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View Full Version : Curse Immunity Item?



h4x0r1f1c
01-02-2011, 01:49 AM
We have Remove Curse pots and all but a trinket or ring or robe or *something* even a GS item would be neat to see Curse Immunity thrown in there too.

I was in this Epic Wizzy King and the cleric fell through the floor so I'm like "I'LL HELP" and jumped in with him and took aggro off these scorpions with Wall of Fire right? Well he pulled the lever and these scorpions hit me with this curse..

Like, ever 5 seconds I lost 50-70 HP from it. Sucked up a lot of my SP, felt bad man. If I were simply immune to their wretched ways, this wouldn't have happened.

Thanks for reading and I hope you /sign my suggestion! ^_____^

darklink5672000
01-02-2011, 01:52 AM
I like the Idea of putting it on the GS immunities list. just another simple change to make life easier in epic.

articwarrior
01-02-2011, 01:56 AM
/not signed

game breaking for vod/tod also taking a SS in game showing people to /sign your thread is terrible

TheDearLeader
01-02-2011, 01:58 AM
Remove curse pot for the particular affliction you're speaking of. Its not an immunity, but I'm simply mentioning that it will prevent any further DoT.

Tat2Freak
01-02-2011, 01:58 AM
si

h4x0r1f1c
01-02-2011, 02:02 AM
/not signed

game breaking for vod/tod also taking a SS in game showing people to /sign your thread is terrible

Oh it's so GAME BREAKING for 2 raids where you might happen to become cursed and have to pop a pot!

If you can pop a pot doesn't that break the game? Or maybe the joy of the game is having to buy pots...

I'd rather make/grind for some immunity item myself but that's cool w/e you say bro.

TheDearLeader
01-02-2011, 02:36 AM
Oh it's so GAME BREAKING for 2 raids where you might happen to become cursed and have to pop a pot!

If you can pop a pot doesn't that break the game? Or maybe the joy of the game is having to buy pots...

I'd rather make/grind for some immunity item myself but that's cool w/e you say bro.

Cursed Wound is a bad problem in there. Its the reason that your tank is normally either AC, Intim, or WF in nature, to avoid the Cursed Wound.

Were it for immunity to that ability, VoD would consist of 10 Melee standing in a circle and attacking Sully as fast as they can, with one Bard for Buffs + Haste, and a cleric tossing masses. It would.. yes, pretty much break that raid. Hadn't considered that.

sephiroth1084
01-02-2011, 03:40 AM
Bad idea. Stop PvPing and learn to carry necessities for quests, such as Remove Curse potions.

Adding more immunities to a game already crippled by immunities is a bad thing.

boomeranky
01-02-2011, 04:58 AM
Not meant to be rude but ....


... your next suggestion thread will be something like "hp total dmg immunity item needed"?

You know cause all that dmg you get in some of the quests is so game breaking?

All those delayed fire balls hitting you for 300+ dmg and such ...?

articwarrior
01-02-2011, 08:44 AM
Oh it's so GAME BREAKING for 2 raids where you might happen to become cursed and have to pop a pot!

If you can pop a pot doesn't that break the game? Or maybe the joy of the game is having to buy pots...

I'd rather make/grind for some immunity item myself but that's cool w/e you say bro.

oh no, those are just the main reasons

there are: reavers, dream reavers, devils, golems, and possibly more creature who proc curse wounds. so YES it is GAME BREAKING

stille_nacht
01-02-2011, 09:45 AM
not to bad an idea, but when you think about how much easier it would make a lot of quests, i can see the other peoples point.

however, seeing as WF already have curse immunity, why is this "game breaking"? in ToD, you simply get a wf to tank horoth, and that is that, basically a curse immune person that can be reconned by casters and healed by clerics, a lot of the time the horoth tank is a fleshy with pots, and does just fine anyway. Dont think throwing in an immunity to curse would be too bad for gameplay, and it would make people's lives a lot easier, though it would make a New Invasion pretty easy, and probably other quests i am not thinking of.

PopeJual
01-02-2011, 09:46 AM
I think that curse immunity is a terrible idea, but I am pretty sure that it will show up in the store at some point within the next 6 months.

Hell, we already have a Dance immunity item available in the store as well as Devil boss DR breakers that don't care about your alignment. :(

shortdevils
01-02-2011, 10:22 AM
Noplease, The last thing we need is making things get easier.

One thing i dislike about this game is how its so easy to get immume to so many things. Hey its not only the raid bossess that get blanket imuunities , we do too. We can get immunity to posion, disease, blindness, hold person or paralyze or almost anything that restricts motion , negative energy damage, instant death effects, stunning and daze, sleep effects , some resistance to most energy types, bypass blur and displacement with ease, ....thats a pretty comfy blanket to me :). You can get even more depending on ur race or class.

