PDA

View Full Version : Blackguard PrE!



DannyYea
12-23-2010, 08:59 AM
Pleaseeeeeeeeeeeeeeeeeeeee I'd love this for fighters or even ... PALADINS!! (purely for smite evil and good, NWN paladin and blackguard splash was so fun. BTW I DO know this will never happen for paladins but I just wanted to say it lol).

I just wanna be able to rush into battle all hopped up on negative energy with my skeletons and/or demon summons behind me.

EDIT: Not a blackguard, how about a Necromantic Knight then ... as the Blackguard name is to full of fails for ddo <_<.

Necromantic Knight I
AP Cost: 4
Level: 6 Fighter
Required: Intimidate 2, Fighter Toughness 1, Fighter Damage Action Boost 1, Chaotic or Neutral Alignment.
Decription: You delve into the dark fighter's battle techniques and become more resilient gaining +10 HP and deal 1 Negative Energy damage per hit. (Does not heal undead)

Necromantic Knight II
AP Cost: 2
Level: 12 Fighter
Required: Intimidate 3, Fighter Toughness 2, Fighter Damage Action Boost 2, Blackguard 1.
Description: You are more attuned to the necrotic arts and as such you become more hardened and gain an additonal +10HP (For a total of 20 HP). Your bones toughen granting a +1 AC Bonus. You can also extend a use of a Action Boost to summon an undead minion.

Ability: Summon Blackbone Knight

Necromantic Knight III
AP Cost: 2
Level: 18 Fighter
Required: Intimidate 4, Fighter Damage Action Boost 3, Blackguard 2.
Description: You are a true follower of necromancy, you're even tougher in battle granting an additional +10HP (For a total of 30 HP) and your bones are even harder granting an addtional +1 AC Bonus (For a total of +2 AC). Finally you do 1d6 negative energy damage per hit (Does not heal undead). You can also summon even greater undead.

Ability: Summon Frostmarrow Knight

Your thoughts?

blitzschlag
12-23-2010, 09:05 AM
what you smite with smite good ingame? (running with the devils is the only quest where it might work)

where is the relevance for ddo?

DannyYea
12-23-2010, 09:05 AM
Other than fun?

The PrE's never had smite good implemented i just said that for the lolz. The negative energy could be the smite I guess but its just damage, I dunno I just think this would be fun, I don't even know if this is a good idea or a pure terrible one, its just fun imo, and thats exactly why I play XD.

Geonis
12-23-2010, 09:11 AM
Other than fun?

The PrE's never had smite good implemented i just said that for the lolz. The negative energy could be the smite I guess but its just damage, I dunno I just think this would be fun, I don't even know if this is a good idea or a pure terrible one, its just fun imo, and thats exactly why I play XD.

Uh, yes it did.

Level Base Attack Bonus Fort Save Ref Save Will Save Special — Spells per Day —
1st 2nd 3rd 4th
1st +1 +2 +0 +0 Aura of evil, detect good, poison use.......0 — — —
2nd +2 +3 +0 +0 Dark blessing, smite good 1/day..............1 — — —
3rd +3 +3 +1 +1 Command undead, aura of despair...........1 0 — —
4th +4 +4 +1 +1 Sneak attack +1d6...............................1 1 — —
5th +5 +4 +1 +1 Fiendish servant, smite good 2/day ........1 1 0 —
6th +6 +5 +2 +2 .................................................. ......1 1 1 —
7th +7 +5 +2 +2 Sneak attack +2d6 ........................2 1 1 0
8th +8 +6 +2 +2 .................................................. ......2 1 1 1
9th +9 +6 +3 +3 .................................................. ......2 2 1 1
10th +10 +7 +3 +3 Sneak attack +3d6, smite good 3/day 2 2 2 1


Class Features

All of the following are Class Features of the blackguard prestige class.

Weapon and Armor Proficiency: Blackguards are proficient with all simple and martial weapons, with all types of armor, and with shields.

Aura of Evil (Ex): The power of a blackguard’s aura of evil (see the detect evil spell) is equal to his class level plus his cleric level, if any.

