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bfmurf201
01-24-2011, 12:34 PM
Since update 10 is going to be part of the ranged overhaul . I would like to keep reminders up . that as well as the dps and non tactical issues that ranged deals with . Theres not alot of ranged items, example " wind howlers , quiver of alacrity, arrowhead " and like 2 or 3 other alacrity items . Which if you have the quiver you most likely woudn't use the others . Look at dt armor , crippling,smiting,destruction , Nothing for ranged . Then in the subterane you have breastplate and chainshirt of crippling , both carry melee effects . anyway you see the trend . Charged gauntlets can go epic wind howlers can't yet . As well as our alacrity bonus items being junk since there only half of what the should be . The tod set is garbage by lvl 18 you have so many competence +2 bounus to attack items on its a joke , 1 of the 3 main ranged items have that bonus as well . Please turbine give us a little more to work with maybe an epic bow that can out dps my lit 2 since other then the thornlord which ain't that great , we have jokes for bows . Please make new quivers and new items

elujin
01-24-2011, 12:39 PM
itemization woudn't hurt though and the repeater missing bolt bug could be fixed


but am i the only one that thinks ranged is fairly balanced i like to use my bow aloth on my tempest ranger *click manyshot* ... room cleared

as far as i know charged bracers work on bows mebey only in sneak attack range

Syllph
01-24-2011, 04:36 PM
I agree ranged isn't broken it's balanced. If you could do as much damage ranged as you could melee, do you think anyone would have a sword?

Arsont
01-24-2011, 07:57 PM
For the record, I love ranged gameplay. I've leveled my pure elf AA, and he is currently TR'd into a 12/6/2 elven monk AA. However, I'm in the "ranged dps is broken please give us more toys" camp on this one.

Sure, I love being able to click Manyshot and clear a room while zerging Sins or something. But the second that Manyshot is up, I switch back to melee. Why? Because ranged dps sucks. Even with slayers and a lit II, I still cry seeing how my damage compares to melee (Outside of Manyshot). I wouldn't say that ranged dps is balanced. Now, I do agree that if it were buffed too much, it'd be overpowered. For example, if Manyshot had no cooldown, or a really short cooldown (15 seconds, for example), then I'd say that was too much.

However, I do believe that ranged dps could use a bit of a pick me up. I'd prefer the Manyshot timer be cut to a minute and a half. I'd prefer Rapid Shot to give a slightly higher increase (Say, another 10% fire rate increase). I don't think either of these would make ranged dps overpowered. I'd also like to see sneak attack work at any distance with ranged attacks as well.

And finally, yes, I think we need more ranged items. I wouldn't mind more ranged specific items either, considering that ranged characters have a severely limited number of items geared for them. We get: Quiver of Alacrity, ToD Arcane Archer and Deepwoods Sniper sets (Both of which are pretty subpar; My monk AA has the AA neck, but I'm probably going to wear the Shintao set more often than AA set) and the Shimmering Arrowhead. I'm also severely biased against the AA neck; While +2 to-hit is nice, it's a competence bonus. It's not stacking with Spectrals, Shimmering Arrowhead, or several set bonuses. Shintao set beats it hands down, since haste (As far as I know) isn't stacking with any of the ranged alacrity items (Only stacking with capstone). Finally, any "sneak attack" items only work within a very short range (10 ft?), so things like Ring of Venom, Tharnes Goggles, etc. are even more situational than rogue sneak attacks. So, I'd like either more toys, or more stacking of our toys.

When it comes down to it though, the main things I would like to see are a slight buff to the speed increase of Rapid Shot (Is 10% too much to ask?), a shorter cooldown on Manyshot (Would 20-30 seconds off really make it overpowered?) and sneak attack to work at any distance. These three things alone would make me a very happy camper (And keep me from whining about not having many fun toys for ranged ;) ). Is it too much to ask?

Fenrisulven6
01-24-2011, 08:03 PM
I'm tired of losing 1 in 10 shots to lag. No hit, no die roll, just a wasted attack that disappears into thin air. Sometimes it comes in pairs...

Hope whatever they do fixes this.

donfilibuster
01-24-2011, 10:47 PM
I'm tired of losing 1 in 10 shots to lag. No hit, no die roll, just a wasted attack that disappears into thin air. Sometimes it comes in pairs...


