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View Full Version : DDO needs an ingame Eberronopedia



Wren666
12-22-2010, 01:21 AM
At first this was going to be a thread asking about whether there's any public database that lets you search for items by their properties, i.e. look up "adamantine" and see all the pieces of named gear which have that property and where to find them.

(EDIT: It turns out that there is one at ItemWiki.CubicleNinja.com (http://itemwiki.cubicleninja.com))

Then I thought, why not have something like that (but better) inside the game itself?

As I've come to find out recently, the world of Eberron has tons of interesting lore that's barely touched upon in the game or presented in a conveniently browsable manner, and that's kind of a shame for an RPG, whether or not its an MMO.

If you've played Dragon Age, you'll be familiar with its Codex, or the Civilization series with their Civilopedia, both of which list all the units and items to be found in those games, along with other lore miscellanea wrapped up in some juicy prose in the case of DA.


Why not have something like that in DDO?


Either make it an always-accessible UI element like the DDO Store, or a less-convenient virtual library integrated into the game world itself, like maybe a non-quest entrance into the Fallowcrest Library in the Harbor.

They could also make it more like Dragon Age where you would start out with a mostly blank Codex but could find pages inside random quests which would add new entries, and maybe once you find enough pages, your Intelligence- or Wisdom-based Skills might even increase by 1. :)

Best of all, it should have a list of all or almost all of the unique items in the game, and let you search through them by looking for specific properties, such as "Healing Lore" to see where the Scepter of Healing and the Girdle of Faith were to be found.



Here's some ideas on how it could be made an active, dynamic element of the gameplay itself:

Bestiary

When you kill a new monster type or sub-type for the first time, it will add a new, sparse entry to your Eberronopedia.


Once you kill 100, 250, 500, 1000, and so on, of that mob [sub]type, further details would be added to its entry, such as hitpoints, specific vulnerabilities or immunities, and other statistics. The accuracy of the information on those stats will increase the more you've killed.


The kills from any single specific quest will only count for once, on any difficulty; i.e. you won't be able to repeatedly farm Kobold Assault to gain maximum Kobold lore.


Maybe, once you've achieved Expertise (meaning you've learned all their exact stats after killing thousands of em) on a specific [sub]type, you could even get an extra +1 to attacks or Saves against that type, OR maybe you could turn that knowledge in to a special kind of Collector, and gain some goodies from them as a reward. For example if you were an Expert on Kobolds (looks good on résumés) you might get a choice of Kobold Bane weaponry. You'd lose these bonuses after a True Reincarnation.


The Bestiary should be account-wide - the knowledge you've earned will be accessible by all of your characters, but not the bonuses (if any) of course.


Rumors of Legendary Artifacts

Each time you turn in Collectibles, you'll have a chance of learning something about a random named item. The more you learn about the same item, the more details will be added to its entry in your Eberronopedia, up to and including the quests and chests in which that item may be found.


This'll make turn-in runs slightly more interesting (and rewarding) and the entries will make up for the lack of any detailed item description lore found in other D&D CRPGs like Baldur's Gate and Neverwinter Nights.


This section will be character-specific; the knowledge earned by a single character will be accessible from that character only.


The Backstory

Every time you complete a quest and receive your reward, new entries will be added to or updated in your Eberronopedia about the NPCs, factions, and locations that were involved in that quest. For example, if I do some quests from the Sharn Syndicate series, I'd gradually learn more about the city of Sharn, the Coin Lords of Stormreach and etcetera.


This section will be account-wide and mostly for flavor only; none of the knowledge gained should influence gameplay, except for maybe some very subtle hints on how to handle certain enemies and so on.


but most importantly of all: some nice hand-drawn artwork already! PLEASE!



Vote/sign if you support :)

BansheeMalthus
12-22-2010, 01:49 AM
/sign I totally agree. I have most of the RPG material myself and 90% of the novels, and would say that Ebberon has a rich and full history, that could be really used/usefull, at times.

Zectarash
01-09-2011, 01:10 PM
/Signed

We should be able make alliances with the Deep Ones (different from Sahuagin).

