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stille_nacht
12-20-2010, 10:00 AM
So, we have barely any 9th level spells to play with, and i would like to suggest a few more (hopefully useful but not overpowered) spells.

Temperal Displacement-
Description: You push an enemy from the flow of time, the lower the level of the enemy, the more it is displaced from time (slowed).
Actual Effect: The enemy is slowed for 4 minutes by 5 divided by its CR, in this way, it would scale down so that raid bosses couldnt be made to "easy" but it would still be useable.

Distortion Burst
Description: You let out a burst of distorted reality, weakening and enemies around you.
Actual Effect: Enemies around you take 1d4 negative levels, the area is the same as wail of the banshee. (this is more than fair, as this is essentially and AoE version of enervate where Wail is an AoE version of Finger of Death, which means it is technically weaker)

Elemental Wall
Description: You call the raging elements to bar your enemies from passing
Actual Effect: Enemies that pass through the wall take 1d6 fire, 1d6 electric, 1d6 sonic, 1d6 ice, and 1d6 acid damage (+1 do each type of damage/4 levels, basically +5 to each type of damage)

Glacier-
Description: You summon a mass of ice to trap and damage your opponents
Actual Effect: Enemies in an area take 1d6/level ice damage (reflex save half), and must make and additional reflex save (dc 35) or be trapped in ice (similar to the flesh to stone spell)

comments welcome, suggest your own spell too :D

Jaid314
12-20-2010, 11:37 AM
i'd like to see some of the already existing old favorites first...

time stop (get a few seconds of uninteruptible fast casting, but no damage spells is how i would handle it) would be a real nice one, for example :)

prismatic sphere (hit enemies with every effect from a prismatic spray if they run into it)

imprisonment (another way of "instakilling" things that would bypass death ward)

shapechange (obviously, it would have to be limited to a few specific forms)

crushing hand (a summon that protects you from attacks, would need very minimal AI, maybe just make it count as a buff instead of a summon; easiest way to handle would probably be to grant shield blocking DR equivalent, but that might be too powerful)

wish (again, this would need a menu. since it's normally balanced with a high exp cost, not sure if it would be appropriate for DDO though)

refuge (allow someone to teleport to your location... would be mostly a utility spell)

add in a few of these, and i am confident you'd see people having a hard time choosing what spell(s) to pick at level 9.

Trillea
12-20-2010, 11:48 AM
Weird - mass PK at a distance
Soul bind - stops enemies from respawning
Wish - Can replicate any 8th lvl sorc/wiz spell or 6th lvl divine spell, but spell cannot be metamagic'd for balance purposes.
Miracle - Same as wish except swap arcane and divine spell levels.

silvertrit
12-20-2010, 11:58 AM
Am seeing...less elemental damage at this level and more of...Like Anti-life or even void energy being used for spells.



Maybe...a Grease like effect except lava damage? If you want to go that effect.

Rakian_Knight
12-20-2010, 04:10 PM
So, we have barely any 9th level spells to play with, and i would like to suggest a few more (hopefully useful but not overpowered) spells.

Temperal Displacement-
Description: You push an enemy from the flow of time, the lower the level of the enemy, the more it is displaced from time (slowed).
Actual Effect: The enemy is slowed for 4 minutes by 5 divided by its CR, in this way, it would scale down so that raid bosses couldnt be made to "easy" but it would still be useable.

This might be more to your theme but not the effect but their is a level 8 Transmutation spell with an expensive spell component that's called Temporal Stasis that is a fort. save fail is permanent hold by forcing them out of time.

Distortion Burst
Description: You let out a burst of distorted reality, weakening and enemies around you.
Actual Effect: Enemies around you take 1d4 negative levels, the area is the same as wail of the banshee. (this is more than fair, as this is essentially and AoE version of enervate where Wail is an AoE version of Finger of Death, which means it is technically weaker)

Might as well add Spiritwall if you want to do a mass neg. level spell. Deals 1d10+1 per caster level negative energy plus Will save for fear and gives neg. level every time they touch spell. With the new changes to Ice Storm I believe spells like this might not be as overpowered as everyone thinks for a level 5 spell.

Elemental Wall
Description: You call the raging elements to bar your enemies from passing
Actual Effect: Enemies that pass through the wall take 1d6 fire, 1d6 electric, 1d6 sonic, 1d6 ice, and 1d6 acid damage (+1 do each type of damage/4 levels, basically +5 to each type of damage)

Sounds simular to what Prismatic Wall is except less random. Prismatic Wall has one of the following random effects and is only a level 8 spell: 20 fire (ref. half) / 40 Acid (ref. half) / 80 Electric (ref. half) / Poison (Kills Fort. for 1d6 con) / Flesh to Stone (Fort. save) / Insanity (don't know how they would use this maybe charmed if they add it. will save) / and Sends someone to other planes (Will save basically death effect that bypasses deathward and deathblock but not anything that would block banishing effects.)

Glacier-
Description: You summon a mass of ice to trap and damage your opponents
Actual Effect: Enemies in an area take 1d6/level ice damage (reflex save half), and must make and additional reflex save (dc 35) or be trapped in ice (similar to the flesh to stone spell)

comments welcome, suggest your own spell too :D

Comments in green plus I'm going to list a spell from every school that I think should be added.

