jeremyt
03-29-2011, 02:14 AM
My char planner doesn't have the new fvs PREs so i just took the required enhancements and left 6 AP for tier 1 and 2 of angel of vengeance. Epic chaos blades obviously would be neato.
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(2 Fighter \ 18 Favored Soul)
Hit Points: 346
Spell Points: 1644
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 14
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 27
Dexterity 15 17
Constitution 15 18
Intelligence 8 10
Wisdom 8 10
Charisma 12 14
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14
Bluff 1 2
Concentration 2 4
Diplomacy 1 2
Disable Device n/a n/a
Haggle 2 12
Heal -1 0
Hide 2 3
Intimidate 1 2
Jump 4 19
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 0
Swim 4 12
Tumble 3 4
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Human Bonus) Maximize Spell
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 3 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Quicken Spell
Level 4 (Favored Soul)
Level 5 (Favored Soul)
Level 6 (Favored Soul)
Feat: (Selected) Empower Spell
Level 7 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 8 (Favored Soul)
Level 9 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Favored Soul)
Level 11 (Favored Soul)
Level 12 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Favored Soul)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Favored Soul)
Level 17 (Favored Soul)
Level 18 (Favored Soul)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 19 (Favored Soul)
Level 20 (Favored Soul)
Enhancement: Fighter Haste Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Favored Soul Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Smiting II
Enhancement: Favored Soul Prayer of Smiting III
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Prayer of Incredible Smiting II
Enhancement: Favored Soul Prayer of Incredible Smiting III
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Smiting III
Enhancement: Favored Soul Smiting IV
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Fighter Strength I
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Angle of casting is obviously front load the damage multipliers on as huge as possible before sending it to a for sure fail DC check. Half damage still cuts them down fast. Zapping with searing lights + shoulder lantern might be fun/worthwhile. Prob start out with extend instead of quick then switch it out around 12 or 13
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(2 Fighter \ 18 Favored Soul)
Hit Points: 346
Spell Points: 1644
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 14
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 27
Dexterity 15 17
Constitution 15 18
Intelligence 8 10
Wisdom 8 10
Charisma 12 14
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14
Bluff 1 2
Concentration 2 4
Diplomacy 1 2
Disable Device n/a n/a
Haggle 2 12
Heal -1 0
Hide 2 3
Intimidate 1 2
Jump 4 19
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 0
Swim 4 12
Tumble 3 4
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Human Bonus) Maximize Spell
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 3 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Quicken Spell
Level 4 (Favored Soul)
Level 5 (Favored Soul)
Level 6 (Favored Soul)
Feat: (Selected) Empower Spell
Level 7 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 8 (Favored Soul)
Level 9 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Favored Soul)
Level 11 (Favored Soul)
Level 12 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Favored Soul)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Favored Soul)
Level 17 (Favored Soul)
Level 18 (Favored Soul)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 19 (Favored Soul)
Level 20 (Favored Soul)
Enhancement: Fighter Haste Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Favored Soul Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Smiting II
Enhancement: Favored Soul Prayer of Smiting III
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Prayer of Incredible Smiting II
Enhancement: Favored Soul Prayer of Incredible Smiting III
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Smiting III
Enhancement: Favored Soul Smiting IV
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Fighter Strength I
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Angle of casting is obviously front load the damage multipliers on as huge as possible before sending it to a for sure fail DC check. Half damage still cuts them down fast. Zapping with searing lights + shoulder lantern might be fun/worthwhile. Prob start out with extend instead of quick then switch it out around 12 or 13