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erikbozelie
02-13-2011, 02:16 PM
ok so i am thinking of an 2 monk splash build, wont go into details,
but its final attack damage will be:

to hit:48
to damage:57-ish
in lesser fire stance.

using fists & has greater 2 weapon fighting.
adding
+1d6 sneak atack.
+2d6 holy burst tod ring.
+2d6 holy handwraps
+1d6 acid handwraps.

so in total: 7d6 + 57. or average: 81.5
90 hits every min + 80% = 152 hits per min. source (http://forums.ddo.com/showthread.php?t=172819)

so thats 12388 dpm, or 206 dps?

am i missing anything? it looks so bad compared to other fluffy threads of 400dps barbs :S.

anything i can do better in my build? better handwraps?


advice / confirmation needed please. not sure if these cualculations are right.

edit: will wielding 2 khopeshes be better then 1d6 fists?. also is the off hand proc with fist at 1/2 strength? or full?.

erikbozelie
02-13-2011, 02:47 PM
forgot to add 10% haste clikie or haste. how would that fit in here?

also i added the fire stance, but would wind be better?
lesser fire = +2 strength = 1 dmg and to hit.
against an speed increase? enhancement and insight...

or did they replaced the insight speed with that doublestrike?

IbeatonU
02-13-2011, 02:48 PM
If your wileding anything other then a monk weapon you will not be in fire stance at all.

erikbozelie
02-13-2011, 02:52 PM
If your wileding anything other then a monk weapon you will not be in fire stance at all.

true,

but would holy burst tod ring / (+1 dmg / wind stance) be better then duel wielding khopeshes?

thats one of my questions ^^.

AylinIsAwesome
02-13-2011, 03:05 PM
true,

but would holy burst tod ring / (+1 dmg / wind stance) be better then duel wielding khopeshes?

thats one of my questions ^^.

That question really isn't answerable accurately as you "didn't provide the details".

Without knowing things about your build and gear, we have no way of knowing this.

IbeatonU
02-13-2011, 03:08 PM
true,

but would holy burst tod ring / (+1 dmg / wind stance) be better then duel wielding khopeshes?

thats one of my questions ^^.

it all depends on the gear you have, the build stats and then a fair comparsion could be garnered

erikbozelie
02-13-2011, 03:28 PM
remake with haste etc:

so in total: 7d6 + 56. or average: 80.5
crit 19-20 X2= 0.95% on critical meaning it adds 9%? average = 87.7 average.


90 hits every min + 80%+ 40% haste +5% doublestrike + 10% roque haste clikie = 262 hits per min. source (http://forums.ddo.com/showthread.php?t=172819)

so thats 22977 dpm, or 383 dps?

looking alot better then to the 400dps ive been hearing about.

--------------------------------------

so khopeshes:


1d10 base + 1d6 sneak +2d6 holy +1d6 acid +1d4 bleed = 22 average.
+ 57 main hand.
+ 44 off hand.

crits: 17-20 X 3. adding three times the amount of damage at an chance of 27%.

77 + 27% = 97.8
66 + 27% = 83.8

83 / 83 hits per min. source (http://forums.ddo.com/showthread.php?t=172819)
166 hits every min 40% haste + 10% roque haste clikie = (127.5 / 127.5) 255 hits per min.

12469.5 main + 10684.5 off = 23154 dpm or 385.9 dps.

so damage differents is 2 dps?
look i am very uncertain about how certain things stack, or how theyre suposed to stack. just looking for confirmation

[/QUOTE]

erikbozelie
02-13-2011, 03:33 PM
That question really isn't answerable accurately as you "didn't provide the details".

Without knowing things about your build and gear, we have no way of knowing this.

i am more looking for confirmation if i am doing the calculations right. its build and gear is beyond the math itself.

clueless how stuff are supposed to stack.

IbeatonU
02-13-2011, 03:37 PM
i am more looking for confirmation if i am doing the calculations right. its build and gear is beyond the math itself.

clueless how stuff are supposed to stack.

the math looks right though if you knew the build and gear you were going for it would be much easier to give a real calculation for which would be better to do

erikbozelie
02-13-2011, 03:54 PM
the math looks right though if you knew the build and gear you were going for it would be much easier to give a real calculation for which would be better to do

okay okay fine, i wanted to keep this out of this thread. didnt wanted to post clerical builds in the monk forrum. :/ but if you insist.

