View Full Version : Dragonkind?- New Race idea.
Arcanaking
01-29-2011, 05:35 PM
As I am to be critiqued for this heavily I'd like to just throw this out there it is just an idea.
I have noticed each race has it's own little section of classes that it encompasses at be very good at. The Drow being the dextrous classes, the intelligent ones, and the charismatic, the warforged being the tanking ones, halflings being the dextrous and lucky. etc... But not many races, without the DDO store help encompass the class of the paladin. I know you're thinking well the paladin is a powerhouse on it's own and can be a devastating and formidable match up, with the current classes and you're right it is.
I still feel the need to have a nice paladin class that does have a bit of a flare to it. so here goes:
The dragonkind are one of the "baby" races amongst Eberron, their knowledge of the world is scant, and so they are easily swindled and are very dete****l of thieves and sneaky people. Being of draconic decent they are very "persuasive" people and can easily get their point across without much cause, not to mention their very large size is enough to keep people from getting too cocky. They are large creatures being the children of dragons and humans, a relationship most uncommon in the world. But even being part of the dragons they worship them as gods and may obtain their exceptional holy powers from them. They are escaped their dragon masters leading to their neglegence in knowledge of the world, they saought the freedom of the world which they had heard would be tortourous upon them, they knew they would be in for regection but not of the magnitude of fear and chaos they cause. Their run in with people has been as their masters had told them it would be but they still perservere. This run in makes them very cautious leaders, but not the best leaders.
Stats:
Strength +2: Due to their draconic lineage
Dexterity -2: Due to their monstrous size.
Constitution+1: They are a little more healthy than the other races, btu the hardy dwarves have them beat
Wisdom +0: Just as wise as the other races, having heard tales from their dragon masters
Intelligence -2: They have lived a very sheltered life until now and as such do not know much of the modern times
Charisma +1: They are very persuasive and as such can be commanding leaders, but they aren't friendly so often their underlings think of them aas smart but fierce creatures.
Racial Ability:
Draconic Lineage: You have succumbed to the fact you are a monster, and a viscious one, but why would that hidner you? It makes you all the mroe formidable you admit you are of the draconic lineage.
Natural Armor: +2 natural AC from thick scales, doesn't stack with worn armor
Breath Weapon: Available at level 6 does 3D4+8 dmg plus 1D4+1 per 2 levels. Element undecided.
Intimidating: +2 to intimidation checks for size treated as large creatures for intimidation checks.
Draconic Rage: Available at level 8 Requires draconic lineage enhancement Remembering your descent and lineage, you send yourself into a most terrible frenzy leaping wildly and swinging like a savageman, none are safe from you. But doing this shortens your lifespan causing considerable damage to you after your rage.
Dragonborn: Weapons effecting dragons effect you just the same.
Nightalas
01-29-2011, 06:50 PM
I'd rather see the dragonkind concept in the form of dragon disciples (prestige classes) and as a new race I'd prefer to see the gnomes with bonuses to crossbows, mechanical skills and some forms of magic.
It would also be fun to have wings, tails and horns as extra body parts in DDO.
They could exist for cosmetic reasons and some special bonuses, such as feather fall for wings or bonus to Intimidation for horns. :D
drac317
01-29-2011, 07:01 PM
i would rather see the other core race(gnome) or the other erbreon races(shifters,changelings, kalashtar) before they put in some B.S. 4ed race:mad:
Geodude07
01-29-2011, 07:23 PM
i would rather see the other core race(gnome) or the other erbreon races(shifters,changelings, kalashtar) before they put in some B.S. 4ed race:mad:
You would rather see gnomes over dragonborne?
I understand the others a bit more...but gnomes certainly don't seem like something that would bring in a lot of players...sadly the dragonborne would probably bring in heaps. I mean they are kinda cool, just because its 4ed doesnt make it total BS or worthless =P
FlyingTurtle
01-29-2011, 07:40 PM
Also known as Kobolds?
http://forums.ddo.com/showthread.php?t=297122
drac317
01-29-2011, 09:41 PM
You would rather see gnomes over dragonborne?
