View Full Version : Arcane Archer
felipesavi
12-26-2010, 04:48 PM
Hey i try make my new char attempt arcane archer, but i need advices and builds
race: elf or drow, what is better ???
builds: i dont known ^^
feats: i dont known ^^
enhacemments: i dont known ^^
i need a lot of help !!!!
silvertrit
12-26-2010, 04:51 PM
google
ddo elf aa
rexservorum
12-26-2010, 05:00 PM
Tihocan's build is pretty typical.
http://forums.ddo.com/showpost.php?p=2882691&postcount=90
scgobbler
12-30-2010, 08:09 PM
http://ddosource.com/builds/ranged-combatants/toxophilite
This is almost exactly the build path I am on and love it!
Glenalth
12-30-2010, 08:52 PM
http://ddosource.com/builds/ranged-combatants/toxophilite
This is almost exactly the build path I am on and love it!
That is a mediocre build and generally bad advice attached to it. Look somewhere else for build advice.
Syllph
12-30-2010, 09:08 PM
If you're new to DDO just go with a build -you- think will be fun. Play to about Level 12 or so and find where you think you're weak and adjust accordingly. Roll a Second Arcane Archer and try out the new style. If you're not new or just a power-gamer then browse this forum for a few pages and you'll find 20-30 different threads all which will answer your question in detail.
That is a mediocre build and generally bad advice attached to it. Look somewhere else for build advice.
Care to say why you think it could be better or at least recommend your own build? Suggesting people look elsewhere for AA builds doesn't tell that person why and therefor they don't know what they should be looking for elsewhere.
Glenalth
12-30-2010, 11:16 PM
Care to say why you think it could be better or at least recommend your own build? Suggesting people look elsewhere for AA builds doesn't tell that person why and therefor they don't know what they should be looking for elsewhere.
I didn't because there is a decent build for a player new to DDO archery posted just above it.
For more information, there are several guides posted right here in the Ranger forum that cover gear and play styles. Many use community feedback so they're not just the views of one particular player or at the very least it gives them a chance to fix the flaws in their guides.
As for the build and advice I'm warning against, I'll just leave these excerpts here...
The Toxophilite is a high DPS, high HP Arcane Archer with a lot of utility to help its team or solo very effectively.
Feats beyond the requirements for AA
9: Toughness or Power Critical
12: Toughness or Improved Critical: Ranged
15: Toughness
18: Toughness
And why the "or" in the feat list...
The alternate loadout is for higher damage… slightly. The Weapon Focus (3) is a prereq for Power Critical (12). As you only crit on a 20 in most cases until you get your Mineral II Green Steel eventually which is keen, thereby giving you a threat range of 19-20, without a feat. You can also take Improved Critical to simulate the keen effect, but you sacrifice another Toughness feat. Since the majority of your extra damage comes from the arrow imbues, I find Improved Crit absolutely worthless.
A lack of understanding of Greensteel and math...
Triple Air Green Steel Sure, it’s sexy to get a 650 point lightning bolt sometimes, but overall this is really not that great of a weapon. Many veteran players will agree that the damage clickies from items are basically worthless. There goes your chain lightning. The proc rate on the lightning strike is ~1%. That’s one in one hundred. Per hit. Mineral II does the additional damage every time and over 100 hits, does more than ten times the damage that a Trip Air weapon would. There are also times where you only want to get a bad guy prepped but not dead. What if your lightning strike goes off at that moment? You’ll not make friends very quickly this way! Stay away from the once-in-a-while bows.
When you’re choosing an imbue, the primary 3 I would use are Force (Burst), Acid and Slayer, in that order.
I wish I could have 1 in 15 be a 20...
Usually 1 in 15 arrows I fire in raid is a slayer.
So we have a "high DPS" build with no investment of any sort in actually raising that DPS. He goes on to talk about his 2 shortswords (axio burst + everbright & holy burst + backstab) that he added frost to.
He does have some moments of clarity in there, but they are so far between that it's easier to just classify this as a fail-build.
