View Full Version : Is anyone else about sick of running Shroud?
Geonis
03-15-2011, 02:38 PM
Seriously, the quest is super easy. I am just bored of running it, but it is pretty much a necessity for every character to run it 20+ times. Only idea I can come up with is to up the drop rate (at least for small/mediums) to make it less grind-a-licous..... :rolleyes:
Rathic
03-15-2011, 02:39 PM
upping drop rate on smalls and mediums wouldn't change anything as they are not the limiting factor in making GS weapons
Talon_Moonshadow
03-15-2011, 02:43 PM
I want them to expand the crafting system to other high end quests, so that we don't have to run the Shroud over and over again to craft GS.
A few quests do drop some ingrediants. But it need to be more widespread IMO.
But then, the whole end game needs more to it.
It matters little if I grind the same single quest or the same ten quests....it's still boring without more variety.
Thrudh
03-15-2011, 02:45 PM
upping drop rate on smalls and mediums wouldn't change anything as they are not the limiting factor in making GS weapons
It would help new players though...
There's plenty of Tier I stuff that's useful... Haste and Displacement and Stoneskin and Earth Ele clickables for instance.
Thrudh
03-15-2011, 02:46 PM
It matters little if I grind the same single quest or the same ten quests....it's still boring without more variety.
I'd still take 10 quests over 1 quest though.
AZgreentea
03-15-2011, 02:46 PM
I havent run it at all. Now that I have a lvl 16 character The Shroud is my next project (need my RAD II Rapiers)
Kinda not looking forward to it with all of the forum posts... :o
Lorien_the_First_One
03-15-2011, 02:47 PM
It's been suggested before, but real problem is the need for larges, and the fact that there is no reason to run that raid on more tha normal.
What they should do is like most raids, scale the "raid loot" by difficulty.
On the part 5 chests only, change the drop rate to:
Norm - 1 large (same as now)
Hard - 2 larges
Elite - 3 larges
That would speed up the grinding and would result in more people running on hard/elite meaning more challenging/interesting runs.
(or if you think that's too much, make it 1, 1 + 50% chance of a second, 2 + 50% chance of a 3rd...or something along those lines)
Westerner
03-15-2011, 02:48 PM
Does it really take 20 runs to get enough small/mediums to craft Tier2 GS items? Didn't think you needed that many.
TheDearLeader
03-15-2011, 02:49 PM
upping drop rate on smalls and mediums wouldn't change anything as they are not the limiting factor in making GS weapons
I run out of Mediums sometimes...
Of course, I didn't run the Shroud during a year's worth of Update drought like the old school players did. Still, I run out because of ToD ring crafting. Have a junk ring no one else wants? I'll probably take it and slot something silly, like 20% Electric Absorption.
Drfirewater79
03-15-2011, 02:49 PM
What other option do we have?
Top end gear for mid levels aquired only by high levels grinding endlessly. They refuse to increase drop rates on ingredients afraid that people will get good gear or something. The cleansing stone only drops one every 20 runs assuming you dont take your +3 tome. And there is nothing better until epic and even then there are only two weapons better at epic and only a handful of better items. AND the grind is even worse.
Since the new crafting system is gonna suck (because you cannot get the good values from random drop loot ... if i cannot get lighting strike then LII is better if i cannot get DR breaking as well as slicing and acid damage and holy damage and impact then its not as good as a min II)
so what i can make a vorpal silver pure good .. since most mobs are running around with death ward who cares? So what i can make a holy burst silver greater evil outsiderbane if its gonna take you a year of grinding the crafting exp and the items preying you dont accidentally screw it up and lose all your ingredients and still there are weapons and items in shroud that are better and more efficient in more content then anything you can make using the random drop loot.
Only way they could have cut the grind is by adding higher LARGES drop rate to amarath quests on hard and elite while leaving mediums (and removing smalls) from the normal quest chests. But they would have to drop one garunteed per quest in one of the end chests to be worth it.
