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Thrudh
01-03-2011, 03:13 PM
NOTE: My actual current build is listed on post #23

As in Pew Pew Pew... :)

Double TR with past-life monk and ranger

12/6/2 half-elf monk/ranger/fighter

36-point build
STR 16
DEX 16
CON 15
INT 9
WIS 14
CHA 9

Level ups into STR, 9 in INT and CHA so a +2 tome gets me above 11 (so I can use silver flame potions)

Feats (Granted):

Bow Strength
TWF
ITWF
Rapid Shot
Many Shot


Feats(Taken):

1 - Ranger - Weapon Focus: Ranged
2 - Monk - Toughness
3 - Monk - Zen Archery , Past Life-Monk
4 - Ranger
5 - Ranger
6 - Ranger - Past Life-Ranger
7 - Ranger
8 - Ranger
9 - Fighter - Mental Toughness, Point Blank Shot
10 - Monk
11 - Fighter - Improved Critical: Ranged
12 - Monk - GTWF
13 - Monk
14 - Monk - Dodge
15 - Monk - Precise Shot
16 - Monk
17 - Monk
18 - Monk - Improved Precise Shot
19 - Monk
20 - Monk



Arcane Archer with all the important ranged feats
Zen Archery to remain centered when using bows
12 levels of monk with Abundant Step and Touch of Death
Ranger Past Life for bonus ranged damage and Full Barkskin
Monk Past Life for extra damage
Ninja Spy with 6d6 sneak attack damage (rogue dilettante or 3d6 with cleric dilettante)
Improved Evasion
Decent-to-High AC with the right equipment.
Tons of inherent element resistance (Easy to achive +8 stacking resistance to all elements)
Strong at sneaking


Slayer arrows with manyshot, switching to handwraps and Touch of Death the rest of the time...

Works well even without the past lives... I'd suggest elf for the first life, and picking up the Invisibility and Displacement dragonmark feats until you can craft some Shroud Displacement clickables.

Nick_RC
01-03-2011, 04:31 PM
Theres been a few of us tossing around this split - with everything put togeather it seems very strong. I posted my initial attempt at it in the 12/6/2 Stunner AA build in multiclass forums.

Let us know how it pans out. I think it will be a very strong combo esp if it is somebodys main toon. It tries to do alot of different things so PL will really help shoring up average abilities into good (for epics). To hit will be the builds biggest problem in epics methinks.

Gluck with it and again let us know how it pans out.

N

edit: Id fit in PA when u can get the too hit high enough. Pali PL might be a better option than monk (ideally not practically as u can jsut tr into same buld and pick up monk pl) as it shores up ur too hit as well as slightly better smg on average but only lasts for 6 minutes a shrine.

Thrudh
01-03-2011, 05:09 PM
Theres been a few of us tossing around this split - with everything put togeather it seems very strong. I posted my initial attempt at it in the 12/6/2 Stunner AA build in multiclass forums.

Let us know how it pans out. I think it will be a very strong combo esp if it is somebodys main toon. It tries to do alot of different things so PL will really help shoring up average abilities into good (for epics). To hit will be the builds biggest problem in epics methinks.

Gluck with it and again let us know how it pans out.

N

edit: Id fit in PA when u can get the too hit high enough. Pali PL might be a better option than monk (ideally not practically as u can jsut tr into same buld and pick up monk pl) as it shores up ur too hit as well as slightly better smg on average but only lasts for 6 minutes a shrine.


PA's a good idea.... I could get rid of the Ranger PL feat... +5 barkskin isn't that important. Not sure what I could drop to get the Paladin Past Life Feat... You think Paladin PL is worth more than the Monk PL?

Nick_RC
01-03-2011, 05:22 PM
PA's a good idea.... I could get rid of the Ranger PL feat... +5 barkskin isn't that important. Not sure what I could drop to get the Paladin Past Life Feat... You think Paladin PL is worth more than the Monk PL?

Yeah I'd switch rgr for PA too. It's either monk or pali pl. Pali will help ur manyshof too whereas monk won't. Pali will also be better to help ur too hit which WILL be light endgame as u need to main stat wisdom to get stunning fist too good enough levels for epic. Saying that monk is better over time from a damage standpoint. After 6 mins it starts to pull ahead. At the end of the day it's about ur style and the way U run quests. If ur fast between shrines running with powerful friends pali for sure. If u arnt so fortunate monk is better. I understand u pug alot? Monk might be a more reliable option. Monk will also be better while leveling as skipping shrines tends to happen alot and pali pl only gets to decent time unextended endgame. It's not a spell that cN be recast more than 3 times so monk while leveling for sure. Too hit isn't such an issue either.