I have always thought that so many of these buffs are one of the factors that make this game easy. We dont need curse immunity too... The fact that its easy to do something doesnt mean doing it ( in this case removing curses) should be removed. You may be surprised how much easier certain quest or mobs may become.

RTN
01-02-2011, 10:25 AM
/not signed.

Now if they'd just remove those ridiculous pots (mummy rot, etc.) from the store as well.

articwarrior
01-02-2011, 10:25 AM
not to bad an idea, but when you think about how much easier it would make a lot of quests, i can see the other peoples point.

however, seeing as WF already have curse immunity, why is this "game breaking"? in ToD, you simply get a wf to tank horoth, and that is that, basically a curse immune person that can be reconned by casters and healed by clerics, a lot of the time the horoth tank is a fleshy with pots, and does just fine anyway. Dont think throwing in an immunity to curse would be too bad for gameplay, and it would make people's lives a lot easier, though it would make a New Invasion pretty easy, and probably other quests i am not thinking of.

wf dont have curse immunity

PopeJual
01-02-2011, 10:34 AM
wf dont have curse immunity

They do when there is an Arcane healer babysitting them instead of a Divine one.

GeneralDiomedes
01-02-2011, 10:52 AM
No. The game should be going in the opposite direction, with less absolute immunities and not more.

azrael4h
01-02-2011, 11:07 AM
They do when there is an Arcane healer babysitting them instead of a Divine one.

Or when they ARE an arcane WF.

/notsigned. Curses are one of the very few things that can cause trouble for a character, and that's only to the extent that they need to dedicate a single inventory slot for remove curse pots. And since it's rather easy to get plat in game, there really is no excuse to not carry at least remove curse, blindness, neutralize poison, lesser restoration, and disease pots. I tend to carry the full set, maxing out healing pots as well, and on those that melee, Rage and Haste pots. Resists and protection pots for those who cant cast those spells. On a new character, I'm usually starting to stockpile by 6, and by 10, I'm selling extras.

articwarrior
01-02-2011, 11:13 AM
They do when there is an Arcane healer babysitting them instead of a Divine one.

this doesnt mean they are IMMUNE to curses, it just means they can be healed through it

KillEveryone
01-02-2011, 11:40 AM
Bring pots. Be prepared for adventuring. It is a failure on your part for not being prepared with pots. SP runs out and I'm sure there are better spells that can be slotted in that level.

Regular curse is so weak that it probably wouldn't matter if there was a item or not. It is more of a graphical bothersome than anything real by the time you get greensteel items. At least the non-healing type has some bite.

I do think that it is a bit silly that we have immunity items for a lot of stuff that is more of a nusiance than any real threat.

Put a regular curse immunity on items but make the non-healing type still have an effect even if you have a curse immunity item on it.

While we are at it, buff poison, disease, blindness, and regular curse to truly mean something when you get it. None of it should wear off with time and should require a antedote of some kind and the poison, disease, and a regular curse should have some real bite.

NinjaCereal
01-02-2011, 11:45 AM
http://i621.photobucket.com/albums/tt291/cdbd3rd/cdemotes/headbang.gif



Sweet - I so rarely get to use this one. :)


:D:p


LOL

+1 for making me laugh :D

Bloodhaven
01-02-2011, 11:52 AM
Cursed Wound is a bad problem in there. Its the reason that your tank is normally either AC, Intim, or WF in nature, to avoid the Cursed Wound.

Were it for immunity to that ability, VoD would consist of 10 Melee standing in a circle and attacking Sully as fast as they can, with one Bard for Buffs + Haste, and a cleric tossing masses. It would.. yes, pretty much break that raid. Hadn't considered that.

This is how VoD is run now. No difference.

Lorien_the_First_One
01-02-2011, 11:56 AM
We have Remove Curse pots and all but a trinket or ring or robe or *something* even a GS item would be neat to see Curse Immunity thrown in there too.

I was in this Epic Wizzy King and the cleric fell through the floor so I'm like "I'LL HELP" and jumped in with him and took aggro off these scorpions with Wall of Fire right? Well he pulled the lever and these scorpions hit me with this curse..

Like, ever 5 seconds I lost 50-70 HP from it. Sucked up a lot of my SP, felt bad man. If I were simply immune to their wretched ways, this wouldn't have happened.

No, we need less immunities and not more. Your problem was that you were not prepared. Where were your curse removal pots, clickies, or wands?

Culver.Civello
01-02-2011, 12:16 PM
If H4x had his way... He'd be immune to everything...

