IncubusAcidicus
01-28-2011, 07:50 AM
16/2/2 Horc bard/ftr/barb
Starting Stats
STR 20
DEX 8
CON 18
INT 6
WIS 8
CHA 6
STR- 20 +5 levels + 6item + 3exc + 3 abashi + 1 enhance +2 tome +2 yugo +6 raged + 2 rage spell = 50 self buffed
+2 ship +4 (2xmadstone) +8 scourge choker = possible 64 temp str
(rough math says around +120 dmg roll per hit when properly geared, power attack, ESoS, ect)
CON- 18 + 7 item + 3exc + 1litany +2 tome + 1 enhance
32 standing
+4 rage barb, +2 rage spell, +4 yugo +2 ship
44 self buffed
Madstone x2 +scourge choker = possible 56 temp con
all other stats dump. yes that means starting with a 6 cha on a bard. you dont need it. get over it.
Skills Max UMD and Perform. Make sure you get to a 14 Balance when buffed (or base if you prefer) rest is up to you. Concentration i suppose is the next most logical. Go ahead and eat that int tome so you can get max swim.....
FEATS:
1: Toughness
2: (FTR) Weapon Focus: Slashing
3:Power Attack
6: Extend Spell
9: Toughness
12: Toughness
15:Toughness
16: (FTR) Imp Crit: slash
18: Toughness
alternatively you could take 40 less hp and get maximize and quicken to have better healing capability as well as have the option to respec as spell singer if your group needs dictate.
ENHANCEMENTS:
Bard Inspired Attack 3
Bard Inspired Bravery 3
Bard Inspired Damage 3
Bard Lingering Song 2
Bard Cha 1
Bard Wand Mastery 1
Bard War Chanter 2
Barbarian Power Attack 1
Barbarian Sprint Boost 1
Barbarian Toughness 1
Barbarian Con 1
Barbarian Extra Rage 1
Barbarian Extended Rage 1
Fighter Haste Boost 1
Orc Power Rage 2
Orcish Melee Damage 2
Orcish Power Attack 3
Orcish Strength 1
Orc Brute Fighting 4
Racial Toughness 2
(Ive tweeked these so many times now i think i added those up correctly pls let me know if i made a mistake)
Tanking Gear (All Epics, Brute Fighting ON)
Helm of Frost + Boots of Corrosion + Envenomed Cloak for 3 piece abishai
Gloves + Bracers Claw
Frenzied Ring + Belt
Shintao Ring + Necklace
Litany
Shroud Hp Goggles
Sword of Shadows
DT Robe 10/15/20 incite
Non Tank Gear (Brutal Fighting OFF)
Helm of Frost + Boots of Corrosion + Envenomed Cloak for 3 piece abishai
Gloves + Bracers Claw
Frenzied Ring + Belt
Shintao Ring + Necklace
Litany
Sword of Shadows
Tharnes Goggles/ Shroud CHA skills+sp goggles swap as needed
DT Robe 10/20 Healing amp + Tharnes
HP 140 class/lvls, 20 heroic, 220 con (base 32con before rage/yugo/buffs) 30 gfl, 20 toughness item, 103 toughnessx5, 20 racial II, 10 barb toughness I, 45 shroud. 10 agents
618 standing unbuffed
barb rage +40
spell rage +20
yugo +40
ship +20
738 self buffed
-20 if maximize is taken
-20 if quicken is taken
2x madstone + Scourge Choker = 858 potential max hp
the logic
as far as umd, i get ranks 23, 4cha (6base +2 tome +7helm +1 litany +2ship) 4gh, 2/3? bunny hat = 33/34, +6 cha skills/sp goggles can be swapped in from hp+conc opp or tharnes goggles when i need to step back and be a no fail healer for a group. which means 6 starting cha = all you need.
which means a warchanter that can out max dps with eSoS/minII and be able to even tank on horoth elite, and epic bosses, with over 738 self buffed hp. so even if he is not main tank he will stay alive long enough to make that dps count.
i realize im losing out on 6 spell pen with this build, but i am pretty sure i will still be able to make ottos irresist land enough to matter when its needed. all the raids and epics my guild runs will have 1-2 archmages in the group to handle most of the cc anyway, and 1-3 healers (depending on group size, epics/raids) so my healing will only come secondary as an added bonus say against horoth or abashi dev throwin scrolls or the occasional mass cure mod + pot chugging as needed when we are 1 healer short.
