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View Full Version : Death Aura Bug Making my Character Unplayable



Logic
12-05-2010, 04:51 PM
It is on the "known issues" list that death aura bugs out (goes from 2d4 + 1/2 levels to 2d4+0 as soon as you swing a weapon). For instance as a level 15 wizard my death aura can heal for as low as 3/tic (with 35% from pale master II enhancement and 40% from potency).

For pale master casters this might not be a problem, but I made a melee pale master wizard. If anybody has any tricks to preven this bug from happening (other than not meleeing) please let me know. I've tried nihil clickies instead of potency items and as soon as I swing my sword my death aura healing becomes garbage. Thanks in advance.

Delolith
12-05-2010, 07:16 PM
It is on the "known issues" list that death aura bugs out (goes from 2d4 + 1/2 levels to 2d4+0 as soon as you swing a weapon). For instance as a level 15 wizard my death aura can heal for as low as 3/tic (with 35% from pale master II enhancement and 40% from potency).

For pale master casters this might not be a problem, but I made a melee pale master wizard. If anybody has any tricks to preven this bug from happening (other than not meleeing) please let me know. I've tried nihil clickies instead of potency items and as soon as I swing my sword my death aura healing becomes garbage. Thanks in advance.

You will have to kite about for some regeneration while spamming your Necro Bolt. On the other hand this is supposedly getting fixed on U8. We will see.

Logic
12-05-2010, 07:37 PM
You will have to kite about for some regeneration while spamming your Necro Bolt. On the other hand this is supposedly getting fixed on U8. We will see.

Oh I didn't see that in the patch notes. Would be awesome if it is getting fixed.

shadowsaun
12-06-2010, 10:00 AM
this is defiantly a bug and getting fixed.

ddoer
12-06-2010, 10:58 AM
I think they should fix Necrotic Blast so that when a character is moving, it won't miss the blast. It's similar to Haste, we won't miss haste while moving.

Logic
12-10-2010, 05:59 PM
this is defiantly a bug and getting fixed.

Is this getting fixed in update 8?

donfilibuster
12-10-2010, 06:59 PM
I think they should fix Necrotic Blast so that when a character is moving, it won't miss the blast. It's similar to Haste, we won't miss haste while moving.

oooh, so that was what was happening. had me frowning for a while.