Attacks, Spells, Bans, you name it...

darklink5672000
01-02-2011, 12:35 PM
Bring pots. Be prepared for adventuring. It is a failure on your part for not being prepared with pots. SP runs out and I'm sure there are better spells that can be slotted in that level.

Regular curse is so weak that it probably wouldn't matter if there was a item or not. It is more of a graphical bothersome than anything real by the time you get greensteel items. At least the non-healing type has some bite.

I do think that it is a bit silly that we have immunity items for a lot of stuff that is more of a nusiance than any real threat.

Put a regular curse immunity on items but make the non-healing type still have an effect even if you have a curse immunity item on it.

While we are at it, buff poison, disease, blindness, and regular curse to truly mean something when you get it. None of it should wear off with time and should require a antidote of some kind and the poison, disease, and a regular curse should have some real bite.

I think I'd have to agree more with this than what I even originally suggested. Though I'm not sure how blindness could get any more inconvenient than it is without making permanent. Maybe make it where you can't tab through enemies or use map while blind?

But on the other hand, imagine we did get curse immune. maybe not immune, but a resistance to it, like SR, where the enemy would have to overcome the resistance to curse you. Plus its not a matter of making the game easier or harder, seeing as they change thing in every update nearly.

example: Like how casters can no longer slow raid bosses, which technically is just an "inconvenience" in EDQ when her unhindered attacks (combined with everyone huddled up in a ball hoping that everyone has 400+ HP and the healers have good enough heals to keep them up) causes even the best groups to wipe. If enemies can get an advantage on us, then I don't see why we can't get an advantage on them in return.

Fenrisulven6
01-02-2011, 12:42 PM
Cload of Curses already does this (enough to matter)

sephiroth1084
01-02-2011, 03:11 PM
I think I'd have to agree more with this than what I even originally suggested. Though I'm not sure how blindness could get any more inconvenient than it is without making permanent. Maybe make it where you can't tab through enemies or use map while blind?

But on the other hand, imagine we did get curse immune. maybe not immune, but a resistance to it, like SR, where the enemy would have to overcome the resistance to curse you. Plus its not a matter of making the game easier or harder, seeing as they change thing in every update nearly.

example: Like how casters can no longer slow raid bosses, which technically is just an "inconvenience" in EDQ when her unhindered attacks (combined with everyone huddled up in a ball hoping that everyone has 400+ HP and the healers have good enough heals to keep them up) causes even the best groups to wipe. If enemies can get an advantage on us, then I don't see why we can't get an advantage on them in return.
Because there are already too many immunities on both sides, and because all of those immunities have been causing problems for a long time and we don't need to contribute to that.

frznvimes
01-02-2011, 03:17 PM
No. The game should be going in the opposite direction, with less absolute immunities and not more.
qft

Blank_Zero
01-02-2011, 03:19 PM
Oh it's so GAME BREAKING for 2 raids where you might happen to become cursed and have to pop a pot!

If you can pop a pot doesn't that break the game? Or maybe the joy of the game is having to buy pots...

I'd rather make/grind for some immunity item myself but that's cool w/e you say bro.

So it's ok for you to whine about some Scorpions that you could have drank a pot over, but the second someone mentions Raid Bosses (which you probably haven't seen yet, given your PvP foundness), you're all over it, telling them to drink a curse pot?

hmmmmm......

Kza
01-02-2011, 03:23 PM
As most already said, less immunities both for mobs and players makes a funnier and more interesting tactical game. (Imho).

/Not signed

phillymiket
01-02-2011, 03:28 PM
No thank you. :)

What else makes VOD and TOD and a few other quests different from every other surround and beat down boss fight?

I'd rather have some unique semi-challenges to make the game fun then have everything just be a pointless, easy, time-grind.

Pots are cheap. They're quick to quaff. You can even drink the guild pots while raging.
Whats the problem?

Cernunan
01-02-2011, 03:36 PM
Whats the problem?

I think we all know what the problem is.....


Has to do with a certain poster having admitted in a past thread that he sits around making up any excuse to post about anything in an attempt to gain attention......

NeutronStar
01-02-2011, 04:21 PM
We have Remove Curse pots and all but a trinket or ring or robe or *something* even a GS item would be neat to see Curse Immunity thrown in there too.

I was in this Epic Wizzy King and the cleric fell through the floor so I'm like "I'LL HELP" and jumped in with him and took aggro off these scorpions with Wall of Fire right? Well he pulled the lever and these scorpions hit me with this curse..

Like, ever 5 seconds I lost 50-70 HP from it. Sucked up a lot of my SP, felt bad man. If I were simply immune to their wretched ways, this wouldn't have happened.