They destroied this game with shroud weapons and items .. and now its coming back to haunt them cause the grind is all this game is anymore. You grind shroud weapons and items until your lvl 20 then you grind epic items and hope for new content only so you can grind more pointless gear that will be replaced by the next group of epics.
Yup, I stopped running shroud in any but guild groups when I am asked to go along at this point.
It's pretty far below the level cap and frankly rarely run on anything but normal since there is little incentive to run it on higher difficulties.
My fix is simple and addresses the vast array of out leveled content run for loot.
Universal loot tables that function as follows
* A set percentage chance of having a named item/ingredient available from any chest of that level or lower. This percentage is static no matter how large the number of possible items expands to. This percentage should be larger for 'special' chests such as raid chests. Note, each item is basically assigned a loot table weight upon creation indicating how common it is for these purposes compared to other random named items/ingredients. This makes it so you never have to manually adjust loot tables due to new loot being added.
* A set larger percentage then above for a named item/ingredient of the appropriate theme for the chest/quest. This would be basically shroud ingredients in amarath content type idea, but expanded to the rest of the game for the appropriate stuff. Example items for this category for the appropriate chests include...IQ chests -> IQ loot/IQ crafting/IQ mindsunder chest items... epic von chests -> von scrolls/seals/shards/base raid items
* A set even larger percentage for specific smaller lists of items for special chests such as raid chests have currently. This would be items you get very commonly from a specific chest and this mechanic should be mantained.
* Junk loot as normal as the remaining percentage left.
* Store items should be considered 'named items' for the above description.
* H/E settings increase the first three percentages dramatically.
Basically there would be increased incentives to run on H/E and you could pull anything potentially from high enough level content.
For GS ingredients specifically this would play out as follows...
* H/E amarath would have greatly enhanced chances to pull ingredients.
* All high level content could drop ingredients at lower rates making it possible to run epics and eventually make a GS item.
* Shroud part 4 would have greatly higher chances of a large on H/E and more chances at any ingredient in the other parts on H/E (this would fall into the second category) greatly increasing incentives to run on H/E.
* Shroud would remain the fastest way to get your GS ingredients.
Thrudh
03-15-2011, 03:12 PM
I havent run it at all. Now that I have a lvl 16 character The Shroud is my next project (need my RAD II Rapiers)
Kinda not looking forward to it with all of the forum posts... :o
Note that these posts are from people who have run Shroud a THOUSAND times...
Shroud is one of the best raids in the game... You'll enjoy it the first 20-60 times no problem.
Thrudh
03-15-2011, 03:13 PM
It's been suggested before, but real problem is the need for larges, and the fact that there is no reason to run that raid on more tha normal.
What they should do is like most raids, scale the "raid loot" by difficulty.
On the part 5 chests only, change the drop rate to:
Norm - 1 large (same as now)
Hard - 2 larges
Elite - 3 larges
That would speed up the grinding and would result in more people running on hard/elite meaning more challenging/interesting runs.
(or if you think that's too much, make it 1, 1 + 50% chance of a second, 2 + 50% chance of a 3rd...or something along those lines)
This is a good idea... We definitely need a reason to run it on hard or elite.
Note that these posts are from people who have run Shroud a THOUSAND times...
Shroud is one of the best raids in the game... You'll enjoy it the first 20-60 times no problem.
/agree 100%
Shroud is a truly excellent raid. It kept the game alive during the content crisis.
It's just not a true end game raid any longer and people have run it to death.
Sparky21
03-15-2011, 03:15 PM
when they epic vale of twilight, and make HUGE mats that only drop on pt 5 on epic chest for tier 4 greensteel, you will hate it even more because it takes that much longer :)
LOOON375
03-15-2011, 03:16 PM
I just recently started running the shroud and just today got a second toon onto the timer.
Ive probably got 8 full runs under my belt.
Im not tired of it yet as Im still learning everything. I want to get good enough to host my own runs and to know the jobs of all of the involved classes.
But as is posted, 1000's of runs would make me probably quit the game.