Detect Good (Sp): At will, a blackguard can use detect good as a spell-like ability, duplicating the effect of the detect good spell.

Poison Use: Blackguards are skilled in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.

Dark Blessing (Su): A blackguard applies his Charisma modifier (if positive) as a bonus on all saving throws.

Spells: A blackguard has the ability to cast a small number of divine spells. To cast a blackguard spell, a blackguard must have a Wisdom score of at least 10 + the spell’s level, so a blackguard with a Wisdom of 10 or lower cannot cast these spells.

Blackguard bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the blackguard’s Wisdom modifier. When the blackguard gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The blackguard’s spell list appears below. A blackguard has access to any spell on the list and can freely choose which to prepare, just as a cleric. A blackguard prepares and casts spells just as a cleric does (though a blackguard cannot spontaneously cast cure or inflict spells).

Smite Good (Su): Once a day, a blackguard of 2nd level or higher may attempt to smite good with one normal melee attack.

He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. If a blackguard accidentally smites a creature that is not good, the smite has no effect but it is still used up for that day.

At 5th level, and again at 10th level, a blackguard may smite good one additional time per day.

Aura of Despair (Su): Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of him to take a –2 penalty on all saving throws.

Command Undead (Su): When a blackguard reaches 3rd level, he gains the supernatural ability to command and rebuke undead. He commands undead as would a cleric of two levels lower.

Sneak Attack: This ability, gained at 4th level, is like the rogue ability of the same name. The extra damage increases by +1d6 every third level beyond 4th (7th and 10th). If a blackguard gets a sneak attack bonus from another source the bonuses on damage stack.
Blackguard Spell List

Blackguards choose their spells from the following list:

1st Level: cause fear, corrupt weapon, cure light wounds, doom, inflict light wounds, magic weapon, summon monster I*.

2nd Level: bull’s strength, cure moderate wounds, darkness, death knell, eagle’s splendor, inflict moderate wounds, shatter, summon monster II*.

3rd Level: contagion, cure serious wounds, deeper darkness, inflict serious wounds, protection from energy, summon monster III*.

4th Level: cure critical wounds, freedom of movement, inflict critical wounds, poison, summon monster IV*.

* Evil creatures only.
Corrupt Weapon

Blackguards have access to a special spell, corrupt weapon, which is the opposing counterpart of the paladin spell bless weapon. Instead of improving a weapon’s effectiveness against evil foes corrupt weapon makes a weapon more effective against good foes.
Fallen Paladins

Blackguards who have levels in the paladin class (that is to say, are now ex-paladins) gain extra abilities the more levels of paladin they have.

A fallen paladin who becomes a blackguard gains all of the following abilities that apply, according to the number of paladin levels the character has.
1–2 Smite good 1/day. (This is in addition to the ability granted to all blackguards at 2nd level.
3–4 Lay on hands. Once per day, the blackguard can use this supernatural ability to cure himself or his fiendish servant of damage equal to his Charisma bonus x his level.
5–6 Sneak attack damage increased by +1d6. Smite good 2/day.
7–8 Fiendish summoning. Once per day, the blackguard can use a summon monster I spell to call forth an evil creature. For this spell, the caster level is double the blackguard’s class level.
9–10 Undead companion. In addition to the fiendish servant, the blackguard gains (at 5th level) a Medium-size skeleton or zombie as a companion. This companion cannot be turned or rebuked and gains all special bonuses as a fiendish servant when the blackguard gains levels. Smite good 3/day.
11 or more A fallen paladin of this stature immediately gains a blackguard level for each level of paladin he trades in.

The character level of the character does not change. With the loss of paladin levels, the character no longer gains as many extra abilities for being a fallen paladin.

sweez
12-23-2010, 09:12 AM
So you'd basically be trading one minute +8 STR boost, numerous bonuses to signature weapon (bonus to-hit, damage AND threat range), combat feat DCs, reflex saves vs. magic, additional action boosts... for 30 HP and a d6 of damage that probably wouldn't work on everything?

DannyYea
12-23-2010, 09:14 AM
Uh, yes it did.