I understand the others a bit more...but gnomes certainly don't seem like something that would bring in a lot of players...sadly the dragonborne would probably bring in heaps. I mean they are kinda cool, just because its 4ed doesnt make it total BS or worthless =P
yes i would there a core race
and in my book it does
Arcanaking
01-29-2011, 09:57 PM
Also known as Kobolds?
http://forums.ddo.com/showthread.php?t=297122
In truth I would say yeah you may be right but no. They are not kobolds maybe large but kobolds being a reptilian and supposedly born of dragons yeah can be considered that but these are truly intelligent beings, in a sense. Much much much more in-depth is what I would plan. Having a true personality. and being altogether more powerful. The part with dragon master I mean they came from serving under a dragon, most likely oine of their parents
cardmj1
01-29-2011, 09:58 PM
Live with it... an excerpt about Eberron Player Races:
Races and monsters
The Eberron Campaign Setting introduced four new player races: the warforged, the shifters, the changelings and the kalashtar. Two other playable races were later added in the Magic of Eberron supplement: The Psiforged, and the Daelkyr Half-Blood.
Warforged (http://www.worldlingo.com/ma/enwiki/en/Warforged) are sentient "living constructs" similar to golems (http://www.worldlingo.com/ma/enwiki/en/Golem_(Dungeons_%26_Dragons)) but capable of independent thought. Warforged were first invented thirty years ago during the Last War by House Cannith (http://www.worldlingo.com/ma/enwiki/en/Dragonmarked_house#House_Cannith). They are constructed primarily of Livewood, timber from Aerenal (http://www.worldlingo.com/ma/enwiki/en/Aerenal) that remains alive after being felled. Warforged were produced in Creation Forges in House Cannith strongholds. Under the treaty of Thronehold, the truce ending the Last War, the construction of new Warforged was banned and the existing members of the race were given their freedom. However, in the lands of Thrane and Karnath, Warforged are forced into "indentured servitude." They are the newest intelligent race of Eberron and don't yet have a well-defined place in the various civilizations of the world. With the loss of their regimented and well-regulated military lifestyle individual Warforged have had to develop their own goals in life.
Psiforged are a new breed of Warforged that can focus and channel psionic energy. Psionic crystals are imbedded within their bodies and can be seen beneath their exoskeletons. These crystals help focus the psionic energy that can be found in all living things. Although they are the same race as the Warforged, they have come to be set apart by being referred to as the "Psiforged."
Shifters (http://www.worldlingo.com/ma/enwiki/en/Shifter_(Eberron)), or "weretouched", are a true race that developed through the breeding of humans and lycanthropes resulting in a superficially human form with somewhat "animalistic" features. They have the ability to temporarily gain an increase in speed, a natural weapon (bite or claw), greater climbing ability, or other abilities as appropriate to their individual heritage. Shifters can only do this for short periods a limited number of times per day, however. Shifters suffered persecution from the church of the Silver Flame during their crusade against lycanthropes 160 years ago. The church of the Silver Flame initially considered shifters as dangerous and unnatural as lycanthropes, but later recognized this error and reclassified them as a distinct and natural race.
Changelings (http://www.worldlingo.com/ma/enwiki/en/List_of_Dungeons_%26_Dragons_3.5_edition_monsters) developed through the breeding of humans and doppelgangers. While they do not have the full shapechanging and telepathic abilities of doppelgangers, they still have a minor change shape ability that allows them to take on other appearances at will. Changelings lack a distinct culture and history of their own, instead using their abilities to blend in to the societies they live in, in many cases keeping their true race a secret to all.
Daelkyr Half-Bloods, introduced in the supplement Magic of Eberron, are formed when the venomous spirit of a Daelkyr (http://www.worldlingo.com/ma/enwiki/en/Daelkyr), sealed beneath the earth, leaks into the surrounding environment. Unborn children within this sphere of influence are born Daelkyr Half-Bloods.