Thanks for reading and I hope you /sign my suggestion! ^_____^

There already is an item that almost makes you completely immune to getting cursed.

It's a little know fact that the Cloak of Curses from the Cursed Crypt quest pretty much renders you immune to getting cursed from outside sources (spells from monsters/PvPers or the cursing ability of some monsters (Bearded and Horned Devils).

Tat2Freak
01-02-2011, 06:23 PM
Cursed Wound is a bad problem in there. Its the reason that your tank is normally either AC, Intim, or WF in nature, to avoid the Cursed Wound.

Were it for immunity to that ability, VoD would consist of 10 Melee standing in a circle and attacking Sully as fast as they can, with one Bard for Buffs + Haste, and a cleric tossing masses. It would.. yes, pretty much break that raid. Hadn't considered that.
I usually refuse to let a wf tank when im in vod(what was the point of tr'n kehg then)...removing curses has no noticeable impact on my ability to hold sullys agro...so when im in vod...this IS how we do it...

biggin
01-02-2011, 06:36 PM
Not to mention...... as soon as we become "immune" to one thing, the dev's will just throw something into the mix that would even be more problematic. There was a huge jump forward (easy button if you will) that let us use guild pots while raged. If they give us an immunity, who's to say the next bad thing, and there will be a next, won't be as ridiculously easy to take care of ourselves?

justhavinfun
01-02-2011, 06:47 PM
I have to agree that there are already too many immunities in this game. There are many spells available to casters that do not have to be carried because of these immunities. Also there are enough pots that can be bought to cover these.
H4x, you recently posted a thread about the amount of plat players have being too much and wanting anyone with over 3mil plat to be banned from the game. Now you want to take out one of the few plat sinks the game has. Ironic isn't it. Truthfully some of the blanket immunity items should be removed such as poison and disease so that players have to carry pots or spells to remove these effects. This would reintroduce some of the plat sinks that the game has lost due to blanket immunity items.

Blank_Zero
01-02-2011, 07:04 PM
There already is an item that almost makes you completely immune to getting cursed.

It's a little know fact that the Cloak of Curses from the Cursed Crypt quest pretty much renders you immune to getting cursed from outside sources (spells from monsters/PvPers or the cursing ability of some monsters (Bearded and Horned Devils).

orly? cuz i might have a new reason to go back there...even WITH my 100+ run Scourge Choker grind...ugh

Junts
01-02-2011, 07:06 PM
Oh it's so GAME BREAKING for 2 raids where you might happen to become cursed and have to pop a pot!

If you can pop a pot doesn't that break the game? Or maybe the joy of the game is having to buy pots...

I'd rather make/grind for some immunity item myself but that's cool w/e you say bro.

The no healing curse is a ubiquitious part of DDO's present endgame challenges, present in nearly every encounter of any difficulty.

phillymiket
01-02-2011, 07:07 PM
I think we all know what the problem is.....


Has to do with a certain poster having admitted in a past thread that he sits around making up any excuse to post about anything in an attempt to gain attention......

It's a cry for help then. :D

Maybe we should chug on over to Mamby-Pamby Land where maybe we can find some self-confidence for you, you jack-wagon!

http://img217.imageshack.us/img217/289/drillsargeanttherapist.png

Just a joke there h4x. :)

Tissue?

articwarrior
01-02-2011, 07:42 PM
orly? cuz i might have a new reason to go back there...even WITH my 100+ run Scourge Choker grind...ugh

1st run then 4th run, jealous? :D;)

KillEveryone
01-02-2011, 08:09 PM
Truthfully some of the blanket immunity items should be removed such as poison and disease so that players have to carry pots or spells to remove these effects. This would reintroduce some of the plat sinks that the game has lost due to blanket immunity items.

Even if they removed those immunity items, the effects that there are immunity items for are weak. The poison is laughable since you suck a pot and you are immune until the pot wears out or something dispells the pot but that doesn't happen often and even if it does get dispelled, the effect is weak anyway.

Disease is meh. Blindness is the only thing that is really a problem which is why I keep a pot handy, even if I have a immunity item just in case I swap the item for a different one and forget to swap back.

While blindness isn't deadly, not being able to see can possibly be deadly. Everything else can be survived without removing the offending effect unless you have a really low amount of HP or are a low level character. Once you have 100+ HP(even then the amount can be less,) the only problem is if you have a really low amount of HP and even then, you can suck a CSW pot faster than you loose HP from any of those effects.

I really want to see disease, curse, and poison to really truly have some bite. Something that will really actually kill you if you don't actually remove the effect.

Blank_Zero
01-02-2011, 08:31 PM
1st run then 4th run, jealous? :D;)

Hush you... go play with your Pale Lav Stone I sold you =)