Are u playing this split yet or is it a project for a future tr?

N

Non epic it will be uber with whatever u do with it. Epic needs quite a bit of gear and dedication to get numbers where u want em.

MoreIdiotThanSavant
01-03-2011, 05:32 PM
I'm really into this concept as well, and would like to try it, but would like to squeeze in traps as well, just for the sake of being a real swiss army knife.

Is this doable as a 32-pointer? How does it scale regarding gear? It looks like so much fun on paper, but I'm scared it will turn out super gimp without past lives and super gear.

Thrudh
01-03-2011, 05:35 PM
Thanks for the feedback!


Pali will also be better to help ur too hit which WILL be light endgame as u need to main stat wisdom to get stunning fist too good enough levels for epic.

Should I bother with stunning fist with only 12 levels of monk? .. That's a -4 DC for missing those last 8 levels, right?


Saying that monk is better over time from a damage standpoint. After 6 mins it starts to pull ahead. At the end of the day it's about ur style and the way U run quests. If ur fast between shrines running with powerful friends pali for sure. If u arnt so fortunate monk is better. I understand u pug alot? Monk might be a more reliable option. Monk will also be better while leveling as skipping shrines tends to happen alot and pali pl only gets to decent time unextended endgame. It's not a spell that cN be recast more than 3 times so monk while leveling for sure. Too hit isn't such an issue either.

Good points... I can go monk at first and switch out the feat later...


Are u playing this split yet or is it a project for a future tr?

Yeah, I',m playing him now... he's almost 16th level... pretty fun... especially good at soloing... I usually stay in monk mode when in a group... pulling out a bow now and then with manyshot.

Although now I'm thinking maybe I should just TR my paladin instead into this build (I don't play the paladin much at all anymore) instead of grinding out Shroud stuff for this new character... However, the paladin has dual Min II khopeshes... what a waste that would be!

Hmm...

Thrudh
01-03-2011, 05:44 PM
I'm really into this concept as well, and would like to try it, but would like to squeeze in traps as well, just for the sake of being a real swiss army knife.

Is this doable as a 32-pointer? How does it scale regarding gear? It looks like so much fun on paper, but I'm scared it will turn out super gimp without past lives and super gear.

I'm running him now as a 32-point character with just some twink gear like icy burst... but he has zero raid and Shroud gear at this point...

He does fairly well, although he has no easy way to heal himself...

My guy is an elf with the displacement dragonmarks (which help a LOT)... I plan to do half-elf the next two lives...

But you could start with half-elf instead, and get the cleric dilettente with all the self-healing...

Fitting in full rogue skills is certainly possible... My guy has Spot, Hide, and Move Silently maxed, and he's good at sneaking... You could max out Disable and Search instead, but you'd lose two feats going with rogue instead of fighter...

MoreIdiotThanSavant
01-03-2011, 06:49 PM
Well, that would be the two past lives, no? Since I won't have them anyway.

I'd really enjoy full rogue stuff. Thinking about monk 3 before ranger, to have FoL when leveling.

Dark-Star
01-03-2011, 08:16 PM
Nice build.

A few things: PBS is a pre-req for WF:R, so you'll need to swap them in your order.

I'd drop PLF's monk and ranger for PLF pali and extend giving you 12+ mins of +3 to hit and damage per shrine with both bow and wraps.

I'd drop Zen Archery for Power Attack, and suck up having to turn stances back on.

If you gear for to-hit, he will do fine in epics - at the cost of some DPS gear.

Ninja Spy gives 3d6, not 6d6 SA damage.

Rogue as a class is not a good fit for HE rogue dilettante, as their SA damage do not stack.

krud
01-03-2011, 08:22 PM
A few things: PBS is a pre-req for WF:R, so you'll need to swap them in your order.
only prereq for WF:ranged is bab1.

sirdanile
01-03-2011, 08:24 PM
I have a similar build going currently, no past lives and at level 8 currently.

http://forums.ddo.com/showthread.php?t=280360

(The bottom build)

As for your build... i'd say if one didnt want to gear for ac drop the ranger taken past life and grab power attack

The paladin past life is also a great one if you're doing an elf with dragonmarks, though getting the third past life would suck.

Nick_RC
01-03-2011, 08:45 PM
I posted this a few days ago in the muticlass section - had posted several months ago in guild forums but dont have time or characters (i run 3 max) to develop it further. Im not a big ac guy so that can be tweaked some.

