Sandheart
04-03-2011, 01:41 PM
This is a build for a friend...he's thinking about tring his Cleric into a FvS. He wanted a kick-ass fighter that could fill a party roll. His only requirement was a pure build. One of the main disadvantages I see is no power attack, and the past life feat is taken a little late. The spells aimed to do crowd control, but still have all the things a healer needed. This build will use duel longswords-taking advantage of the feat a FvS have to take. Any comments? I want this build to do well...would hate for him to be a few lvls in and find out the build will never work. XD
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Human Male
(20 Favored Soul)
Hit Points: 220
Spell Points: 1969
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 16
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 16 18
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 16 23
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3.5 8
Bluff 3 6
Concentration 6 27
Diplomacy 3 8
Disable Device n/a n/a
Haggle 3 6
Heal 1 12
Hide 3 4
Intimidate 3 6
Jump 3 12
Listen -1 -1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 2 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+4)
Skill: Heal (+2)
Skill: Jump (+1)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Human Bonus) Oversized Two Weapon Fighting
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Two Weapon Fighting
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (1): Bless
Level 3 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (1): Remove Fear
Level 4 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Cure Moderate Wounds
Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Extend Spell
Spell (3): Cure Serious Wounds
Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Hold Person
Spell (3): Mass Aid
Level 8 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (4): Inflict Critical Wounds
Level 9 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): Spawn Screen
Spell (3): Remove Curse
Spell (4): Cure Critical Wounds
Level 10 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (5): Greater Command
Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (3): Remove Disease
Spell (4): Divine Power
Spell (5): True Seeing
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (6): Heal
Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (4): Panacea
Spell (5): Symbol of Pain
Spell (6): Blade Barrier
Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (7): Destruction
Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Greater Two Weapon Fighting
Spell (5): Stalwart Pact
Spell (6): Heroes Feast
Spell (7): Mass Protection From Elements
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (8): Firestorm
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (8): Mass Inflict Critical Wounds
Spell (7): Greater Restoration
Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Spell (9): Mass Heal
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (8): Mass Death Ward
Spell (9): True Resurrection
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Diety) Favored Soul Damage Reduction: Cold Iron
Spell (9): Energy Drain
Enhancement: Favored Soul Attack Boost I
Enhancement: Favored Soul Attack Boost II
Enhancement: Favored Soul Attack Boost III
Enhancement: Favored Soul Attack Boost IV
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Damage Boost III
Enhancement: Favored Soul Ascendency: Sovereign Host
Enhancement: Unyielding Sovereignty
Enhancement: Favored Soul Longsword Specialization I
Enhancement: Favored Soul Longsword Specialization II
Enhancement: Human Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Heal I
Enhancement: Improved Jump I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Spell Penetration II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Enhancement: Favored Soul Wand and Scroll Mastery III
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Human Male
(20 Favored Soul)
Hit Points: 220
Spell Points: 1969
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 16
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 16 18
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 16 23
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3.5 8
Bluff 3 6
Concentration 6 27
Diplomacy 3 8
Disable Device n/a n/a
Haggle 3 6
Heal 1 12
Hide 3 4
Intimidate 3 6
Jump 3 12
Listen -1 -1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 2 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+4)
Skill: Heal (+2)
Skill: Jump (+1)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Human Bonus) Oversized Two Weapon Fighting
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Two Weapon Fighting
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (1): Bless
Level 3 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (1): Remove Fear
Level 4 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Cure Moderate Wounds
Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Extend Spell
Spell (3): Cure Serious Wounds
Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Hold Person
Spell (3): Mass Aid
Level 8 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (4): Inflict Critical Wounds
Level 9 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): Spawn Screen
Spell (3): Remove Curse
Spell (4): Cure Critical Wounds
Level 10 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (5): Greater Command
Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (3): Remove Disease
Spell (4): Divine Power
Spell (5): True Seeing
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (6): Heal
Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (4): Panacea
Spell (5): Symbol of Pain
Spell (6): Blade Barrier
Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (7): Destruction
Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Greater Two Weapon Fighting
Spell (5): Stalwart Pact
Spell (6): Heroes Feast
Spell (7): Mass Protection From Elements
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (8): Firestorm
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (8): Mass Inflict Critical Wounds
Spell (7): Greater Restoration
Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Spell (9): Mass Heal
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (8): Mass Death Ward
Spell (9): True Resurrection
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Diety) Favored Soul Damage Reduction: Cold Iron
Spell (9): Energy Drain
Enhancement: Favored Soul Attack Boost I
Enhancement: Favored Soul Attack Boost II
Enhancement: Favored Soul Attack Boost III
Enhancement: Favored Soul Attack Boost IV
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Damage Boost III
Enhancement: Favored Soul Ascendency: Sovereign Host
Enhancement: Unyielding Sovereignty
Enhancement: Favored Soul Longsword Specialization I
Enhancement: Favored Soul Longsword Specialization II
Enhancement: Human Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Heal I
Enhancement: Improved Jump I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Spell Penetration II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Enhancement: Favored Soul Wand and Scroll Mastery III