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Raiderone
01-15-2011, 01:15 PM
Created a KOTC TWF Dwarf build for guildie... Looking for advice...good, bad or indifferent...

Feats: PA, Toughness, TWF,ITWF, GTWF, IC Slashing, Stunning Blow

Possible dropping some Toughness Enhancements for Dwarven Tactics Line...+3 Stunning Blow DC.


Character Plan by DDO Character Planner Version 3.7.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Thorin
Level 20 Lawful Good Dwarf Male
(20 Paladin)
Hit Points: 422
Spell Points: 275
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 15
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 15 17
Constitution 17 21
Intelligence 8 8
Wisdom 8 9
Charisma 12 14

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 7
Bluff 1 2
Concentration 3 5
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal -1 -1
Hide 2 3
Intimidate 5 25
Jump 3 6
Listen -1 -1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 -1
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Paladin)
Feat: (Selected) Two Weapon Fighting


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Power Attack


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Toughness


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Stunning Blow


Level 19 (Paladin)


Level 20 (Paladin)
Enhancement: Paladin Weapons of Good
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Paladin Knight of the Chalice III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
Enhancement: Paladin Divine Might I

maddmatt70
01-15-2011, 01:42 PM
Stunning blow dc is too low unless you pick up tactics and not sure that would be enough.. It is tough to get a high enough stunning blow on a paladin. Post what your projected dc would be..

HGM-Chi
01-15-2011, 02:07 PM
I agree with matt... I would probably take oversized TWF instead to keep him viable in Epics, or Extend Spell for longer zeal/divine favors.

t0r012
01-15-2011, 02:23 PM
end game 14 Cha on a pally? Why not just be a fighter or a barb? Heck if you want the Wand access I'd even go tempest ranger.

an unmodifed 14 base cha with a tome is a bit tough. 20 with +6 enh and 23 with full exc bonuses. Ouch.
some weak smites/LoH.

Is it a flavor build only? If so then cool.
If not well , I'd look elsewhere, either another class or consider THF over TWF, dump the dex and pump the Cha at least a 14 start for DMII w/tome.
Something like 17str 16con 15 cha or 16/16/16 that would get you DMIII with a tome and some more smite power.