For the most part it shows a lack of understanding of game mechanics or possibly just math. Overall I find myself on the edge of laughter reading through some of this, but then I remember people might actually read it and follow the advice given. Maybe the author can bring their build here for an honest critique from the community and to help him with his misunderstandings.
pasterqb
12-30-2010, 11:26 PM
I hate to agree with Glen cause that build made me want to try an AA but it has serious flaws and confuses me about math also.
Disavowed
12-31-2010, 03:00 PM
Don't build an aa at all. If you do, plan on soloing a lot. The hate towards aa right now is great and deservedly so. There are only a few people who can play an aa correctly without ****ing off an entire party and even then they totally suck for dps except when many shot is up.
grodon9999
12-31-2010, 03:24 PM
Don't build an aa at all. If you do, plan on soloing a lot. The hate towards aa right now is great and deservedly so. There are only a few people who can play an aa correctly without ****ing off an entire party and even then they totally suck for dps except when many shot is up.
I think "hate" is too strong of a word.
But . . . AAs are FAR from optimal and need a ton of gear and skill to get to the level of not being a waste of a party slot (I know, I was one for most of my elf's first life).
Don't be afraid to put down you're bow, you're still a TWFer and you're melee DPS between you and a Tempest with equal gear and stats is only about 10%.
I'd go elf and female, most people will cut you slack if you're good eye-candy.
32-point build.
S 16
D 17
C 14
I 8
W 10
C 8
ALL LEVEL-UPS in STRENGTH. You need to hurt stuff, you'll still hit fine.
At cap with all level-up in STR, Enhancements in DEX, AA Set and FB set from TOD, A +3 DEX tome and +2 for all other stats you'll be a . . . .
S 34
D 34
C 24
I 10
W 18
C 10
Feats:
1 PBS
3 WF: Ranged
6 Mental Toughness
9 IC: Ranged
12 Toughness
15 IC: Piercing/Slashing (until you craft Mineral II rapiers/Scimitars, then swap for Maximize for self-healing)
18 Power Attack
Nevid
12-31-2010, 03:30 PM
Don't build an aa at all. If you do, plan on soloing a lot. The hate towards aa right now is great and deservedly so. There are only a few people who can play an aa correctly without ****ing off an entire party and even then they totally suck for dps except when many shot is up.
I kind of disagree with this statement. AA can be excellent builds and can do just fine with DPS. In fact, I switched two str based tempests over to AA when slaying arrows came out, you cannot beat that DPS with manyshot. Remember, you get those free TWF feats as a ranger for a reason! The problem with most AA is not the build, its the PLAYING STYLE!
1) This game was never intended to have archery only as the sole source of damage. You MUST use those TWF feats you got for free. Archery is situational at best, even my totally tricked out AA with TOD rings, quiver of alacrity, and lightning II bow dual weilds min II scimi's or vorpals about 80% of the time and uses the bow when it makes since.
2) DO NOT neglect your str. You do not NEED a 36 dex to hit anything in this game. Keep your dex and str relatively balanced!
3) DO NOT dump your con. A 12 con is the bare minimum. 14 is better. A 10 con is going to ensure you do not get repeat invitations into parties.
4) Past lives make a big difference on AA. +2 damage = +4 str. Three ranger past lives = +12 str as far as bow damage is concerned.
5) The only time you should actually "kite" is when a) asked to do so, or b) during manyshot when you know the mob is gonna die quickly, you just need a few more shots. Otherwise, pull your aggro INTO those fighters, that is what the jump spell is for, run them to the tanks, jump over their heads, pull your dual weapons and then rush back in to finish up the job.
6) You should make a regular melee first, understand how game mechanics work and cobat work, THEN roll up your AA. Some builds IMO (pally's, rangers, monks, and to some degree rogues) require careful planning and attention to stats, feats, enhancements and gear more than others or you will end up with a fairly gimped toon at higher levels.
Disavowed
12-31-2010, 05:29 PM
Well put +1
And Ty for the neg rep who ever sent it Sorry the thruth hurts. I guess I struck a bow string.
It still doesn't change tha fact that the way the game is built aa sucks at this time. Sorry if you can't do the math.