Eneko (http://www.worldlingo.com/ma/enwiki/en/Eneko), introduced in the supplement Secrets of Sarlona (http://www.worldlingo.com/ma/enwiki/en/Sarlona), are the descendants of half-giants and ogres, and are most common in the Sarlonan nation of Syrkarn. Half-giants themselves can be played as characters from Xen'drik or Sarlona
Finally, Eberron introduced the kalashtar (http://www.worldlingo.com/ma/enwiki/en/Kalashtar) — humans bound with a spiritual psychic connection to a quori (http://www.worldlingo.com/ma/enwiki/en/Quori), a creature originally from Dal Quor, the Region of Dreams.[7] (http://www.worldlingo.com/ma/enwiki/en/Eberron#cite_note-6) This bonding first happened thousands of years ago and resulted in a new and distinct race with minor physical differences from humans and significant mental ones; Kalashtar have psionic (http://www.worldlingo.com/ma/enwiki/en/Psionics_(role-playing_games)) abilities and some degree of shared memory due to the common spirit they share with their ancestors.
As for traditional races, elves (http://www.worldlingo.com/ma/enwiki/en/Elf_(Dungeons_%26_Dragons)) are relative newcomers to the continent of Khorvaire (http://www.worldlingo.com/ma/enwiki/en/Khorvaire). Originally the elves were slaves to a race of giants on the continent of Xen'drik (http://www.worldlingo.com/ma/enwiki/en/Xen'drik). They escaped to and founded a nation on the smaller continent of Aerenal (http://www.worldlingo.com/ma/enwiki/en/Aerenal). Aerenal elves in Eberron practice a form of ancestor worship. On Aerenal, those elves deemed to be particularly beneficial to the race are magically revived as Undying. The lich (http://www.worldlingo.com/ma/enwiki/en/Lich_(Dungeons_%26_Dragons))-like beings are enchanted with positive energy instead of the negative energy that animates undead (http://www.worldlingo.com/ma/enwiki/en/Creature_type_(Dungeons_%26_Dragons)). The Undying act as counselors to the Aerenal elves. Elves have occupied parts of Khorvaire sporadically, only recently forming their own nation there known as Valenar. Valenar elves hold different traditions from Aerenal elves, and stress bringing glory to their Xen'drik ancestors through combat. [8] (http://www.worldlingo.com/ma/enwiki/en/Eberron#cite_note-7)
Dwarves (http://www.worldlingo.com/ma/enwiki/en/Dwarf_(Dungeons_%26_Dragons)), by legend, originated from the Arctic subcontinent of Frostfell (http://www.worldlingo.com/ma/enwiki/en/Frostfell) and now live in a region called the Mror Holds (http://www.worldlingo.com/ma/enwiki/en/Khorvaire#Mror_Holds). In addition to their traditional role as elite warriors, they also put much importance on wealth, and their dragonmarked house -- House Kundarak (http://www.worldlingo.com/ma/enwiki/en/Dragonmarked_house#House_Kundarak) -- is used throughout Khorvaire for banking.[9] (http://www.worldlingo.com/ma/enwiki/en/Eberron#cite_note-8)
Halflings (http://www.worldlingo.com/ma/enwiki/en/Halfling) usually live in nomadic tribes in the Talenta Plains (http://www.worldlingo.com/ma/enwiki/en/Khorvaire#Talenta_Plains) where they train dinosaurs (http://www.worldlingo.com/ma/enwiki/en/Dinosaur) as mounts.
In the Eberron campaign setting, unlike other campaign settings, orcs (http://www.worldlingo.com/ma/enwiki/en/Orc_(Dungeons_%26_Dragons)) are given to spirituality and nature-worship. They established successful societies, learning druidic secrets from the green dragon Vvaraak while the goblinoid races built a mighty empire, some 16,000 years ago. The orc societies took a massive blow during the daelkyr (http://www.worldlingo.com/ma/enwiki/en/Daelkyr) invasion 9,000 years ago, though it was the orcs now known as the Gatekeepers who were able to stop the invasion by sealing the daelkyr beneath Eberron and severing the link between Eberron and the daelkyr home plane of Xoriat. The Gatekeeper druidic sect remains a presence in Eberron, albeit one largely concerned with defending the world from outsiders, aberrations and other unnatural foes rather than politics.
Gnomes (http://www.worldlingo.com/ma/enwiki/en/Gnome_(Dungeons_%26_Dragons)) commonly live in their own country of Zilargo and are considered excellent shipwrights, the masters of elemental (http://www.worldlingo.com/ma/enwiki/en/Elemental) binding, information seekers, and social manipulators.[10] (http://www.worldlingo.com/ma/enwiki/en/Eberron#cite_note-9) Because of widespread immigration though, any race can be found anywhere on Khorvaire.
