krisz93
04-06-2011, 10:42 AM
This is a support/spot healing focused build using renewable resources such as Turn Undead, Songs and Dragonmarks
while having epic viable Perform based crowd control.
Class Split
12 Levels of bard for Virtuoso II, CC abilities that aren't weakened by multiclassing, useful buffs and healing over time with regenerating songs.
7 Levels of cleric are for maximizing the effectiveness of Positive Energy Burst without sacrificing VirtII
1 Level of wizard to get an extra feat for quicken.
Healing capabilities
Positive Energy Burst
Regenerating turns, only 1 less attempts compared to a pure cleric. (probably higher with maxed charisma)
19 uses with a +6 CHA item, 21 with Lesser turning and +2 Exceptional CHA.
Amplified by cleric enhancements, Ardor item and empower/maximize.
8d8+8 * 1.3 * 1.75 * 3=avg. 300 on regular, 750 on crits
Dragonmarks
Most available free charges of CLW, CSW and Heal at your service.
Sustaining Song
Heal over time effect almost for free with regenerating songs.
Effective scroll healing
High UMD with Wand & Scroll Mastery III
If all these are out, you can still fall back on your SP pool for effective single target healing.
Crowd Control
Enthrall, Music of Dead and Makers, Song of Capering with a base Perform of 40.
Best way to avoid incoming damage.
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Virtuoso of Healing
Level 20 True Neutral Halfling Male
(7 Cleric \ 1 Wizard \ 12 Bard)
Hit Points: 212
Spell Points: 907
BAB: 14\14\19\24
Fortitude: 13
Reflex: 12
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 10 12
Constitution 14 16
Intelligence 8 10
Wisdom 14 16
Charisma 18 28
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 1
Bluff 4 9
Concentration 6 23
Diplomacy 8 26
Disable Device n/a n/a
Haggle 8 26
Heal 2 7
Hide 0 5
Intimidate 4 9
Jump 0 3
Listen 2 9
Move Silently 0 3
Open Lock n/a n/a
Perform 8 40
Repair -1 0
Search -1 0
Spot 2 3
Swim 0 1
Tumble n/a n/a
Use Magic Device 8 31
Level 1 (Bard)
Feat: (Selected) Least Dragonmark of Healing
Spell (1): Focusing Chant
Level 2 (Cleric)
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Ability Raise: CHA
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Extra Turning
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: CHA
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Panacea
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Level 9 (Bard)
Feat: (Selected) Lesser Dragonmark of Healing
Spell (1): Expeditious Retreat
Level 10 (Bard)
Spell (1): Grease
Level 11 (Bard)
Spell (2): Blur
Spell (2): Rage
Level 12 (Bard)
Ability Raise: CHA
Feat: (Selected) Maximize Spell
Spell (1): Feather Fall
Spell (2): Glitterdust
Level 13 (Bard)
Level 14 (Bard)
Spell (2): Invisibility
Spell (3): Good Hope
Spell (3): Haste
Level 15 (Bard)
Feat: (Selected) Empower Spell
Spell (3): Crushing Despair
Level 16 (Bard)
Ability Raise: CHA
Level 17 (Bard)
Spell (3): Displacement
Spell (4): Shout
Spell (4): Dimension Door
Level 18 (Bard)
Feat: (Selected) Greater Dragonmark of Healing
Spell (4): Break Enchantment
Level 19 (Bard)
Level 20 (Wizard)
Ability Raise: CHA
Feat: (Wizard Bonus) Quicken Spell
Spell (1): Jump
Spell (1): Shield
Spell (1): Tumble
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Extra Song IV
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Music of Makers
Enhancement: Bard Music of the Dead
Enhancement: Bard Virtuoso I
Enhancement: Bard Virtuoso II
Enhancement: Cleric Radiant Servant I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Halfling Hero's Companion I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Improved Perform I
Enhancement: Improved Perform II
Enhancement: Improved Perform III
Enhancement: Improved Perform IV
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Improved Turning I
Enhancement: Bard Wand and Scroll Mastery I
Enhancement: Bard Wand and Scroll Mastery II
Enhancement: Bard Wand and Scroll Mastery III
while having epic viable Perform based crowd control.
