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lbroyles
11-26-2010, 08:54 PM
Why PvP interest You...

The Areas Suck, Everyone Rags on it, No Rewards. Not very interesting

Why PvP interest Me...

Long Ten Minute Caster Brawls. It isnt always the same. It isnt AI its an actual person your fighting. It is more of a dance then just mindless people fighting for no reason. You have no idea what type of toon you will be fighting. Harry is a Pit Fiend dang lets look it up and see what i need. Hmm ive never ran this quest before can someone lead me through it. To Be a Good PvPer you need to be a good PvEer.

sainy_matthew
11-26-2010, 09:08 PM
Its interesting in the same way that watching The Jersey Shore is hypothetically interesting. You watch to see people out ****** each other. Nothing like watching fully buffed level 20 characters team up to one shot kill a level 3 character. Because no matter how many times people say "i'm not griefing, i'm just playing the game" we all still know you're a tool, who needs to log out of the game and do something meaningful with your life.
Thats why i love PVP.

Nevthial
11-26-2010, 09:24 PM
It isnt AI its an actual person your fighting.

This is one of my main reasons that I enjoy it. Boss fights seem so easy after you gain twitch skills in PvP.


Nothing like watching fully buffed level 20 characters team up to one shot kill a level 3 character.

Ah, but those level 20's become the new targets to destroy!

ninjaeli
11-26-2010, 09:27 PM
cause i can think of myself as uber cause i have gs bow and many shot or evasion and can cast spells

Nevthial
11-26-2010, 09:31 PM
cause i can think of myself as uber cause i have gs bow and many shot or evasion and can cast spells

No melee love? They PvP too.

ninjaeli
11-26-2010, 09:35 PM
No melee love? They PvP too.

okay okay they can be added since they have good trip :P

NaturalHazard
11-26-2010, 09:39 PM
When are the trolls ever welcome? :(

Ziindarax
11-26-2010, 09:40 PM
This is one of my main reasons that I enjoy it. Boss fights seem so easy after you gain twitch skills in PvP.



Ah, but those level 20's become the new targets to destroy!

And on Orien, I have a tendency of logging on to my level 20 paladin to do battle with higher level players who seem to be focusing on players weaker than themselves.

Why do I PVP? It's because PVP is not scripted, so it's unpredictable and new (unless you're a melee going up against a level 20 mage [my catch-all for sorcerors and wizards], then you know you're screwed unless you are a barb and can catch the fleeting mages). Not to mention, PVP is a great time waster when you are waiting for a party to fill up.

lazyninja81
11-26-2010, 09:46 PM
The idea of challenging another player sounds like fun. Could also be a amusing way to test out new tactics, spells or weapons. Or just a good way to just goof around.

However, every time I've stopped by a pit to just watch there are lvl 20's running around mopping the floor with people. Maybe when I cap a caster I'll give it a try...and hopefully live for a min or two before a ranger on shots me ;)

shortdevils
11-26-2010, 09:49 PM
I managed to get in a group to do capture the flag or a death match a few times and i gotta say it was alot of fun. why? its not written, u cant run it five times and know every single thing that s gonna happen next. its completely unpredictable. your opponents are real people with common sense(most of the time). and guess what! when u die...no repair bills!

pvp can be repeated again and again because it feel slightly different each time even though the area may not change. i wish more people did capture the flag but i am stuck to the brawling areas which is fun until three arcanes co-op and nuke everything before dungeon master can tell you "you are in a brawling area"

dogonovo
11-26-2010, 10:05 PM
If you mean by "trolls not welcome" you tried to say "non-PvP supporters welcome" hate to break the news, but in an open forum, anyone can post wherever/whenever they please. And that includes me if I want to post why PvP doesnt interest me.

Rauven
11-26-2010, 10:12 PM
To be completely honest, I don't like PvP, I don't go into the PvP area's and I pretty much thing PvP is a waste of time in this game.

But, I wouldn't want PvP removed because certain people I don't much care for spend a lot of time in the pits, which means they're not grouping and I don't have to deal with them very often. And that's a good thing.

tolana
11-26-2010, 10:15 PM
i suppose my main interest in the pvp area is using it to find info about gear and spells. many times have we sit in a pvp area casting spells on one another just to see how our gear would help prevent or enhance spell effects. i suppose we had a few guild vs. guild games in the capture the flag area in house d too.

sirdanile
11-26-2010, 10:16 PM
Adrenaline rush from fighting players, They are unpredictable and one wrong move can kill you meaning I have to be better than I can be to win.