Sugar coat it all you want but 9 out of 10 groups would rather go without the last spot filled than bring an aa. Be ****ed off at me all you want but it is the facts.
I kind of disagree with this statement. AA can be excellent builds and can do just fine with DPS. In fact, I switched two str based tempests over to AA when slaying arrows came out, you cannot beat that DPS with manyshot. Remember, you get those free TWF feats as a ranger for a reason! The problem with most AA is not the build, its the PLAYING STYLE!
1) This game was never intended to have archery only as the sole source of damage. You MUST use those TWF feats you got for free. Archery is situational at best, even my totally tricked out AA with TOD rings, quiver of alacrity, and lightning II bow dual weilds min II scimi's or vorpals about 80% of the time and uses the bow when it makes since.
2) DO NOT neglect your str. You do not NEED a 36 dex to hit anything in this game. Keep your dex and str relatively balanced!
3) DO NOT dump your con. A 12 con is the bare minimum. 14 is better. A 10 con is going to ensure you do not get repeat invitations into parties.
4) Past lives make a big difference on AA. +2 damage = +4 str. Three ranger past lives = +12 str as far as bow damage is concerned.
5) The only time you should actually "kite" is when a) asked to do so, or b) during manyshot when you know the mob is gonna die quickly, you just need a few more shots. Otherwise, pull your aggro INTO those fighters, that is what the jump spell is for, run them to the tanks, jump over their heads, pull your dual weapons and then rush back in to finish up the job.
6) You should make a regular melee first, understand how game mechanics work and cobat work, THEN roll up your AA. Some builds IMO (pally's, rangers, monks, and to some degree rogues) require careful planning and attention to stats, feats, enhancements and gear more than others or you will end up with a fairly gimped toon at higher levels.
NaturalHazard
12-31-2010, 10:27 PM
[QUOTE=grodon9999;3505938]I I'd go elf and female, most people will cut you slack if you're good eye-candy.
I just cant get over how people get excited over pixels on a computer game esp when those pixels are being played by a old fat balding man. Welcome to the intertubes.
i should get some of my female friends or relatives to come and talk over the mike while im doing raids as that will make people think im a chick and make them give me large scales and blue and red dragon scales just for being female, hey ive seen people do that!!
Disavowed
12-31-2010, 11:30 PM
It has always amazed me how some will give up function for style.
[QUOTE=grodon9999;3505938]I I'd go elf and female, most people will cut you slack if you're good eye-candy.
I just cant get over how people get excited over pixels on a computer game esp when those pixels are being played by a old fat balding man. Welcome to the intertubes.
i should get some of my female friends or relatives to come and talk over the mike while im doing raids as that will make people think im a chick and make them give me large scales and blue and red dragon scales just for being female, hey ive seen people do that!!
RangerRat
01-01-2011, 10:57 AM
Builds for new players on the Arcane archer area can be fickled. First I would like to say that Bow Rangers are my favorite class. Second feel free to look up Underdeep of argo. Bow Rangers can be relatively weak at low levels. Taking toughness early isn't a bad idea if you do not have any plans for shot on the run. I generally go with melee until I get to level 8. New players have a tendency to melee anyways so having the hp to support it isn't a bad idea. My ranger I maxed out my str for bow damage, then worked out the remaining stats. I have a 36 point build so I have more flexability. A 28 point build should refrain from the mele side of the house anyways. !7 dex is required for improved and greater two weapon fighting and 12 wis for casting ranger spells. I would put str at no lower than 14 and the rest con. But if you have the will to be a melee with bow skills. Consider a bow fighter instead, so when many shot is out you can step up and melee and be effective.
RangerRat
01-01-2011, 11:10 AM
Go half elf and take the half elf cleric dillie for the ability to cast full heal scrolls and raise dead scrolls in higher levels. The rogue past life may give you additional damage, but for a bow ranger its not very helpful due the short distance you must stand at to get it. Bow rangers do not typically have a high ac either, so the further away the better. Note for those who don't know, let the tanks get agro first. It will be less irritating for then when it comes to chasing monsters and easier to heal. Your ac depends on distance so let the tanks get their stuff damaged.
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