Valindria
04-01-2011, 09:45 AM
With the proposed changes to some of the skills for U9 I have been theorycrafting some S/B style paladins. I am not interested in DoS paladins and I have been looking at HotD.
The original idea was a high survivable paladin. It would be less DPS than someone purely focused but should still be decent. The idea was to use Warhammer + Shield. I am assuming shields could crit and icrit improves the chance. I was thinking of my current healing amp paladin (Valtieri in sig) when I did it. Should provide decent DR, Healing Amp, and self heals. Skills might not be full specced but has full ranks of intim and HotD 3. I wanted to keep monk because I have a 10/20 healing amp robe and as far as I know you can still evade with a shield on. Consider dropping Str a few points to up Dex. It should be possible to drop quicken and empower heal and keep this as a pure paladin.
The original idea has quicken + empower heal for fast hard self heals. Healing amp will be 30% paladin 20% human 10%/20% armor 30% gs. It's not the 4x incoming that Valtieri had but it should be 2x incoming (1.3 x 1.2 x1.1 x 1.2 = 2.05) with just enhancements and DT armor.
With 2x incoming heals, quickened empowered heals, 25% physical DR this toon should be survivable. Not sure if damage will be enough but hopefully with all things considered does enough damage to keep aggro. Some +threat geat might be needed to help achive this. Stats could be changed to be more like idea #2 to help with evasion and AC. Though I don't think AC will ever be high enough to matter.
Here was the original theory idea:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Hammer of Justice
Level 20 Lawful Good Human Male
(18 Paladin \ 2 Monk)
Hit Points: 338
Spell Points: 205
BAB: 19\19\24\29\29
Fortitude: 23
Reflex: 15
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 8 10
Constitution 14 16
Intelligence 8 10
Wisdom 8 10
Charisma 16 20
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 0
Bluff 3 5
Concentration 6 13
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 0
Hide -1 0
Intimidate 7 20
Jump 4 8
Listen -1 0
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 0
Swim 4 8
Tumble n/a 1
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Human Bonus) Improved Shield Bash
Feat: (Selected) Tower Shield Proficiency
Level 2 (Paladin)
Level 3 (Monk)
Feat: (Selected) Shield Mastery
Feat: (Monk Bonus) Toughness
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Quicken Spell
Level 7 (Paladin)
Level 8 (Monk)
Feat: (Monk Bonus) Power Attack
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Shield Mastery
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Extend Spell
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Empower Healing Spell
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Hunter of the Dead II
Enhancement: Paladin Hunter of the Dead III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Extra Turning III
Enhancement: Paladin Improved Turning I
Enhancement: Paladin Improved Turning II
Enhancement: Paladin Improved Turning III
- Improved Shield Bash now grants a 20% chance to make a secondary shield bash while attacking with a melee weapon.
- Shield Mastery's feat benefit has been changed to, "You are now skilled with the use of a shield, and your physical damage vulnerability is decreased by 10% when using a buckler or small shield, 15% when using a large shield, or 20% when using a tower shield."
- Improved Shield Mastery's feat has been changed to, "You are exceptionally skilled with the use of a shield, and your physical damage vulnerability is decreased by an additional 5% when using a shield, for a total of 15% when using a buckler or small shield, 20% when using a large shield, or 25% when using a tower shield."
Variations
Idea #2
Basically HotD 3 is expensive so this idea is pretty much the same (starting stats of 16, 14, 14, 8, 8,16) except takes human healing amp 3 and does not take HotD III. It will end up with the same HA, points spread differently, at the cost of basically the undead vorp part of HotD III. It gets better intim with intim class skill and 30% better self heals with devotion. I'd probably go with something closer to this and only spec to above when the Mabar comes back.
Character Plan by DDO Character Planner Version 3.8.0
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Hunter of the Dead II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Devotion III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Improved Turning I
Enhancement: Paladin Improved Turning II
Other Ideas:
- Drop some of the meta magic feats to fit in stunning blow. Since the focus is in warhammers it would be easy to have a +10 stunner.
- Fighter Splash - Gain Towershield for free, + the normal fighter splash benefits.