Tis why I sometimes take a break from this game and play warhammer online when the tavern brawling isn't enough.

On the subject of killing lowbies who jump in:
1. If I am flamed for it by the lowbie, I will not stop killing them because they whine.
2. If they ask nicely i'll leave um alone.
3. If they brag I say "Bring it on, go grab your level 20"

Comes down to: If they're nice, i'm nice.

sainy_matthew
11-27-2010, 04:15 AM
No melee love? They PvP too.

There are no Melee players in PVP. As soon as a melle player jumps into the Lobster PVP area they are insta-killed by a ranger in the back right hand corner or the wizard with super charged spells in the left corner... Its funny that this is always where they stand, almost without fail.

AyumiAmakusa
11-27-2010, 04:22 AM
Fun to beat the stuffing out of your friends. Good for bets too.

'Okay whoever beats the other in PvP pays 100k plat'

'Alright let's go'

*Cast Maximised Empowered Extended Blade Barrier*

*Ding*

Okay I didn't take his money but it was fun seeing him curse. :)

EDIT: I mean the private arenas not the brawl pit.

D-molisher
11-27-2010, 04:29 AM
I have been here 1½ years, i did pvp so far to test gear a few times.
So that would be a pvp No interest.

Nevthial
11-28-2010, 11:34 AM
There are no Melee players in PVP. As soon as a melle player jumps into the Lobster PVP area they are insta-killed by a ranger in the back right hand corner or the wizard with super charged spells in the left corner... Its funny that this is always where they stand, almost without fail.

There are on Ghallanda.
Mantle & Pale Lavender makes spells useless.
Barb and Monk movement ,Palli's super AC, and simply blocking makes most Rangers nearly useless.

Uska
11-28-2010, 12:49 PM
It doesnt and no I am not a troll for posting in such a thread no matter what you say

AltheaSteelrain
11-28-2010, 12:55 PM
I like to pew pew and roleplay a laser shooting rabbit

WeaselKing
11-28-2010, 12:58 PM
It does not interest me.

Lord_kNiels
11-28-2010, 01:02 PM
Because the hunter becomes the hunted.

stille_nacht
11-28-2010, 02:03 PM
because every now and then when i am bored, i go xaochasian spell frenzy/Superior Potency VIII clicky/maximize/empower polar ray a level 4

Ipokratis
11-29-2010, 05:17 AM
As said by someone else before i really like PVP death matches - capture the flag, and not the brawling areas where fully buffed casters kill everyone.

But these pvp scenarios are really great playing with same level groups!
It is totally different from dungeons cause you do not know what to expect.
The sad thing is that there are not many people in this game that want to play these scenarios and we only play them with guildies.

Blank_Zero
11-29-2010, 05:26 AM
There are no Melee players in PVP. As soon as a melle player jumps into the Lobster PVP area they are insta-killed by a ranger in the back right hand corner or the wizard with super charged spells in the left corner... Its funny that this is always where they stand, almost without fail.

no melees in PvP? BS.
I'm in there everytime I lvl anything to test out the new sh*t I just got access to!

Plus, casters get a Pale Lav, and AA's are just uber powered in PvP, so I avoid them =)

Ashurr
11-29-2010, 09:48 AM
Is this a rhetorical question?

Gyipooo
01-11-2011, 03:51 PM
Fighting mobs usually gets boring, it often comes down to numbers(HP), instead of being smart and skilled and a good tactician.
In PvP you really need to use tactics and be smart, maybe because it's not balanced, i can't say for sure. And that lvl20s moping up the lowlevels stuff is not true. There are unwritten rules in pvp, the fights are not rarely pre-arranged. (my toon, Efi got a pale lavender stone, they ask me not to use it, then I won't use it, I always ask for no holding spells in return)
Anyway I could kill lvl20s on lvl10-12 too (no special equipment), lots of pvp-ers like to teach these kinds of killers some lessons anyway, everyone has some friends from quests.
In PvP you make the rules, if you find PvP unfair, then the players make it so. Since the dawn of time, duels are based on honor.

