5 * 2 + .5 * 1)) = 88 damage over 20 swings.
Additionally, you lose 3 * 1 * .5 * (whatever your base is) = 1.5 * (base) due to losing crits on 14-16.
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