Yep there might be a number of bugs related to ranged weapons.
For example, have heard gossip from some fellow archers that claim there's an obscure bug with composite bows.
Has something to do when both you and the target is mobile, the regular longbow reaches target but the composite doesn't.

Rydin_Dirtay
01-25-2011, 12:36 PM
Since update 10 is going to be part of the ranged overhaul .

Where did you hear this?

grodon9999
01-25-2011, 01:06 PM
Honestly, I didn't think it was that bad when manyshot was "broken." It showed you could buff ranged a great deal without breaking the game.

Arsont
01-25-2011, 01:48 PM
Where did you hear this?
This. I'm wondering too. I checked most of the official DDO threads and whatnot, but I haven't found anything. I'd love for ranged dps to get a buff though (I have some suggestions in another thread somewhere...)

Cairo
01-25-2011, 02:15 PM
Where did you hear this?

He made it up?

I dunno.


I think a change to Rapid Shot should happen. (or implement a new ability with Manyshot as a Pre-req)

Change Rapid Shot (or the new ability) to one of these things:
1) An active Ability with a 2-minute cooldown that resets the cooldown on Manyshot
2) A Passive ability that lowers the cooldown on Manyshot by 50%
3) A Passive 10% untyped alacrity bonus for ranged weapons
4) An active Ability that lasts 10s/cLvL that gives a 10% untyped alacrity bonus for ranged weapons (self-only) with a 5m cooldown
5) An active Ability that lasts 30s/cLvL that gives a 2.5%-by-level chance to fire a second arrow with every shot, without costing an arrow. This second arrow carries all enhancements of the bow, but is not imbued. (holy burst of GEOB bow? Its a Holy Burst of GEOB arrow, but it is not a Slaying or Force Imbued arrow)

Arsont
01-25-2011, 04:13 PM
He made it up?

I dunno.


I think a change to Rapid Shot should happen. (or implement a new ability with Manyshot as a Pre-req)

Change Rapid Shot (or the new ability) to one of these things:
1) An active Ability with a 2-minute cooldown that resets the cooldown on Manyshot
2) A Passive ability that lowers the cooldown on Manyshot by 50%
3) A Passive 10% untyped alacrity bonus for ranged weapons
4) An active Ability that lasts 10s/cLvL that gives a 10% untyped alacrity bonus for ranged weapons (self-only) with a 5m cooldown
5) An active Ability that lasts 30s/cLvL that gives a 2.5%-by-level chance to fire a second arrow with every shot, without costing an arrow. This second arrow carries all enhancements of the bow, but is not imbued. (holy burst of GEOB bow? Its a Holy Burst of GEOB arrow, but it is not a Slaying or Force Imbued arrow)
This sounds interesting, but I'm not sure how much coding it would all take. I'm pretty partial to just increasing the boost granted by Rapid Shot (Double the rate at least), and/or cutting the Manyshot timer by 30 seconds or so. Seems like less work to buff ranged, without making it overpowered.

My 2cp.

Kielbasa
01-26-2011, 05:25 AM
This. I'm wondering too. I checked most of the official DDO threads and whatnot, but I haven't found anything. I'd love for ranged dps to get a buff though (I have some suggestions in another thread somewhere...)

Yeah I haven't seen anything about when the supposed ranged pass will happen either. I'm under the impression that spells and the mana cost for them are getting the first pass for changes. Then something about combat and making the least useful skills in the skill system more useful. As for as my understanding goes ranged is at the bottom of that list and I wouldn't expect anything to be done do it until one of the last updates of the year. At least that's what I've gleaned from dev posts and ddocast. Color me surprised if anything major happens for ranged in the next update.

Calebro
01-26-2011, 05:34 AM
Honestly, I didn't think it was that bad when manyshot was "broken." It showed you could buff ranged a great deal without breaking the game.

Yeah, because setting a new speed record for Shroud means that it was perfectly balanced at that point.... :eek:

edit: Oh wait, now I remember. You were one of the people claiming that the ToD bug wasn't broken either. Yeah, because a bunch of monks then beat the rangers' record on Shroud. Yeah, they were both balanced. OK.