If you don't agree, just tell me why please.
Adios, have fun!

Yajerman01
01-11-2011, 04:00 PM
And on Orien, I have a tendency of logging on to my level 20 paladin to do battle with higher level players who seem to be focusing on players weaker than themselves.

Why do I PVP? It's because PVP is not scripted, so it's unpredictable and new (unless you're a melee going up against a level 20 mage [my catch-all for sorcerors and wizards], then you know you're screwed unless you are a barb and can catch the fleeting mages).

Or unless your melee has very good saves, can trip or stun and carries an uzi and TS for good measure!

Yajerman01
01-11-2011, 04:04 PM
There are no Melee players in PVP. As soon as a melle player jumps into the Lobster PVP area they are insta-killed by a ranger in the back right hand corner or the wizard with super charged spells in the left corner... Its funny that this is always where they stand, almost without fail.

hehe, i laugh at that!

ranger = shield till there mutlihot has run dry, then its my turn.

Wizzy I either range or spped boost up on them, if there jackrabbit skils are not up to par, ill know in about 6,5,4......

NinjaCereal
01-11-2011, 04:11 PM
Well, if I happen to be in pvp when Hax isn't asking me to test something, I'll stand in the corner with as many guards as I can possibly cram onto my character and wait for people to try something.
Someone walks up, proceeds to stab me and *ZAP* suddenly they're down 100 hp...

Yajerman01
01-11-2011, 04:15 PM
I said this in another post, but feel that it is responsive to the OP's inquiries:

I enjoy PVP and PVE, the difference to me is "time devotion"

When my kids and wife are not around, I PVE. I can zone myself into the game and quest, I can devote myself without fear or worry about interruptions.

However, life for me is not like that. I come home from work and well, start my second job, husband and father time. That does not mean I am unable to pop DDO on and play my chars, it means I have to leave on a moments notice, or no notice and I cannot do that in a quest with others without suffering some form of blowback for piking. PVP allows me free reign without commitment. Although I am missing out on questing and loot, it does allow me to get some of my DDO addiction in without compromsing my family time.

I know several people who are in the same situation, but the case for pve'ers to come in here and say get rid of PVP or to not commit anytime to pvp I think is brash and self centered.

Turbine is now working to accomodate all walks of life and I see no reason for them to not set aside time for paying customers to have alternative methods of enjoying the game. This is not DND, its DDO which is constantly evolving and changing for the benefit of all.

SO for those who want to opine and say get rid of PVP because your a PVE'er only, then I say you are not seeing the big picture and need to butt your nose elswhere.

Again, I love both aspects. I certainly do not want any "balance" per se, which would effectly alter the game mechanics, but additional instances much like paintball or lasertag scenarios would be cool, because in the end I can still walk away without jeopordizing a team quest and their loot.

Aashrym
01-11-2011, 04:41 PM
I said this in another post, but feel that it is responsive to the OP's inquiries:

I enjoy PVP and PVE, the difference to me is "time devotion"

When my kids and wife are not around, I PVE. I can zone myself into the game and quest, I can devote myself without fear or worry about interruptions.

However, life for me is not like that. I come home from work and well, start my second job, husband and father time. That does not mean I am unable to pop DDO on and play my chars, it means I have to leave on a moments notice, or no notice and I cannot do that in a quest with others without suffering some form of blowback for piking. PVP allows me free reign without commitment. Although I am missing out on questing and loot, it does allow me to get some of my DDO addiction in without compromsing my family time.

I know several people who are in the same situation, but the case for pve'ers to come in here and say get rid of PVP or to not commit anytime to pvp I think is brash and self centered.

Turbine is now working to accomodate all walks of life and I see no reason for them to not set aside time for paying customers to have alternative methods of enjoying the game. This is not DND, its DDO which is constantly evolving and changing for the benefit of all.

SO for those who want to opine and say get rid of PVP because your a PVE'er only, then I say you are not seeing the big picture and need to butt your nose elswhere.

Again, I love both aspects. I certainly do not want any "balance" per se, which would effectly alter the game mechanics, but additional instances much like paintball or lasertag scenarios would be cool, because in the end I can still walk away without jeopordizing a team quest and their loot.

