redoubt
02-13-2011, 08:58 AM
Hello adventurers!
There are a couple things I'd like to discuss. (If you have been around a while, this is probably not the thread for you, but your experience may be valuable additions.)
1. TRs vs non-TRs
FACT:
non-TR requires 1.9mil xp
first TR requires 3.2mil xp
2nd TR requires 4.38mil xp
I don't know how to spell khobald.
ASSUMPTIONS (these should be true, but not guaranteed):
TRs have more money and equipment
TRs know the quests better
TRs will run quests n/h/e for the first time xp bonus (n/h/e = normal then hard then elite.)
TRs will often run quests at exactly one level above the quest level for maximum xp per minute.
Example scenario of how not knowing these things can go wrong:
WW on normal is the LFM. Level 2 cleric, a level 3 cleric, rogue, fighter and barb (melees are 3 and 4). I join on my level 4 TR2 cleric.
I on my cleric join thinking: Cool, theres a couple of us to go around in case the melees are not up to standard, plus I can CC and melee some.
The dwarven fighter and barb are thinking: yay! I have a babysitter.
Here comes the question: "how about doing it on hard? We have three healers!" The reply from the leader (2 cleric) and myself is "normal please." So we go in on normal. Noone dies and we complete easily in 13 minutes. This is about twice as long as it should take, but entering a pug and not seeing other TRs in the group, I expected it as was willing to go a little slower to meet some new folks.
Now there are a couple funny things that happened.
1. The dwarf barb at one point tells me to stay with him and heal him because he is "about to go killing!". At this point in the quest I have 15 to his 8 kills and we are going down into the first lever room with the khobalds on the raised platforms. So I "lol" in party chat and follow him. He skips the lever and runs around back and into the acid trap. I pull the lever, hop onto the lower three platforms, kill the khobolds, loot the chest, throw a heal on him and leave the room. In voice i stat, "lever is pulled, lets go." When I look back he is standing on the top ranging with 2 more khobalds. I lol again.
2. At the end the fighter has 30 kills, I have 24 and the barb has 12-14. The barb exclaims, "yes, dwarf power" and once again I lol. Then he opens part two on hard. I go in and see its on hard and excuse myself as politely as I can. So does the party leader.
The lessons:
1. Its not that doing a harder difficulty is to hard. Its about maximizing xp. If the LFM is for normal and people request to not change it, don't change it. Thank you.
2. If an cleric with 8 starting str is out meleeing your barbarian while keeping you healed, don't brag.
Healing vs CC and killing
Yes, clerics and Favored souls (FvS) can heal. We do it very well in fact. Also, when we join a pug, most of us are willing to heal.
What I'd like to share is that CC and helping kill can be more effective than standing back and being a healbot. The healers can have very high casting stats and can do very effective CC (crowd control.) For example, I know my cleric already has 26 wisdom at level 4. 18 start, 4 owls wisdom, 1 tome, 1 enhancement, 1 level up, 1 ship buff.
Some weapons at a healers disposal include:
1. command. This puts the mob on its face or but for several seconds and it cannot hurt you during this time. If you didn't trip it, it was the healer PREVENTING damage.
2. hold person. If you see little blue rings around a mob and there is no arcane caster in the group... those awesome crit numbers you are getting are coming from the "healer" who is, again, preventing damage and speeding up the killing.
3. sound burst. Did you see 8 khobalds suddenly slump over and stop moving? That is sound burst! It is an area of effect (AOE) spell that does sonic damage and stuns mobs. Thank your local healer (bards included.)
4. swords/shield/repeaters etc. Healers also fight. (See the above story about the cleric getting lots of kills. How horible a statistic the kill count is can be debated elsewhere.)
Funny story (maybe not funny, but...)
So in my aforementioned group, there were three clerics. The barb, again, says sweet we'll have too much healing. So I reply, "I can CC and help kill." What I hear back is, "no, heal". I CC anyway and the quest goes well.
Lesson:
If the healer is good, they can CC and prevent damage and help kill and the quest will go better and faster. (This is even more true if there is not a CC arcane in the group.) (Melee spec'd cleric/FvS are a whole other animal and bring different talents to the table.)
Final lesson:
Talk to the people in your group and listen to what they say. They usually know what they are good at.