Cleric 17+ warforged build.

52 strength:
16 base
6 enhancements
4 tome
3 exeptional
5 level
2 shrine
6 titan grip
4 madstone
4 bladesworn transformation
2 yugo pot

26 dexterity:
16 base
6 enhancements
2 tome
2 shrine

40 constitution:
12 base
2 racial
2 racial enhancements
6 enhancements
2 shrine
8 madstone
4 bladesworn transformation
2 yugo pot

10 intelligents:
8 base
2 tome

21 wisdom:
10 base
-2 racial
3 class enhancements
6 enhancements
2 tome
2 shrine

26 charisma
16 base
-2 racial
6 enhancements
4 tome
2 shrine

7 feats at least:
1:2 weapon fighting
3: power atack
9:improved 2 weapon fighting
18: greater 2 weapon fighting

empower healing,extent and quicken somewhere if i get the chance.

damage cualculations:
damage / to hit
weapon base: 5/5
bab: 0 / 20
strength: (21/ 10) / 21
divine might: 0 / 6
bladesworn transformation: 0 / 4

divine favor: 3/3
tharnes goggles sneak attack: 5 / 8

power atack: -5 / 5
competance: 2 / 0
warforged power atack: -3/3

total: (55 / 44.5) / 48.



----------------------------

so basicly:
plus choker: 8 strength = 60 strength ( probally wont work ).
6 DM3 = 12str
bladesworn = +8 strength
3 divine favor = 6 strength

commoner swinging 86 str.

could add past lives barb for an free +4 rage clikie. total 90 str cleric.
or barb levels itself, could add monk for feats / stace / abit ac.

3 pally / 2 monk comes to mind. lowering cleric to 15 is oke with me.

nolaureltree000
02-13-2011, 05:09 PM
ive never been a min/max calculations guy, so i dont really have anything to add to this thread. but it appears that you are including both holy handwraps and acid handwraps into your calculations at the same time? if that is not the case, then please disregard this entire post, but you can only equip one set of handwraps at a time.

most people also put shocking burst on a second ToD ring to maximize fist dps.

erikbozelie
02-13-2011, 05:13 PM
ive never been a min/max calculations guy, so i dont really have anything to add to this thread. but it appears that you are including both holy handwraps and acid handwraps into your calculations at the same time? if that is not the case, then please disregard this entire post, but you can only equip one set of handwraps at a time.

most people also put shocking burst on a second ToD ring, unless you need the second ring slot for something else.

the cualculations where about 3d handwraps. acid / holy as example. (if this cant work then ok)
holy of pure good works too.

i was thinking of having +2 strength on the other tod ring.

Bodic
02-13-2011, 05:23 PM
IMHO 17/3 FvS light monk would do you better.

All saves +50(best possible in game) and ki strike heals

if you plan to solo your SA means nothing really.

erikbozelie
02-13-2011, 05:28 PM
ive never really looked into the fvs.
thats kindof off topic and it is the reason why i didnt wanted to post my build.

only wanted to know if my dps cualculations where correct so i could see if its worth anything.

Crusad
02-13-2011, 05:33 PM
Why are you counting haste as 40% boost? Did i miss something?

erikbozelie
02-13-2011, 05:42 PM
Why are you counting haste as 40% boost? Did i miss something?

in haste icon description is says as 40%. in its spells destription it says 25.

always thought it was 40, is this wrong?

Kinerd
02-13-2011, 05:44 PM
cforce's speed indices are out of date. Use Vanshilar's (http://forums.ddo.com/showthread.php?t=275144) instead.

Your critical hit calculations are incorrect. It may be easier if you break it down this way:
Damage per Swing = [1 * 0 + 17 * (base) + 2 * 2 * (base) + 19 * (magical effects) + 2 * (magical effects on critical)] / 20

Or for khopeshes:
Damage per Swing = [1 * 0 + 15 * (base) + 4 * 3 * (base) + 19 * (magical effects) + 4 * (magical effects on critical)] / 20

Also keep in mind that with khopeshes you do not get the full Strength bonus to off-hand damage.

You are not going to reach 400 DPS on a clonk build.

Wind Stance provides a bonus to double strike and a bonus to attack speed. The bonus to attack speed is the same type as Haste, therefore it does not stack. The additional processes from double strike can be treated the same way as treating additional off-hand processes.