If I come in and say I don't want my hard earned money going to develop PvP instead of PvE that is my right as a paying player and a forum poster. How exactly is that more brash and self centered than a PvP supporter coming into a PvE game and saying, "please DEV's I want you to change your PvE game to more PvP because I decided to come here instead of going to a more PvP oriented game"?

I see it as the other way around. Some asks development to come in and waste my money on something I don't want more of when there are lot of PvP games out there. There are brawling pits, team vs team, and capture the flag already.

I wouldn't say remove them because they are already here. But I can voice my opinion on what my money goes towards moving forward. And I'm not saying pro PvP don't have that right too. Just don't expect me not to voice my opinion or call me self-centered over it.

Quite frankly I don't see it as a good business decision for turbine either. They are making money without focusing on PvP. They will continue making money focusing on adventure packs and content for F2P to purchase. If I were looking at it I would be more inclined to spend my resources where I think I would generate more revenue and PvP isn't it.

Go have fun with what PvP there is and enjoy.

My 2cp

herzkos
01-11-2011, 04:47 PM
when i first started playing this game, i liked pvp to test myself against other players.
at the time the level cap was 12 i believe. as more and more powerful characters were
created pvp lost my interest. when greensteel came out, imo it killed pvp. if you're not playing
a caster or have the best equipment the game has to offer then you are toast.
it's no longer about skill, it's about grind.

now, I only use pvp to test things.

Yajerman01
01-11-2011, 04:57 PM
If I come in and say I don't want my hard earned money going to develop PvP instead of PvE that is my right as a paying player and a forum poster. How exactly is that more brash and self centered than a PvP supporter coming into a PvE game and saying, "please DEV's I want you to change your PvE game to more PvP because I decided to come here instead of going to a more PvP oriented game"? You said that, not me.

I see it as the other way around. Some asks development to come in and waste my money on something I don't want more of when there are lot of PvP games out there. There are brawling pits, team vs team, and capture the flag already. It is my money as well; So what's wrong with incorporating add-ons of PVP scenarios into DDO?

I wouldn't say remove them because they are already here. But I can voice my opinion on what my money goes towards moving forward. And I'm not saying pro PvP don't have that right too. Just don't expect me not to voice my opinion or call me self-centered over it. By telling me there is no room for expanding any form of PVP because its your money is in of itself being self centered becasue "its your money"

Quite frankly I don't see it as a good business decision for turbine either. They are making money without focusing on PvP. They will continue making money focusing on adventure packs and content for F2P to purchase. If I were looking at it I would be more inclined to spend my resources where I think I would generate more revenue and PvP isn't it. And they can make even more money by bringing in people who want to pvp.

Go have fun with what PvP there is and enjoy.

My 2cp

First off, I never said to change it more to PVP then PVE so that argument is moot. I clearly laid out why I play pvp more then pve, less you forget; however, for argument sake I make a point that Turbine could easily cater to PVP'ers buy adding on other game-scenarios without comprimising PVE. Likewise, it is my money as well and im entitled to my opinion and if I feel that they can accomodate other avenues to expand and appeal more to the masses, then more power to them. I will agree to disagree with your position

And from what I can gather on your sig date, ive been paying alot longer than you. :)

cheers!

Aashrym
01-11-2011, 05:36 PM
First off, I never said to change it more to PVP then PVE so that argument is moot. I clearly laid out why I play pvp more then pve, less you forget; however, for argument sake I make a point that Turbine could easily cater to PVP'ers buy adding on other game-scenarios without comprimising PVE. Likewise, it is my money as well and im entitled to my opinion and if I feel that they can accomodate other avenues to expand and appeal more to the masses, then more power to them. I will agree to disagree with your position

And from what I can gather on your sig date, ive been paying alot longer than you. :)

cheers!

PvP development is time not spent on PvE development. I specifically pointed out you have the right to state your opinion too. Check out my info you quoted again if you missed it. ;)

Here, let me help.


I wouldn't say remove them because they are already here. But I can voice my opinion on what my money goes towards moving forward. And I'm not saying pro PvP don't have that right too. Just don't expect me not to voice my opinion or call me self-centered over it.

Your forum date is irrelevant on how much you've been paying tho. This isn't my original account; it's also only a measure of forum join date; there is a difference over what a player buys in the store and whether they subscribe or not; there are players with 2006 join dates who left and came back. Your point on how much you pay compared to me by forum join date is illogical. Not to mention we are only 2 players and not really indicative of the big picture.