Other significant races and monsters to Eberron include goblinoids (goblins (http://www.worldlingo.com/ma/enwiki/en/Goblin_(Dungeons_%26_Dragons)), hobgoblins (http://www.worldlingo.com/ma/enwiki/en/Hobgoblin_(Dungeons_%26_Dragons)), and bugbears (http://www.worldlingo.com/ma/enwiki/en/Bugbear_(Dungeons_%26_Dragons))) who had an empire which once dominated Khorvaire, but powerful magics unleashed during the daelkyr invasion led to a period of decline. The remnants of their empire were largely wiped by the humans when they immigrated from Sarlona; however the Last War weakened the Five Nations to a degree that the goblinoids were able to form a new nation in part of what was once Cyre. [11] (http://www.worldlingo.com/ma/enwiki/en/Eberron#cite_note-10) Drow (http://www.worldlingo.com/ma/enwiki/en/Drow_(Dungeons_%26_Dragons)), unlike the elves, remained in Xen'drik (http://www.worldlingo.com/ma/enwiki/en/Xen'drik). They use scorpion (http://www.worldlingo.com/ma/enwiki/en/Scorpion) imagery but they do not venerate scorpions as drow in Greyhawk (http://www.worldlingo.com/ma/enwiki/en/Greyhawk) or the Forgotten Realms (http://www.worldlingo.com/ma/enwiki/en/Forgotten_Realms) do for spiders (http://www.worldlingo.com/ma/enwiki/en/Spider). Rather than being a subrace of elves, Keith Baker considers drow their own distinctive race. A special warped race of drow called the Umbragen or the shadow elves also exists, with information on them revealed in Dragon magazine (http://www.worldlingo.com/ma/enwiki/en/Dragon_(magazine)) and the computer game Dragonshard (http://www.worldlingo.com/ma/enwiki/en/Dungeons_%26_Dragons:_Dragonshard).
Couatl (http://www.worldlingo.com/ma/enwiki/en/Couatl) — good creatures of positive energy — are responsible (with the aid of the dragons) for bringing an end to the Age of Demons 100,000 years before the campaign begins. Some believe that most couatl have bound themselves to the force known as the Silver Flame, which now has a church devoted to it.
Rakshasas (http://www.worldlingo.com/ma/enwiki/en/Rakshasa_(Dungeons_%26_Dragons)) are part of an evil organization called the Lords of Dust who scheme in Khorvaire to release their godlike masters from Khyber. These evil spirits are the undisputed masters of illusion, treachery, and subversion, and they have a hand in the politics of practically every nation of Khorvaire.
Daelkyr (http://www.worldlingo.com/ma/enwiki/en/Daelkyr) are extremely powerful, evil creatures from the plane of Xoriat, the Realm of Madness. Only a handful in number, several Daelkyr were trapped in Khyber by potent seals of magic that were established by the Gatekeepers thousands of years ago. Though each likely seeks to free itself from Khyber, return to Xoriat, or destroy Eberron, as a whole they seem content to remain in their subterranean prisons for now; their motives and intents inscrutable to even their most trusted lieutenants.
Entelech
01-29-2011, 09:59 PM
From a game-lore and logic standpoint, gnomes OUGHT to be the next race implemented.
If you're going to toss game lore and any kind of logic out the window and simply go with what will draw the most players from some bizarre marketing anecdote point of view, it's probably Tieflings. And we need a slider bar in character creation to determine the cup size of female Tieflings. "Larger than her head" should be about the middle point of the scale.
Also, the "Charismatically-enhanced" female Tieflings are going to be a *lot* easier to animate than the Dragonborn would be. Even if running causes brief flashes of blindness, at least there are live (I hesitate to use the term "real") women who can be motion-captured to provide models for the animations.
The dragonborn joints are angled in such a way that their walking gait would not be even remotely human. At least, if WotC's concept art is to be believed.