KingOfCheese
03-15-2011, 03:17 PM
I don't know why, but I've never gotten sick of it. I've got about 500 completions. Still like to run it. I guess its the following:
1) still need larges (lots of alts to equip);
2) lots of chests with potential goodies;
3) diverse activities in the different parts;
4) provides classic benchmarks for testing builds and groups (how fast can a portal be taken down; how quickly can the boss be killed in part 4 and 5);
5) it has parts that are amenable to chatting (good for guild runs).
Windex69
03-15-2011, 03:18 PM
Seriously, the quest is super easy. I am just bored of running it, but it is pretty much a necessity for every character to run it 20+ times. Only idea I can come up with is to up the drop rate (at least for small/mediums) to make it less grind-a-licous..... :rolleyes:
Yes. Thanks, and have a nice day.
Thrudh
03-15-2011, 03:19 PM
Yup, I stopped running shroud in any but guild groups when I am asked to go along at this point.
It's pretty far below the level cap and frankly rarely run on anything but normal since there is little incentive to run it on higher difficulties.
My fix is simple and addresses the vast array of out leveled content run for loot.
Universal loot tables that function as follows
* A set percentage chance of having a named item/ingredient available from any chest of that level or lower. This percentage is static no matter how large the number of possible items expands to. This percentage should be larger for 'special' chests such as raid chests. Note, each item is basically assigned a loot table weight upon creation indicating how common it is for these purposes compared to other random named items/ingredients. This makes it so you never have to manually adjust loot tables due to new loot being added.
* A set larger percentage then above for a named item/ingredient of the appropriate theme for the chest/quest. This would be basically shroud ingredients in amarath content type idea, but expanded to the rest of the game for the appropriate stuff. Example items for this category for the appropriate chests include...IQ chests -> IQ loot/IQ crafting/IQ mindsunder chest items... epic von chests -> von scrolls/seals/shards/base raid items
* A set even larger percentage for specific smaller lists of items for special chests such as raid chests have currently. This would be items you get very commonly from a specific chest and this mechanic should be mantained.
* Junk loot as normal as the remaining percentage left.
* Store items should be considered 'named items' for the above description.
* H/E settings increase the first three percentages dramatically.
Basically there would be increased incentives to run on H/E and you could pull anything potentially from high enough level content.
For GS ingredients specifically this would play out as follows...
* H/E amarath would have greatly enhanced chances to pull ingredients.
* All high level content could drop ingredients at lower rates making it possible to run epics and eventually make a GS item.
* Shroud part 4 would have greatly higher chances of a large on H/E and more chances at any ingredient in the other parts on H/E (this would fall into the second category) greatly increasing incentives to run on H/E.
* Shroud would remain the fastest way to get your GS ingredients.
Excellent idea! Putting named loot in certain quests is okay, but put those items in the loot tables too. Super-duper low chance of pulling a bloodstone or icy raiment from a random chest, but it should be there...
People could still grind out quests for the much higher chance of getting a particular item, but if every item could be found in every chest of appropriate level, that would make opening chests semi-exciting again.
hermespan
03-15-2011, 03:21 PM
Seriously, the quest is super easy. I am just bored of running it, but it is pretty much a necessity for every character to run it 20+ times. Only idea I can come up with is to up the drop rate (at least for small/mediums) to make it less grind-a-licous..... :rolleyes:
When I get sick of running shroud I:
>pause for drumroll<
Do something else! Start that clonk build you know you want to do. Do anything else. Go get your ToD boots built and get flagged for ToD. Get your dragon touched done. Run VoD for a pair of Tharne's goggles.
Memnir
03-15-2011, 03:24 PM
I didn't run Shroud for a long time, got burned out and sick of it.
After an extensively extended break - I am back to running it about once a week, and it's become fun again. I'm mitigating my grind with just doing what I like to do to have fun. Some grind is unavoidable, but I won't get back on the endless treadmill again.
yawumpus
03-15-2011, 03:26 PM
Note that these posts are from people who have run Shroud a THOUSAND times...
Shroud is one of the best raids in the game... You'll enjoy it the first 20-60 times no problem.
It might get slightly old before you manage to get enough larges (devil scales) to make a dual-shard item.