I doubt you spent that money for PvP vs PvE content tho. ;)

I didn't mean to give the impression that you specifically wanted to make these changes, however. It was a general statement. I would like to point out that all players benefit from more PvE development. Not all players will benefit from more PvP development.

Yajerman01
01-11-2011, 06:44 PM
PvP development is time not spent on PvE development. I specifically pointed out you have the right to state your opinion too. Check out my info you quoted again if you missed it. ;)

Here, let me help.



Your forum date is irrelevant on how much you've been paying tho. This isn't my original account; it's also only a measure of forum join date; there is a difference over what a player buys in the store and whether they subscribe or not; there are players with 2006 join dates who left and came back. Your point on how much you pay compared to me by forum join date is illogical. Not to mention we are only 2 players and not really indicative of the big picture.

I doubt you spent that money for PvP vs PvE content tho. ;)

I didn't mean to give the impression that you specifically wanted to make these changes, however. It was a general statement. I would like to point out that all players benefit from more PvE development. Not all players will benefit from more PvP development.


I know I have a right to my opinion and stated such, at no time did I indicate otherwise. I played on your statement that you have a right to an opinion because quite frankly no one argued that but you. I guess you missed that :rolleyes:

And for your clarification, where did I state you cannot voice your opinion? Here let me help you read my post as well, "but the case for pve'ers to come in here and say get rid of PVP or to not commit anytime to pvp I think is brash and self centered.
AND
SO for those who want to opine and say get rid of PVP because your a PVE'er only, then I say you are not seeing the big picture and need to butt your nose elswhere.

Gee, where did I state you dont have an opinion? hmmmm:rolleyes:

You missed this entirely and dove into mistating my position thinking I was telling you you that you have no right to an opinion which couldn't be further from the truth. Get your facts and argument straight.

As for the sig date comment, I was merely pointing out that I have been around as long as most and have paid my dues constantly one way or another and have been doing it for a long time and longer then what your sig date indicates. I could care less how many accounts whether you have been paying on and off, etc, etc, you missed the point which was I am a paying customer too, as you stated, "we are only 2 players and not really indicative of the big picture". That is exactly my point, you speak absolute as if your comments represent the whole, and I am telling you that there are alot of people who would enjoy PVP advancements.

To say that "PvP development is time not spent on PvE development" is true in black and white; however Turbine generates or should be generating enough income to develope both aspects.

With regard to your last staement, I do not disagree as we all come here for PVE, and hence PVE should come first and foremost above anything else, but to say that there is no revnue to be earned by development in PVP and therefore no time to vest in it is obtuse at best. There is always room for growth and development in all areas that generate for Turbine. PVP development could bring a broader perspective of clients and therefore could generate more monuies which could then be turned over for more PVE development.

Does that sound better or would you rather stand your ground and just say no! lol

Aashrym
01-11-2011, 07:17 PM
the case for pve'ers to come in here and say get rid of PVP or to not commit anytime to pvp I think is brash and self centered.

I think you missed my point that expecting change for PvP in a PvE game to suit the needs part of the gaming population is something I would consider self centered compared to working on PvE which suits the needs of the entire gaming population.

Expecting change for some when those resources could be used for all seems much more selfish to me.

I would leave the current PvP as is and I want future development to remain focused on PvE. It seems silly to me to have anti PvP'ers vocalize their desire to remove PvP that already exists on the same note. Needless diversion from dev activities to remove it too, so I would agree with you there.


And from what I can gather on your sig date, ive been paying alot longer than you. :)

That comment is irrelevant to the discussion or your opinion. Making statements like this appears to be an attempt to demonstrate a supposed superiority that doesn't logically exist.


As for the sig date comment, I was merely pointing out that I have been around as long as most and have paid my dues constantly one way or another and have been doing it for a long time and longer then what your sig date indicates. I could care less how many accounts whether you have been paying on and off, etc, etc, you missed the point which was I am a paying customer too, as you stated, "we are only 2 players and not really indicative of the big picture". That is exactly my point, you speak absolute as if your comments represent the whole, and I am telling you that there are alot of people who would enjoy PVP advancements.