Arcanaking
01-29-2011, 10:00 PM
i would rather see the other core race(gnome) or the other erbreon races(shifters,changelings, kalashtar) before they put in some B.S. 4ed race:mad:
Firstly I claimed it was an idea. Design one of those at all and I'll gladly support it. And yes I would like to see gnomes in the near future as well. Just because the concept is from 4th edition doesn't make it BS. the Eladrin are a 4th edition race as well. There's nothing wrong with them. The game concept that you're playing is based off of that or vice versa so not much of a dispute there.
doubledge
01-29-2011, 10:02 PM
KOBOLDS
*shakes fist*
Crimsonplayer
01-29-2011, 10:14 PM
I'd personally like to see a half-Ogre that could hould a Falchion or some type of 2 handed weapon in 1 hand and another in the other :D
Azonalanthious
01-29-2011, 10:22 PM
Just a general comment, dragonborn are a 3.5e race -- they were introduced in Races of the Dragon. Yes, they were re-tooled and re-released in 4th, but they were a 3.5 race first.
That being said, put me in the 'fill in the core and ebberon races first' camp as well. And since I love them kobolds, I would lean towards them for the first draconic race after those others are done, though I've no problem with putting dragonborn/dragonkinde in at spot 6 on the list
drac317
01-29-2011, 10:24 PM
Firstly I claimed it was an idea. Design one of those at all and I'll gladly support it. And yes I would like to see gnomes in the near future as well. Just because the concept is from 4th edition doesn't make it BS. the Eladrin are a 4th edition race as well. There's nothing wrong with them. The game concept that you're playing is based off of that or vice versa so not much of a dispute there.
dont like eladrin much either
and DDO is based off of DND3.5
drac317
01-29-2011, 10:29 PM
Just a general comment, dragonborn are a 3.5e race -- they were introduced in Races of the Dragon. Yes, they were re-tooled and re-released in 4th, but they were a 3.5 race first.
That being said, put me in the 'fill in the core and ebberon races first' camp as well. And since I love them kobolds, I would lean towards them for the first draconic race after those others are done, though I've no problem with putting dragonborn/dragonkinde in at spot 6 on the list
thanks for the info.
but all im saying is that core and campaign setting races and classes should be priority.
its bad enough they put in favored soul before druid and artificer
Azonalanthious
01-29-2011, 10:33 PM
thanks for the info.
but all im saying is that core and campaign setting races and classes should be priority.
its bad enough they put in favored soul before druid and artificer
In fairness, artificer would need a lot of work and adjustment before it would really work in ddo and I don't really ever expect to see it. Druid should have been before favored soul though.
drac317
01-29-2011, 10:41 PM
In fairness, artificer would need a lot of work and adjustment before it would really work in ddo and I don't really ever expect to see it. Druid should have been before favored soul though.
i dont pretend to know what it wouldtake to put it in,but it would be a nice buff/debuff trap class, but i dont expect to see it either.
Azonalanthious
01-29-2011, 10:50 PM
i dont pretend to know what it wouldtake to put it in,but it would be a nice buff/debuff trap class, but i dont expect to see it either.
I don't know everything it would take, but at its heart its a class about the D&D crafting system, which is totally absent in DDO (though we have our own crafting of course). Only way I could see it working would be to greatly improve their temporary enchanting abilities, which would probably need a whole list of new 'spells' to do, plus the need to figure out how to code a method to reliably add an effect to an existing item for a limited duration without damaging the base item code at all. That right there is enough for me to claim they would need to do 'a lot' and I'm sure there are problems I haven't thought of. :/
drac317
01-29-2011, 11:16 PM
I don't know everything it would take, but at its heart its a class about the D&D crafting system, which is totally absent in DDO (though we have our own crafting of course). Only way I could see it working would be to greatly improve their temporary enchanting abilities, which would probably need a whole list of new 'spells' to do, plus the need to figure out how to code a method to reliably add an effect to an existing item for a limited duration without damaging the base item code at all. That right there is enough for me to claim they would need to do 'a lot' and I'm sure there are problems I haven't thought of. :/
well to honest, if you look at the incandescent oil from endless night there pretty much on target.
it adds 1d6 light dmg to the weapon itself for 1 hour.
not far off imo
No thanks want gnomes, shifters,changlings and the race I can never spell first, Khalsantar and besides 4e has the horror that is dragonborn which I hope we never see rather see tieflings and asiamar first no need for another draconic race.