Crusad
02-13-2011, 05:44 PM
40% to movement speed, 15% to attack speed
http://compendium.ddo.com/wiki/Spell:Haste

blitzschlag
02-13-2011, 05:54 PM
in haste icon description is says as 40%. in its spells destription it says 25.

always thought it was 40, is this wrong?

its 40% runspeed only

AylinIsAwesome
02-13-2011, 09:25 PM
40 constitution:
12 base
2 racial
2 racial enhancements
6 enhancements
2 shrine
8 madstone
4 bladesworn transformation
2 yugo pot

First, I don't think you know how Bladesword Transformation works. Secondly, you're counting the racial enhancements twice.


52 strength:
16 base
6 enhancements
4 tome
3 exeptional
5 level
2 shrine
6 titan grip
4 madstone
4 bladesworn transformation
2 yugo pot

Third, it might be better to do your calculation for a STR value you're likely to have. It's not as if you're going to run through an entire quest with Double Madstone, Titan's Grip, Bladesworn, and a Yugo pot.


52 strength:
16 base

26 dexterity:
16 base

40 constitution:
12 base

10 intelligents:
8 base

21 wisdom:
10 base

26 charisma
16 base

16 STR costs 10 points on a WF
16 DEX costs 10 points on a WF
12 CON costs 2 points on a WF
10 INT costs 2 points on a WF
10 WIS costs 4 points on a WF
16 CHA costs 16 points on a WF

Something tells me you aren't able to build 44 point characters.

t0r012
02-13-2011, 09:47 PM
cforce's speed indices are out of date. Use Vanshilar's (http://forums.ddo.com/showthread.php?t=275144) instead.

Your critical hit calculations are incorrect. It may be easier if you break it down this way:
Damage per Swing = [1 * 0 + 17 * (base) + 2 * 2 * (base) + 19 * (magical effects) + 2 * (magical effects on critical)] / 20

Or for khopeshes:
Damage per Swing = [1 * 0 + 15 * (base) + 4 * 3 * (base) + 19 * (magical effects) + 4 * (magical effects on critical)] / 20

Also keep in mind that with khopeshes you do not get the full Strength bonus to off-hand damage.

You are not going to reach 400 DPS on a clonk build.

Wind Stance provides a bonus to double strike and a bonus to attack speed. The bonus to attack speed is the same type as Haste, therefore it does not stack. The additional processes from double strike can be treated the same way as treating additional off-hand processes.

Vals monk calcs are wrong.
He calcs monks with only 4 attack animations in a full sequence. When it is actually 5 attacks.
as I stated in that thread
Attack 1 = straight fist
attack 2 = back fist flick thingy with main hand
attack 3 = off hand hook
attack 4 = kick one
attack 5 kick two

Kinerd
02-14-2011, 04:38 PM
The back fist isn't an attack animation, it doesn't generate an attack. It's hard to tell at base speed and really hard to tell at hasted speed, but it becomes clear if you can get your character slowed.

etelan
02-14-2011, 04:56 PM
advice / confirmation needed please. not sure if these cualculations are right.

Try the weapon comparison tool in my sig. Your original 81.5 is correct, but Barrage will let you compare critical hits, fortification, and some other stuff a bit easier.

erikbozelie
02-15-2011, 03:58 AM
First, I don't think you know how Bladesword Transformation works. Secondly, you're counting the racial enhancements twice.


Third, it might be better to do your calculation for a STR value you're likely to have. It's not as if you're going to run through an entire quest with Double Madstone, Titan's Grip, Bladesworn, and a Yugo pot.


16 STR costs 10 points on a WF
16 DEX costs 10 points on a WF
12 CON costs 2 points on a WF
10 INT costs 2 points on a WF
10 WIS costs 4 points on a WF
16 CHA costs 16 points on a WF

Something tells me you aren't able to build 44 point characters.




i think blades transformation adds 4 strength and 4 points of damage, or am i wrong again?
fighter dps comes from haste clikies, throughout an quest 400dps is only bosses etc.
my build is an 36pt, look at the base


cforce's speed indices are out of date. Use Vanshilar's (http://forums.ddo.com/showthread.php?t=275144) instead.