Level Base Attack Bonus Fort Save Ref Save Will Save Special — Spells per Day —
1st 2nd 3rd 4th
1st +1 +2 +0 +0 Aura of evil, detect good, poison use.......0 — — —
2nd +2 +3 +0 +0 Dark blessing, smite good 1/day..............1 — — —
3rd +3 +3 +1 +1 Command undead, aura of despair...........1 0 — —
4th +4 +4 +1 +1 Sneak attack +1d6...............................1 1 — —
5th +5 +4 +1 +1 Fiendish servant, smite good 2/day ........1 1 0 —
6th +6 +5 +2 +2 .................................................. ......1 1 1 —
7th +7 +5 +2 +2 Sneak attack +2d6 ........................2 1 1 0
8th +8 +6 +2 +2 .................................................. ......2 1 1 1
9th +9 +6 +3 +3 .................................................. ......2 2 1 1
10th +10 +7 +3 +3 Sneak attack +3d6, smite good 3/day 2 2 2 1


etc etc...

BTW! I meant the PrE's which I did

DannyYea
12-23-2010, 09:15 AM
So you'd basically be trading one minute +8 STR boost, numerous bonuses to signature weapon (bonus to-hit, damage AND threat range), combat feat DCs, reflex saves vs. magic, additional action boosts... for 30 HP and a d6 of damage that probably wouldn't work on everything?

Also said I dunno if this is a good idea or a purely terrible one, it's only a suggestion why don't you suggest differently instead of pointing out the obvious flaws?

sweez
12-23-2010, 09:34 AM
My first and only suggestion would be for you to focus on Purple Dragon Knights instead, since that'll be the third fighter PrE.

Nice avatar btw, got me confused lol

Geonis
12-23-2010, 09:37 AM
BTW! I meant the PrE's which I did

That is the PrE in DnD form. You know, the source of all the PrEs in game currently.

DannyYea
12-23-2010, 09:38 AM
My first and only suggestion would be for you to focus on Purple Dragon Knights instead, since that'll be the third fighter PrE.

Nice avatar btw, got me confused lol

purple dragon knight was from nwn2? :P i dont think i got round to playing that one lol

and yea same here, stopped on my own post on the way down here lmao

DannyYea
12-23-2010, 09:39 AM
That is the PrE in DnD form. You know, the source of all the PrEs in game currently.

That's cool, suggest changes or continue to correct my errors?

Geonis
12-23-2010, 09:40 AM
That's cool, suggest changes or continue to correct my errors?

I don't think they should be in game personally, just posted it for reference.

DannyYea
12-23-2010, 09:42 AM
I don't think they should be in game personally, just posted it for reference.

Okay, I'll look up more before posting next time :P, still I noob when thinking about this stuff lol.

rexservorum
12-23-2010, 09:43 AM
http://www.d20srd.org/srd/prestigeClasses/blackguard.htm

Requirements
To qualify to become a blackguard, a character must fulfill all the following criteria.

Alignment
Any evil.

...


I think that might be an issue. Where a paladin is an exemplar of goodness and a monk is an exemplar of law, a blackguard serves this purpose for evil.


Also said I dunno if this is a good idea or a purely terrible one, it's only a suggestion why don't you suggest differently instead of pointing out the obvious flaws?

My apologies, but when you post your suggestion on a discussion forum you should be prepared to see it discussed, whether the comments are supportive or not.


I just wanna be able to rush into battle all hopped up on negative energy with my skeletons and/or demon summons behind me.

Start a Pale Master with decent Strength and buy him some Divine Power clickies. :)

DannyYea
12-23-2010, 09:50 AM
http://www.d20srd.org/srd/prestigeClasses/blackguard.htm

Requirements
To qualify to become a blackguard, a character must fulfill all the following criteria.

Alignment
Any evil.

Yes but this game doesn't have evil :| so I put chaotic or neutral.

Yes its a discussion forum based on suggestions, so why not change the suggestion originally instead of pointing out obvious problems with it? Why not suggest differently to the original post? That just makes a lot more sense to me. You could even point out the obvious problems and suggest differently to get REALLY CRAZY.