Desdemonte
01-09-2011, 01:33 PM
Cool idea

/signed

Swedishchef
01-09-2011, 01:37 PM
might be cool and all but sorry, we already have alt+tab for all the research you need = wiki or compendium.

i´d rather have the devs work on more high lvl quests, PrEs etc etc.

/not signed

Gorbadoc
01-09-2011, 01:42 PM
I don't see that it would even be all that cool. I'll give the idea a fair chance to be argued for, though:

Someone tell me how this Eberronopedia would be better than alt-tabbing or asking another player to learn about something.

RATRACE931
01-09-2011, 01:45 PM
While cool and a good idea, I'd rather devs spend their time on finishing up the PrE's instead of fluff.

baddax
01-09-2011, 02:13 PM
DDO needs an ingame Eberronopedia.


My first thoughts are, if they did they would either need a large dose of antibiotic and or good legel representation.

Gorbadoc
01-09-2011, 02:19 PM
DDO needs an ingame Eberronopedia.


My first thoughts are, if they did they would either need a large dose of antibiotic and or good legel representation.

... because portmanteaus are microbial and litigious?

baddax
01-09-2011, 02:30 PM
... because portmanteaus are microbial and litigious?

exactly.:rolleyes:

Faelyndel
01-09-2011, 02:31 PM
As a roleplayer and a person fascinated by lore and backstories and all the jazz, I really like this idea in theory. That being said, there is a variety of sources both online and in the campaign material that would give us basically the same information. It also sounds like something that would take a lot of work, so if devs started focusing on this before things that have garnered much more interest and for a much longer period of time, such as Gnomes, Druids, PrE's and high level content, there would be huge uproar and backlash from the community.

I appreciated the thought behind this idea too much to do a /not signed, but feel I can't in good conscience /sign it either. So.... /shrug ?

Kominalito
01-09-2011, 02:55 PM
i just use googlepedia.

chrisgina39
01-09-2011, 03:05 PM
this would be cool

oberon131313
01-09-2011, 03:11 PM
Dragon age and Civ can do this because they own the rights outright...Turbine doesn't own Eberron.

Falco_Easts
01-09-2011, 11:26 PM
I like the idea. +1

sirgog
01-10-2011, 01:12 AM
/signed.

IMO for bosses it could have info like this:


Arraetrikos
Faced 1-5 times: This Pit Fiend general relishes melee combat but is also a powerful spellcaster favoring fire spells.

Faced 6-10 times: (as above plus) He casts Delayed Blast Fireball, Meteor Swarm and Mass Hold Monster, and his bite contains a powerful poison and can spread a debilitating disease. His bite and one claw deal slashing damage; the other claw deals bludgeoning damage.

Faced 11-30 times: He is immune to fire, has modest resistances to cold and acid, evasion on hard and elite only, and Damage Reduction 15/good and silver (25 hard 35 elite). Due to having both the Empower Spell and Maximize Spell feats, his DBFs deal around 250 damage and Meteor Swarms can deal 400.

Faced 31 or more times: His melee attacks are highly accurate (+56 normal, +64 hard, +72 elite) and deal (insert exact damage equation here). His cold and acid resistances are 30/50/80. He has 100k/150k/220k hp in Shroud part 4 and 50% more in part 5. (Insert more exact information here).

Wren666
01-10-2011, 08:36 AM
Dragon age and Civ can do this because they own the rights outright...Turbine doesn't own Eberron.uhuh except that Forgotten Realms wasn't "owned" by BioWare or Black Isle either, yet Baldur's Gate, Icewind Dale, PlaneScape, Neverwinter Nights etc. have a lot of text (in-game or accompanying literature) which references a ton of material from those settings even if it wasn't present in those games themselves.

bigolbear
01-10-2011, 09:04 AM
good idea man, Howerver id like to take it a bit further.

Id like to see a public library within stormreach. With many books full of information and stories - much like exists in games such as oblivion or its superior predecessor morrowind. Everquest2 had a public library in each major city and when i started that game i learned much of that universe from those books.

comparatively DDO now has the tactical advisors in korthos who can give excelent advice to new players, but it could stand to have a lot more resources in game for learning about ebberon.

Heck adding a public librabry would be a great idea, could even make a good place for a new quest chain with a random +1 tome as an end rewrd for first time completion or something like that.