You would rather see gnomes over dragonborne?
I understand the others a bit more...but gnomes certainly don't seem like something that would bring in a lot of players...sadly the dragonborne would probably bring in heaps. I mean they are kinda cool, just because its 4ed doesnt make it total BS or worthless =P
I rather see the game go boom than add anything like dragonborn from 4e and yes just about anything from 4e is worthless and non dnd. There is nothing cool about cheese like dragonborn.
BLU3_FR0G
01-30-2011, 12:07 AM
Maybe DDO can add something like a Lycanthrope, maybe more like a Shifter... maybe, just a thought. ;)
Bladedge
01-30-2011, 12:25 AM
I rather see the game go boom than add anything like dragonborn from 4e and yes just about anything from 4e is worthless and non dnd. There is nothing cool about cheese like dragonborn.
Dragonborn is a 3.5e race they first appeared in the D&D 3.5 supplement book Races of the Dragon publish in January 2006.
Bladecutter563
01-30-2011, 01:51 AM
Sure, why not, I like Dragonborn. I have more of an adrenaline rush playing one than a dwarf, at any rate.
And it's just cool nowadays to hate 4e. Just ignore them. I guarantee the majority haven't even tried to play it, whether out of fear that they might like it, or fear that their friends won't like them anymore if they do.
NaturalHazard
01-30-2011, 01:58 AM
I would much rather see shifters, gnomes, rather than a draconic race, and hmmmmm red dragon diciples I can already see all the bard/barberian/fighter multi-classes with 140 str or something, no no no no no.
TreknaQudane
01-30-2011, 02:13 AM
Dragonborn is a 3.5e race they first appeared in the D&D 3.5 supplement book Races of the Dragon publish in January 2006.
They weren't a base race however, you started as another race and then became one. Maybe sort of a TR from another Race to unlock the option of Dragonborn.. but as presented in 4e, they really aren't so hot and seem most likely to appeal to those that "want to play a dragon"
Blank_Zero
01-30-2011, 02:13 AM
*snip*...red dragon diciples I can already see all the bard/barberian/fighter multi-classes with 140 str or something, no no no no no.
YES YES YES YES YES!!!! =D
But seriously, do we need more Races already? How about new Classes first? Or finish the existing ones? I'd kill for the Barb Ravager PrE.... or ANY FvS PrE =P
NadgersFishtoaster
01-30-2011, 03:01 AM
They weren't a base race however, you started as another race and then became one. Maybe sort of a TR from another Race to unlock the option of Dragonborn.. but as presented in 4e, they really aren't so hot and seem most likely to appeal to those that "want to play a dragon"
This.
Quite a few people are here because they want to play a Dungeon & Dragons game rather than play 4th Edition, Dragonborn and all.
4th Edition fans will getting their own MMO soon. All they need is a little patience.
Dragonborn is a 3.5e race they first appeared in the D&D 3.5 supplement book Races of the Dragon publish in January 2006.
Only as an optional race/book played under about 20 gms during that time counting conventions and not one allowed dragonborn.
Sure, why not, I like Dragonborn. I have more of an adrenaline rush playing one than a dwarf, at any rate.
And it's just cool nowadays to hate 4e. Just ignore them. I guarantee the majority haven't even tried to play it, whether out of fear that they might like it, or fear that their friends won't like them anymore if they do.
No I tried to like it a first and even tried to defend it well at least until I really got into it I even ran two worldwide game days for WOTC uisng it I grew to hate it and my players(mainly teens) had to beg me to run it just one more time I ran it for a year and decided I would rather play nothing over even looking at it again. The thing I hate is if you look at different groups of players the tactics/characters will all be exactly the same not similar but exact. Also the power escaltion is off the chart. I read a comparison of the various editions and the guy showed how many orcs a 1st level fighter should be able to kill before dying
1/2nd ed 1.5 I think it was
3.x 4. somthing
4E more than 16 orcs
there is something wrong with a game that scales like that and where every character of a class looks exactly the same most the time even the same race for that character type. Yeah most characters of a type are similar in ddo but not exact.
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