Or just say, I don't think its a good idea to do this and that etc etc. Then at least its some feedback rather then just simple 'you fail at this' replies.

rexservorum
12-23-2010, 09:59 AM
Why not suggest differently to the original post? That just makes a lot more sense to me. You could even point out the obvious problems and suggest differently to get REALLY CRAZY.

You mean like where I suggested playing a Pale Master who uses weapons? ;)

Honestly, I wasn't intending to be a jerk. But as you say, there is an "obvious problem" with bringing an exclusively evil class into a game with no evil alignments. That's why I suggested a build strategy that seemed partly to fit the flavor of what you wanted to play, but is possible with what's in the game.

DannyYea
12-23-2010, 10:04 AM
Pale Master with weapons aren't covered in plate have the extra feats or swing with the effectivenes of fighters D:, and that idea doesn't really fit well with roleplay imo. Also I'm confused as why Clerics don't have an undead PrE, as Divine means of necromancy was always the better fit rather than Arcane, because necromancy was considered a lesser spell school for arcane. In NWN anyway :/ the PrC even said so ^.^

k1ngp1n
12-23-2010, 10:07 AM
The third Fighter PrE is going to be the Purple Dragon Knight.

Which is why we have this (http://i153.photobucket.com/albums/s220/jgould2005/DDO/Unlimited/Items/Rings/DraconicRing.jpg) item already in game.

Purple Dragon Knight - FR Wiki (http://forgottenrealms.wikia.com/wiki/Purple_Dragon_knight)

Lore-wise the PDK was a warrior of Cormyr in FR. I am not sure how this was translated to Eberron.

DannyYea
12-23-2010, 10:09 AM
Lore-wise the PDK was a warrior of Cormyr in FR. I am not sure how this was translated to Eberron.

Lol funny ... if it don't make sense Lore-wise then they may as well put the NWN9 PrE in game, cause that would make about the same sense as that :D

But obviously not..

Ciaran
12-23-2010, 10:09 AM
You mean like where I suggested playing a Pale Master who uses weapons? ;)

Honestly, I wasn't intending to be a jerk. But as you say, there is an "obvious problem" with bringing an exclusively evil class into a game with no evil alignments. That's why I suggested a build strategy that seemed partly to fit the flavor of what you wanted to play, but is possible with what's in the game.

Assassin has the same requirement in PnP - must be evil. Yet we have it here in DDO where you can't be evil.

That's not a valid basis for not implementing Blackguard.

rexservorum
12-23-2010, 10:15 AM
Assassin has the same requirement in PnP - must be evil. Yet we have it here in DDO where you can't be evil.

That's not a valid basis for not implementing Blackguard.

They may have the same requirement, but one is an absolute paragon of evil-ness whereas the other simply has to resort to evil methods. This was the other half of my argument in the first post to this thread.

Paladins, the chief representatives of goodness, have an aura of good and abilities specifically geared towards destroying those of evil alignment.

The reverse is true for Blackguards. They simply would not make sense as neutrally-aligned characters.

k1ngp1n
12-23-2010, 10:17 AM
Lol funny ... if it don't make sense Lore-wise then they may as well put the NWN9 PrE in game, cause that would make about the same sense as that :D

But obviously not..

I did not say it doesn't make sense lore wise. I said I am not aware of how it was done. A transformation occurred, as I have seen references of Eberron PDK. I do not have the reference books, though, to look up the details.

DDO =/= NWN.

DannyYea
12-23-2010, 10:19 AM
I did not say it doesn't make sense lore wise. I said I am not aware of how it was done. A transformation occurred, as I have seen references of Eberron PDK. I do not have the reference books, though, to look up the details.

DDO =/= NWN.

I dunno man I just fail at life

Ciaran
12-23-2010, 10:25 AM
They may have the same requirement, but one is an absolute paragon of evil-ness whereas the other simply has to resort to evil methods. This was the other half of my argument in the first post to this thread.

Paladins, the chief representatives of goodness, have an aura of good and abilities specifically geared towards destroying those of evil alignment.

The reverse is true for Blackguards. They simply would not make sense as neutrally-aligned characters.

Bleh - somehow I just kinda glossed over that. Apologies, my mind is already on vacation while my a$$ is stuck in my chair at work. ;)