I just reread ur intital stats and i think if u are planning on running epics its criminal not to run stunning fist. Very similar but i went wisdom based to get the stun dc up there considering ur splashing. I think the wisdom based is better so u can stun relaibly and quickly in epic.

Hope this helps.

N


6 Ranger/12 Monk/2 Ftr - Arcane Archer+Ninja spy halfelf.

S – 16 +2 (tome)+6( item)+1( exc)+2( yugo)+3( abishai)+2( guild)+1 (ftr) + 1Halfelf = 34 /+3 Firestance /+2 *rage, +2 madstone = 41
D – 17 +2 (tome) +7 (item) +1(exc)+2 (guild)+1 (Rgr) =28 (+yugo if too hit not an issue) = 30
C – 11 + 2 (tome)+6 (item)+2 Guild = 21 /+2 rage+2 yugo if necessary = 28
I – 8 +2 (tome) = 10
W – 16 +5 (lvl) +2(tome) +6 (item) +3 (exc) +2 (guild) +2 (Yugo)+1 Half elf +3 monk =40 / +3 ocean stance = 43
C – 8 +2 tome +7 item
*
Feats
1(M).Rog Dilletant(HE), PA, Point Blank Shot
2(M). Zen Archery
3(F). Precise Shot, Weapon Focus Ranged
4(R). Bow Strength
5(R). Rapid Shot, 2WF
6(R). Die Hard, Toughness
7(R).
8(R).
9(R). Manyshot, I2wf, Dodge
10(M).
11(M).
12(M). I crit Ranged
13(M). Stunning Fist
14(F). Improved Precise Shot
15(M). G2WF
16(M).
17(M).
18(M). Pali Past life
19(M).
20 (M).
*
*

H – Helm of Frost –( +7 cha, gr cold resist, (+1 Exc Wisdom)
N- Sirens Charm (+2 insight saves,+4 insight AC, Prot 5, Disease Imm, Armor bonus +8)
T – Epic Gem of many facets (GFL)
Cl – Cloak of endless night ( +2 Dodge Bonus, +5 epic dr, Ghostly(10%concealment +ghost touch), Deathblock)
Be - Ravager(+6 Con +2 Seeker)
Bo – Corrosion (Toughness, +6 Wis)
Br – Scorched (Gr Fire Resist, +8 AC, Heavy Fort)
R1 – Ravager +6 Str/+1exc Str/ Holy burst
R2 – Ring of Venom (+6 Dex +4 Sneak) or x/x shocking burst
Gl – Epic Spectral gloves (+7dex/ +1 exc *dex/+4 to hit)
Gog - Ravens Sight (+4 to hit, +3 epic will, + 2 exc wis, true seeing)
Bod – 10% HA/ 20% HA/ +3 Dodge
*
AC Breakdown
*
10 Base
16 Wisdom(ocean stance)
9 dex
1 centered
2 monk
8 AC bracers
4 Shied
4 Natural (Yugo)
5 Protection
4 Insight
3 Dodge (DT)
2 Dodge (Cloak)
1 Dodge (feat)
1 Haste
1 Alchemical
3 Profane Greater might of the abishai
2 Ship
= 76
*
2 Recitation
1 rgr bark
6 DoS bulwark
4 Heroics
2 defensive fighting
*
=91
*
Stunning Fist DC 10 +10 + 15 +1 +6 = 41 – 42 in Ocean.
*
TOO HIT
20 BAB
4 GH
4 Spec Gloves
4 Ravens Sight
5 Wraps
12 -14Str
3 Pali Past life
1 Haste
2 Boat
*
Saves
*
Fort – 5(rgr) + 8(mnk) +3 (ftr) +3 (res) +7(Stat) +4 GH +1 Alch
Refl – 5 (rgr) + 8(mnk) +3 (res)+ 10(Stat) +4 GH +1 Alch
Will – 2 (rgr) + 8(mnk) +3 (res) + 15 (stat) +3 (Epic) +4 GH +1 Alch
*
Enhancements *= 78
*
Monk (47)
Jump II (3)
Tumble II (3)
ToD pres x4 (8)
ToD (4)
Ninja Spy II (6)
Elegant Crane II (3)
Master Of Flame(5)
Master of Wind (5)
Master of Ocean (5)
Adept of Rock (2)
Fist of iron (1)
Monk Wisdom I (2)
*
Ftr (5)
Ftr Str I (2)
Ftr Haste Boost (I)
Ftr Tough (I)
Ftr stun (I)
*
Ranger (4)
Sprint Boost I(1)
FE Dmg II (3)
*
Half Elf (22)
Racial Toughness II (2)
Arcane Archer (4)
Imbue Force Arrows (1)
Rog impr dilettante II (6)
Conjure +5 Arrows (4)
Slayer Arrows (5)
*
Hit Points
*
20 Base
10 AoA
30 GFL
140 con
20 Tough item
22 tough feat
30 tough enh
20 ftr
96 monk
48 rgr
20 yugo
*
=456hp…