I'd suggest joining a guild that both runs and farms it reasonably often. Pugging (in Orien, anyway) and not completing can take close to an hour. There really is no excuse for that and will burn out the shroud a lot quicker than it should.
Westerner
03-15-2011, 04:05 PM
What's a clonk?
unbongwah
03-15-2011, 04:06 PM
cleric + monk = "clonk"
markusthelion
03-15-2011, 04:10 PM
I wouldn't say I'm 'sick' of running shroud, but I'm sick of running it for large bones everytime. Been getting large stones lately though and thats ok, but its been about 6 months since i pulled my last large scale. I'm 'Sick to Death' of that.
I quite enjoy the shroud still, but don't run it everytime I'm off timer anymore either.
Saravis
03-15-2011, 04:30 PM
When I get sick of running shroud I:
>pause for drumroll<
Do something else! Start that clonk build you know you want to do. Do anything else. Go get your ToD boots built and get flagged for ToD. Get your dragon touched done. Run VoD for a pair of Tharne's goggles.
I certainly am an advocate of that mentality, people love to window farm quests, me I go onto something else then come back. The problem with Shroud is, no matter how much of other things you have to do you'll always have Shroud to do. As has been said there just is no alternative to GS and that needs to change. Either improve the drops so we don't have to run it as much or give us something as an alternative.
I wouldn't say I'm 'sick' of running shroud, but I'm sick of running it for large bones everytime. Been getting large stones lately though and thats ok, but its been about 6 months since i pulled my last large scale. I'm 'Sick to Death' of that.
I quite enjoy the shroud still, but don't run it everytime I'm off timer anymore either.
So true, I've got three toons running Shroud and very rarely do I NOT get a bone, heck there's times when I get nothing at all. While I don't know what the drop rates on items are, they really should be even across the board, there's no excuse that any ingredient should drop more than any other.
Would also like to add, is anyone else absolutely bored with P1? Its a little fun on an arcane, but good grief is it a dull fest on any other toon.
Geonis
03-15-2011, 05:35 PM
When I get sick of running shroud I:
>pause for drumroll<
Do something else! Start that clonk build you know you want to do. Do anything else. Go get your ToD boots built and get flagged for ToD. Get your dragon touched done. Run VoD for a pair of Tharne's goggles.
I've got 18 characters, just on Khyber. Everyone of those (pretty much) needs GS items/weapons to be even somewhat useful in other content. That's a lot of grinding.
sirgog
03-15-2011, 09:09 PM
Note that these posts are from people who have run Shroud a THOUSAND times...
Shroud is one of the best raids in the game... You'll enjoy it the first 20-60 times no problem.
Agree with this.
All the other raids except the epic ones, you are finished with after 20 runs unless you are quite unlucky. Maybe 40 if you want an item that's coveted by most builds, such as Litany of the Dead, or the good ToD rings. More than 40 only if you have bad luck, although that does happen, or if you are grinding for tomes.
Shroud - every character can improve by making a HP item, most improve by making a weapon (and Lit 2 khopeshes are still the best one-handed all-purpose DPS weapons in game, especially now that the most important endgame DR is plain /good rather than the /silver+good that was central a year ago), and most improve by making a set of four Resist 45 items to swap in.
My main has run over 100 Shrouds and still isn't finished, and that is a lot less Shrouds than people who didn't take a break from the game when the cap was 16 have run.
Mr_Ed7
03-15-2011, 09:12 PM
Is the Shroud even fun...at all?
Do you really need GS items?
Do you have to grind?
Habreno
03-15-2011, 10:22 PM
^ Yes. At all 3.
Larges drop quite often in Part 4 on Normal. I usually get one at least every third run.
/begin sarcasam
Yes, greensteel needs updates. Epic Shroud for Huge ingredients that you need 2 Exceptional Shards of Power for for any upgrade, and 4 for the only upgrades worth your while. And Huge ingredients only drop in Part 5 on Epic. Occasionally.
/end sarcasam
There is always a reason to run Shroud.
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