All players would enjoy PvE content, not just a lot. It was the selfish comment to which I was originally responding. I got the impression you think it's selfish to want PvE development over PvP development. Something that is good for everyone is not selfish compared to something that is good for a portion of the gaming population. It's the opposite. Forum date still serves no relevant point to back up your opinion.


To say that "PvP development is time not spent on PvE development" is true in black and white; however Turbine generates or should be generating enough income to develope both aspects.

You would need access to information you do not have to actually create revenue projections on this. Currently there is no revenue generation specific to PvP. If there was a revenue generation path for PvP paid by PvP only with a dept specifically allocated to that business vertical without impact to my PvE experience I would have no objection. My opinion is that this is not currently possible but what do I know? I don't have those facts and figures either.


Does that sound better or would you rather stand your ground and just say no! lol

If you think my comments boil down to 'no' then I'm not sure you really understand my point of view either tho. I can tell you how PvE development would be good for PvP active players. What does PvP development do for non PvP players that makes it not the selfish choice for development activities?

Kourier
01-11-2011, 07:49 PM
Organized pvp has always seemed interesting to me. CTF or deathmatch or castle siege (Think airship to airship combat) with balanced parties was a lot of fun in my last game, but I don't think I'll be able to get a lot of that in DDO; lots of hatin going on here.

hityawithastick
01-11-2011, 07:57 PM
PvP is a place to chill with my friends and guildies without having to worry about someone killing quest XP. We can all hang out, chat about the weather, test our new combo attacks, show off our Invisibility Guard, and joke about the nerdragers spamming General Chat with their hatemail. :D And I'm getting to the level where I can take my wizzy (four levels below cap) and enforce fair play by nailing those newbie-ganking buggers, which, as a player with lots of low-level toons, is immensely satisfying and often hilarious.

That is all. ;)

Yajerman01
01-11-2011, 08:52 PM
I think you missed my point that expecting change for PvP in a PvE game to suit the needs part of the gaming population is something I would consider self centered compared to working on PvE which suits the needs of the entire gaming population. Suiting the needs or facilitating additional environments for part of the community is benevolant not selfish - sorry you missed that.

Expecting change for some when those resources could be used for all seems much more selfish to me. Contradiction

I would leave the current PvP as is and I want future development to remain focused on PvE. (as they have done for the last 4 years)It seems silly to me to have anti PvP'ers vocalize their desire to remove PvP that already exists on the same note. (but they do) Needless diversion from dev activities to remove it too, so I would agree with you there.



That comment is irrelevant to the discussion or your opinion. Making statements like this appears to be an attempt to demonstrate a supposed superiority that doesn't logically exist. (thats misleading as stated in my previous post)



All players would enjoy PvE content, not just a lot. It was the selfish comment to which I was originally responding. I got the impression you think it's selfish to want PvE development over PvP development. (Never stated that, see previous post) Something that is good for everyone (Exaclty my point - thank you)is not selfish compared to something that is good for a portion of the gaming population. It's the opposite. Forum date still serves no relevant point to back up your opinion. Fail - see previous post



You would need access to information you do not have to actually create revenue projections on this. Currently there is no revenue generation specific to PvP. If there was a revenue generation path for PvP paid by PvP only with a dept specifically allocated to that business vertical without impact to my PvE experience I would have no objection. My opinion is that this is not currently possible but what do I know? I don't have those facts and figures either. I could think of a few avenues - for example take some of the slayer areas which are already developed and turn them into wilderness slayer pvp areas - simply changing the environment for pvp is easy. Cash revenue to purchase those slayer areas to pvp - everyone knows that to be minimally successful in pvp you have to have gear - now you have opened up and invited pvpers to possible by packages to get the gear.



If you think my comments boil down to 'no' then I'm not sure you really understand my point of view either tho. I understand your point of view - and it is no - no to any development of pvp - gotcha I can tell you how PvE development would be good for PvP active players. What does PvP development do for non PvP players that makes it not the selfish choice for development activities?

responses in yellow

Again - i agree to disagree with your interpretation. END

Aashrym
01-11-2011, 09:02 PM
Something that is good for everyone (Exaclty my point - thank you)

Hmmm. I might be missing something. If your point is PvP is good for everyone then how so?

Ashaman
04-15-2011, 02:21 PM
It's fun and kills time when looken for a team.

Cordovan
04-15-2011, 02:29 PM
Thread necro.