DrenglisEU
01-26-2011, 06:05 AM
Jep, I like ranged alot also, both bow and repeater.... would be nice to get some form of love to them... my poor ranger. Manyshot then melee :-( jep that's how it is right now

My 2-cents for this issue

Lleren
01-26-2011, 08:22 AM
Since update 10 is going to be part of the ranged overhaul .

Link please.

grodon9999
01-26-2011, 09:16 AM
Yeah, because setting a new speed record for Shroud means that it was perfectly balanced at that point.... :eek:

edit: Oh wait, now I remember. You were one of the people claiming that the ToD bug wasn't broken either. Yeah, because a bunch of monks then beat the rangers' record on Shroud. Yeah, they were both balanced. OK.

Please follow up your outrageous claims with a quote from me or shut your mouth.

Kreaper
01-26-2011, 09:34 AM
Link please.

There are no links for wishful thinking.

elujin
01-31-2011, 05:16 PM
For the record, I love ranged gameplay. I've leveled my pure elf AA, and he is currently TR'd into a 12/6/2 elven monk AA. However, I'm in the "ranged dps is broken please give us more toys" camp on this one.

Sure, I love being able to click Manyshot and clear a room while zerging Sins or something. But the second that Manyshot is up, I switch back to melee. Why? Because ranged dps sucks. Even with slayers and a lit II, I still cry seeing how my damage compares to melee (Outside of Manyshot). I wouldn't say that ranged dps is balanced. Now, I do agree that if it were buffed too much, it'd be overpowered. For example, if Manyshot had no cooldown, or a really short cooldown (15 seconds, for example), then I'd say that was too much.

However, I do believe that ranged dps could use a bit of a pick me up. I'd prefer the Manyshot timer be cut to a minute and a half. I'd prefer Rapid Shot to give a slightly higher increase (Say, another 10% fire rate increase). I don't think either of these would make ranged dps overpowered. I'd also like to see sneak attack work at any distance with ranged attacks as well.

And finally, yes, I think we need more ranged items. I wouldn't mind more ranged specific items either, considering that ranged characters have a severely limited number of items geared for them. We get: Quiver of Alacrity, ToD Arcane Archer and Deepwoods Sniper sets (Both of which are pretty subpar; My monk AA has the AA neck, but I'm probably going to wear the Shintao set more often than AA set) and the Shimmering Arrowhead. I'm also severely biased against the AA neck; While +2 to-hit is nice, it's a competence bonus. It's not stacking with Spectrals, Shimmering Arrowhead, or several set bonuses. Shintao set beats it hands down, since haste (As far as I know) isn't stacking with any of the ranged alacrity items (Only stacking with capstone). Finally, any "sneak attack" items only work within a very short range (10 ft?), so things like Ring of Venom, Tharnes Goggles, etc. are even more situational than rogue sneak attacks. So, I'd like either more toys, or more stacking of our toys.

When it comes down to it though, the main things I would like to see are a slight buff to the speed increase of Rapid Shot (Is 10% too much to ask?), a shorter cooldown on Manyshot (Would 20-30 seconds off really make it overpowered?) and sneak attack to work at any distance. These three things alone would make me a very happy camper (And keep me from whining about not having many fun toys for ranged ;) ). Is it too much to ask?


mebey aa could get some multi shot love

but many aa are pure dex without str bonus added to there shots (bow str) ofcourse thats bad dps

Lorz
01-31-2011, 05:32 PM
Where did you hear this?

HE is just pullin things out of his....yeah you know where.

Doxmaster
01-31-2011, 05:40 PM
If they added passive multishot and allowed it to go up to 2 or 3 arrows per shot, at BAB 16, I would be a happy camper.

BattleCircle
01-31-2011, 05:45 PM
If I might ask.

Where are you getting your information as to what is in U10?

Furthermore what is it that you see wrong with ranged?

And the Number One question is why is your question/conjecture placed in the Ranger Forum?

Ranged attack is not exclusive to the ranger class.

WeiQuinn
01-31-2011, 07:32 PM
I have vague recollections of before update 8 a dev mentioning a ranged overhaul with update 10... and no, I don't have a link.

As for Manyshot, I'd like to see it become a stance like Power Attack. The penalty to hit would be dependant upon how many arrows you are able to fire at once. eg. -4 penalty with 4 arrows per shot.