Class Split
12 Levels of bard for Virtuoso II, CC abilities that aren't weakened by multiclassing, useful buffs and healing over time with regenerating songs.
7 Levels of cleric are for maximizing the effectiveness of Positive Energy Burst without sacrificing VirtII
1 Level of wizard to get an extra feat for quicken.
Healing capabilities
Positive Energy Burst
Regenerating turns, only 1 less attempts compared to a pure cleric. (probably higher with maxed charisma)
19 uses with a +6 CHA item, 21 with Lesser turning and +2 Exceptional CHA.
Amplified by cleric enhancements, Ardor item and empower/maximize.
8d8+8 * 1.3 * 1.75 * 3=avg. 300 on regular, 750 on crits
Dragonmarks
Most available free charges of CLW, CSW and Heal at your service.
Sustaining Song
Heal over time effect almost for free with regenerating songs.
Effective scroll healing
High UMD with Wand & Scroll Mastery III
If all these are out, you can still fall back on your SP pool for effective single target healing.
Crowd Control
Enthrall, Music of Dead and Makers, Song of Capering with a base Perform of 40.
Best way to avoid incoming damage.
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Virtuoso of Healing
Level 20 True Neutral Halfling Male
(7 Cleric \ 1 Wizard \ 12 Bard)
Hit Points: 212
Spell Points: 907
BAB: 14\14\19\24
Fortitude: 13
Reflex: 12
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 10 12
Constitution 14 16
Intelligence 8 10
Wisdom 14 16
Charisma 18 28
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 1
Bluff 4 9
Concentration 6 23
Diplomacy 8 26
Disable Device n/a n/a
Haggle 8 26
Heal 2 7
Hide 0 5
Intimidate 4 9
Jump 0 3
Listen 2 9
Move Silently 0 3
Open Lock n/a n/a
Perform 8 40
Repair -1 0
Search -1 0
Spot 2 3
Swim 0 1
Tumble n/a n/a
Use Magic Device 8 31
Level 1 (Bard)
Feat: (Selected) Least Dragonmark of Healing
Spell (1): Focusing Chant
Level 2 (Cleric)
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Ability Raise: CHA
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Extra Turning
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: CHA
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Panacea
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Level 9 (Bard)
Feat: (Selected) Lesser Dragonmark of Healing
Spell (1): Expeditious Retreat
Level 10 (Bard)
Spell (1): Grease
Level 11 (Bard)
Spell (2): Blur
Spell (2): Rage
Level 12 (Bard)
Ability Raise: CHA
Feat: (Selected) Maximize Spell
Spell (1): Feather Fall
Spell (2): Glitterdust
Level 13 (Bard)
Level 14 (Bard)
Spell (2): Invisibility
Spell (3): Good Hope
Spell (3): Haste
Level 15 (Bard)
Feat: (Selected) Empower Spell
Spell (3): Crushing Despair
Level 16 (Bard)
Ability Raise: CHA
Level 17 (Bard)
Spell (3): Displacement
Spell (4): Shout
Spell (4): Dimension Door
Level 18 (Bard)
Feat: (Selected) Greater Dragonmark of Healing
Spell (4): Break Enchantment
Level 19 (Bard)
Level 20 (Wizard)
Ability Raise: CHA
Feat: (Wizard Bonus) Quicken Spell
Spell (1): Jump
Spell (1): Shield
Spell (1): Tumble
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Extra Song IV
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Music of Makers
Enhancement: Bard Music of the Dead
Enhancement: Bard Virtuoso I
Enhancement: Bard Virtuoso II
Enhancement: Cleric Radiant Servant I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Halfling Hero's Companion I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Improved Perform I
Enhancement: Improved Perform II
Enhancement: Improved Perform III
Enhancement: Improved Perform IV
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Improved Turning I
Enhancement: Bard Wand and Scroll Mastery I
Enhancement: Bard Wand and Scroll Mastery II
Enhancement: Bard Wand and Scroll Mastery III