Your critical hit calculations are incorrect. It may be easier if you break it down this way:
Damage per Swing = [1 * 0 + 17 * (base) + 2 * 2 * (base) + 19 * (magical effects) + 2 * (magical effects on critical)] / 20

Or for khopeshes:
Damage per Swing =
[1 * 0 + 15 * (base)
+4 * 3 * (base) + 19 * (magical effects)
+4 * (magical effects on critical)] / 20

Also keep in mind that with khopeshes you do not get the full Strength bonus to off-hand damage.

You are not going to reach 400 DPS on a clonk build.

Wind Stance provides a bonus to double strike and a bonus to attack speed. The bonus to attack speed is the same type as Haste, therefore it does not stack. The additional processes from double strike can be treated the same way as treating additional off-hand processes.

you are right. thanks.

i just figured that khopeshes:
17~20 = 20% chance to crit. for triple damage. minus the chance 4 times 5% out of 20% of that is 16% chance to confirmed crit. and do triple damage.

out of the 100 hits 16 hits are confirmed crits.
84 hits + 16 hits times 3 = 132 hits. basically an increase of 32%... not 27.

i need to redo my cualculations with your formulas when i have more time.


Try the weapon comparison tool in my sig. Your original 81.5 is correct, but Barrage will let you compare critical hits, fortification, and some other stuff a bit easier.

thanks. indeed its around 81,5.

i am still clueless how many attacks fists have / min, how off hand / main hand works.
anyone mind explaining those attack chains? i thought it was just hits / min.

so as far as i know:
fists:
90 hits every min + 80%+ 15% haste +5% doublestrike + 10% roque haste clikie = 215 hits per min.

so thats 17522,5 dpm, or 292 dps?

AylinIsAwesome
02-15-2011, 05:40 AM
i think blades transformation adds 4 strength and 4 points of damage, or am i wrong again?

That is correct. It doesn't explain why you listed +4 CON from Bladesworn Transformation though.


fighter dps comes from haste clikies, throughout an quest 400dps is only bosses etc.

I think you mean Haste Boost, of which a pure Fighter will have at least 8, with at most 15. However, Fighters also benefit from Power Surge, all their feats which increase melee damage, all their enhancements which increase damage to a particular weapon, and +1 stacking crit range.

Regardless, to get Haste Boost and Power Surge you simply need to click two buttons, neither of which prevents you from clicking the other one.

To get the STR value you listed would be nearly impossible, and would happen perhaps maybe once or twice a year, considering you'd have to have activated the gloves first, then drink a Yugo pot, then Bladesworn, then Madstone, and then hope that it procs again. Since Madstone prevents the use of clickies, you'd get, at most, just a few seconds with this STR value before the first buffs started wearing off, meaning that it's not reliable either in activation or in duration.

Hence, it's not reasonable to list that as your STR for DPS considerations. Trying to equate your over-inflated STR value with Fighter Haste Boost is simply ridiculous.

erikbozelie
02-15-2011, 06:30 AM
That is correct. It doesn't explain why you listed +4 CON from Bladesworn Transformation though.



I think you mean Haste Boost, of which a pure Fighter will have at least 8, with at most 15. However, Fighters also benefit from Power Surge, all their feats which increase melee damage, all their enhancements which increase damage to a particular weapon, and +1 stacking crit range.

Regardless, to get Haste Boost and Power Surge you simply need to click two buttons, neither of which prevents you from clicking the other one.

To get the STR value you listed would be nearly impossible, and would happen perhaps maybe once or twice a year, considering you'd have to have activated the gloves first, then drink a Yugo pot, then Bladesworn, then Madstone, and then hope that it procs again. Since Madstone prevents the use of clickies, you'd get, at most, just a few seconds with this STR value before the first buffs started wearing off, meaning that it's not reliable either in activation or in duration.

Hence, it's not reasonable to list that as your STR for DPS considerations. Trying to equate your over-inflated STR value with Fighter Haste Boost is simply ridiculous.

yes, fighter will win in feats.
about the power surge. its +8 strength. against an +16 strength on damage on an pure cleric ( which cant max strength but still). which stacks with an + 12 strength transformation, which stacks with +6 strength from divine favor.

its just how you label it.
fighter wins in damage feats, and in haste clikies.
this toon will win in self sufficiency in between fights.

but once again. this is out of this tread, and please stick to my math questions.

i already know battle clerics and war priests are under appreciated in the game.

