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CrankVulcan
11-29-2010, 02:18 AM
What exactly is the breakdown of healing on these two abilities. How often does the aura tick and what effects it's healing?

d4rkstars
11-29-2010, 04:59 AM
they do exacly what is written in their description..

1-
active Benefit: produce positive energy that expands from the caster, healing 1 to 8 plus 1 per caster Level to all nearby Allies, as well as removing 1 to 4 negative Levels and 1 to 6 points of ability damage. Undead are instead damaged by the energy, taking 1 to 8 points of damage per caster Level, a successful Will save reduces the damage by a half. Expends a use of Cleric Turn Undead.

this can be improved by metamagic feat, with empower and maximize, you can reach 1000 heal on a critical (at lvl 20 of course)

2-
Active Benefit: create a Positive Energy Aura effect on yourself, which envelops the caster in an aura of healing, positive energy, and affects a number of targets equal to caster level. Allies within the aura are healed 1 hit point per 3 caster Levels as long as they remain within it and Undead enemies are damaged for the same amount. Expends a use of Cleric Turn Undead.

the aura tick every 3 sec, can heal for 100 a tick and last nearly as long as it takes for the turn undead to regenerate


both those abilities are extremly good for alls clerics, just take them

Tumarek
11-29-2010, 06:23 AM
Note that empower healing, potency / devotion, and ardor (pots or clickies) as well as healing lore all effect the aura and the burst.

CrankVulcan
11-29-2010, 09:51 AM
Note that empower healing, potency / devotion, and ardor (pots or clickies) as well as healing lore all effect the aura and the burst.

How about healing enhancements?

PNellesen
11-29-2010, 10:11 AM
How about healing enhancements?

Those affect it too.

CrankVulcan
11-29-2010, 05:29 PM
Soooooooo....healing aura is like this?

1 point per 3lvls≈5 base at lvl17(where my clonk ends up).

5
+5 x .75(empower healing)=3.75
+5 x .40(enhancements)= 2
+5 x .50(superior potency)= 2.5

5+3.75+2+2.5≈13 or 14

Is this correct? If so is there any way to increase it further?

Ainimache
11-29-2010, 05:51 PM
Soooooooo....healing aura is like this?

1 point per 3lvls≈5 base at lvl17(where my clonk ends up).

5
+5 x .75(empower healing)=3.75
+5 x .40(enhancements)= 2
+5 x .50(superior potency)= 2.5

5+3.75+2+2.5≈13 or 14

Is this correct? If so is there any way to increase it further?

I found this thread helpful. I can't tell at a glance if your math and theirs is the same, sorry.

http://forums.ddo.com/showthread.php?t=278836&highlight=stack+healing

CrankVulcan
11-29-2010, 06:53 PM
I found this thread helpful. I can't tell at a glance if your math and theirs is the same, sorry.

http://forums.ddo.com/showthread.php?t=278836&highlight=stack+healing

Nice link dude, Thx. I have never been a math master so...

My lvl 17 cleric with:
-Empower healing(50%)
-Life magic IV(40%)
-Devotion VI(20%)(gauntlet's of eternity...only use a potency item when it's time for serious casting)

....would do how much with a healing burst? How bout a aura tick?
If anyone actually takes the time to do the math for me I will be so very appreciative. XD

CrankVulcan
11-30-2010, 12:20 AM
Another random Question about turns...Can you have a Divine might running while an aura is running?

MrCow
11-30-2010, 12:35 AM
Another random Question about turns...Can you have a Divine might running while an aura is running?

Yes. You can have Divine Might running with Positive Energy Aura.

Deadp001
11-30-2010, 11:17 PM
Does the feat "Extra turning" increases the number of usages of Burst/aura?

And is it useful to take?

Mercureal
11-30-2010, 11:32 PM
Yes, it increases the number of bursts. Usefulness is a judgment call - what else would you want to use your AP for? You can also always rest your enhancements if you find it's not needed.

Edited to add (after re-reading): That's for the enhancements - I would not take the Feat, Extra Turning, there are far better things to do with your limited feats.

CrankVulcan
12-01-2010, 01:24 AM
Does the feat "Extra turning" increases the number of usages of Burst/aura?

And is it useful to take?

The FEAT "extra turning" is, in my opinion, a waste of a feat. But yes it does increase your number of turn attempts and healing bursts/auras.

Deadp001
12-01-2010, 03:43 PM
So my next obvious question is: which feats would you use on cleric?

Sorry tread starter for going out of topic...

CrankVulcan
12-01-2010, 09:56 PM
So my next obvious question is: which feats would you use on cleric?

Sorry tread starter for going out of topic...

It's fine dude.

I'm not a cleric pro but.....

Heal bot/offensive caster clerics need at least these:

-Maximize
-Empower healing(great for healing spells but also necessary for Radiant servant)
-Extend
-Quicken(In my person opinion this is a great one)
-Empower(personal opinion once again, Important for an offensive caster)

After that You might consider one or more of the following:

-Toughness
-Spell penetration
-Extra Turning(if you really like Radiant servant stuff)

These are just my personally important feats. They may not line up with other more experienced cleric players.

icekinslayer
12-01-2010, 10:11 PM
As with any other toon you would ever roll up in this game, do NOT forget to take Toughness Feat and any toughness enhancements you can get your paws on. Dead toons tell no tales.

joneb1999
12-01-2010, 10:20 PM
As with any other toon you would ever roll up in this game, do NOT forget to take Toughness Feat and any toughness enhancements you can get your paws on. Dead toons tell no tales.

IN DDO they do. They just cant do much else. ;)

-Zyxas-
12-01-2010, 11:05 PM
IN DDO they do. They just cant do much else. ;)
Like! +1

Ainimache
12-02-2010, 01:39 PM
IN DDO they do. They just cant do much else. ;)

You're right, they do. It's usually a short, boring tale though. And they just...won't...shut...up!

"Rez me! Rez me! Stupid healer! Why didn't you keep me healed!" Repeated ad naseum. Loosely translated to: they repeat themselves until you get sick of hearing it and either raise them, squelch them, or drop their stone at a shrine. Though that last one doesn't usually shut people up, more's the pity.

Actually, that's not entirely true. I know when I die I usually figure if the party's doing fine without me I'll just see if I can run myself to the nearest shrine. When I do get a raise dead, I try to be very thankful. But then, I'm also not on a mic, so no one hears all the swearing (at myself, mostly, for being stupid enough to do whatever made me dead).

hmmm.... dead men telling tales...."Ghost stories"?