There are a couple things I'd like to discuss. (If you have been around a while, this is probably not the thread for you, but your experience may be valuable additions.)
1. TRs vs non-TRs
FACT:
non-TR requires 1.9mil xp
first TR requires 3.2mil xp
2nd TR requires 4.38mil xp
I don't know how to spell khobald.
ASSUMPTIONS (these should be true, but not guaranteed):
TRs have more money and equipment
TRs know the quests better
TRs will run quests n/h/e for the first time xp bonus (n/h/e = normal then hard then elite.)
TRs will often run quests at exactly one level above the quest level for maximum xp per minute.
Example scenario of how not knowing these things can go wrong:
WW on normal is the LFM. Level 2 cleric, a level 3 cleric, rogue, fighter and barb (melees are 3 and 4). I join on my level 4 TR2 cleric.
I on my cleric join thinking: Cool, theres a couple of us to go around in case the melees are not up to standard, plus I can CC and melee some.
The dwarven fighter and barb are thinking: yay! I have a babysitter.
Here comes the question: "how about doing it on hard? We have three healers!" The reply from the leader (2 cleric) and myself is "normal please." So we go in on normal. Noone dies and we complete easily in 13 minutes. This is about twice as long as it should take, but entering a pug and not seeing other TRs in the group, I expected it as was willing to go a little slower to meet some new folks.
Now there are a couple funny things that happened.
1. The dwarf barb at one point tells me to stay with him and heal him because he is "about to go killing!". At this point in the quest I have 15 to his 8 kills and we are going down into the first lever room with the khobalds on the raised platforms. So I "lol" in party chat and follow him. He skips the lever and runs around back and into the acid trap. I pull the lever, hop onto the lower three platforms, kill the khobolds, loot the chest, throw a heal on him and leave the room. In voice i stat, "lever is pulled, lets go." When I look back he is standing on the top ranging with 2 more khobalds. I lol again.
2. At the end the fighter has 30 kills, I have 24 and the barb has 12-14. The barb exclaims, "yes, dwarf power" and once again I lol. Then he opens part two on hard. I go in and see its on hard and excuse myself as politely as I can. So does the party leader.
The lessons:
1. Its not that doing a harder difficulty is to hard. Its about maximizing xp. If the LFM is for normal and people request to not change it, don't change it. Thank you.
2. If an cleric with 8 starting str is out meleeing your barbarian while keeping you healed, don't brag.
Healing vs CC and killing
Yes, clerics and Favored souls (FvS) can heal. We do it very well in fact. Also, when we join a pug, most of us are willing to heal.
What I'd like to share is that CC and helping kill can be more effective than standing back and being a healbot. The healers can have very high casting stats and can do very effective CC (crowd control.) For example, I know my cleric already has 26 wisdom at level 4. 18 start, 4 owls wisdom, 1 tome, 1 enhancement, 1 level up, 1 ship buff.
Some weapons at a healers disposal include:
1. command. This puts the mob on its face or but for several seconds and it cannot hurt you during this time. If you didn't trip it, it was the healer PREVENTING damage.
2. hold person. If you see little blue rings around a mob and there is no arcane caster in the group... those awesome crit numbers you are getting are coming from the "healer" who is, again, preventing damage and speeding up the killing.
3. sound burst. Did you see 8 khobalds suddenly slump over and stop moving? That is sound burst! It is an area of effect (AOE) spell that does sonic damage and stuns mobs. Thank your local healer (bards included.)
4. swords/shield/repeaters etc. Healers also fight. (See the above story about the cleric getting lots of kills. How horible a statistic the kill count is can be debated elsewhere.)
Funny story (maybe not funny, but...)
So in my aforementioned group, there were three clerics. The barb, again, says sweet we'll have too much healing. So I reply, "I can CC and help kill." What I hear back is, "no, heal". I CC anyway and the quest goes well.
Lesson:
If the healer is good, they can CC and prevent damage and help kill and the quest will go better and faster. (This is even more true if there is not a CC arcane in the group.) (Melee spec'd cleric/FvS are a whole other animal and bring different talents to the table.)
Final lesson:
Talk to the people in your group and listen to what they say. They usually know what they are good at.