AylinIsAwesome
02-15-2011, 06:35 AM
i already know battle clerics and war priests are under appreciated in the game.

It has nothing to do with being "under appreciated", it has everything to do with "being realistic". By all means do DPS; I encourage it.

However, pretending that you can count your STR is always going to be with Titan's Grip, Double Madstone, Bladesworn Transformation, and a Yugo pot is just plain silly. There's a reason why DPS calculations are for periods of at least 5 minutes, and not 30 seconds.

erikbozelie
02-16-2011, 11:02 AM
help me calculate the right amount of dps. stop advising on the build please.
i am just looking for math confirmation.

----------------------------------------------------
so, with the new speed index of Vanshilar (http://forums.ddo.com/showthread.php?t=275144):

haste: 15%
speed clikie: 10%

is 123.4 hits per min. +80% off hand proc with full strength bonus ... apparently, correct me if i am wrong.
total 222.12 hits per min.



t0r012 there is another animation per sequence

meaning it adds 25% speed?

277.65 hits per min.

so with the average of 81,5 (been also messing around with Kinerd calculations)

(5 hits per sequence) 277.65 hits per min
thats 22628.5dpm, or 377dps. total with haste and speed clikie.
+ 277 dpm in fire stance, or 565.7 dpm doublestrike in wind.
wind stance is 386.5 dps.
fire stance is 381dps

(4 hits per sequence)222.12 hits per min
thats 18102dpm, or 301dps. total with haste and speed clikie.
fire stance adds 222dpm wind stance adds 452 dpm.
wind stance is 309 dps.
fire stance is 305dps

--------------------------------------------
added +10 bard song (please dont nitpick on this, or take the above cualculations without madstone / short during buffs)

(5 hits per sequence) 277.65 hits per min
thats 25405dpm, or 423dps. total with haste and speed clikie.
+ 277 dpm in fire stance, or 635dpm doublestrike in wind.
wind stance is 434.6dps.
fire stance is 428dps

(4 hits per sequence)222.12 hits per min
thats 20324dpm, or 339dps. total with haste and speed clikie.
fire stance adds 222dpm wind stance adds 508 dpm.
wind stance is 347dps.
fire stance is 342dps

edit: from 4 to 5 hits per sequence is not 20%, its 25%. reposting this post, just an min //fixed, should be right now

Taimasan
02-16-2011, 11:32 AM
Turbine needs to add a dps calculator/recount to end this nonsense.

erikbozelie
02-16-2011, 11:39 AM
Turbine needs to add a dps calculator/recount to end this nonsense.

they did, its called the dummy, only its broken. doesnt show its dps.
also, problem with melee is that killrate / dps is really dependable on alot of other factors.

movement from monster a to monster b, glancing blows depend on how many monsters are around him.
its more then just math.

i am only trying to see if i could get into the range of awesome boss beating skillz. and compare it abit to other builds out there

Taimasan
02-16-2011, 12:30 PM
Without a parser the argument is just going to go in circles. There are too many factors to be able to put pen to paper(or keyboard) in this case to say "look, this is good dps."/"look this is what you should wear/stance/etc.". Until there is a add-on for DDO that can calculate dps such as Recount in WoW. It is pointless and a waste of time to try and argue and state your case up here. And for good reason, because all this is simply speculation and assumptions, not real data.

P.S. The training dummy is not a substitute for a actual computer program that counts numbers. And furthermore cannot simulate a real combat situation.

erikbozelie
02-16-2011, 12:42 PM
Without a parser the argument is just going to go in circles. There are too many factors to be able to put pen to paper(or keyboard) in this case to say "look, this is good dps."/"look this is what you should wear/stance/etc.". Until there is a add-on for DDO that can calculate dps such as Recount in WoW. It is pointless and a waste of time to try and argue and state your case up here. And for good reason, because all this is simply speculation and assumptions, not real data.

P.S. The training dummy is not a substitute for a actual computer program that counts numbers. And furthermore cannot simulate a real combat situation.

ive been testing out an few builds.

even non-cleric.

and alot of them label them as bad-dps just because of an weird multiclass.
alot of them brag about 400 dps and or whatever. just wanted to know how to cualculate dps in total. not just for my build

Taimasan
02-16-2011, 12:49 PM
In DDO if you have good top notch dps, people are going to know. When i was on my monk Quis, even when he was dex based. People knew he had good dps cause hate tanking you could not pull anything off of him once he had it, and believe me people would do ******* stuff like pop pally hate gen and all sorts of stuff just to get a chuckle. Its just the way it is. DDO is the sort of game where you don't have to go around saying your good at dps/crowd control/tanking/healing/nuking, people are going to know. And in a way that's the beauty of not having a tool to measure dps. If you think your build can muster up and change the way things are done, then man up and put him out there. Show people that the build is viable, it is very satisfying to see people eat those words.