One last note. This build takes towershield so in theory could be specced to DoS by resetting enhancements.
The original idea was a high survivable paladin. It would be less DPS than someone purely focused but should still be decent. The idea was to use Warhammer + Shield. I am assuming shields could crit and icrit improves the chance. I was thinking of my current healing amp paladin (Valtieri in sig) when I did it. Should provide decent DR, Healing Amp, and self heals. Skills might not be full specced but has full ranks of intim and HotD 3. I wanted to keep monk because I have a 10/20 healing amp robe and as far as I know you can still evade with a shield on. Consider dropping Str a few points to up Dex. It should be possible to drop quicken and empower heal and keep this as a pure paladin.
The original idea has quicken + empower heal for fast hard self heals. Healing amp will be 30% paladin 20% human 10%/20% armor 30% gs. It's not the 4x incoming that Valtieri had but it should be 2x incoming (1.3 x 1.2 x1.1 x 1.2 = 2.05) with just enhancements and DT armor.
With 2x incoming heals, quickened empowered heals, 25% physical DR this toon should be survivable. Not sure if damage will be enough but hopefully with all things considered does enough damage to keep aggro. Some +threat geat might be needed to help achive this. Stats could be changed to be more like idea #2 to help with evasion and AC. Though I don't think AC will ever be high enough to matter.
Here was the original theory idea:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Hammer of Justice
Level 20 Lawful Good Human Male
(18 Paladin \ 2 Monk)
Hit Points: 338
Spell Points: 205
BAB: 19\19\24\29\29
Fortitude: 23
Reflex: 15
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 8 10
Constitution 14 16
Intelligence 8 10
Wisdom 8 10
Charisma 16 20
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 0
Bluff 3 5
Concentration 6 13
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 0
Hide -1 0
Intimidate 7 20
Jump 4 8
Listen -1 0
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 0
Swim 4 8
Tumble n/a 1
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Human Bonus) Improved Shield Bash
Feat: (Selected) Tower Shield Proficiency
Level 2 (Paladin)
Level 3 (Monk)
Feat: (Selected) Shield Mastery
Feat: (Monk Bonus) Toughness
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Quicken Spell
Level 7 (Paladin)
Level 8 (Monk)
Feat: (Monk Bonus) Power Attack
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Shield Mastery
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Extend Spell
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Empower Healing Spell
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Hunter of the Dead II
Enhancement: Paladin Hunter of the Dead III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Extra Turning III
Enhancement: Paladin Improved Turning I
Enhancement: Paladin Improved Turning II
Enhancement: Paladin Improved Turning III
- Improved Shield Bash now grants a 20% chance to make a secondary shield bash while attacking with a melee weapon.
- Shield Mastery's feat benefit has been changed to, "You are now skilled with the use of a shield, and your physical damage vulnerability is decreased by 10% when using a buckler or small shield, 15% when using a large shield, or 20% when using a tower shield."
- Improved Shield Mastery's feat has been changed to, "You are exceptionally skilled with the use of a shield, and your physical damage vulnerability is decreased by an additional 5% when using a shield, for a total of 15% when using a buckler or small shield, 20% when using a large shield, or 25% when using a tower shield."
Variations
Idea #2
Basically HotD 3 is expensive so this idea is pretty much the same (starting stats of 16, 14, 14, 8, 8,16) except takes human healing amp 3 and does not take HotD III. It will end up with the same HA, points spread differently, at the cost of basically the undead vorp part of HotD III. It gets better intim with intim class skill and 30% better self heals with devotion. I'd probably go with something closer to this and only spec to above when the Mabar comes back.
Character Plan by DDO Character Planner Version 3.8.0
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Hunter of the Dead II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Devotion III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Improved Turning I
Enhancement: Paladin Improved Turning II
Other Ideas:
- Drop some of the meta magic feats to fit in stunning blow. Since the focus is in warhammers it would be easy to have a +10 stunner.
- Fighter Splash - Gain Towershield for free, + the normal fighter splash benefits.
One last note. This build takes towershield so in theory could be specced to DoS by resetting enhancements.