Thrudh
01-03-2011, 09:39 PM
I'd drop PLF's monk and ranger for PLF pali and extend giving you 12+ mins of +3 to hit and damage per shrine with both bow and wraps.

Good idea... plus it would be nice to have 12 minutes of Ram's Might...


I'd drop Zen Archery for Power Attack, and suck up having to turn stances back on.

I just can't do that... Zen Archery makes this build so much nicer... losing all your Ki, and having to turn stances back on really sucks... I know, because in the build I'm running, I didn't take Zen Archery until level 14... Big difference after I got it.


Ninja Spy gives 3d6, not 6d6 SA damage.

Yes, but the Rogue dilettante gives another 3d6 right? so 6d6 with both... That is not insignificant...

Thrudh
01-03-2011, 09:45 PM
I posted this a few days ago in the muticlass section - had posted several months ago in guild forums but dont have time or characters (i run 3 max) to develop it further. Im not a big ac guy so that can be tweaked some.

I just reread ur intital stats and i think if u are planning on running epics its criminal not to run stunning fist. Very similar but i went wisdom based to get the stun dc up there considering ur splashing. I think the wisdom based is better so u can stun relaibly and quickly in epic.

Hope this helps.

N


6 Ranger/12 Monk/2 Ftr - Arcane Archer+Ninja spy halfelf.

S – 16 +2 (tome)+6( item)+1( exc)+2( yugo)+3( abishai)+2( guild)+1 (ftr) + 1Halfelf = 34 /+3 Firestance /+2 *rage, +2 madstone = 41
D – 17 +2 (tome) +7 (item) +1(exc)+2 (guild)+1 (Rgr) =28 (+yugo if too hit not an issue) = 30
C – 11 + 2 (tome)+6 (item)+2 Guild = 21 /+2 rage+2 yugo if necessary = 28
I – 8 +2 (tome) = 10
W – 16 +5 (lvl) +2(tome) +6 (item) +3 (exc) +2 (guild) +2 (Yugo)+1 Half elf +3 monk =40 / +3 ocean stance = 43
C – 8 +2 tome +7 item
*
Feats
1(M).Rog Dilletant(HE), PA, Point Blank Shot
2(M). Zen Archery
3(F). Precise Shot, Weapon Focus Ranged
4(R). Bow Strength
5(R). Rapid Shot, 2WF
6(R). Die Hard, Toughness
7(R).
8(R).
9(R). Manyshot, I2wf, Dodge
10(M).
11(M).
12(M). I crit Ranged
13(M). Stunning Fist
14(F). Improved Precise Shot
15(M). G2WF
16(M).
17(M).
18(M). Pali Past life
19(M).
20 (M).
*
*

