Nick_RC
01-15-2011, 03:50 PM
Seeing as the holidays have been and gone and everyone is settling into the new year I think it would be a great time for the devs and whoever the head honcho is now (still fernando?) to let us know what is coming up for this game. I have noticed a few trends that have got me scrating my head of late and have a few questions to ask. The dev tracker has been dead recently, mainly just DDO store updates and locking threads about things that apparently shouldnt be discussed.
A few questions/thoughts.
1. What are the plans for the next update? Will we be seeing lvl 15-16 dungeons? I believe this was the plan originally. The update 8 quests were a blast and great xp a min (well most of them) for us tr nuts. Great storyline and beaultiful quests. Also took pressure off the Gianthold for TR's.
2. So if the next pack is 15-16 does that mean we will be looking at new end game content for a while after that? The big influx of players from F2P who have stayed generally have multiple capped toons now. Its a good time to start accomodating both them and the vets who have been waiting patiently for some end game focus.
3. Character creation feels stagnant too me at the moment even with the recent additions of the Half-bloods. It didnt change a whole lot - people just TRd their favorite builds into one of these if they felt the extra dps would be nice. We havnt had a new class since FVS and that was quite some time ago and for all intents and purposes not much different too clerics. Are there plans of adding new classes?Prestige lines have trickled to a one-2 every second update. This compounds on the above and while the ones that have been released are very good it still seems slow. However why character creation seems so stagnant too me is really because of the way epics/endgame work currently. End game performance and seeing a character develop to its max potential at cap is a big part of many peoples leveling process. End game in DDO is epics and raids. And because of the way epics are being run much of the variety that this game excels at (character customisation) is lost. Epics pigeonhole classes more than ever before. I used to love building battlemages and whacky builds but now I don't because I enjoy playing end game and simultaneously refuse to have friends carry my gimps through quests.You used to be able to take any 6/12 people through a quest/raid and through teamwork and coordiation pull off a win. You can do that now too I guess but combine the grind that is epic with the share amount of time it would take to get the gimp-team through an epic and people just wont do it. Path of least resistance. I wont do it. For example - Epic last stand is a cakewalk with 'epic focused toons' easily doable with any 6 people. Ive gone in on my caster and 5 ,elee and destroyed it in 10 minutes or so. Take the gimp team (non epic focused, flavor builds etc) and they will struggle. They might pull it off but it will take 30 mins or so. Now multiply the additional 20 minutes taken by the grind that you need to do to craft just one epic item and its human nature to take the path of least resistance and reroll into something that will complete epics easier.
I TR alot. My main is on his 8th life (3 ftr 3 monk 1 pali 1 barb) and my other two are at least 36p. I pug and run with channel/guild mates probably at an even ratio. This is the trend I have seen.
a. TR melees with epics in mind tend to roll some variation of fighters, barbs or monks. In all my TRs I can likely count the amount of rgrs and palis on the fingers of two hands. Why? because palis and rangers substitute dps and tactics for flexibility and because of the way Epics are designed dps = win, flexibility = not so much win lol.
b. TR arcanes with epics in mind tend to reroll their beloved sorcs into wizards. Because wizards are just that much better at the moment. Its the reverse of the above for a caster tho Caster flexibilty and dc (wiz) = win, caster dps (sorcs) = not so much win.
c. Pugs - roll whatever the hell they feel like rolling bless them. Then they get to endgame - realise they could be doing alot more and do one of the above two.
4. This is a nice segway to get into epics. When is the epic reboot going to occur and what will you do to change things up? It is my guess the crafting system will be going towards that of mabar/sorah kell. Is this going to be the case? Is this why GH epic has not been released - which has reportedly been ready for months? Because the set of items is so large (like the desert) that ur saving it for the epic reboot?
I have many more questions but most of them have been asked many times by people more gramatically correct and eloquent than I. Any information about whats coming up would be much appreciated. A state of the game address would be even better.
Cheers
N
A few questions/thoughts.
1. What are the plans for the next update? Will we be seeing lvl 15-16 dungeons? I believe this was the plan originally. The update 8 quests were a blast and great xp a min (well most of them) for us tr nuts. Great storyline and beaultiful quests. Also took pressure off the Gianthold for TR's.
2. So if the next pack is 15-16 does that mean we will be looking at new end game content for a while after that? The big influx of players from F2P who have stayed generally have multiple capped toons now. Its a good time to start accomodating both them and the vets who have been waiting patiently for some end game focus.
3. Character creation feels stagnant too me at the moment even with the recent additions of the Half-bloods. It didnt change a whole lot - people just TRd their favorite builds into one of these if they felt the extra dps would be nice. We havnt had a new class since FVS and that was quite some time ago and for all intents and purposes not much different too clerics. Are there plans of adding new classes?Prestige lines have trickled to a one-2 every second update. This compounds on the above and while the ones that have been released are very good it still seems slow. However why character creation seems so stagnant too me is really because of the way epics/endgame work currently. End game performance and seeing a character develop to its max potential at cap is a big part of many peoples leveling process. End game in DDO is epics and raids. And because of the way epics are being run much of the variety that this game excels at (character customisation) is lost. Epics pigeonhole classes more than ever before. I used to love building battlemages and whacky builds but now I don't because I enjoy playing end game and simultaneously refuse to have friends carry my gimps through quests.You used to be able to take any 6/12 people through a quest/raid and through teamwork and coordiation pull off a win. You can do that now too I guess but combine the grind that is epic with the share amount of time it would take to get the gimp-team through an epic and people just wont do it. Path of least resistance. I wont do it. For example - Epic last stand is a cakewalk with 'epic focused toons' easily doable with any 6 people. Ive gone in on my caster and 5 ,elee and destroyed it in 10 minutes or so. Take the gimp team (non epic focused, flavor builds etc) and they will struggle. They might pull it off but it will take 30 mins or so. Now multiply the additional 20 minutes taken by the grind that you need to do to craft just one epic item and its human nature to take the path of least resistance and reroll into something that will complete epics easier.
I TR alot. My main is on his 8th life (3 ftr 3 monk 1 pali 1 barb) and my other two are at least 36p. I pug and run with channel/guild mates probably at an even ratio. This is the trend I have seen.
a. TR melees with epics in mind tend to roll some variation of fighters, barbs or monks. In all my TRs I can likely count the amount of rgrs and palis on the fingers of two hands. Why? because palis and rangers substitute dps and tactics for flexibility and because of the way Epics are designed dps = win, flexibility = not so much win lol.
b. TR arcanes with epics in mind tend to reroll their beloved sorcs into wizards. Because wizards are just that much better at the moment. Its the reverse of the above for a caster tho Caster flexibilty and dc (wiz) = win, caster dps (sorcs) = not so much win.
c. Pugs - roll whatever the hell they feel like rolling bless them. Then they get to endgame - realise they could be doing alot more and do one of the above two.
4. This is a nice segway to get into epics. When is the epic reboot going to occur and what will you do to change things up? It is my guess the crafting system will be going towards that of mabar/sorah kell. Is this going to be the case? Is this why GH epic has not been released - which has reportedly been ready for months? Because the set of items is so large (like the desert) that ur saving it for the epic reboot?
I have many more questions but most of them have been asked many times by people more gramatically correct and eloquent than I. Any information about whats coming up would be much appreciated. A state of the game address would be even better.
Cheers
N