Abjur:
Absorption: Absorb spell energy to power spells of your own.

Conj:
Sphere of Ultimate Destruction: Featureless black sphere does 2d6/per level damage disintegrates

Div:
Foresight: Buff that means you can't be flanked, +2 Insight to AC and Reflex, and small alert system that lets you know where attacking enemies are going to come from.

Ench:
none for wizards/sorcerer that aren't already in game

Evoc:
Bigby's Crushing Hands: Summoned floating hand attacks and holds creatures similar to earth elementals

Necro:
Saddly all the necro spells that are level 9 are either unusable in DDO (meaning more Roleplay oriented) or already in the game

Trans:
Transmute Rock to Lava: Turns the ground into a small pool of lava (graphics might be a problem but would still be a cool spell

Just my thoughts
~Rakian_Knight

chrisgina39
12-20-2010, 08:31 PM
up to 30 neg lvl per touch is not op lol

Arayos
12-20-2010, 11:24 PM
No, Spiritwall is 1d10+1/lvl Negative Energy damage, plus Will save v. Fear, plus 1 negative level per tick or touch.

The 1d10+1/lvl negative levels would be fun, though.

LunaCee
12-21-2010, 12:38 AM
Executioner's Eyes (Divination 9th, Arcane)

Grants allies an insight bonus of +4 to hit and critical threat range for 1 round/level.

Storm of Vengeance (Conjuration 9th, Divine)

Need I really say more on this one?

Shades (Illusion 9th, Arcane)

Revamp the spell and link it to Mabar, give it a couple summon options to call up shadow summons (high level summons that are undead and make good pets for Pale Masters and won't be breaking free...) and give it several damage spell options where this shadow version of the spell does negative damage. My picks would be negative energy versions of Fire Shield, Cloudkill, and Horrid Wilting. As for the negative version of Fire Shield... negative damage to opponents upon being hit in melee and 50% absorption of light damage.

sephiroth1084
12-21-2010, 12:27 PM
We definitely need more Abjuration, Conjuration, Illusion and Transmutation spells at all levels, and in particular ones that allow saves (having one spell that benefits from half of Archmage for each of these schools kind of blows).

We also need more Acid, Electric, Sonic, Force and Negative Energy spells, particularly in the level 7-9 range.

Spiritwall seems really excellent, but likely wayyy overpowered for DDO, since it's essentially a firewall that would deal full damage to nearly everything that isn't undead or a construct, while also granting negative levels on top of that. And in DDO, where we don't harm ourselves with spells, it would be very easy to run something back and forth through the wall wracking up negative levels very quickly. I'd like to see this, but can't imagine any way for us to see this in game without it being stupidly ridiculous.

Distortion Burst looks like something we could really use, but it would be competing with Energy Drain, and winning by miles, which means we probably won't see that either. If we were to get the metamagic Chain Spell, we could replicate this, sort of, but I doubt we'll see this either.

Elemental Wall, if it only deals damage when monsters pass through it, would be an interesting alternative to firewall, but probably wouldn't replace it anywhere that fire damage works. Might be really nice, though.

I like Glacier. I want this!

Absorption would be pretty sweet, but how would it work in DDO? Restore SP? If it blocked spells like a Mantle or Ioun Stone, it'd become the must have 9th level spell in either case. Again, can't imagine a way for this to not be way OP.

Sphere of Ultimate Destruction would be really good, and probably on-par for what a 9th level damage spell should be doing. Might be a bit too powerful, but if the devs ever rebalance spell costs (as has been mentioned) where instant spells cost less than DoTs, this would probably be more reasonable as we'd have to spend far more mana on the incredible power.

Foresight seems rather pointless for DDO.

Bigby's Crushing Hand is something I really want to see in game. It's force damage + CC. Definitely worth some dev consideration.

Weird could be an interesting alternative to Wail: worse in raw killing power due to the double save and added layer of immunity, but provides some distance from the combat. Also adds a little justification to going Illusion-focused Archmage.

Matuse
12-21-2010, 12:52 PM
Time stop would rapidly achieve ridiculous proportions.

Time stop + dreamspitter = dooooooooooooooom.

The other thing is that timestop would HAVE to affect players as well. And that would be annoying to suddenly be frozen because the arcane decided to timestop. Not to mention the possibility of just assy griefplay. You -know- that purple named monsters would be immune to it (if they weren't, it would trivialize every purple monster in the game). Wait for group to surround Harry, cast timestop, Harry gangrapes the raid, Arcane snickers and recalls.

The only way it could possibly be balanced would be if it had a 10+ minute recast timer, could not be used with Quicken (or Extend), and had a cast time of 15-20 seconds.

sephiroth1084
12-21-2010, 01:19 PM
Time stop would rapidly achieve ridiculous proportions.

Time stop + dreamspitter = dooooooooooooooom.