H – Helm of Frost –( +7 cha, gr cold resist, (+1 Exc Wisdom)
N- Sirens Charm (+2 insight saves,+4 insight AC, Prot 5, Disease Imm, Armor bonus +8)
T – Epic Gem of many facets (GFL)
Cl – Cloak of endless night ( +2 Dodge Bonus, +5 epic dr, Ghostly(10%concealment +ghost touch), Deathblock)
Be - Ravager(+6 Con +2 Seeker)
Bo – Corrosion (Toughness, +6 Wis)
Br – Scorched (Gr Fire Resist, +8 AC, Heavy Fort)
R1 – Ravager +6 Str/+1exc Str/ Holy burst
R2 – Ring of Venom (+6 Dex +4 Sneak) or x/x shocking burst
Gl – Epic Spectral gloves (+7dex/ +1 exc *dex/+4 to hit)
Gog - Ravens Sight (+4 to hit, +3 epic will, + 2 exc wis, true seeing)
Bod – 10% HA/ 20% HA/ +3 Dodge
*
AC Breakdown
*
10 Base
16 Wisdom(ocean stance)
9 dex
1 centered
2 monk
8 AC bracers
4 Shied
4 Natural (Yugo)
5 Protection
4 Insight
3 Dodge (DT)
2 Dodge (Cloak)
1 Dodge (feat)
1 Haste
1 Alchemical
3 Profane Greater might of the abishai
2 Ship
= 76
*
2 Recitation
1 rgr bark
6 DoS bulwark
4 Heroics
2 defensive fighting
*
=91
*
Stunning Fist DC 10 +10 + 15 +1 +6 = 41 – 42 in Ocean.
*
TOO HIT
20 BAB
4 GH
4 Spec Gloves
4 Ravens Sight
5 Wraps
12 -14Str
3 Pali Past life
1 Haste
2 Boat
*
Saves
*
Fort – 5(rgr) + 8(mnk) +3 (ftr) +3 (res) +7(Stat) +4 GH +1 Alch
Refl – 5 (rgr) + 8(mnk) +3 (res)+ 10(Stat) +4 GH +1 Alch
Will – 2 (rgr) + 8(mnk) +3 (res) + 15 (stat) +3 (Epic) +4 GH +1 Alch
*
Enhancements *= 78
*
Monk (47)
Jump II (3)
Tumble II (3)
ToD pres x4 (8)
ToD (4)
Ninja Spy II (6)
Elegant Crane II (3)
Master Of Flame(5)
Master of Wind (5)
Master of Ocean (5)
Adept of Rock (2)
Fist of iron (1)
Monk Wisdom I (2)
*
Ftr (5)
Ftr Str I (2)
Ftr Haste Boost (I)
Ftr Tough (I)
Ftr stun (I)
*
Ranger (4)
Sprint Boost I(1)
FE Dmg II (3)
*
Half Elf (22)
Racial Toughness II (2)
Arcane Archer (4)
Imbue Force Arrows (1)
Rog impr dilettante II (6)
Conjure +5 Arrows (4)
Slayer Arrows (5)
*
Hit Points
*
20 Base
10 AoA
30 GFL
140 con
20 Tough item
22 tough feat
30 tough enh
20 ftr
96 monk
48 rgr
20 yugo
*
=456hp…

Great breakdown... So, a 12/x monk/xx can get a decent Stunning Fist DC with +10 wraps.... nice...

However, you're missing one feat - Mental Toughness, which you need for AA... so we have to give up one of the following

Toughness
Pali PL
Stunning Fist
PA

Tough call...

Nick_RC
01-03-2011, 10:12 PM
Shoot Dont know how I missed this. Gonna have to be pali pl sadly. I guess u could do toughness but ur gonna be REALLY hp lite.

N

MoreIdiotThanSavant
01-04-2011, 09:07 AM
That is very interesting. I didn't realize you could get the DC that high.

Now, granted, if you're doing epics, speccing for Stun seems to be mandatory. For the rest of the game though, and especially leveling up; is WIS-based still superior? Initially I saw this STR-based for archery and unarmed damage. However, getting to use more monk toys is appealing. Especially things like unbalancing strike.

EDIT: Realizing trapstuff probably wont be worth the effort. I'm admitting defeat to the 2 fighter levels instead of rogue. Also, Trudh, are you assuming a +3 tome for IPS? It requires 19 DEX IIRC

Thrudh
01-06-2011, 04:06 PM
Also, Trudh, are you assuming a +3 tome for IPS? It requires 19 DEX IIRC

Holy ****, I forgot about that.... Thanks for the reminder...

I may have to use a level-up then, (or wait to TR until I get a +3 Dex tome)

MoreIdiotThanSavant
01-07-2011, 11:08 AM
Ok Trudh since you are up to snuff with stuff and actually play an incarnation of this split, can you give me some feedback on this? I'm really wanting to try it, but I'd like some advice fine tuning etc from experienced builders/players like yourself before I invest time in it.

http://forums.ddo.com/showthread.php?p=3516466

Mistycball
04-13-2011, 01:37 PM
May be i work with one similar to OP.

I could tring my barb medium geared and go to do this but i prefer a PL of fighter for the feat to help with human versat. When u have some to hit problems.


I'll use shotswords a LitII and epic small without hw and TOD focusing more in melee to use strikes and earth finishers i think more viable with new ki gen and doing more crits with sswords.

Always in earth stance when using sswords and bow.
The new bow is awesome for this toon.

I love your built..... I need more time to play..........!!!!!!!

krackythehoodedone
04-13-2011, 02:30 PM
But i'd give you +1 for the name if i could.

Seems to me like 12/6/2 in a bewidering array of different combinations is the way forwards atm in DDO land.