Kinerd
02-16-2011, 05:34 PM
speed clikie: 10%I'm not sure what you mean by this. There are Haste Boost enhancements, but the lowest they go is 15% and your build doesn't appear to have any levels in the professions that get them (as near as I can tell you're considering cleric/monk or cleric/monk/paladin). Also, Haste Boosts only last for a limited time, you have to factor that in if you're going to use it. They have a 30 second cooldown, a 20 second duration, and either 1.2 or 0.6 seconds of that duration are used up by being unable to attack (depending on whether you have the Quickdraw feat or not). Additionally, you need to factor in how long you want to measure, because you don't have an unlimited of Haste Boosts - if you're measuring over a period longer than you can sustain them, your overall DPS will be lower.
thats 22628.5dpm, or 377dps. total with haste and speed clikie.
+ 277 dpm in fire stance, or 565.7 dpm doublestrike in wind.Doublestrike only applies to main hand attacks, so you would do 111.3 * 1.825 = 203.1 attacks per minute.
so with the average of 81,5 (been also messing around with Kinerd calculations)With the gear listed in your initial post (substituting acid burst for acid), you would average 81.4 damage per swing. You left off missing on a 1, critical hits, and magical effects on critical. As you can see, this doesn't change the final result very much with handwraps, but can make a much bigger difference in other applications.

The final result, then, is 203.1 attacks per minute * 81.4 damage per attack * (1/60) minutes per second = 275.5 DPS.
Without a parser the argument is just going to go in circles. There are too many factors to be able to put pen to paper(or keyboard) in this case to say "look, this is good dps."/"look this is what you should wear/stance/etc.". Until there is a add-on for DDO that can calculate dps such as Recount in WoW. It is pointless and a waste of time to try and argue and state your case up here. And for good reason, because all this is simply speculation and assumptions, not real data.I don't really understand why people say things like this. I don't understand why people believe it to start with, you can't read a Vanshilar thread for 15 seconds without being beaten over the head with meticulously assembled data. Even overcoming that obstacle, what purpose does phrasing it this way serve? It's peculiarly confrontational, considering that before this post no one was "arguing" anything.

In short, I just don't get it.

erikbozelie
02-16-2011, 05:54 PM
I'm not sure what you mean by this. There are Haste Boost enhancements, but the lowest they go is 15% and your build doesn't appear to have any levels in the professions that get them (as near as I can tell you're considering cleric/monk or cleric/monk/paladin). Also, Haste Boosts only last for a limited time, you have to factor that in if you're going to use it. They have a 30 second cooldown, a 20 second duration, and either 1.2 or 0.6 seconds of that duration are used up by being unable to attack (depending on whether you have the Quickdraw feat or not). Additionally, you need to factor in how long you want to measure, because you don't have an unlimited of Haste Boosts - if you're measuring over a period longer than you can sustain them, your overall DPS will be lower.Doublestrike only applies to main hand attacks, so you would do 111.3 * 1.825 = 203.1 attacks per minute.With the gear listed in your initial post (substituting acid burst for acid), you would average 81.4 damage per swing. You left off missing on a 1, critical hits, and magical effects on critical. As you can see, this doesn't change the final result very much with handwraps, but can make a much bigger difference in other applications.

The final result, then, is 203.1 attacks per minute * 81.4 damage per attack * (1/60) minutes per second = 275.5 DPS.I don't really understand why people say things like this. I don't understand why people believe it to start with, you can't read a Vanshilar thread for 15 seconds without being beaten over the head with meticulously assembled data. Even overcoming that obstacle, what purpose does phrasing it this way serve? It's peculiarly confrontational, considering that before this post no one was "arguing" anything.

In short, I just don't get it.

you did left out haste (+15%)
and the roque speed clikie (+10% or so i thought, is it 15?)

and the bard, but ill do that math myself.

indeed i left out missing on an 1, and crits. ill redo the math again.

thanks a lot for pointing my mistakes out.
i am very unsure, but didnt the color haste and madstone stacked with eachother? or are they both enhancements to haste too?

