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Wizard_Zero
01-27-2011, 02:09 PM
Hello everyone.

There has been so many topics about XP this and XP that, for as long as I been reading the forums. Not enough XP for TRs, or there need to be individual XP penalty when a player dies, or not enough XP at a certain level range, or how can new levels be added without more XP quest in late-game, etc.

So while playing a raid, I thought to myself, why don't regular quest XP reset after a certain time.

I have 3 TRs, and there is plenty of XP in this game, you just have to do some planning and a lot of grinding over and over and over and over and over... you get the point. Why do I have to plan for XP? Why can't I just enjoy the dungeons and not worry about getting every little XP I can out of a quest or repeat the same quest 8-10 times in a row. I personally am not a big fan of limited XP in the game.

What's worse is a group where some people just want to do the minimum to complete the quest (including not caring if they die), and others want to get as much XP out of a quest they can.

Anywho, I was just thinking that dungeon XP should be reset every 15 - 30 days or so, or maybe just for TRs? That prevents people from power-leveling the same quest over and over and allows for unlimited XP and allows new ideas like XP individual death penalties or whatever.

Now I can only see one problem with this idea, from Turbine's perspective. If there is unlimited XP, what forces people to buy new packs? First and foremost, people usually buy packs based on GEAR in that pack, followed by the excitement of something new and then XP (exceptions are GH, Vale, Sands and maybe Amarth), but people are going to purchase or already purchased them anyways. With just GH and Vale you can cap any character to 20 and probably a 1st time TR with extreme grinding.

On a side note that has nearly nothing to do with the topic, F2P is horrible when the group wants to do a quest you don't have, that personally made me go VIP and then buy all the packs, I really hate feeling of being left-out. Dang you Turbine with your smart marketing practices.

This is just my thought.

DragonMageT
01-27-2011, 02:20 PM
One problem with that suggestion:

15-30 days ? Even if the XP is reset, many players would be levels above the quests and thus get
- % XP or 0 XP for that quest.

So who does it really help or benefit ? not sure. maybe 2+ TR toons.

Even then, who is going to wait 15 or 30 days for a reset.

EustaceTrevelyan
01-27-2011, 02:27 PM
On a side note that has nearly nothing to do with the topic, F2P is horrible when the group wants to do a quest you don't have, that personally made me go VIP and then buy all the packs, I really hate feeling of being left-out. Dang you Turbine with your smart marketing practices.

This is just my thought.


/signed on the main thing, but I have the reverse problem: i bought all the packs when i didnt know any better, and i've yet to do some of them becuase it's hard to find a group of ppl that AREN'T f2p. Dungeon scaling or not, going to be hard to do a lot of them anything like at level solo.

Urjak
01-27-2011, 02:34 PM
/not signed

Honestly which TR stays on the same level for 15-30 days? This would just be a waste of dev-time imo.

Wizard_Zero
01-27-2011, 03:23 PM
One problem with that suggestion:

15-30 days ? Even if the XP is reset, many players would be levels above the quests and thus get
- % XP or 0 XP for that quest.

So who does it really help or benefit ? not sure. maybe 2+ TR toons.

Even then, who is going to wait 15 or 30 days for a reset.

I was looking at the perspective of the entire DDO audience and Turbine's profitability, not just the hard-core DDO power-leveling fanatics. 15-30 days makes power-levelers stay VIP or buy packs, because they would rather shell-out money to level faster, rather than wait that time period. Humans like instant satisfaction, and are willing to pay for it.

If reset was 7 days or 3 days, players would farm the same quests over and over, or level 5 toons simultaneously to 20 in less than a month, they would just switch toons constantly as timers reset, like they do for raids.

TRing is the future of DDO I think. I remember when I first TR'd, it was a rare sight to see another TR the entire day you played, now it's not uncommon to see 2 or more in a 6-man party, many are on the 2nd life or more now. There is only so many Epics a person can run before they get tired. Why make a brand new toon, when you can TR and make a much more powerful one, I mean, that is why most people play, to have the "best" toon they can.

I like the idea of XP death penalties for individuals. Every time you die, you lose like 5-10% off the quest XP, it would make "dying" more traumatic, no one likes losing XP. As of right now, the only people who are scared of deaths are power-levelers who yell and complain that they lost "10%" because someone died in the party. Or those who believe they have the best toons in the world and feel ashamed when they die in a quest... then blame it on the cleric or lag... those people make me laugh the most though, bless their little hearts.

Non-the-less, I was just throwing an idea out there, since so many post revolve around XP.

Lorien_the_First_One
01-27-2011, 03:32 PM
/not signed

Honestly which TR stays on the same level for 15-30 days? This would just be a waste of dev-time imo.

I probably do after I hit L18, that's the point I get bored sometimes lol

FreddyK
01-27-2011, 10:18 PM
I like the idea, although my highest toon is only 12 so far so I really don't have the problem yet. My biggest problem is more because I like to solo I have to run each quest 3 time to get the total favor. I really wish like VIP, you could just run each quest on any difficulty right from the get go, especially when doing each quest 3 times makes me extremely high level for some quests by the time I get around to them.

Also, dying as a solo character really sucks because there is no one to rez you most times. I can't count the number of times I've spent who knows how long on a quest only to die because of some boss at the end or trap I wasn't aware of because I've never run the quest before. Case in point, the other night tired to run Into the deep on hard as a solo and got all the way to the boss sauhagin and his mud man only to have my hireling cleric die in about two hits and I ultimately died not long after. But I think I am the minority when it comes to soloing more often than not so maybe it's not as big a deal to everyone else.