Not sure how this is better /worse than Darks Helves Angel

I'm keeping my crit rage Bowbarian and i'm so pleased that involves never TR'ing

krackythehoodedone
04-13-2011, 02:33 PM
Apparently i can add rep. Dont know when or how that happenned but you are the first. Gratz +1

Thrudh
04-13-2011, 02:49 PM
Apparently i can add rep. Dont know when or how that happenned but you are the first. Gratz +1

Heh, thanks... :)

Thrudh
05-11-2011, 02:46 PM
Single TR with past-life paladin

12/6/2 half-elf monk/ranger/fighter

34-point build
STR 14
DEX 16
CON 14
INT 10
WIS 16
CHA 8

+3 CHA tome, and +3 Dex tome

Level ups into WIS (for Stunning Fist)

Feats (Granted):

Bow Strength
TWF
ITWF
Rapid Shot
Many Shot


Feats(Taken):

1 - Ranger - Weapon Focus: Ranged
2 - Monk - Toughness
3 - Monk - Stunning Fist , Past-Life Paladin
4 - Ranger
5 - Ranger
6 - Ranger - Zen Archery
7 - Ranger
8 - Ranger
9 - Fighter - Mental Toughness, Point Blank Shot
10 - Monk
11 - Fighter - Improved Critical: Ranged
12 - Monk - GTWF
13 - Monk
14 - Monk - Dodge
15 - Monk - Precise Shot
16 - Monk
17 - Monk
18 - Monk - Improved Precise Shot
19 - Monk
20 - Monk



Arcane Archer with all the important ranged feats
Zen Archery to remain centered when using bows
12 levels of monk with Abundant Step, Touch of Death, Earth Stance III, strong Stunning Fist
Paladin Past Life for +3 to hit/damage (works when ranging too)
Ninja Spy and Rogue dilettante with 6d6 sneak attack damage
Improved Evasion
Decent-to-High AC with the right equipment.
Strong at sneaking


Slayer arrows with manyshot, switching to handwraps, Stunning Fist, and Touch of Death the rest of the time...


Skills (assuming +2 INT tome at 7th level)

1 - Ranger - 4x Hide, Move Silently, Spot, Concentration, Jump, Swim
2 - Monk - 2x Balance, 1x Concentration, Tumble
3 - Monk - 2x Balance, 1x Concentration, Jump
4 - Ranger - 2x Hide, Move Silently, Spot
5 - Ranger - 2x Hide, Move Silently, Spot
6 - Ranger - 1x Hide, Move Silently, Spot, 3x Concentration
7 - Ranger - 1x Hide, Move Silently, Spot, Concentration, Jump, Swim
8 - Ranger - 1x Hide, Move Silently, Spot, Concentration, Jump, 2x Swim
9 - Fighter - 3x Jump
10 - Monk - 1x Hide, Move Silently, Spot, 2x Concentration
11 - Fighter - 3x Swim
12 - Monk - 1x Hide, Move Silently, Spot, 2x Concentration
13 - Monk - 1x Concentration, 4x Balance
14 - Monk - 1x Concentration, 4x Balance
15 - Monk - 1x Concentration, 4x Balance
16 - Monk - 1x Concentration, 3x Balance, 1x Jump
17 - Monk - 1x Concentration, Hide, Move Silently, Spot, Balance
18 - Monk - 1x Concentration, Hide, Move Silently, Spot, Balance
19 - Monk - 1x Concentration, Hide, Move Silently, Spot, Balance
20 - Monk - 1x Concentration, Hide, Move Silently, Spot, Balance

Bart_D
05-11-2011, 02:59 PM
I can't add a lot, just want to draw attention to this thread which discusses similar build ideas
http://forums.ddo.com/showthread.php?t=296731

wax_on_wax_off
11-01-2011, 07:35 PM
I'm not sure if it's been mentioned explicitly but the ranger PL feat you've taken doesn't give you any bonus ranged damage it only gives you the barkskin clicky.

The +2 bonus damage to ranged is a passive feat that is granted automatically 1*each ranger PL (max 3). On another note, I hear that the bonus damage doesn't stack with monk PL bonus damage but I don't know for certain on that score.

As I've mentioned elsewhere I think wisdom based is going to be stronger in U12 due to increased chance to proc arrows (which equals more DPS) and higher AB (which this build needs). Then you can also utilise the best 2 stances for this build better (water stance: passive Ki gen for abundant step/10k stars, +AB, earth stance: +1 crit multiplier, no -1 AB).