The other thing is that timestop would HAVE to affect players as well. And that would be annoying to suddenly be frozen because the arcane decided to timestop. Not to mention the possibility of just assy griefplay. You -know- that purple named monsters would be immune to it (if they weren't, it would trivialize every purple monster in the game). Wait for group to surround Harry, cast timestop, Harry gangrapes the raid, Arcane snickers and recalls.

The only way it could possibly be balanced would be if it had a 10+ minute recast timer, could not be used with Quicken (or Extend), and had a cast time of 15-20 seconds.
I think the suggestion was for Time Stop to give accelerated casting for a short duration. That could be interesting.

Maldavenous
12-21-2010, 01:48 PM
Glacier-
Description: You summon a mass of ice to trap and damage your opponents
Actual Effect: Enemies in an area take 1d6/level ice damage (reflex save half), and must make and additional reflex save (dc 35) or be trapped in ice (similar to the flesh to stone spell)

This is one of my favorites on the thread. All the devs need to do is make a version of Freezing Ice Guard that's castable and has a DoT.

CaptGrim
12-21-2010, 02:13 PM
I think the suggestion was for Time Stop to give accelerated casting for a short duration. That could be interesting.

I'd like to see time stop be:

6 second(non-extendable) buff giving near instant cast time, for all spells(including long cast spells), .5 second global cool down(not sure if this is possible), +100% non stacking move speed. 1 minute cooldown timer

Basicly an "oh, ****!" button, picture a pack of epic mobs breaking loose/spawing/1 shotting the 200hp cleric with song of recklessness running. You hit time stop and throw up a danceball, web, hypno and mass hold in ~2seconds.

Sounds like fun to me but not game breaking because of the 6 second duration, and 1 minute timer.

sephiroth1084
12-21-2010, 03:05 PM
That would be cool, although, as it is, Quicken does that already if you aren't casting multiples of the same spell. Also, I'm not sure how much faster we could get on the ability to cast, as there is still the limit of how fat our fingers move...

Dalmeros
12-21-2010, 03:25 PM
I have a suggestion for Time Stop:

Forget the real D&D effect, it's not working in DDO, instead make it so, that every monster, excluding purple named bosses, in a 90 or so feet radius (way larger then the usual aoe effects like haste) get slowed down Matrix-style for X seconds (maybe 6 seconds, 1 round, at level 20, 2 rounds maximised).
Or increase the duration, but give Time Stop a cool down.

This way you dont "stop" time, but slow it down drastically, and you (and your allies) move at regular speed.

Junts
12-21-2010, 03:32 PM
Weird - mass PK at a distance
Soul bind - stops enemies from respawning
Wish - Can replicate any 8th lvl sorc/wiz spell or 6th lvl divine spell, but spell cannot be metamagic'd for balance purposes.
Miracle - Same as wish except swap arcane and divine spell levels.

You mean i can just put 'wish - heal' on my bar, since no metamagics I hvae would affect it anyway?

gee, that doesnt sound retardded at all

Jaid314
12-21-2010, 04:23 PM
I have a suggestion for Time Stop:

Forget the real D&D effect, it's not working in DDO, instead make it so, that every monster, excluding purple named bosses, in a 90 or so feet radius (way larger then the usual aoe effects like haste) get slowed down Matrix-style for X seconds (maybe 6 seconds, 1 round, at level 20, 2 rounds maximised).
Or increase the duration, but give Time Stop a cool down.

This way you dont "stop" time, but slow it down drastically, and you (and your allies) move at regular speed.

the problem there is twofold:

1) it becomes a full party buff, not a single person buff, thus increasing it's power by a factor of either 6 or 12, depending.

2) it increases melee, which explicitly cannot be used in time stop. also damaging spells, which again aren't supposed to be usable.

that's why i suggested a self-targeted buff, faster casting but *no ability to use damaging spells*. increased move speed would also make sense. and yes, it is really powerful, so short duration (definitely not more than 10 seconds) and long cooldown (something like what the symbol spells have) would make sense to me as well.

Matuse
12-21-2010, 11:25 PM
You mean i can just put 'wish - heal' on my bar, since no metamagics I hvae would affect it anyway?

If you don't mind paying 9th level SP costs for a 6th level spell, go for it.

Not like a Wiz/Sorc is going to have Life Magic enhancements to improve it.

Useful? Sure. OP? No. Certainly not any more than a WF Arcane using Reconstruct on themself.

Dalmeros
12-22-2010, 08:53 AM
the problem there is twofold:

1) it becomes a full party buff, not a single person buff, thus increasing it's power by a factor of either 6 or 12, depending.

2) it increases melee, which explicitly cannot be used in time stop. also damaging spells, which again aren't supposed to be usable.

that's why i suggested a self-targeted buff, faster casting but *no ability to use damaging spells*. increased move speed would also make sense. and yes, it is really powerful, so short duration (definitely not more than 10 seconds) and long cooldown (something like what the symbol spells have) would make sense to me as well.

Yeah you can't damage others while in Time Stop, but the D&D spell isnt working in DDO anyway. Faster casting is nice, but as a sorc you cast fast already, even faster with quicken. How fast do you want to push these buttons?
Maybe reduce the cooldowns by half. This would double the dps though, may be a bit too powerfull.
But it's a 9th level spell, these are meant to be powerfull :)