Kinerd
02-16-2011, 06:20 PM
The speed boost for Madstone no longer exists. 111.3 is the cited figure for unarmed + 15% haste boost.

The rogue action boost is indeed 15%. Without knowing how many action boosts you have or how long you want to measure, however, it's impossible to turn this into useful information. While you have boosts, you will see an overall increase of 1 - (10 + 18.8 * 1.15) / 30 = 5.4%, and this figure will be further diluted the longer you go having used them up.

erikbozelie
02-16-2011, 08:29 PM
Ok redoing everything.


The speed boost for Madstone no longer exists. 111.3 is the cited figure for unarmed + 15% haste boost.

The rogue action boost is indeed 15%. Without knowing how many action boosts you have or how long you want to measure, however, it's impossible to turn this into useful information. While you have boosts, you will see an overall increase of 1 - (10 + 18.8 * 1.15) / 30 = 5.4%, and this figure will be further diluted the longer you go having used them up.

where do you get your hits per min from?
does this include the 4 per sequence or 5?

------------------------part 1: haste boost---------------------------
according to Vanshilar:


Unarmed swings per minute (BAB +3/+4) = 89.4 * (100% + 1.39*sum of each boost%)

Note that this is for BAB +3/+4, not capped BAB. If MrCow's BAB numbers are any indication, this implies that the base swings per minute in the formula above would be around 96.4.

The interesting thing is that as you can see, not only is it linear, but every 5% of boost provides almost 7% of actual swings per minute (and thus DPS) increase for unarmed (with at least 1 level of monk). Compare this with 6% of actual swings per minute for TWF, and 5% of actual swings per minute for THF. This means that monks do very well when there are lots of alacrity modifiers, since they will benefit more than other classes from such modifiers. However, it looks like wind stance, or at least the lesser one, does not stack with the haste spell.

ok so 15% haste, and 15% haste boost is actually 42% haste boost with unarmed according to this.
ill leave this out of the calc, just take the 127 he counted.
---------------------part 2: damage count-----------------------------
just using 81.4. ill take your calculation for it Kinerd.
---------------------part 3: hits per min--------------------------------

Hasted + haste clikie without wind stance is 127.1 swings per min. according to Vanshilar.
this is however with only counting 4 hits per sequence, while there are 5 according to t0r012.
meaning an increase of 25% = 158.875 swings per min.

greater 2 weapon fighting off hand proc with wind stance = 1.825

is the grand total of 158.875 times 1.825 = 289.94 hits per min. - (5)
is the grand total of 127.1 times 1.825 = 232 hits per min. - (4)

---------------------part 3: damage per min---------------------------
289.94 hits per min times average damage 81.4 = 23601.1 dpm. (5)
232 hits per min times average damage 81.4 = 18884 dpm. (4)

---------------------part 4: damage per sec---------------------------
23601.1 / 60 sec = 393.35 dps. - (5).
18884 / 60 sec = 314.7 dps. - (4).

can anyone confirm t0r012 hits per sequence ?

still 314 aint bad. and my build aint maxed yet.
also, this is without bard. 354±(4), or 442(5) dps with.

its very intresting to see how fighter hast clikies can make such an great differents in damage over time. or any speed in dps.

Kinerd
02-17-2011, 08:35 PM
where do you get your hits per min from?Just using his table. The formula you listed is for BAB 4, your character will be near BAB 20 so it makes more sense to use the BAB 20 formula. It's only a difference of about 3 swings per minute, though, so not terribly important.
this is however with only counting 4 hits per sequence, while there are 5 according to t0r012. ... can anyone confirm t0r012 hits per sequence ?My advice to you is to do what I did, take a monk (or monk splash) into Haywire Foundry, get slowed, and see for yourself. There are probably other places where monsters cast slow, but the ones in Haywire Foundry love it.
ok so 15% haste, and 15% haste boost is actually 42% haste boost with unarmed according to this.You can't have Haste Boost up all the time, and this is a crucial point. There are two limiting factors:

1. Haste Boost is only active for 20 seconds over a 30 second cooldown, and during the first 1.2 seconds of the boosted period you will be unable to attack.
2. You will probably only have 5 Haste Boosts. This means you can only use them for 2 minutes 30 seconds without shrining. (If you end up having more, you can just use 30 seconds each to find out your boosted interval.)