Respectably high dps, extremely high hp, and only +1 hit/dmg short of max line of bard songs and bard buffs.
Starting Stats
STR 20
DEX 8
CON 18
INT 6
WIS 8
CHA 6
STR- 20 +5 levels + 6item + 3exc + 3 abashi + 1 enhance +2 tome +2 yugo +6 raged + 2 rage spell = 50 self buffed
+2 ship +4 (2xmadstone) +8 scourge choker = possible 64 temp str
(rough math says around +120 dmg roll per hit when properly geared, power attack, ESoS, ect)
CON- 18 + 7 item + 3exc + 1litany +2 tome + 1 enhance
32 standing
+4 rage barb, +2 rage spell, +4 yugo +2 ship
44 self buffed
Madstone x2 +scourge choker = possible 56 temp con
all other stats dump. yes that means starting with a 6 cha on a bard. you dont need it. get over it.
Skills Max UMD and Perform. Make sure you get to a 14 Balance when buffed (or base if you prefer) rest is up to you. Concentration i suppose is the next most logical. Go ahead and eat that int tome so you can get max swim.....
FEATS:
1: Toughness
2: (FTR) Weapon Focus: Slashing
3:Power Attack
6: Extend Spell
9: Toughness
12: Toughness
15:Toughness
16: (FTR) Imp Crit: slash
18: Toughness
alternatively you could take 40 less hp and get maximize and quicken to have better healing capability as well as have the option to respec as spell singer if your group needs dictate.
ENHANCEMENTS:
Bard Inspired Attack 3
Bard Inspired Bravery 3
Bard Inspired Damage 3
Bard Lingering Song 2
Bard Cha 1
Bard Wand Mastery 1
Bard War Chanter 2
Barbarian Power Attack 1
Barbarian Sprint Boost 1
Barbarian Toughness 1
Barbarian Con 1
Barbarian Extra Rage 1
Barbarian Extended Rage 1
Fighter Haste Boost 1
Orc Power Rage 2
Orcish Melee Damage 2
Orcish Power Attack 3
Orcish Strength 1
Orc Brute Fighting 4
Racial Toughness 2
(Ive tweeked these so many times now i think i added those up correctly pls let me know if i made a mistake)
Tanking Gear (All Epics, Brute Fighting ON)
Helm of Frost + Boots of Corrosion + Envenomed Cloak for 3 piece abishai
Gloves + Bracers Claw
Frenzied Ring + Belt
Shintao Ring + Necklace
Litany
Shroud Hp Goggles
Sword of Shadows
DT Robe 10/15/20 incite
Non Tank Gear (Brutal Fighting OFF)
Helm of Frost + Boots of Corrosion + Envenomed Cloak for 3 piece abishai
Gloves + Bracers Claw
Frenzied Ring + Belt
Shintao Ring + Necklace
Litany
Sword of Shadows
Tharnes Goggles/ Shroud CHA skills+sp goggles swap as needed
DT Robe 10/20 Healing amp + Tharnes
HP 140 class/lvls, 20 heroic, 220 con (base 32con before rage/yugo/buffs) 30 gfl, 20 toughness item, 103 toughnessx5, 20 racial II, 10 barb toughness I, 45 shroud. 10 agents
618 standing unbuffed
barb rage +40
spell rage +20
yugo +40
ship +20
738 self buffed
-20 if maximize is taken
-20 if quicken is taken
2x madstone + Scourge Choker = 858 potential max hp
the logic
as far as umd, i get ranks 23, 4cha (6base +2 tome +7helm +1 litany +2ship) 4gh, 2/3? bunny hat = 33/34, +6 cha skills/sp goggles can be swapped in from hp+conc opp or tharnes goggles when i need to step back and be a no fail healer for a group. which means 6 starting cha = all you need.
which means a warchanter that can out max dps with eSoS/minII and be able to even tank on horoth elite, and epic bosses, with over 738 self buffed hp. so even if he is not main tank he will stay alive long enough to make that dps count.
i realize im losing out on 6 spell pen with this build, but i am pretty sure i will still be able to make ottos irresist land enough to matter when its needed. all the raids and epics my guild runs will have 1-2 archmages in the group to handle most of the cc anyway, and 1-3 healers (depending on group size, epics/raids) so my healing will only come secondary as an added bonus say against horoth or abashi dev throwin scrolls or the occasional mass cure mod + pot chugging as needed when we are 1 healer short.
Respectably high dps, extremely high hp, and only +1 hit/dmg short of max line of bard songs and bard buffs.