Consider the case of a 5 minute period. We can divide this into the first 2.5 minutes, when you are using Haste Boosts, and the last 2.5 minutes, when you can't anymore, and see what overall speed boost you get. You have a 15% action boost, which is multiplied by some coefficient that we will call K, which depends on fighting style. Then we have:

0 - 1.2 seconds: No attacks.
1.2 - 20 seconds: Attacks with K * .15 increase.
21 - 30 seconds: Attacks not increased by Haste Boost.

So in this 30 second period, you would normally have:
30 seconds * X swings per second = 30 * X swings

Instead, you have:
1.2 seconds * 0 swings per second
+ 18.8 seconds * (X * (1 + K * .15)) swings per second
+ 10 seconds * X swings per second
= (28.8 + 2.82 * K) * X swings

We repeat this 5 times to account for the first 2.5 minutes. Normally this would result in 5 * 30 * X = 150 * X swings, but with our boosts we get (144 + 14.1 * K) * X swings. In the last 2.5 minutes, each scenario gets 150 * X swings. All told, we're comparing:

(294 + 14.1 * K) * X
to
300 * X

If we divide the first by the second, the Xs cancel. If you were fighting unarmed, your value for K is 1.2939, so we are comparing 312.24 to 300. This is a percentage gain of 4.08%. If we were only interested in time segments of 2 minutes, the percentage gain would work out to be 8.16%.

.

The short version is if you want to talk about DPS and Haste Boosts, it's important to determine what interval you are considering.

erikbozelie
02-18-2011, 07:03 AM
Just using his table. The formula you listed is for BAB 4, your character will be near BAB 20 so it makes more sense to use the BAB 20 formula. It's only a difference of about 3 swings per minute, though, so not terribly important.My advice to you is to do what I did, take a monk (or monk splash) into Haywire Foundry, get slowed, and see for yourself. There are probably other places where monsters cast slow, but the ones in Haywire Foundry love it.You can't have Haste Boost up all the time, and this is a crucial point. There are two limiting factors:

1. Haste Boost is only active for 20 seconds over a 30 second cooldown, and during the first 1.2 seconds of the boosted period you will be unable to attack.
2. You will probably only have 5 Haste Boosts. This means you can only use them for 2 minutes 30 seconds without shrining. (If you end up having more, you can just use 30 seconds each to find out your boosted interval.)

Consider the case of a 5 minute period. We can divide this into the first 2.5 minutes, when you are using Haste Boosts, and the last 2.5 minutes, when you can't anymore, and see what overall speed boost you get. You have a 15% action boost, which is multiplied by some coefficient that we will call K, which depends on fighting style. Then we have:

0 - 1.2 seconds: No attacks.
1.2 - 20 seconds: Attacks with K * .15 increase.
21 - 30 seconds: Attacks not increased by Haste Boost.

So in this 30 second period, you would normally have:
30 seconds * X swings per second = 30 * X swings

Instead, you have:
1.2 seconds * 0 swings per second
+ 18.8 seconds * (X * (1 + K * .15)) swings per second
+ 10 seconds * X swings per second
= (28.8 + 2.82 * K) * X swings

We repeat this 5 times to account for the first 2.5 minutes. Normally this would result in 5 * 30 * X = 150 * X swings, but with our boosts we get (144 + 14.1 * K) * X swings. In the last 2.5 minutes, each scenario gets 150 * X swings. All told, we're comparing:

(294 + 14.1 * K) * X
to
300 * X

If we divide the first by the second, the Xs cancel. If you were fighting unarmed, your value for K is 1.2939, so we are comparing 312.24 to 300. This is a percentage gain of 4.08%. If we were only interested in time segments of 2 minutes, the percentage gain would work out to be 8.16%.

.

The short version is if you want to talk about DPS and Haste Boosts, it's important to determine what interval you are considering.
its truly amazing to know that % clikies and % permanent speed are so far apart when your kicking stuff in the face.
the above math will forever ensure that i will never play an fighter ever again ;>.
an 2 monk, 6ranger + 12 cleric will do more dps, but will keep his aura. i might wanna look into this some more when i have more time on my hands.

thanks again Kinerd and everyone for helping.